|  |  |  | #include "ui.hpp"
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							|  |  |  | 
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							|  |  |  | #include <assert.h>
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							|  |  |  | #include <map>
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							|  |  |  | #include <cmath>
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							|  |  |  | #include <iostream>
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							|  |  |  | #include "common/util.h"
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							|  |  |  | #include "common/timing.h"
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							|  |  |  | #include <algorithm>
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							|  |  |  | 
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							|  |  |  | #define NANOVG_GLES3_IMPLEMENTATION
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							|  |  |  | #include "nanovg_gl.h"
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							|  |  |  | #include "nanovg_gl_utils.h"
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							|  |  |  | #include "paint.hpp"
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							|  |  |  | #include "sidebar.hpp"
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							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | // TODO: this is also hardcoded in common/transformations/camera.py
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							|  |  |  | // TODO: choose based on frame input size
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							|  |  |  | #ifdef QCOM2
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							|  |  |  | const float y_offset = 150.0;
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							|  |  |  | const float zoom = 1.1;
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							|  |  |  | const mat3 intrinsic_matrix = (mat3){{
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							|  |  |  |   2648.0, 0.0, 1928.0/2,
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							|  |  |  |   0.0, 2648.0, 1208.0/2,
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							|  |  |  |   0.0,   0.0,   1.0
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							|  |  |  | }};
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							|  |  |  | #else
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							|  |  |  | const float y_offset = 0.0;
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							|  |  |  | const float zoom = 2.35;
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							|  |  |  | const mat3 intrinsic_matrix = (mat3){{
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							|  |  |  |   910., 0., 1164.0/2,
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							|  |  |  |   0., 910., 874.0/2,
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							|  |  |  |   0.,   0.,   1.
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							|  |  |  | }};
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							|  |  |  | #endif
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							|  |  |  | 
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							|  |  |  | // Projects a point in car to space to the corresponding point in full frame
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							|  |  |  | // image space.
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							|  |  |  | bool car_space_to_full_frame(const UIState *s, float in_x, float in_y, float in_z, vertex_data *out, float margin) {
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							|  |  |  |   const vec4 car_space_projective = (vec4){{in_x, in_y, in_z, 1.}};
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							|  |  |  |   // We'll call the car space point p.
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							|  |  |  |   // First project into normalized image coordinates with the extrinsics matrix.
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							|  |  |  |   const vec4 Ep4 = matvecmul(s->scene.extrinsic_matrix, car_space_projective);
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							|  |  |  | 
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							|  |  |  |   // The last entry is zero because of how we store E (to use matvecmul).
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							|  |  |  |   const vec3 Ep = {{Ep4.v[0], Ep4.v[1], Ep4.v[2]}};
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							|  |  |  |   const vec3 KEp = matvecmul3(intrinsic_matrix, Ep);
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							|  |  |  | 
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							|  |  |  |   // Project.
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							|  |  |  |   float x = KEp.v[0] / KEp.v[2];
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							|  |  |  |   float y = KEp.v[1] / KEp.v[2];
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							|  |  |  | 
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							|  |  |  |   nvgTransformPoint(&out->x, &out->y, s->car_space_transform, x, y);
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							|  |  |  |   return out->x >= -margin && out->x <= s->fb_w + margin && out->y >= -margin && out->y <= s->fb_h + margin;
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							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | static void ui_draw_text(const UIState *s, float x, float y, const char* string, float size, NVGcolor color, const char *font_name){
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							|  |  |  |   nvgFontFace(s->vg, font_name);
