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					454 lines
				
				16 KiB
			| 
											6 years ago
										 | /*
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|  |  * Copyright (C) 2010 The Android Open Source Project
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|  |  *
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|  |  * Licensed under the Apache License, Version 2.0 (the "License");
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|  |  * you may not use this file except in compliance with the License.
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|  |  * You may obtain a copy of the License at
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|  |  *
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|  |  *      http://www.apache.org/licenses/LICENSE-2.0
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|  |  *
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|  |  * Unless required by applicable law or agreed to in writing, software
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|  |  * distributed under the License is distributed on an "AS IS" BASIS,
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|  |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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|  |  * See the License for the specific language governing permissions and
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|  |  * limitations under the License.
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|  |  */
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|  | 
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|  | #ifndef _LIBINPUT_INPUT_TRANSPORT_H
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|  | #define _LIBINPUT_INPUT_TRANSPORT_H
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|  | 
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|  | /**
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|  |  * Native input transport.
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|  |  *
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|  |  * The InputChannel provides a mechanism for exchanging InputMessage structures across processes.
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|  |  *
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|  |  * The InputPublisher and InputConsumer each handle one end-point of an input channel.
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|  |  * The InputPublisher is used by the input dispatcher to send events to the application.
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|  |  * The InputConsumer is used by the application to receive events from the input dispatcher.
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|  |  */
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|  | 
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|  | #include <input/Input.h>
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|  | #include <utils/Errors.h>
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|  | #include <utils/Timers.h>
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|  | #include <utils/RefBase.h>
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|  | #include <utils/String8.h>
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|  | #include <utils/Vector.h>
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|  | #include <utils/BitSet.h>
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|  | 
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|  | namespace android {
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|  | 
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|  | /*
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|  |  * Intermediate representation used to send input events and related signals.
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|  |  *
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|  |  * Note that this structure is used for IPCs so its layout must be identical
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|  |  * on 64 and 32 bit processes. This is tested in StructLayout_test.cpp.
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|  |  */
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|  | struct InputMessage {
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|  |     enum {
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|  |         TYPE_KEY = 1,
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|  |         TYPE_MOTION = 2,
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|  |         TYPE_FINISHED = 3,
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|  |     };
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|  | 
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|  |     struct Header {
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|  |         uint32_t type;
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|  |         // We don't need this field in order to align the body below but we
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|  |         // leave it here because InputMessage::size() and other functions
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|  |         // compute the size of this structure as sizeof(Header) + sizeof(Body).
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|  |         uint32_t padding;
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|  |     } header;
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|  | 
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|  |     // Body *must* be 8 byte aligned.
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|  |     union Body {
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|  |         struct Key {
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|  |             uint32_t seq;
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|  |             nsecs_t eventTime __attribute__((aligned(8)));
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|  |             int32_t deviceId;
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|  |             int32_t source;
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|  |             int32_t action;
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|  |             int32_t flags;
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|  |             int32_t keyCode;
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|  |             int32_t scanCode;
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|  |             int32_t metaState;
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|  |             int32_t repeatCount;
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|  |             nsecs_t downTime __attribute__((aligned(8)));
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|  | 
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|  |             inline size_t size() const {
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|  |                 return sizeof(Key);
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|  |             }
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|  |         } key;
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|  | 
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|  |         struct Motion {
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|  |             uint32_t seq;
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|  |             nsecs_t eventTime __attribute__((aligned(8)));
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|  |             int32_t deviceId;
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|  |             int32_t source;
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|  |             int32_t action;
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|  |             int32_t actionButton;
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|  |             int32_t flags;
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|  |             int32_t metaState;
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|  |             int32_t buttonState;
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|  |             int32_t edgeFlags;
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|  |             nsecs_t downTime __attribute__((aligned(8)));
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|  |             float xOffset;
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|  |             float yOffset;
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|  |             float xPrecision;
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|  |             float yPrecision;
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|  |             uint32_t pointerCount;
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|  |             // Note that PointerCoords requires 8 byte alignment.
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|  |             struct Pointer {
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|  |                 PointerProperties properties;
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|  |                 PointerCoords coords;
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|  |             } pointers[MAX_POINTERS];
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|  | 
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|  |             int32_t getActionId() const {
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|  |                 uint32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
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|  |                         >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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|  |                 return pointers[index].properties.id;
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|  |             }
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|  | 
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|  |             inline size_t size() const {
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|  |                 return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS
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|  |                         + sizeof(Pointer) * pointerCount;
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|  |             }
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|  |         } motion;
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|  | 
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|  |         struct Finished {
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|  |             uint32_t seq;
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|  |             bool handled;
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|  | 
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|  |             inline size_t size() const {
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|  |                 return sizeof(Finished);
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|  |             }
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|  |         } finished;
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|  |     } __attribute__((aligned(8))) body;
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|  | 
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|  |     bool isValid(size_t actualSize) const;
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|  |     size_t size() const;
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|  | };
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|  | 
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|  | /*
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|  |  * An input channel consists of a local unix domain socket used to send and receive
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|  |  * input messages across processes.  Each channel has a descriptive name for debugging purposes.
