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								//==============================================================================
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								//
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								//  Copyright (c) 2015-2021 Qualcomm Technologies, Inc.
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								//  All Rights Reserved.
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								//  Confidential and Proprietary - Qualcomm Technologies, Inc.
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								//
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								//==============================================================================
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								#ifndef _SNPE_FACTORY_HPP_
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								#define _SNPE_FACTORY_HPP_
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								#include "SNPE/SNPE.hpp"
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								#include "DlSystem/DlEnums.hpp"
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								#include "DlSystem/UDLFunc.hpp"
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								#include "DlSystem/ZdlExportDefine.hpp"
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								#include "DlSystem/DlOptional.hpp"
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								namespace zdl {
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								   namespace DlSystem
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								   {
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								      class ITensorFactory;
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								      class IUserBufferFactory;
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								   }
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								   namespace DlContainer
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								   {
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								      class IDlContainer;
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								   }
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								}
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								namespace zdl { namespace SNPE {
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								/** @addtogroup c_plus_plus_apis C++
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								@{ */
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								/**
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								 * The factory class for creating SNPE objects.
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								 *
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								 */
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								class ZDL_EXPORT SNPEFactory
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								{
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								public:
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								   /**
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								    * Indicates whether the supplied runtime is available on the
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								    * current platform.
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								    *
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								    * @param[in] runtime The target runtime to check.
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								    *
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								    * @return True if the supplied runtime is available; false,
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								    *         otherwise.
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								    */
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								   static bool isRuntimeAvailable(zdl::DlSystem::Runtime_t runtime);
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								   /**
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								    * Indicates whether the supplied runtime is available on the
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								    * current platform.
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								    *
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								    * @param[in] runtime The target runtime to check.
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								    *
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								    * @param[in] option Extent to perform runtime available check.
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								    *
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								    * @return True if the supplied runtime is available; false,
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								    *         otherwise.
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								    */
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								   static bool isRuntimeAvailable(zdl::DlSystem::Runtime_t runtime,
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								                                  zdl::DlSystem::RuntimeCheckOption_t option);
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								   /**
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								    * Gets a reference to the tensor factory.
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								    *
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								    * @return A reference to the tensor factory.
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								    */
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								   static zdl::DlSystem::ITensorFactory& getTensorFactory();
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								   /**
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								    * Gets a reference to the UserBuffer factory.
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								    *
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								    * @return A reference to the UserBuffer factory.
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								    */
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								   static zdl::DlSystem::IUserBufferFactory& getUserBufferFactory();
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								   /**
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								    * Gets the version of the SNPE library.
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								    *
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								    * @return Version of the SNPE library.
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								    *
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								    */
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								   static zdl::DlSystem::Version_t getLibraryVersion();
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								   /**
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								    * Set the SNPE storage location for all SNPE instances in this
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								    * process. Note that this may only be called once, and if so
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								    * must be called before creating any SNPE instances.
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								    *
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								    * @param[in] storagePath Absolute path to a directory which SNPE may
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								    *  use for caching and other storage purposes.
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								    *
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								    * @return True if the supplied path was succesfully set as
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								    *  the SNPE storage location, false otherwise.
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								    */
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								   static bool setSNPEStorageLocation(const char* storagePath);
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								   /**
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								    * @brief Register a user-defined op package with SNPE.
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								    *
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								    * @param[in] regLibraryPath Path to the registration library
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								    *                      that allows clients to register a set of operations that are
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								    *                      part of the package, and share op info with SNPE
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								    *
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								    * @return True if successful, False otherwise.
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								    */
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								   static bool addOpPackage( const std::string& regLibraryPath );
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								   /**
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								    * Indicates whether the OpenGL and OpenCL interoperability is supported
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								    * on GPU platform.
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								    *
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								    * @return True if the OpenGL and OpenCl interop is supported; false,
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								    *         otherwise.
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								    */
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								   static bool isGLCLInteropSupported();
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								   static const char* getLastError();
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								   /**
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								    * Initializes logging with the specified log level.
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								    * initializeLogging with level, is used on Android platforms
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								    * and after successful initialization, SNPE
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								    * logs are printed in android logcat logs.
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								    *
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								    * It is recommended to initializeLogging before creating any
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								    * SNPE instances, in order to capture information related to
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								    * core initialization. If this is called again after first
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								    * time initialization, subsequent calls are ignored.
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								    * Also, Logging can be re-initialized after a call to
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								    * terminateLogging API by calling initializeLogging again.
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								    *
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								    * A typical usage of Logging life cycle can be
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								    * initializeLogging()
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								    *        any other SNPE API like isRuntimeAvailable()
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								    * * setLogLevel() - optional - can be called anytime
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								    *         between initializeLogging & terminateLogging
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								    *		  SNPE instance creation, inference, destroy
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								    * terminateLogging().
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								    *
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								    * Please note, enabling logging can have performance impact.
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								    *
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								    * @param[in] LogLevel_t Log level (LOG_INFO, LOG_WARN, etc.).
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								    *
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								    * @return True if successful, False otherwise.
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								    */
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								   static bool initializeLogging(const zdl::DlSystem::LogLevel_t& level);
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								   /**
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								    * Initializes logging with the specified log level and log path.
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								    * initializeLogging with level & log path, is used on non Android
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								    * platforms and after successful initialization, SNPE
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								    * logs are printed in std output & into log files created in the
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								    * log path.
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								    *
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								    * It is recommended to initializeLogging before creating any
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								    * SNPE instances, in order to capture information related to
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								    * core initialization. If this is called again after first
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								    * time initialization, subsequent calls are ignored.
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								    * Also, Logging can be re-initialized after a call to
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								    * terminateLogging API by calling initializeLogging again.
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								    *
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								    * A typical usage of Logging life cycle can be
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								    * initializeLogging()
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								    *        any other SNPE API like isRuntimeAvailable()
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								    * * setLogLevel() - optional - can be called anytime
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								    *         between initializeLogging & terminateLogging
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								    *		  SNPE instance creation, inference, destroy
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								    * terminateLogging()
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								    *
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								    * Please note, enabling logging can have performance impact
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								    *
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								    * @param[in] LogLevel_t Log level (LOG_INFO, LOG_WARN, etc.).
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								    *
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								    * @param[in] Path of directory to store logs.
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								    *      If path is empty, the default path is "./Log".
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								    *      For android, the log path is ignored.
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								    *
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								    * @return True if successful, False otherwise.
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								    */
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								   static bool initializeLogging(const zdl::DlSystem::LogLevel_t& level, const std::string& logPath);
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								   /**
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								    * Updates the current logging level with the specified level.
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								    * setLogLevel is optional, called anytime after initializeLogging
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								    * and before terminateLogging, to update the log level set.
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								    * Log levels can be updated multiple times by calling setLogLevel
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								    * A call to setLogLevel() is ignored if it is made before
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								    * initializeLogging() or after terminateLogging()
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								    *
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								    * @param[in] LogLevel_t Log level (LOG_INFO, LOG_WARN, etc.).
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								    *
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								    * @return True if successful, False otherwise.
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								    */
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								   static bool setLogLevel(const zdl::DlSystem::LogLevel_t& level);
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								   /**
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								    * Terminates logging.
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								    *
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								    * It is recommended to terminateLogging after initializeLogging
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								    * in order to disable logging information.
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								    * If this is called before initialization or after first time termination,
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								    * calls are ignored.
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								    *
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								    * @return True if successful, False otherwise.
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								    */
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								   static bool terminateLogging(void);
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								};
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								/** @} */ /* end_addtogroup c_plus_plus_apis C++ */
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								}}
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								#endif
							 |