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								#pragma once
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								#ifdef __APPLE__
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								  #include <OpenGL/gl3.h>
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								#else
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								  #include <GLES3/gl3.h>
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								#endif
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								#include <map>
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								class GLShader {
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								public:
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								  GLShader(const char *vert_src, const char *frag_src);
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								  ~GLShader();
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								  GLuint getUniformLocation(const char * name);
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								  GLuint prog = 0;
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								private:
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								  GLuint vert = 0, frag = 0;
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								  std::map<const char*, GLint> uniform_loc_map;
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								};
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