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					682 lines
				
				27 KiB
			
		
		
			
		
	
	
					682 lines
				
				27 KiB
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											9 years ago
										 
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								//
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								// Copyright (c) 2013 Mikko Mononen memon@inside.org
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								//
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								// This software is provided 'as-is', without any express or implied
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								// warranty.  In no event will the authors be held liable for any damages
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								// arising from the use of this software.
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								// Permission is granted to anyone to use this software for any purpose,
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								// including commercial applications, and to alter it and redistribute it
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								// freely, subject to the following restrictions:
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								// 1. The origin of this software must not be misrepresented; you must not
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								//    claim that you wrote the original software. If you use this software
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								//    in a product, an acknowledgment in the product documentation would be
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								//    appreciated but is not required.
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								// 2. Altered source versions must be plainly marked as such, and must not be
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								//    misrepresented as being the original software.
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								// 3. This notice may not be removed or altered from any source distribution.
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								//
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								#ifndef NANOVG_H
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								#define NANOVG_H
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								#ifdef __cplusplus
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								extern "C" {
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								#endif
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								#define NVG_PI 3.14159265358979323846264338327f
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								#ifdef _MSC_VER
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								#pragma warning(push)
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								#pragma warning(disable: 4201)  // nonstandard extension used : nameless struct/union
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								#endif
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								typedef struct NVGcontext NVGcontext;
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								struct NVGcolor {
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									union {
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										float rgba[4];
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										struct {
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											float r,g,b,a;
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										};
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									};
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								};
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								typedef struct NVGcolor NVGcolor;
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								struct NVGpaint {
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									float xform[6];
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									float extent[2];
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									float radius;
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									float feather;
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									NVGcolor innerColor;
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									NVGcolor outerColor;
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									int image;
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								};
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								typedef struct NVGpaint NVGpaint;
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								enum NVGwinding {
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									NVG_CCW = 1,			// Winding for solid shapes
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									NVG_CW = 2,				// Winding for holes
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								};
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								enum NVGsolidity {
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									NVG_SOLID = 1,			// CCW
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									NVG_HOLE = 2,			// CW
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								};
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								enum NVGlineCap {
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									NVG_BUTT,
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									NVG_ROUND,
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									NVG_SQUARE,
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									NVG_BEVEL,
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									NVG_MITER,
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								};
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								enum NVGalign {
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									// Horizontal align
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									NVG_ALIGN_LEFT 		= 1<<0,	// Default, align text horizontally to left.
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									NVG_ALIGN_CENTER 	= 1<<1,	// Align text horizontally to center.
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									NVG_ALIGN_RIGHT 	= 1<<2,	// Align text horizontally to right.
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									// Vertical align
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									NVG_ALIGN_TOP 		= 1<<3,	// Align text vertically to top.
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									NVG_ALIGN_MIDDLE	= 1<<4,	// Align text vertically to middle.
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									NVG_ALIGN_BOTTOM	= 1<<5,	// Align text vertically to bottom.
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									NVG_ALIGN_BASELINE	= 1<<6, // Default, align text vertically to baseline.
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								};
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								enum NVGblendFactor {
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									NVG_ZERO = 1<<0,
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									NVG_ONE = 1<<1,
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									NVG_SRC_COLOR = 1<<2,
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									NVG_ONE_MINUS_SRC_COLOR = 1<<3,
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									NVG_DST_COLOR = 1<<4,
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									NVG_ONE_MINUS_DST_COLOR = 1<<5,
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									NVG_SRC_ALPHA = 1<<6,
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									NVG_ONE_MINUS_SRC_ALPHA = 1<<7,
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									NVG_DST_ALPHA = 1<<8,
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									NVG_ONE_MINUS_DST_ALPHA = 1<<9,
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									NVG_SRC_ALPHA_SATURATE = 1<<10,
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								};
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								enum NVGcompositeOperation {
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									NVG_SOURCE_OVER,
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									NVG_SOURCE_IN,
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									NVG_SOURCE_OUT,
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									NVG_ATOP,
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									NVG_DESTINATION_OVER,
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									NVG_DESTINATION_IN,
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									NVG_DESTINATION_OUT,
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									NVG_DESTINATION_ATOP,
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									NVG_LIGHTER,
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									NVG_COPY,
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									NVG_XOR,
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								};
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								struct NVGcompositeOperationState {
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									int srcRGB;
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									int dstRGB;
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									int srcAlpha;
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									int dstAlpha;
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								};
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								typedef struct NVGcompositeOperationState NVGcompositeOperationState;
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								struct NVGglyphPosition {
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									const char* str;	// Position of the glyph in the input string.
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									float x;			// The x-coordinate of the logical glyph position.
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									float minx, maxx;	// The bounds of the glyph shape.
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								};
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								typedef struct NVGglyphPosition NVGglyphPosition;
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								struct NVGtextRow {
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									const char* start;	// Pointer to the input text where the row starts.