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|  |  *
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|  |  * Each endpoint has its own InputChannel object that specifies its file descriptor.
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|  |  *
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|  |  * The input channel is closed when all references to it are released.
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|  |  */
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|  | class InputChannel : public RefBase {
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|  | protected:
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|  |     virtual ~InputChannel();
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|  | 
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|  | public:
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|  |     InputChannel(const String8& name, int fd);
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|  | 
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|  |     /* Creates a pair of input channels.
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|  |      *
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|  |      * Returns OK on success.
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|  |      */
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|  |     static status_t openInputChannelPair(const String8& name,
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|  |             sp<InputChannel>& outServerChannel, sp<InputChannel>& outClientChannel);
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|  | 
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|  |     inline String8 getName() const { return mName; }
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|  |     inline int getFd() const { return mFd; }
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|  | 
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|  |     /* Sends a message to the other endpoint.
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|  |      *
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|  |      * If the channel is full then the message is guaranteed not to have been sent at all.
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|  |      * Try again after the consumer has sent a finished signal indicating that it has
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|  |      * consumed some of the pending messages from the channel.
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|  |      *
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|  |      * Returns OK on success.
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|  |      * Returns WOULD_BLOCK if the channel is full.
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|  |      * Returns DEAD_OBJECT if the channel's peer has been closed.
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|  |      * Other errors probably indicate that the channel is broken.
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|  |      */
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|  |     status_t sendMessage(const InputMessage* msg);
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|  | 
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|  |     /* Receives a message sent by the other endpoint.
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|  |      *
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|  |      * If there is no message present, try again after poll() indicates that the fd
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|  |      * is readable.
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|  |      *
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|  |      * Returns OK on success.
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|  |      * Returns WOULD_BLOCK if there is no message present.
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|  |      * Returns DEAD_OBJECT if the channel's peer has been closed.
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|  |      * Other errors probably indicate that the channel is broken.
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|  |      */
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|  |     status_t receiveMessage(InputMessage* msg);
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|  | 
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|  |     /* Returns a new object that has a duplicate of this channel's fd. */
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|  |     sp<InputChannel> dup() const;
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|  | 
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|  | private:
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|  |     String8 mName;
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|  |     int mFd;
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|  | };
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|  | 
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|  | /*
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|  |  * Publishes input events to an input channel.
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|  |  */
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|  | class InputPublisher {
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|  | public:
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|  |     /* Creates a publisher associated with an input channel. */
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|  |     explicit InputPublisher(const sp<InputChannel>& channel);
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|  | 
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|  |     /* Destroys the publisher and releases its input channel. */
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|  |     ~InputPublisher();
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|  | 
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|  |     /* Gets the underlying input channel. */
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|  |     inline sp<InputChannel> getChannel() { return mChannel; }
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|  | 
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|  |     /* Publishes a key event to the input channel.
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|  |      *
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|  |      * Returns OK on success.
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|  |      * Returns WOULD_BLOCK if the channel is full.
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|  |      * Returns DEAD_OBJECT if the channel's peer has been closed.
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|  |      * Returns BAD_VALUE if seq is 0.
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|  |      * Other errors probably indicate that the channel is broken.
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|  |      */
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|  |     status_t publishKeyEvent(
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|  |             uint32_t seq,
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|  |             int32_t deviceId,
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|  |             int32_t source,
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|  |             int32_t action,
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|  |             int32_t flags,
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|  |             int32_t keyCode,
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|  |             int32_t scanCode,
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|  |             int32_t metaState,
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|  |             int32_t repeatCount,
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|  |             nsecs_t downTime,
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|  |             nsecs_t eventTime);
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|  | 
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|  |     /* Publishes a motion event to the input channel.
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|  |      *
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|  |      * Returns OK on success.
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|  |      * Returns WOULD_BLOCK if the channel is full.
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|  |      * Returns DEAD_OBJECT if the channel's peer has been closed.
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|  |      * Returns BAD_VALUE if seq is 0 or if pointerCount is less than 1 or greater than MAX_POINTERS.
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|  |      * Other errors probably indicate that the channel is broken.
