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								#pragma once
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								typedef struct vec3 {
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									float v[3];
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								} vec3;
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								typedef struct vec4 {
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								  float v[4];
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								} vec4;
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								typedef struct mat3 {
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									float v[3*3];
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								} mat3;
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								typedef struct mat4 {
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								  float v[4*4];
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								} mat4;
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								static inline mat3 matmul3(const mat3 &a, const mat3 &b) {
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								  mat3 ret = {{0.0}};
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								  for (int r=0; r<3; r++) {
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								    for (int c=0; c<3; c++) {
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								      float v = 0.0;
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								      for (int k=0; k<3; k++) {
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								        v += a.v[r*3+k] * b.v[k*3+c];
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								      }
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								      ret.v[r*3+c] = v;
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								    }
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								  }
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								  return ret;
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								}
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								static inline vec3 matvecmul3(const mat3 &a, const vec3 &b) {
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								  vec3 ret = {{0.0}};
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								  for (int r=0; r<3; r++) {
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								    for (int c=0; c<3; c++) {
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								      ret.v[r] += a.v[r*3+c] * b.v[c];
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								    }
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								  }
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								  return ret;
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								}
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								static inline mat4 matmul(const mat4 &a, const mat4 &b) {
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								  mat4 ret = {{0.0}};
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								  for (int r=0; r<4; r++) {
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								    for (int c=0; c<4; c++) {
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								      float v = 0.0;
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								      for (int k=0; k<4; k++) {
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								        v += a.v[r*4+k] * b.v[k*4+c];
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								      }
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								      ret.v[r*4+c] = v;
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								    }
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								  }
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								  return ret;
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								}
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								static inline vec4 matvecmul(const mat4 &a, const vec4 &b) {
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								  vec4 ret = {{0.0}};
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								  for (int r=0; r<4; r++) {
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								    for (int c=0; c<4; c++) {
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								      ret.v[r] += a.v[r*4+c] * b.v[c];
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								    }
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								  }
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								  return ret;
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								}
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								// scales the input and output space of a transformation matrix
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								// that assumes pixel-center origin.
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								static inline mat3 transform_scale_buffer(const mat3 &in, float s) {
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								  // in_pt = ( transform(out_pt/s + 0.5) - 0.5) * s
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								  mat3 transform_out = {{
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								    1.0f/s, 0.0f, 0.5f,
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								    0.0f, 1.0f/s, 0.5f,
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								    0.0f, 0.0f, 1.0f,
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								  }};
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								  mat3 transform_in = {{
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								    s,  0.0f, -0.5f*s,
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								    0.0f, s, -0.5f*s,
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								    0.0f, 0.0f, 1.0f,
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								  }};
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								  return matmul3(transform_in, matmul3(in, transform_out));
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								}
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