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									const char* end;	// Pointer to the input text where the row ends (one past the last character).
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									const char* next;	// Pointer to the beginning of the next row.
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									float width;		// Logical width of the row.
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									float minx, maxx;	// Actual bounds of the row. Logical with and bounds can differ because of kerning and some parts over extending.
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								};
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								typedef struct NVGtextRow NVGtextRow;
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								enum NVGimageFlags {
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								    NVG_IMAGE_GENERATE_MIPMAPS	= 1<<0,     // Generate mipmaps during creation of the image.
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									NVG_IMAGE_REPEATX			= 1<<1,		// Repeat image in X direction.
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									NVG_IMAGE_REPEATY			= 1<<2,		// Repeat image in Y direction.
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									NVG_IMAGE_FLIPY				= 1<<3,		// Flips (inverses) image in Y direction when rendered.
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									NVG_IMAGE_PREMULTIPLIED		= 1<<4,		// Image data has premultiplied alpha.
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								};
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								// Begin drawing a new frame
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								// Calls to nanovg drawing API should be wrapped in nvgBeginFrame() & nvgEndFrame()
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								// nvgBeginFrame() defines the size of the window to render to in relation currently
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								// set viewport (i.e. glViewport on GL backends). Device pixel ration allows to
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								// control the rendering on Hi-DPI devices.
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								// For example, GLFW returns two dimension for an opened window: window size and
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								// frame buffer size. In that case you would set windowWidth/Height to the window size
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								// devicePixelRatio to: frameBufferWidth / windowWidth.
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								void nvgBeginFrame(NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio);
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								// Cancels drawing the current frame.
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								void nvgCancelFrame(NVGcontext* ctx);
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								// Ends drawing flushing remaining render state.
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								void nvgEndFrame(NVGcontext* ctx);
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								//
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								// Composite operation
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								//
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								// The composite operations in NanoVG are modeled after HTML Canvas API, and
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								// the blend func is based on OpenGL (see corresponding manuals for more info).
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								// The colors in the blending state have premultiplied alpha.
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								// Sets the composite operation. The op parameter should be one of NVGcompositeOperation.
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								void nvgGlobalCompositeOperation(NVGcontext* ctx, int op);
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								// Sets the composite operation with custom pixel arithmetic. The parameters should be one of NVGblendFactor.
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								void nvgGlobalCompositeBlendFunc(NVGcontext* ctx, int sfactor, int dfactor);
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								// Sets the composite operation with custom pixel arithmetic for RGB and alpha components separately. The parameters should be one of NVGblendFactor.
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								void nvgGlobalCompositeBlendFuncSeparate(NVGcontext* ctx, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
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								//
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								// Color utils
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								//
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								// Colors in NanoVG are stored as unsigned ints in ABGR format.
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								// Returns a color value from red, green, blue values. Alpha will be set to 255 (1.0f).
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								NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b);
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								// Returns a color value from red, green, blue values. Alpha will be set to 1.0f.
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								NVGcolor nvgRGBf(float r, float g, float b);
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								// Returns a color value from red, green, blue and alpha values.
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								NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
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								// Returns a color value from red, green, blue and alpha values.
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								NVGcolor nvgRGBAf(float r, float g, float b, float a);
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								// Linearly interpolates from color c0 to c1, and returns resulting color value.
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								NVGcolor nvgLerpRGBA(NVGcolor c0, NVGcolor c1, float u);
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								// Sets transparency of a color value.
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								NVGcolor nvgTransRGBA(NVGcolor c0, unsigned char a);
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								// Sets transparency of a color value.
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								NVGcolor nvgTransRGBAf(NVGcolor c0, float a);
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								// Returns color value specified by hue, saturation and lightness.
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								// HSL values are all in range [0..1], alpha will be set to 255.
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								NVGcolor nvgHSL(float h, float s, float l);
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								// Returns color value specified by hue, saturation and lightness and alpha.
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								// HSL values are all in range [0..1], alpha in range [0..255]
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								NVGcolor nvgHSLA(float h, float s, float l, unsigned char a);
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								//
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								// State Handling
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								//
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								// NanoVG contains state which represents how paths will be rendered.
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								// The state contains transform, fill and stroke styles, text and font styles,
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								// and scissor clipping.
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								// Pushes and saves the current render state into a state stack.
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								// A matching nvgRestore() must be used to restore the state.
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								void nvgSave(NVGcontext* ctx);
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								// Pops and restores current render state.
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								void nvgRestore(NVGcontext* ctx);
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								// Resets current render state to default values. Does not affect the render state stack.
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								void nvgReset(NVGcontext* ctx);
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								//
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								// Render styles
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								//
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								// Fill and stroke render style can be either a solid color or a paint which is a gradient or a pattern.
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								// Solid color is simply defined as a color value, different kinds of paints can be created
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								// using nvgLinearGradient(), nvgBoxGradient(), nvgRadialGradient() and nvgImagePattern().
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								//
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								// Current render style can be saved and restored using nvgSave() and nvgRestore().
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								// Sets current stroke style to a solid color.
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								void nvgStrokeColor(NVGcontext* ctx, NVGcolor color);
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								// Sets current stroke style to a paint, which can be a one of the gradients or a pattern.
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								void nvgStrokePaint(NVGcontext* ctx, NVGpaint paint);
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								// Sets current fill style to a solid color.
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								void nvgFillColor(NVGcontext* ctx, NVGcolor color);
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							 | 
						||
| 
								 | 
							