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|  |      */
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|  |     status_t publishMotionEvent(
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|  |             uint32_t seq,
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|  |             int32_t deviceId,
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|  |             int32_t source,
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|  |             int32_t action,
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|  |             int32_t actionButton,
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|  |             int32_t flags,
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|  |             int32_t edgeFlags,
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|  |             int32_t metaState,
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|  |             int32_t buttonState,
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|  |             float xOffset,
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|  |             float yOffset,
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|  |             float xPrecision,
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|  |             float yPrecision,
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|  |             nsecs_t downTime,
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|  |             nsecs_t eventTime,
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|  |             uint32_t pointerCount,
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|  |             const PointerProperties* pointerProperties,
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|  |             const PointerCoords* pointerCoords);
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|  | 
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|  |     /* Receives the finished signal from the consumer in reply to the original dispatch signal.
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|  |      * If a signal was received, returns the message sequence number,
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|  |      * and whether the consumer handled the message.
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|  |      *
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|  |      * The returned sequence number is never 0 unless the operation failed.
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|  |      *
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|  |      * Returns OK on success.
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|  |      * Returns WOULD_BLOCK if there is no signal present.
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|  |      * Returns DEAD_OBJECT if the channel's peer has been closed.
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|  |      * Other errors probably indicate that the channel is broken.
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|  |      */
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|  |     status_t receiveFinishedSignal(uint32_t* outSeq, bool* outHandled);
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|  | 
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|  | private:
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|  |     sp<InputChannel> mChannel;
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|  | };
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|  | 
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|  | /*
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|  |  * Consumes input events from an input channel.
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|  |  */
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|  | class InputConsumer {
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|  | public:
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|  |     /* Creates a consumer associated with an input channel. */
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|  |     explicit InputConsumer(const sp<InputChannel>& channel);
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|  | 
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|  |     /* Destroys the consumer and releases its input channel. */
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|  |     ~InputConsumer();
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|  | 
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|  |     /* Gets the underlying input channel. */
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|  |     inline sp<InputChannel> getChannel() { return mChannel; }
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|  | 
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|  |     /* Consumes an input event from the input channel and copies its contents into
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|  |      * an InputEvent object created using the specified factory.
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|  |      *
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|  |      * Tries to combine a series of move events into larger batches whenever possible.
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|  |      *
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|  |      * If consumeBatches is false, then defers consuming pending batched events if it
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|  |      * is possible for additional samples to be added to them later.  Call hasPendingBatch()
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|  |      * to determine whether a pending batch is available to be consumed.
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|  |      *
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|  |      * If consumeBatches is true, then events are still batched but they are consumed
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|  |      * immediately as soon as the input channel is exhausted.
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|  |      *
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|  |      * The frameTime parameter specifies the time when the current display frame started
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|  |      * rendering in the CLOCK_MONOTONIC time base, or -1 if unknown.
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|  |      *
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|  |      * The returned sequence number is never 0 unless the operation failed.
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|  |      *
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|  |      * Returns OK on success.
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|  |      * Returns WOULD_BLOCK if there is no event present.
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|  |      * Returns DEAD_OBJECT if the channel's peer has been closed.
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|  |      * Returns NO_MEMORY if the event could not be created.
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|  |      * Other errors probably indicate that the channel is broken.
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|  |      */
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|  |     status_t consume(InputEventFactoryInterface* factory, bool consumeBatches,
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|  |             nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent);
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|  | 
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|  |     /* Sends a finished signal to the publisher to inform it that the message
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|  |      * with the specified sequence number has finished being process and whether
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|  |      * the message was handled by the consumer.
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|  |      *
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|  |      * Returns OK on success.
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|  |      * Returns BAD_VALUE if seq is 0.
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|  |      * Other errors probably indicate that the channel is broken.
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|  |      */
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|  |     status_t sendFinishedSignal(uint32_t seq, bool handled);
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|  | 
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|  |     /* Returns true if there is a deferred event waiting.
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|  |      *
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|  |      * Should be called after calling consume() to determine whether the consumer
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|  |      * has a deferred event to be processed.  Deferred events are somewhat special in
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|  |      * that they have already been removed from the input channel.  If the input channel
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|  |      * becomes empty, the client may need to do extra work to ensure that it processes
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|  |      * the deferred event despite the fact that the input channel's file descriptor
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|  |      * is not readable.
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|  |      *
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|  |      * One option is simply to call consume() in a loop until it returns WOULD_BLOCK.
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|  |      * This guarantees that all deferred events will be processed.
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|  |      *
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|  |      * Alternately, the caller can call hasDeferredEvent() to determine whether there is
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|  |      * a deferred event waiting and then ensure that its event loop wakes up at least
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|  |      * one more time to consume the deferred event.
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|  |      */
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|  |     bool hasDeferredEvent() const;
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|  | 
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|  |     /* Returns true if there is a pending batch.
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|  |      *
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|  |      * Should be called after calling consume() with consumeBatches == false to determine
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|  |      * whether consume() should be called again later on with consumeBatches == true.
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|  |      */
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|  |     bool hasPendingBatch() const;
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|  | 
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|  | private:
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|  |     // True if touch resampling is enabled.