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							|  |  |  |   nvgFontSize(s->vg, size);
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							|  |  |  |   nvgFillColor(s->vg, color);
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							|  |  |  |   nvgText(s->vg, x, y, string, NULL);
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							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | static void draw_chevron(UIState *s, float x_in, float y_in, float sz,
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							|  |  |  |                           NVGcolor fillColor, NVGcolor glowColor) {
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							|  |  |  |   vertex_data out = {};
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							|  |  |  |   car_space_to_full_frame(s, x_in, y_in, 0.0, &out);
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							|  |  |  | 
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							|  |  |  |   auto [x, y] = out;
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							|  |  |  |   sz = std::clamp((sz * 30) / (x_in / 3 + 30), 15.0f, 30.0f) * zoom;
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							|  |  |  |   y = std::fmin(s->scene.viz_rect.bottom() - sz * .6,  y);
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							|  |  |  |   x = std::clamp(x, 0.f, s->scene.viz_rect.right() - sz / 2);
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							|  |  |  | 
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							|  |  |  |   // glow
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							|  |  |  |   float g_xo = sz/5;
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							|  |  |  |   float g_yo = sz/10;
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							|  |  |  |   nvgBeginPath(s->vg);
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							|  |  |  |   nvgMoveTo(s->vg, x+(sz*1.35)+g_xo, y+sz+g_yo);
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							|  |  |  |   nvgLineTo(s->vg, x, y-g_xo);
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							|  |  |  |   nvgLineTo(s->vg, x-(sz*1.35)-g_xo, y+sz+g_yo);
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							|  |  |  |   nvgClosePath(s->vg);
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							|  |  |  |   nvgFillColor(s->vg, glowColor);
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							|  |  |  |   nvgFill(s->vg);
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							|  |  |  | 
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							|  |  |  |   // chevron
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							|  |  |  |   nvgBeginPath(s->vg);
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							|  |  |  |   nvgMoveTo(s->vg, x+(sz*1.25), y+sz);
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							|  |  |  |   nvgLineTo(s->vg, x, y);
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							|  |  |  |   nvgLineTo(s->vg, x-(sz*1.25), y+sz);
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							|  |  |  |   nvgClosePath(s->vg);
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							|  |  |  |   nvgFillColor(s->vg, fillColor);
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							|  |  |  |   nvgFill(s->vg);
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							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | static void ui_draw_circle_image(const UIState *s, int x, int y, int size, const char *image, NVGcolor color, float img_alpha, int img_y = 0) {
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							|  |  |  |   const int img_size = size * 1.5;
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							|  |  |  |   nvgBeginPath(s->vg);
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							|  |  |  |   nvgCircle(s->vg, x, y + (bdr_s * 1.5), size);
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							|  |  |  |   nvgFillColor(s->vg, color);
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							|  |  |  |   nvgFill(s->vg);
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							|  |  |  |   ui_draw_image(s, {x - (img_size / 2), img_y ? img_y : y - (size / 4), img_size, img_size}, image, img_alpha);
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							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | static void ui_draw_circle_image(const UIState *s, int x, int y, int size, const char *image, bool active) {
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							|  |  |  |   float bg_alpha = active ? 0.3f : 0.1f;
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							|  |  |  |   float img_alpha = active ? 1.0f : 0.15f;
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							|  |  |  |   ui_draw_circle_image(s, x, y, size, image, nvgRGBA(0, 0, 0, (255 * bg_alpha)), img_alpha);
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							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | static void draw_lead(UIState *s, const cereal::RadarState::LeadData::Reader &lead){
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							|  |  |  |   // Draw lead car indicator
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							|  |  |  |   float fillAlpha = 0;
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							|  |  |  |   float speedBuff = 10.;
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							|  |  |  |   float leadBuff = 40.;
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							|  |  |  |   float d_rel = lead.getDRel();
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							|  |  |  |   float v_rel = lead.getVRel();
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							|  |  |  |   if (d_rel < leadBuff) {