								// Sets current fill style to a paint, which can be a one of the gradients or a pattern.
							 | 
						||
| 
								 | 
							
								void nvgFillPaint(NVGcontext* ctx, NVGpaint paint);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the miter limit of the stroke style.
							 | 
						||
| 
								 | 
							
								// Miter limit controls when a sharp corner is beveled.
							 | 
						||
| 
								 | 
							
								void nvgMiterLimit(NVGcontext* ctx, float limit);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the stroke width of the stroke style.
							 | 
						||
| 
								 | 
							
								void nvgStrokeWidth(NVGcontext* ctx, float size);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets how the end of the line (cap) is drawn,
							 | 
						||
| 
								 | 
							
								// Can be one of: NVG_BUTT (default), NVG_ROUND, NVG_SQUARE.
							 | 
						||
| 
								 | 
							
								void nvgLineCap(NVGcontext* ctx, int cap);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets how sharp path corners are drawn.
							 | 
						||
| 
								 | 
							
								// Can be one of NVG_MITER (default), NVG_ROUND, NVG_BEVEL.
							 | 
						||
| 
								 | 
							
								void nvgLineJoin(NVGcontext* ctx, int join);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the transparency applied to all rendered shapes.
							 | 
						||
| 
								 | 
							
								// Already transparent paths will get proportionally more transparent as well.
							 | 
						||
| 
								 | 
							
								void nvgGlobalAlpha(NVGcontext* ctx, float alpha);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// Transforms
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// The paths, gradients, patterns and scissor region are transformed by an transformation
							 | 
						||
| 
								 | 
							
								// matrix at the time when they are passed to the API.
							 | 
						||
| 
								 | 
							
								// The current transformation matrix is a affine matrix:
							 | 
						||
| 
								 | 
							
								//   [sx kx tx]
							 | 
						||
| 
								 | 
							
								//   [ky sy ty]
							 | 
						||
| 
								 | 
							
								//   [ 0  0  1]
							 | 
						||
| 
								 | 
							
								// Where: sx,sy define scaling, kx,ky skewing, and tx,ty translation.
							 | 
						||
| 
								 | 
							
								// The last row is assumed to be 0,0,1 and is not stored.
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// Apart from nvgResetTransform(), each transformation function first creates
							 | 
						||
| 
								 | 
							
								// specific transformation matrix and pre-multiplies the current transformation by it.
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// Current coordinate system (transformation) can be saved and restored using nvgSave() and nvgRestore().
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Resets current transform to a identity matrix.
							 | 
						||
| 
								 | 
							
								void nvgResetTransform(NVGcontext* ctx);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Premultiplies current coordinate system by specified matrix.
							 | 
						||
| 
								 | 
							
								// The parameters are interpreted as matrix as follows:
							 | 
						||
| 
								 | 
							