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|  |     const bool mResampleTouch;
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|  | 
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|  |     // The input channel.
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|  |     sp<InputChannel> mChannel;
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|  | 
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|  |     // The current input message.
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|  |     InputMessage mMsg;
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|  | 
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|  |     // True if mMsg contains a valid input message that was deferred from the previous
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|  |     // call to consume and that still needs to be handled.
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|  |     bool mMsgDeferred;
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|  | 
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|  |     // Batched motion events per device and source.
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|  |     struct Batch {
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|  |         Vector<InputMessage> samples;
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|  |     };
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|  |     Vector<Batch> mBatches;
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|  | 
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|  |     // Touch state per device and source, only for sources of class pointer.
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|  |     struct History {
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|  |         nsecs_t eventTime;
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|  |         BitSet32 idBits;
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|  |         int32_t idToIndex[MAX_POINTER_ID + 1];
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|  |         PointerCoords pointers[MAX_POINTERS];
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|  | 
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|  |         void initializeFrom(const InputMessage* msg) {
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|  |             eventTime = msg->body.motion.eventTime;
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|  |             idBits.clear();
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|  |             for (uint32_t i = 0; i < msg->body.motion.pointerCount; i++) {
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|  |                 uint32_t id = msg->body.motion.pointers[i].properties.id;
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|  |                 idBits.markBit(id);
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|  |                 idToIndex[id] = i;
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|  |                 pointers[i].copyFrom(msg->body.motion.pointers[i].coords);
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|  |             }
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|  |         }
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|  | 
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|  |         const PointerCoords& getPointerById(uint32_t id) const {
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|  |             return pointers[idToIndex[id]];
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|  |         }
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|  |     };
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|  |     struct TouchState {
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|  |         int32_t deviceId;
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|  |         int32_t source;
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|  |         size_t historyCurrent;
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|  |         size_t historySize;
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|  |         History history[2];
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|  |         History lastResample;
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|  | 
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|  |         void initialize(int32_t deviceId, int32_t source) {
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|  |             this->deviceId = deviceId;
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|  |             this->source = source;
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|  |             historyCurrent = 0;
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|  |             historySize = 0;
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|  |             lastResample.eventTime = 0;
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|  |             lastResample.idBits.clear();
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|  |         }
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|  | 
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|  |         void addHistory(const InputMessage* msg) {
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|  |             historyCurrent ^= 1;
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|  |             if (historySize < 2) {
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|  |                 historySize += 1;
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|  |             }
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|  |             history[historyCurrent].initializeFrom(msg);
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|  |         }
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|  | 
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|  |         const History* getHistory(size_t index) const {
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|  |             return &history[(historyCurrent + index) & 1];
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|  |         }
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|  |     };
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|  |     Vector<TouchState> mTouchStates;
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|  | 
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|  |     // Chain of batched sequence numbers.  When multiple input messages are combined into
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|  |     // a batch, we append a record here that associates the last sequence number in the
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|  |     // batch with the previous one.  When the finished signal is sent, we traverse the
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|  |     // chain to individually finish all input messages that were part of the batch.
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|  |     struct SeqChain {
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|  |         uint32_t seq;   // sequence number of batched input message
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|  |         uint32_t chain; // sequence number of previous batched input message
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|  |     };
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|  |     Vector<SeqChain> mSeqChains;
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|  | 
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|  |     status_t consumeBatch(InputEventFactoryInterface* factory,
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|  |             nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent);
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|  |     status_t consumeSamples(InputEventFactoryInterface* factory,
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|  |             Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent);
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|  | 
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|  |     void updateTouchState(InputMessage* msg);
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|  |     void rewriteMessage(const TouchState& state, InputMessage* msg);
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|  |     void resampleTouchState(nsecs_t frameTime, MotionEvent* event,
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|  |             const InputMessage *next);
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|  | 
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|  |     ssize_t findBatch(int32_t deviceId, int32_t source) const;
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|  |     ssize_t findTouchState(int32_t deviceId, int32_t source) const;
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|  | 
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|  |     status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled);
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|  | 
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|  |     static void initializeKeyEvent(KeyEvent* event, const InputMessage* msg);
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|  |     static void initializeMotionEvent(MotionEvent* event, const InputMessage* msg);
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|  |     static void addSample(MotionEvent* event, const InputMessage* msg);
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|  |     static bool canAddSample(const Batch& batch, const InputMessage* msg);
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|  |     static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time);
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|  |     static bool shouldResampleTool(int32_t toolType);
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|  | 
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|  |     static bool isTouchResamplingEnabled();
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|  | };
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|  | 
 | ||
|  | } // namespace android
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|  | 
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|  | #endif // _LIBINPUT_INPUT_TRANSPORT_H
 |