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							|  |  |  |     fillAlpha = 255*(1.0-(d_rel/leadBuff));
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							|  |  |  |     if (v_rel < 0) {
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							|  |  |  |       fillAlpha += 255*(-1*(v_rel/speedBuff));
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							|  |  |  |     }
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							|  |  |  |     fillAlpha = (int)(fmin(fillAlpha, 255));
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							|  |  |  |   }
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							|  |  |  |   draw_chevron(s, d_rel, lead.getYRel(), 25, nvgRGBA(201, 34, 49, fillAlpha), COLOR_YELLOW);
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							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | static void ui_draw_line(UIState *s, const vertex_data *v, const int cnt, NVGcolor *color, NVGpaint *paint) {
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							|  |  |  |   if (cnt == 0) return;
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							|  |  |  | 
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							|  |  |  |   nvgBeginPath(s->vg);
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							|  |  |  |   nvgMoveTo(s->vg, v[0].x, v[0].y);
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							|  |  |  |   for (int i = 1; i < cnt; i++) {
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							|  |  |  |     nvgLineTo(s->vg, v[i].x, v[i].y);
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							|  |  |  |   }
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							|  |  |  |   nvgClosePath(s->vg);
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							|  |  |  |   if (color) {
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							|  |  |  |     nvgFillColor(s->vg, *color);
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							|  |  |  |   } else if (paint) {
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							|  |  |  |     nvgFillPaint(s->vg, *paint);
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							|  |  |  |   }
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							|  |  |  |   nvgFill(s->vg);
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							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | static void draw_frame(UIState *s) {
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							|  |  |  |   mat4 *out_mat;
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							|  |  |  |   if (s->scene.frontview) {
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							|  |  |  |     glBindVertexArray(s->frame_vao[1]);
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							|  |  |  |     out_mat = &s->front_frame_mat;
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							|  |  |  |   } else {
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							|  |  |  |     glBindVertexArray(s->frame_vao[0]);
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							|  |  |  |     out_mat = &s->rear_frame_mat;
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							|  |  |  |   }
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							|  |  |  |   glActiveTexture(GL_TEXTURE0);
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							|  |  |  | 
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							|  |  |  |   if (s->last_frame) {
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							|  |  |  |     glBindTexture(GL_TEXTURE_2D, s->texture[s->last_frame->idx]->frame_tex);
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							|  |  |  | #ifndef QCOM
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							|  |  |  |     // this is handled in ion on QCOM
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							|  |  |  |     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, s->last_frame->width, s->last_frame->height,
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							|  |  |  |                  0, GL_RGB, GL_UNSIGNED_BYTE, s->last_frame->addr);
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							|  |  |  | #endif
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							|  |  |  |   }
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							|  |  |  | 
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							|  |  |  |   glUseProgram(s->gl_shader->prog);
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							|  |  |  |   glUniform1i(s->gl_shader->getUniformLocation("uTexture"), 0);
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							|  |  |  |   glUniformMatrix4fv(s->gl_shader->getUniformLocation("uTransform"), 1, GL_TRUE, out_mat->v);
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							|  |  |  | 
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							|  |  |  |   assert(glGetError() == GL_NO_ERROR);
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							|  |  |  |   glEnableVertexAttribArray(0);
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							|  |  |  |   glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, (const void*)0);
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							|  |  |  |   glDisableVertexAttribArray(0);
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							|  |  |  |   glBindVertexArray(0);
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							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | static void ui_draw_vision_lane_lines(UIState *s) {
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							|  |  |  |   const UIScene &scene = s->scene;