								//   [a c e]
							 | 
						||
| 
								 | 
							
								//   [b d f]
							 | 
						||
| 
								 | 
							
								//   [0 0 1]
							 | 
						||
| 
								 | 
							
								void nvgTransform(NVGcontext* ctx, float a, float b, float c, float d, float e, float f);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Translates current coordinate system.
							 | 
						||
| 
								 | 
							
								void nvgTranslate(NVGcontext* ctx, float x, float y);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Rotates current coordinate system. Angle is specified in radians.
							 | 
						||
| 
								 | 
							
								void nvgRotate(NVGcontext* ctx, float angle);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Skews the current coordinate system along X axis. Angle is specified in radians.
							 | 
						||
| 
								 | 
							
								void nvgSkewX(NVGcontext* ctx, float angle);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Skews the current coordinate system along Y axis. Angle is specified in radians.
							 | 
						||
| 
								 | 
							
								void nvgSkewY(NVGcontext* ctx, float angle);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Scales the current coordinate system.
							 | 
						||
| 
								 | 
							
								void nvgScale(NVGcontext* ctx, float x, float y);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Stores the top part (a-f) of the current transformation matrix in to the specified buffer.
							 | 
						||
| 
								 | 
							
								//   [a c e]
							 | 
						||
| 
								 | 
							
								//   [b d f]
							 | 
						||
| 
								 | 
							
								//   [0 0 1]
							 | 
						||
| 
								 | 
							
								// There should be space for 6 floats in the return buffer for the values a-f.
							 | 
						||
| 
								 | 
							
								void nvgCurrentTransform(NVGcontext* ctx, float* xform);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// The following functions can be used to make calculations on 2x3 transformation matrices.
							 | 
						||
| 
								 | 
							
								// A 2x3 matrix is represented as float[6].
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the transform to identity matrix.
							 | 
						||
| 
								 | 
							
								void nvgTransformIdentity(float* dst);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the transform to translation matrix matrix.
							 | 
						||
| 
								 | 
							
								void nvgTransformTranslate(float* dst, float tx, float ty);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the transform to scale matrix.
							 | 
						||
| 
								 | 
							
								void nvgTransformScale(float* dst, float sx, float sy);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the transform to rotate matrix. Angle is specified in radians.
							 | 
						||
| 
								 | 
							
								void nvgTransformRotate(float* dst, float a);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the transform to skew-x matrix. Angle is specified in radians.
							 | 
						||
| 
								 | 
							
								void nvgTransformSkewX(float* dst, float a);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the transform to skew-y matrix. Angle is specified in radians.
							 | 
						||
| 
								 | 
							
								void nvgTransformSkewY(float* dst, float a);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the transform to the result of multiplication of two transforms, of A = A*B.
							 | 
						||
| 
								 | 
							
								void nvgTransformMultiply(float* dst, const float* src);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the transform to the result of multiplication of two transforms, of A = B*A.
							 | 
						||
| 
								 | 
							
								void nvgTransformPremultiply(float* dst, const float* src);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the destination to inverse of specified transform.
							 | 
						||
| 
								 | 
							
								// Returns 1 if the inverse could be calculated, else 0.
							 | 
						||
| 
								 | 
							
								int nvgTransformInverse(float* dst, const float* src);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Transform a point by given transform.
							 | 
						||
| 
								 | 
							
								void nvgTransformPoint(float* dstx, float* dsty, const float* xform, float srcx, float srcy);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Converts degrees to radians and vice versa.
							 | 
						||
| 
								 | 
							
								float nvgDegToRad(float deg);
							 | 
						||
| 
								 | 
							
								float nvgRadToDeg(float rad);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// Images
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// NanoVG allows you to load jpg, png, psd, tga, pic and gif files to be used for rendering.
							 | 
						||
| 
								 | 
							
								// In addition you can upload your own image. The image loading is provided by stb_image.
							 | 
						||
| 
								 | 
							
								// The parameter imageFlags is combination of flags defined in NVGimageFlags.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Creates image by loading it from the disk from specified file name.
							 | 
						||
| 
								 | 
							
								// Returns handle to the image.
							 | 
						||
| 
								 | 
							
								int nvgCreateImage(NVGcontext* ctx, const char* filename, int imageFlags);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Creates image by loading it from the specified chunk of memory.
							 | 
						||
| 
								 | 
							
								// Returns handle to the image.
							 | 
						||
| 
								 | 
							
								int nvgCreateImageMem(NVGcontext* ctx, int imageFlags, unsigned char* data, int ndata);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Creates image from specified image data.
							 | 
						||
| 
								 | 
							
