dragonpilot - 基於 openpilot 的開源駕駛輔助系統
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import numpy as np
def get_delta_out_limits(aEgo, aMax, aMin, jMax, jMin):
tDelta = 0.
if aEgo > aMax:
tDelta = (aMax - aEgo) / jMin
elif aEgo < aMin:
tDelta = (aMin - aEgo) / jMax
return tDelta
def speed_smoother(vEgo, aEgo, vT, aMax, aMin, jMax, jMin, ts):
dV = vT - vEgo
# recover quickly if dV is positive and aEgo is negative or viceversa
if dV > 0. and aEgo < 0.:
jMax *= 3.
elif dV < 0. and aEgo > 0.:
jMin *= 3.
tDelta = get_delta_out_limits(aEgo, aMax, aMin, jMax, jMin)
if (ts <= tDelta):
if (aEgo < aMin):
vEgo += ts * aEgo + 0.5 * ts**2 * jMax
aEgo += ts * jMax
return vEgo, aEgo
elif (aEgo > aMax):
vEgo += ts * aEgo + 0.5 * ts**2 * jMin
aEgo += ts * jMin
return vEgo, aEgo
if aEgo > aMax:
dV -= 0.5 * (aMax**2 - aEgo**2) / jMin
vEgo += 0.5 * (aMax**2 - aEgo**2) / jMin
aEgo += tDelta * jMin
elif aEgo < aMin:
dV -= 0.5 * (aMin**2 - aEgo**2) / jMax
vEgo += 0.5 * (aMin**2 - aEgo**2) / jMax
aEgo += tDelta * jMax
ts -= tDelta
jLim = jMin if aEgo >= 0 else jMax
# if we reduce the accel to zero immediately, how much delta speed we generate?
dv_min_shift = - 0.5 * aEgo**2 / jLim
# flip signs so we can consider only one case
flipped = False
if dV < dv_min_shift:
flipped = True
dV *= -1
vEgo *= -1
aEgo *= -1
aMax = -aMin
jMaxcopy = -jMin
jMin = -jMax
jMax = jMaxcopy
# small addition needed to avoid numerical issues with sqrt of ~zero
aPeak = np.sqrt((0.5 * aEgo**2 / jMax + dV + 1e-9) / (0.5 / jMax - 0.5 / jMin))
if aPeak > aMax:
aPeak = aMax
t1 = (aPeak - aEgo) / jMax
if aPeak <= 0: # there is no solution, so stop after t1
t2 = t1 + ts + 1e-9
t3 = t2
else:
vChange = dV - 0.5 * (aPeak**2 - aEgo**2) / jMax + 0.5 * aPeak**2 / jMin
if vChange < aPeak * ts:
t2 = t1 + vChange / aPeak
else:
t2 = t1 + ts
t3 = t2 - aPeak / jMin
else:
t1 = (aPeak - aEgo) / jMax
t2 = t1
t3 = t2 - aPeak / jMin
dt1 = min(ts, t1)
dt2 = max(min(ts, t2) - t1, 0.)
dt3 = max(min(ts, t3) - t2, 0.)
if ts > t3:
vEgo += dV
aEgo = 0.
else:
vEgo += aEgo * dt1 + 0.5 * dt1**2 * jMax + aPeak * dt2 + aPeak * dt3 + 0.5 * dt3**2 * jMin
aEgo += jMax * dt1 + dt3 * jMin
vEgo *= -1 if flipped else 1
aEgo *= -1 if flipped else 1
return float(vEgo), float(aEgo)