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							|  |  |  |   // paint lanelines
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							|  |  |  |   for (int i = 0; i < std::size(scene.lane_line_vertices); i++) {
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							|  |  |  |     NVGcolor color = nvgRGBAf(1.0, 1.0, 1.0, scene.lane_line_probs[i]);
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							|  |  |  |     ui_draw_line(s, scene.lane_line_vertices[i].v, scene.lane_line_vertices[i].cnt, &color, nullptr);
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							|  |  |  |   }
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							|  |  |  | 
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							|  |  |  |   // paint road edges
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							|  |  |  |   for (int i = 0; i < std::size(scene.road_edge_vertices); i++) {
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							|  |  |  |     NVGcolor color = nvgRGBAf(1.0, 0.0, 0.0, std::clamp<float>(1.0 - scene.road_edge_stds[i], 0.0, 1.0));
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							|  |  |  |     ui_draw_line(s, scene.road_edge_vertices[i].v, scene.road_edge_vertices[i].cnt, &color, nullptr);
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							|  |  |  |   }
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							|  |  |  | 
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							|  |  |  |   // paint path
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							|  |  |  |   NVGpaint track_bg = nvgLinearGradient(s->vg, s->fb_w, s->fb_h, s->fb_w, s->fb_h * .4,
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							|  |  |  |                                         COLOR_WHITE, COLOR_WHITE_ALPHA(0));
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							|  |  |  |   ui_draw_line(s, scene.track_vertices.v, scene.track_vertices.cnt, nullptr, &track_bg);
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							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | // Draw all world space objects.
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							|  |  |  | static void ui_draw_world(UIState *s) {
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							|  |  |  |   const UIScene *scene = &s->scene;
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							|  |  |  |   // Don't draw on top of sidebar
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							|  |  |  |   nvgScissor(s->vg, scene->viz_rect.x, scene->viz_rect.y, scene->viz_rect.w, scene->viz_rect.h);
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							|  |  |  | 
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							|  |  |  |   // Draw lane edges and vision/mpc tracks
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							|  |  |  |   ui_draw_vision_lane_lines(s);
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							|  |  |  | 
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							|  |  |  |   // Draw lead indicators if openpilot is handling longitudinal
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							|  |  |  |   if (s->longitudinal_control) {
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							|  |  |  |     if (scene->lead_data[0].getStatus()) {
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							|  |  |  |       draw_lead(s, scene->lead_data[0]);
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							|  |  |  |     }
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							|  |  |  |     if (scene->lead_data[1].getStatus() && (std::abs(scene->lead_data[0].getDRel() - scene->lead_data[1].getDRel()) > 3.0)) {
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							|  |  |  |       draw_lead(s, scene->lead_data[1]);
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							|  |  |  |     }
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							|  |  |  |   }
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							|  |  |  |   nvgResetScissor(s->vg);
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							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | static void ui_draw_vision_maxspeed(UIState *s) {
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							|  |  |  |   float maxspeed = s->scene.controls_state.getVCruise();
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							|  |  |  |   const bool is_cruise_set = maxspeed != 0 && maxspeed != SET_SPEED_NA;
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							|  |  |  |   if (is_cruise_set && !s->is_metric) { maxspeed *= 0.6225; }
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							|  |  |  | 
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							|  |  |  |   const Rect rect = {s->scene.viz_rect.x + (bdr_s * 2), int(s->scene.viz_rect.y + (bdr_s * 1.5)), 184, 202};
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							|  |  |  |   ui_fill_rect(s->vg, rect, COLOR_BLACK_ALPHA(100), 30.);
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							|  |  |  |   ui_draw_rect(s->vg, rect, COLOR_WHITE_ALPHA(100), 10, 20.);
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							|  |  |  | 
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							|  |  |  |   nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
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							|  |  |  |   ui_draw_text(s, rect.centerX(), 148, "MAX", 26 * 2.5, COLOR_WHITE_ALPHA(is_cruise_set ? 200 : 100), "sans-regular");
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							|  |  |  |   if (is_cruise_set) {
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							|  |  |  |     const std::string maxspeed_str = std::to_string((int)std::nearbyint(maxspeed));
 | 
					