								// Returns handle to the image.
							 | 
						||
| 
								 | 
							
								int nvgCreateImageRGBA(NVGcontext* ctx, int w, int h, int imageFlags, const unsigned char* data);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Updates image data specified by image handle.
							 | 
						||
| 
								 | 
							
								void nvgUpdateImage(NVGcontext* ctx, int image, const unsigned char* data);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Returns the dimensions of a created image.
							 | 
						||
| 
								 | 
							
								void nvgImageSize(NVGcontext* ctx, int image, int* w, int* h);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Deletes created image.
							 | 
						||
| 
								 | 
							
								void nvgDeleteImage(NVGcontext* ctx, int image);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// Paints
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// NanoVG supports four types of paints: linear gradient, box gradient, radial gradient and image pattern.
							 | 
						||
| 
								 | 
							
								// These can be used as paints for strokes and fills.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates
							 | 
						||
| 
								 | 
							
								// of the linear gradient, icol specifies the start color and ocol the end color.
							 | 
						||
| 
								 | 
							
								// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
							 | 
						||
| 
								 | 
							
								NVGpaint nvgLinearGradient(NVGcontext* ctx, float sx, float sy, float ex, float ey,
							 | 
						||
| 
								 | 
							
														   NVGcolor icol, NVGcolor ocol);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering
							 | 
						||
| 
								 | 
							
								// drop shadows or highlights for boxes. Parameters (x,y) define the top-left corner of the rectangle,
							 | 
						||
| 
								 | 
							
								// (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry
							 | 
						||
| 
								 | 
							
								// the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient.
							 | 
						||
| 
								 | 
							
								// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
							 | 
						||
| 
								 | 
							
								NVGpaint nvgBoxGradient(NVGcontext* ctx, float x, float y, float w, float h,
							 | 
						||
| 
								 | 
							
														float r, float f, NVGcolor icol, NVGcolor ocol);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify
							 | 
						||
| 
								 | 
							
								// the inner and outer radius of the gradient, icol specifies the start color and ocol the end color.
							 | 
						||
| 
								 | 
							
								// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
							 | 
						||
| 
								 | 
							
								NVGpaint nvgRadialGradient(NVGcontext* ctx, float cx, float cy, float inr, float outr,
							 | 
						||
| 
								 | 
							
														   NVGcolor icol, NVGcolor ocol);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Creates and returns an image patter. Parameters (ox,oy) specify the left-top location of the image pattern,
							 | 
						||
| 
								 | 
							
								// (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render.
							 | 
						||
| 
								 | 
							
								// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
							 | 
						||
| 
								 | 
							
								NVGpaint nvgImagePattern(NVGcontext* ctx, float ox, float oy, float ex, float ey,
							 | 
						||
| 
								 | 
							
														 float angle, int image, float alpha);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// Scissoring
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// Scissoring allows you to clip the rendering into a rectangle. This is useful for various
							 | 
						||
| 
								 | 
							
								// user interface cases like rendering a text edit or a timeline.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the current scissor rectangle.
							 | 
						||
| 
								 | 
							
								// The scissor rectangle is transformed by the current transform.
							 | 
						||
| 
								 | 
							
								void nvgScissor(NVGcontext* ctx, float x, float y, float w, float h);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Intersects current scissor rectangle with the specified rectangle.
							 | 
						||
| 
								 | 
							
								// The scissor rectangle is transformed by the current transform.
							 | 
						||
| 
								 | 
							
								// Note: in case the rotation of previous scissor rect differs from
							 | 
						||
| 
								 | 
							
								// the current one, the intersection will be done between the specified
							 | 
						||
| 
								 | 
							
								// rectangle and the previous scissor rectangle transformed in the current
							 | 
						||
| 
								 | 
							
								// transform space. The resulting shape is always rectangle.
							 | 
						||
| 
								 | 
							
								void nvgIntersectScissor(NVGcontext* ctx, float x, float y, float w, float h);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Reset and disables scissoring.
							 | 
						||
| 
								 | 
							
								void nvgResetScissor(NVGcontext* ctx);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// Paths
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// Drawing a new shape starts with nvgBeginPath(), it clears all the currently defined paths.
							 | 
						||
| 
								 | 
							
								// Then you define one or more paths and sub-paths which describe the shape. The are functions
							 | 
						||
| 
								 | 
							
								// to draw common shapes like rectangles and circles, and lower level step-by-step functions,
							 | 
						||
| 
								 | 
							
								// which allow to define a path curve by curve.
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// NanoVG uses even-odd fill rule to draw the shapes. Solid shapes should have counter clockwise
							 | 
						||
| 
								 | 
							
