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					174 lines
				
				5.4 KiB
			
		
		
			
		
	
	
					174 lines
				
				5.4 KiB
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											6 years ago
										 
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								/*
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								 * Copyright (C) 2008 The Android Open Source Project
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								 *
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								 * Licensed under the Apache License, Version 2.0 (the "License");
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								 * you may not use this file except in compliance with the License.
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								 * You may obtain a copy of the License at
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								 *
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								 *      http://www.apache.org/licenses/LICENSE-2.0
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								 *
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								 * Unless required by applicable law or agreed to in writing, software
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								 * distributed under the License is distributed on an "AS IS" BASIS,
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								 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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								 * See the License for the specific language governing permissions and
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								 * limitations under the License.
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								 */
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								#ifndef ANDROID_FB_INTERFACE_H
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								#define ANDROID_FB_INTERFACE_H
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								#include <stdint.h>
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								#include <sys/cdefs.h>
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								#include <sys/types.h>
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								#include <cutils/native_handle.h>
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								#include <hardware/hardware.h>
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								__BEGIN_DECLS
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								#define GRALLOC_HARDWARE_FB0 "fb0"
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								/*****************************************************************************/
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								/*****************************************************************************/
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								typedef struct framebuffer_device_t {
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								    /**
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								     * Common methods of the framebuffer device.  This *must* be the first member of
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								     * framebuffer_device_t as users of this structure will cast a hw_device_t to
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								     * framebuffer_device_t pointer in contexts where it's known the hw_device_t references a
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								     * framebuffer_device_t.
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								     */
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								    struct hw_device_t common;
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								    /* flags describing some attributes of the framebuffer */
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								    const uint32_t  flags;
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								    /* dimensions of the framebuffer in pixels */
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								    const uint32_t  width;
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								    const uint32_t  height;
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								    /* frambuffer stride in pixels */
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								    const int       stride;
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								    /* framebuffer pixel format */
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								    const int       format;
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								    /* resolution of the framebuffer's display panel in pixel per inch*/
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								    const float     xdpi;
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								    const float     ydpi;
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								    /* framebuffer's display panel refresh rate in frames per second */
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								    const float     fps;
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								    /* min swap interval supported by this framebuffer */
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								    const int       minSwapInterval;
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								    /* max swap interval supported by this framebuffer */
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								    const int       maxSwapInterval;
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								    /* Number of framebuffers supported*/
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								    const int       numFramebuffers;
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								    int reserved[7];
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								    /*
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								     * requests a specific swap-interval (same definition than EGL)
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								     *
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								     * Returns 0 on success or -errno on error.
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								     */
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								    int (*setSwapInterval)(struct framebuffer_device_t* window,
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								            int interval);
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								    /*
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								     * This hook is OPTIONAL.
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								     *
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								     * It is non NULL If the framebuffer driver supports "update-on-demand"
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								     * and the given rectangle is the area of the screen that gets
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								     * updated during (*post)().
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								     *
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								     * This is useful on devices that are able to DMA only a portion of
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								     * the screen to the display panel, upon demand -- as opposed to
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								     * constantly refreshing the panel 60 times per second, for instance.
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								     *
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								     * Only the area defined by this rectangle is guaranteed to be valid, that
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								     * is, the driver is not allowed to post anything outside of this
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								     * rectangle.
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								     *
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								     * The rectangle evaluated during (*post)() and specifies which area
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								     * of the buffer passed in (*post)() shall to be posted.
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								     *
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								     * return -EINVAL if width or height <=0, or if left or top < 0
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								     */
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								    int (*setUpdateRect)(struct framebuffer_device_t* window,
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								            int left, int top, int width, int height);
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								    /*
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								     * Post <buffer> to the display (display it on the screen)
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								     * The buffer must have been allocated with the
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								     *   GRALLOC_USAGE_HW_FB usage flag.
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								     * buffer must be the same width and height as the display and must NOT
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								     * be locked.
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								     *
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								     * The buffer is shown during the next VSYNC.
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								     *
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								     * If the same buffer is posted again (possibly after some other buffer),
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								     * post() will block until the the first post is completed.
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								     *
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								     * Internally, post() is expected to lock the buffer so that a
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								     * subsequent call to gralloc_module_t::(*lock)() with USAGE_RENDER or
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								     * USAGE_*_WRITE will block until it is safe; that is typically once this
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								     * buffer is shown and another buffer has been posted.
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								     *
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								     * Returns 0 on success or -errno on error.
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								     */
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								    int (*post)(struct framebuffer_device_t* dev, buffer_handle_t buffer);
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								    /*
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								     * The (*compositionComplete)() method must be called after the
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								     * compositor has finished issuing GL commands for client buffers.
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								     */
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								    int (*compositionComplete)(struct framebuffer_device_t* dev);
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								    /*
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								     * This hook is OPTIONAL.
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								     *
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								     * If non NULL it will be caused by SurfaceFlinger on dumpsys
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								     */
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								    void (*dump)(struct framebuffer_device_t* dev, char *buff, int buff_len);
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								    /*
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								     * (*enableScreen)() is used to either blank (enable=0) or
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								     * unblank (enable=1) the screen this framebuffer is attached to.
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								     *
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								     * Returns 0 on success or -errno on error.
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								     */
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								    int (*enableScreen)(struct framebuffer_device_t* dev, int enable);
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								    void* reserved_proc[6];
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								} framebuffer_device_t;
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								/** convenience API for opening and closing a supported device */
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								static inline int framebuffer_open(const struct hw_module_t* module,
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								        struct framebuffer_device_t** device) {
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								    return module->methods->open(module,
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								            GRALLOC_HARDWARE_FB0, (struct hw_device_t**)device);
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								}
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								static inline int framebuffer_close(struct framebuffer_device_t* device) {
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								    return device->common.close(&device->common);
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								}
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								__END_DECLS
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								#endif  // ANDROID_FB_INTERFACE_H
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