						
							|  |  |  |     ui_draw_text(s, rect.centerX(), 242, maxspeed_str.c_str(), 48 * 2.5, COLOR_WHITE, "sans-bold");
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							|  |  |  |   } else {
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							|  |  |  |     ui_draw_text(s, rect.centerX(), 242, "N/A", 42 * 2.5, COLOR_WHITE_ALPHA(100), "sans-semibold");
 | 
					
						
							|  |  |  |   }
 | 
					
						
							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | static void ui_draw_vision_speed(UIState *s) {
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							|  |  |  |   const float speed = std::max(0.0, s->scene.controls_state.getVEgo() * (s->is_metric ? 3.6 : 2.2369363));
 | 
					
						
							|  |  |  |   const std::string speed_str = std::to_string((int)std::nearbyint(speed));
 | 
					
						
							|  |  |  |   nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
 | 
					
						
							|  |  |  |   ui_draw_text(s, s->scene.viz_rect.centerX(), 240, speed_str.c_str(), 96 * 2.5, COLOR_WHITE, "sans-bold");
 | 
					
						
							|  |  |  |   ui_draw_text(s, s->scene.viz_rect.centerX(), 320, s->is_metric ? "km/h" : "mph", 36 * 2.5, COLOR_WHITE_ALPHA(200), "sans-regular");
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void ui_draw_vision_event(UIState *s) {
 | 
					
						
							|  |  |  |   const int viz_event_w = 220;
 | 
					
						
							|  |  |  |   const int viz_event_x = s->scene.viz_rect.right() - (viz_event_w + bdr_s*2);
 | 
					
						
							|  |  |  |   const int viz_event_y = s->scene.viz_rect.y + (bdr_s*1.5);
 | 
					
						
							|  |  |  |   if (s->scene.controls_state.getDecelForModel() && s->scene.controls_state.getEnabled()) {
 | 
					
						
							|  |  |  |     // draw winding road sign
 | 
					
						
							|  |  |  |     const int img_turn_size = 160*1.5;
 | 
					
						
							|  |  |  |     const Rect rect = {viz_event_x - (img_turn_size / 4), viz_event_y + bdr_s - 25, img_turn_size, img_turn_size};
 | 
					
						
							|  |  |  |     ui_draw_image(s, rect, "trafficSign_turn", 1.0f);
 | 
					
						
							|  |  |  |   } else if (s->scene.controls_state.getEngageable()) {
 | 
					
						
							|  |  |  |     // draw steering wheel
 | 
					
						
							|  |  |  |     const int bg_wheel_size = 96;
 | 
					
						
							|  |  |  |     const int bg_wheel_x = viz_event_x + (viz_event_w-bg_wheel_size);
 | 
					
						
							|  |  |  |     const int bg_wheel_y = viz_event_y + (bg_wheel_size/2);
 | 
					
						
							|  |  |  |     const NVGcolor color = bg_colors[s->status];
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     ui_draw_circle_image(s, bg_wheel_x, bg_wheel_y, bg_wheel_size, "wheel", color, 1.0f, bg_wheel_y - 25);
 | 
					
						
							|  |  |  |   }
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void ui_draw_vision_face(UIState *s) {
 | 
					
						
							|  |  |  |   const int face_size = 96;
 | 
					
						
							|  |  |  |   const int face_x = (s->scene.viz_rect.x + face_size + (bdr_s * 2));
 | 
					
						
							|  |  |  |   const int face_y = (s->scene.viz_rect.bottom() - footer_h + ((footer_h - face_size) / 2));
 | 
					
						
							|  |  |  |   ui_draw_circle_image(s, face_x, face_y, face_size, "driver_face", s->scene.dmonitoring_state.getIsActiveMode());
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void ui_draw_driver_view(UIState *s) {
 | 
					
						
							|  |  |  |   s->scene.sidebar_collapsed = true;
 | 
					
						
							|  |  |  |   const bool is_rhd = s->scene.is_rhd;
 | 
					
						
							|  |  |  |   const Rect &viz_rect = s->scene.viz_rect; 
 | 
					
						
							|  |  |  |   const int width = 3 * viz_rect.w / 4;
 | 
					
						
							|  |  |  |   const Rect rect = {viz_rect.centerX() - width / 2, viz_rect.y, width, viz_rect.h};  // x, y, w, h
 | 
					
						
							|  |  |  |   const Rect valid_rect = {is_rhd ? rect.right() - rect.h / 2 : rect.x, rect.y, rect.h / 2, rect.h};
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // blackout
 | 
					