								// winding and holes should have counter clockwise order. To specify winding of a path you can
							 | 
						||
| 
								 | 
							
								// call nvgPathWinding(). This is useful especially for the common shapes, which are drawn CCW.
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// Finally you can fill the path using current fill style by calling nvgFill(), and stroke it
							 | 
						||
| 
								 | 
							
								// with current stroke style by calling nvgStroke().
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// The curve segments and sub-paths are transformed by the current transform.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Clears the current path and sub-paths.
							 | 
						||
| 
								 | 
							
								void nvgBeginPath(NVGcontext* ctx);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Starts new sub-path with specified point as first point.
							 | 
						||
| 
								 | 
							
								void nvgMoveTo(NVGcontext* ctx, float x, float y);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Adds line segment from the last point in the path to the specified point.
							 | 
						||
| 
								 | 
							
								void nvgLineTo(NVGcontext* ctx, float x, float y);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Adds cubic bezier segment from last point in the path via two control points to the specified point.
							 | 
						||
| 
								 | 
							
								void nvgBezierTo(NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Adds quadratic bezier segment from last point in the path via a control point to the specified point.
							 | 
						||
| 
								 | 
							
								void nvgQuadTo(NVGcontext* ctx, float cx, float cy, float x, float y);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Adds an arc segment at the corner defined by the last path point, and two specified points.
							 | 
						||
| 
								 | 
							
								void nvgArcTo(NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Closes current sub-path with a line segment.
							 | 
						||
| 
								 | 
							
								void nvgClosePath(NVGcontext* ctx);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the current sub-path winding, see NVGwinding and NVGsolidity.
							 | 
						||
| 
								 | 
							
								void nvgPathWinding(NVGcontext* ctx, int dir);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Creates new circle arc shaped sub-path. The arc center is at cx,cy, the arc radius is r,
							 | 
						||
| 
								 | 
							
								// and the arc is drawn from angle a0 to a1, and swept in direction dir (NVG_CCW, or NVG_CW).
							 | 
						||
| 
								 | 
							
								// Angles are specified in radians.
							 | 
						||
| 
								 | 
							
								void nvgArc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Creates new rectangle shaped sub-path.
							 | 
						||
| 
								 | 
							
								void nvgRect(NVGcontext* ctx, float x, float y, float w, float h);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Creates new rounded rectangle shaped sub-path.
							 | 
						||
| 
								 | 
							
								void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Creates new rounded rectangle shaped sub-path with varying radii for each corner.
							 | 
						||
| 
								 | 
							
								void nvgRoundedRectVarying(NVGcontext* ctx, float x, float y, float w, float h, float radTopLeft, float radTopRight, float radBottomRight, float radBottomLeft);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Creates new ellipse shaped sub-path.
							 | 
						||
| 
								 | 
							
								void nvgEllipse(NVGcontext* ctx, float cx, float cy, float rx, float ry);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Creates new circle shaped sub-path.
							 | 
						||
| 
								 | 
							
								void nvgCircle(NVGcontext* ctx, float cx, float cy, float r);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Fills the current path with current fill style.
							 | 
						||
| 
								 | 
							
								void nvgFill(NVGcontext* ctx);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Fills the current path with current stroke style.
							 | 
						||
| 
								 | 
							
								void nvgStroke(NVGcontext* ctx);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// Text
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// NanoVG allows you to load .ttf files and use the font to render text.
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// The appearance of the text can be defined by setting the current text style
							 | 
						||
| 
								 | 
							
								// and by specifying the fill color. Common text and font settings such as
							 | 
						||
| 
								 | 
							
								// font size, letter spacing and text align are supported. Font blur allows you
							 | 
						||
| 
								 | 
							
								// to create simple text effects such as drop shadows.
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// At render time the font face can be set based on the font handles or name.
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// Font measure functions return values in local space, the calculations are
							 | 
						||
| 
								 | 
							
								// carried in the same resolution as the final rendering. This is done because
							 | 
						||
| 
								 | 
							
								// the text glyph positions are snapped to the nearest pixels sharp rendering.
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// The local space means that values are not rotated or scale as per the current
							 | 
						||
| 
								 | 
							
								// transformation. For example if you set font size to 12, which would mean that
							 | 
						||
| 
								 | 
							
								// line height is 16, then regardless of the current scaling and rotation, the
							 | 
						||
| 
								 | 
							
								// returned line height is always 16. Some measures may vary because of the scaling
							 | 
						||
| 
								 | 
							
								// since aforementioned pixel snapping.
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// While this may sound a little odd, the setup allows you to always render the
							 | 
						||
| 
								 | 
							
								// same way regardless of scaling. I.e. following works regardless of scaling:
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								//		const char* txt = "Text me up.";
							 | 
						||
| 
								 | 
							
								//		nvgTextBounds(vg, x,y, txt, NULL, bounds);
							 | 
						||
| 
								 | 
							
								//		nvgBeginPath(vg);
							 | 
						||
| 
								 | 
							
								//		nvgRoundedRect(vg, bounds[0],bounds[1], bounds[2]-bounds[0], bounds[3]-bounds[1]);
							 | 
						||
| 
								 | 
							
								//		nvgFill(vg);
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// Note: currently only solid color fill is supported for text.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Creates font by loading it from the disk from specified file name.
							 | 
						||
| 
								 | 
							
								// Returns handle to the font.
							 | 
						||
| 
								 | 
							
								int nvgCreateFont(NVGcontext* ctx, const char* name, const char* filename);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Creates font by loading it from the specified memory chunk.
							 | 
						||
| 
								 | 
							
								// Returns handle to the font.
							 | 
						||
| 
								 | 
							
								int nvgCreateFontMem(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found.
							 | 
						||
| 
								 | 
							
								int nvgFindFont(NVGcontext* ctx, const char* name);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Adds a fallback font by handle.
							 | 
						||
| 
								 | 
							
								int nvgAddFallbackFontId(NVGcontext* ctx, int baseFont, int fallbackFont);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Adds a fallback font by name.
							 | 
						||
| 
								 | 
							
								int nvgAddFallbackFont(NVGcontext* ctx, const char* baseFont, const char* fallbackFont);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the font size of current text style.
							 | 
						||
| 
								 | 
							
								void nvgFontSize(NVGcontext* ctx, float size);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the blur of current text style.
							 | 
						||
| 
								 | 
							
								void nvgFontBlur(NVGcontext* ctx, float blur);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the letter spacing of current text style.
							 | 
						||
| 
								 | 
							
								void nvgTextLetterSpacing(NVGcontext* ctx, float spacing);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the proportional line height of current text style. The line height is specified as multiple of font size.
							 | 
						||
| 
								 | 
							
								void nvgTextLineHeight(NVGcontext* ctx, float lineHeight);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the text align of current text style, see NVGalign for options.
							 | 
						||
| 
								 | 
							
								void nvgTextAlign(NVGcontext* ctx, int align);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the font face based on specified id of current text style.
							 | 
						||
| 
								 | 
							
								void nvgFontFaceId(NVGcontext* ctx, int font);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sets the font face based on specified name of current text style.
							 | 
						||
| 
								 | 
							
								void nvgFontFace(NVGcontext* ctx, const char* font);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Draws text string at specified location. If end is specified only the sub-string up to the end is drawn.
							 | 
						||
| 
								 | 
							
								float nvgText(NVGcontext* ctx, float x, float y, const char* string, const char* end);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Draws multi-line text string at specified location wrapped at the specified width. If end is specified only the sub-string up to the end is drawn.
							 | 
						||
| 
								 | 
							
								// White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered.
							 | 
						||
| 
								 | 
							
								// Words longer than the max width are slit at nearest character (i.e. no hyphenation).
							 | 
						||
| 
								 | 
							
								void nvgTextBox(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Measures the specified text string. Parameter bounds should be a pointer to float[4],
							 | 
						||
| 
								 | 
							
								// if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax]
							 | 
						||
| 
								 | 
							
								// Returns the horizontal advance of the measured text (i.e. where the next character should drawn).
							 | 
						||
| 
								 | 
							
								// Measured values are returned in local coordinate space.
							 | 
						||
| 
								 | 
							
								float nvgTextBounds(NVGcontext* ctx, float x, float y, const char* string, const char* end, float* bounds);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Measures the specified multi-text string. Parameter bounds should be a pointer to float[4],
							 | 
						||
| 
								 | 
							
								// if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax]
							 | 
						||
| 
								 | 
							
								// Measured values are returned in local coordinate space.
							 | 
						||
| 
								 | 
							
								void nvgTextBoxBounds(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Calculates the glyph x positions of the specified text. If end is specified only the sub-string will be used.
							 | 
						||
| 
								 | 
							