						
							|  |  |  |   const int blackout_x = is_rhd ? rect.x : valid_rect.right();
 | 
					
						
							|  |  |  |   const int blackout_w = rect.w - valid_rect.w;
 | 
					
						
							|  |  |  |   NVGpaint gradient = nvgLinearGradient(s->vg, blackout_x, rect.y, blackout_x + blackout_w, rect.y,
 | 
					
						
							|  |  |  |                                         COLOR_BLACK_ALPHA(is_rhd ? 255 : 0), COLOR_BLACK_ALPHA(is_rhd ? 0 : 255));
 | 
					
						
							|  |  |  |   ui_fill_rect(s->vg, {blackout_x, rect.y, blackout_w, rect.h}, gradient);
 | 
					
						
							|  |  |  |   ui_fill_rect(s->vg, {blackout_x, rect.y, blackout_w, rect.h}, COLOR_BLACK_ALPHA(144));
 | 
					
						
							|  |  |  |   // border
 | 
					
						
							|  |  |  |   ui_draw_rect(s->vg, rect, bg_colors[STATUS_OFFROAD], 1);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   const bool face_detected = s->scene.dmonitoring_state.getFaceDetected();
 | 
					
						
							|  |  |  |   if (face_detected) {
 | 
					
						
							|  |  |  |     auto fxy_list = s->scene.driver_state.getFacePosition();
 | 
					
						
							|  |  |  |     float face_x = fxy_list[0];
 | 
					
						
							|  |  |  |     float face_y = fxy_list[1];
 | 
					
						
							|  |  |  |     int fbox_x = valid_rect.centerX() + (is_rhd ? face_x : -face_x) * valid_rect.w;
 | 
					
						
							|  |  |  |     int fbox_y = valid_rect.centerY() + face_y * valid_rect.h;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     float alpha = 0.2;
 | 
					
						
							|  |  |  |     if (face_x = std::abs(face_x), face_y = std::abs(face_y); face_x <= 0.35 && face_y <= 0.4)
 | 
					
						
							|  |  |  |       alpha = 0.8 - (face_x > face_y ? face_x : face_y) * 0.6 / 0.375;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     const int box_size = 0.6 * rect.h / 2;
 | 
					
						
							|  |  |  |     ui_draw_rect(s->vg, {fbox_x - box_size / 2, fbox_y - box_size / 2, box_size, box_size}, nvgRGBAf(1.0, 1.0, 1.0, alpha), 10, 35.);
 | 
					
						
							|  |  |  |   }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // draw face icon
 | 
					
						
							|  |  |  |   const int face_size = 85;
 | 
					
						
							|  |  |  |   const int icon_x = is_rhd ? rect.right() - face_size - bdr_s * 2 : rect.x + face_size + bdr_s * 2;
 | 
					
						
							|  |  |  |   const int icon_y = rect.bottom() - face_size - bdr_s * 2.5;
 | 
					
						
							|  |  |  |   ui_draw_circle_image(s, icon_x, icon_y, face_size, "driver_face", s->scene.dmonitoring_state.getIsActiveMode());
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void ui_draw_vision_header(UIState *s) {
 | 
					
						
							|  |  |  |   const Rect &viz_rect = s->scene.viz_rect;
 | 
					
						
							|  |  |  |   NVGpaint gradient = nvgLinearGradient(s->vg, viz_rect.x,
 | 
					
						
							|  |  |  |                         viz_rect.y+(header_h-(header_h/2.5)),
 | 
					
						
							|  |  |  |                         viz_rect.x, viz_rect.y+header_h,
 | 
					
						
							|  |  |  |                         nvgRGBAf(0,0,0,0.45), nvgRGBAf(0,0,0,0));
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   ui_fill_rect(s->vg, {viz_rect.x, viz_rect.y, viz_rect.w, header_h}, gradient);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   ui_draw_vision_maxspeed(s);
 | 
					
						
							|  |  |  |   ui_draw_vision_speed(s);
 | 
					
						
							|  |  |  |   ui_draw_vision_event(s);
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void ui_draw_vision_footer(UIState *s) {
 | 
					
						
							|  |  |  |   ui_draw_vision_face(s);
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static float get_alert_alpha(float blink_rate) {
 | 
					
						
							|  |  |  |   return 0.375 * cos((millis_since_boot() / 1000) * 2 * M_PI * blink_rate) + 0.625;
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void ui_draw_vision_alert(UIState *s) {
 | 
					
						
							|  |  |  |   static std::map<cereal::ControlsState::AlertSize, const int> alert_size_map = {
 | 
					
						
							|  |  |  |       {cereal::ControlsState::AlertSize::SMALL, 241},
 | 
					
						
							|  |  |  |       {cereal::ControlsState::AlertSize::MID, 390},
 | 
					
						
							|  |  |  |       {cereal::ControlsState::AlertSize::FULL, s->fb_h}};
 | 
					
						
							|  |  |  |   const UIScene *scene = &s->scene;
 | 
					
						
							|  |  |  |   bool longAlert1 = scene->alert_text1.length() > 15;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   NVGcolor color = bg_colors[s->status];
 | 
					
						
							|  |  |  |   color.a *= get_alert_alpha(scene->alert_blinking_rate);
 | 
					
						
							|  |  |  |   const int alr_h = alert_size_map[scene->alert_size] + bdr_s;
 | 
					
						
							|  |  |  |   const Rect rect = {.x = scene->viz_rect.x - bdr_s,
 | 
					
						
							|  |  |  |                   .y = s->fb_h - alr_h,
 | 
					
						
							|  |  |  |                   .w = scene->viz_rect.w + (bdr_s * 2),
 | 
					
						
							|  |  |  |                   .h = alr_h};
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   ui_fill_rect(s->vg, rect, color);
 | 
					
						
							|  |  |  |   ui_fill_rect(s->vg, rect, nvgLinearGradient(s->vg, rect.x, rect.y, rect.x, rect.bottom(), 
 | 
					
						
							|  |  |  |                                             nvgRGBAf(0.0, 0.0, 0.0, 0.05), nvgRGBAf(0.0, 0.0, 0.0, 0.35)));
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   nvgFillColor(s->vg, COLOR_WHITE);
 | 
					
						
							|  |  |  |   nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (scene->alert_size == cereal::ControlsState::AlertSize::SMALL) {
 | 
					
						
							|  |  |  |     ui_draw_text(s, rect.centerX(), rect.centerY() + 15, scene->alert_text1.c_str(), 40*2.5, COLOR_WHITE, "sans-semibold");
 | 
					
						
							|  |  |  |   } else if (scene->alert_size == cereal::ControlsState::AlertSize::MID) {
 | 
					
						
							|  |  |  |     ui_draw_text(s, rect.centerX(), rect.centerY() - 45, scene->alert_text1.c_str(), 48*2.5, COLOR_WHITE, "sans-bold");
 | 
					
						
							|  |  |  |     ui_draw_text(s, rect.centerX(), rect.centerY() + 75, scene->alert_text2.c_str(), 36*2.5, COLOR_WHITE, "sans-regular");
 | 
					
						
							|  |  |  |   } else if (scene->alert_size == cereal::ControlsState::AlertSize::FULL) {
 | 
					
						
							|  |  |  |     nvgFontSize(s->vg, (longAlert1?72:96)*2.5);
 | 
					
						
							|  |  |  |     nvgFontFace(s->vg, "sans-bold");
 | 
					
						
							|  |  |  |     nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE);
 | 
					
						
							|  |  |  |     nvgTextBox(s->vg, rect.x, rect.y+(longAlert1?360:420), rect.w-60, scene->alert_text1.c_str(), NULL);
 | 
					
						
							|  |  |  |     nvgFontSize(s->vg, 48*2.5);
 | 
					
						
							|  |  |  |     nvgFontFace(s->vg,  "sans-regular");
 | 
					
						
							|  |  |  |     nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BOTTOM);
 | 
					
						
							|  |  |  |     nvgTextBox(s->vg, rect.x, rect.h-(longAlert1?300:360), rect.w-60, scene->alert_text2.c_str(), NULL);
 | 
					