								// Measured values are returned in local coordinate space.
							 | 
						||
| 
								 | 
							
								int nvgTextGlyphPositions(NVGcontext* ctx, float x, float y, const char* string, const char* end, NVGglyphPosition* positions, int maxPositions);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Returns the vertical metrics based on the current text style.
							 | 
						||
| 
								 | 
							
								// Measured values are returned in local coordinate space.
							 | 
						||
| 
								 | 
							
								void nvgTextMetrics(NVGcontext* ctx, float* ascender, float* descender, float* lineh);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Breaks the specified text into lines. If end is specified only the sub-string will be used.
							 | 
						||
| 
								 | 
							
								// White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered.
							 | 
						||
| 
								 | 
							
								// Words longer than the max width are slit at nearest character (i.e. no hyphenation).
							 | 
						||
| 
								 | 
							
								int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, NVGtextRow* rows, int maxRows);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// Internal Render API
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								enum NVGtexture {
							 | 
						||
| 
								 | 
							
									NVG_TEXTURE_ALPHA = 0x01,
							 | 
						||
| 
								 | 
							
									NVG_TEXTURE_RGBA = 0x02,
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								struct NVGscissor {
							 | 
						||
| 
								 | 
							
									float xform[6];
							 | 
						||
| 
								 | 
							
									float extent[2];
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								typedef struct NVGscissor NVGscissor;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								struct NVGvertex {
							 | 
						||
| 
								 | 
							
									float x,y,u,v;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								typedef struct NVGvertex NVGvertex;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								struct NVGpath {
							 | 
						||
| 
								 | 
							
									int first;
							 | 
						||
| 
								 | 
							
									int count;
							 | 
						||
| 
								 | 
							
									unsigned char closed;
							 | 
						||
| 
								 | 
							
									int nbevel;
							 | 
						||
| 
								 | 
							
									NVGvertex* fill;
							 | 
						||
| 
								 | 
							
									int nfill;
							 | 
						||
| 
								 | 
							
									NVGvertex* stroke;
							 | 
						||
| 
								 | 
							
									int nstroke;
							 | 
						||
| 
								 | 
							
									int winding;
							 | 
						||
| 
								 | 
							
									int convex;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								typedef struct NVGpath NVGpath;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								struct NVGparams {
							 | 
						||
| 
								 | 
							
									void* userPtr;
							 | 
						||
| 
								 | 
							
									int edgeAntiAlias;
							 | 
						||
| 
								 | 
							
									int (*renderCreate)(void* uptr);
							 | 
						||
| 
								 | 
							
									int (*renderCreateTexture)(void* uptr, int type, int w, int h, int imageFlags, const unsigned char* data);
							 | 
						||
| 
								 | 
							
									int (*renderDeleteTexture)(void* uptr, int image);
							 | 
						||
| 
								 | 
							
									int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data);
							 | 
						||
| 
								 | 
							
									int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h);
							 | 
						||
| 
								 | 
							
									void (*renderViewport)(void* uptr, int width, int height, float devicePixelRatio);
							 | 
						||
| 
								 | 
							
									void (*renderCancel)(void* uptr);
							 | 
						||
| 
								 | 
							
									void (*renderFlush)(void* uptr, NVGcompositeOperationState compositeOperation);
							 | 
						||
| 
								 | 
							
									void (*renderFill)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths);
							 | 
						||
| 
								 | 
							
									void (*renderStroke)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, float strokeWidth, const NVGpath* paths, int npaths);
							 | 
						||
| 
								 | 
							
									void (*renderTriangles)(void* uptr, NVGpaint* paint, NVGscissor* scissor, const NVGvertex* verts, int nverts);
							 | 
						||
| 
								 | 
							
									void (*renderDelete)(void* uptr);
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								typedef struct NVGparams NVGparams;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Constructor and destructor, called by the render back-end.
							 | 
						||
| 
								 | 
							
								NVGcontext* nvgCreateInternal(NVGparams* params);
							 | 
						||
| 
								 | 
							
								void nvgDeleteInternal(NVGcontext* ctx);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								NVGparams* nvgInternalParams(NVGcontext* ctx);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Debug function to dump cached path data.
							 | 
						||
| 
								 | 
							
								void nvgDebugDumpPathCache(NVGcontext* ctx);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifdef _MSC_VER
							 | 
						||
| 
								 | 
							
								#pragma warning(pop)
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#define NVG_NOTUSED(v) for (;;) { (void)(1 ? (void)0 : ( (void)(v) ) ); break; }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifdef __cplusplus
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif // NANOVG_H
							 |