						
							|  |  |  |   }
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void ui_draw_vision_frame(UIState *s) {
 | 
					
						
							|  |  |  |   const UIScene *scene = &s->scene;
 | 
					
						
							|  |  |  |   const Rect &viz_rect = scene->viz_rect;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // Draw video frames
 | 
					
						
							|  |  |  |   glEnable(GL_SCISSOR_TEST);
 | 
					
						
							|  |  |  |   glViewport(s->video_rect.x, s->video_rect.y, s->video_rect.w, s->video_rect.h);
 | 
					
						
							|  |  |  |   glScissor(viz_rect.x, viz_rect.y, viz_rect.w, viz_rect.h);
 | 
					
						
							|  |  |  |   draw_frame(s);
 | 
					
						
							|  |  |  |   glDisable(GL_SCISSOR_TEST);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   glViewport(0, 0, s->fb_w, s->fb_h);
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void ui_draw_vision(UIState *s) {
 | 
					
						
							|  |  |  |   const UIScene *scene = &s->scene;
 | 
					
						
							|  |  |  |   if (!scene->frontview) {
 | 
					
						
							|  |  |  |     // Draw augmented elements
 | 
					
						
							|  |  |  |     if (scene->world_objects_visible) {
 | 
					
						
							|  |  |  |       ui_draw_world(s);
 | 
					
						
							|  |  |  |     }
 | 
					
						
							|  |  |  |     // Set Speed, Current Speed, Status/Events
 | 
					
						
							|  |  |  |     ui_draw_vision_header(s);
 | 
					
						
							|  |  |  |     if (scene->alert_size == cereal::ControlsState::AlertSize::NONE) {
 | 
					
						
							|  |  |  |       ui_draw_vision_footer(s);
 | 
					
						
							|  |  |  |     }
 | 
					
						
							|  |  |  |   } else {
 | 
					
						
							|  |  |  |     ui_draw_driver_view(s);
 | 
					
						
							|  |  |  |   }
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void ui_draw_background(UIState *s) {
 | 
					
						
							|  |  |  |   const NVGcolor color = bg_colors[s->status];
 | 
					
						
							|  |  |  |   glClearColor(color.r, color.g, color.b, 1.0);
 | 
					
						
							|  |  |  |   glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ui_draw(UIState *s) {
 | 
					
						
							|  |  |  |   s->scene.viz_rect = Rect{bdr_s, bdr_s, s->fb_w - 2 * bdr_s, s->fb_h - 2 * bdr_s};
 | 
					
						
							|  |  |  |   if (!s->scene.sidebar_collapsed) {
 | 
					
						
							|  |  |  |     s->scene.viz_rect.x += sbr_w;
 | 
					
						
							|  |  |  |     s->scene.viz_rect.w -= sbr_w;
 | 
					
						
							|  |  |  |   }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   const bool draw_alerts = s->started && s->active_app == cereal::UiLayoutState::App::NONE;
 | 
					
						
							|  |  |  |   const bool draw_vision = draw_alerts && s->vipc_client->connected;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // GL drawing functions
 | 
					
						
							|  |  |  |   ui_draw_background(s);
 | 
					
						
							|  |  |  |   if (draw_vision) {
 | 
					
						
							|  |  |  |     ui_draw_vision_frame(s);
 | 
					
						
							|  |  |  |   }
 | 
					
						
							|  |  |  |   glEnable(GL_BLEND);
 | 
					
						
							|  |  |  |   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | 
					
						
							|  |  |  |   glViewport(0, 0, s->fb_w, s->fb_h);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // NVG drawing functions - should be no GL inside NVG frame
 | 
					
						
							|  |  |  |   nvgBeginFrame(s->vg, s->fb_w, s->fb_h, 1.0f);
 | 
					
						
							|  |  |  |   ui_draw_sidebar(s);
 | 
					
						
							|  |  |  |   if (draw_vision) {
 | 
					
						
							|  |  |  |     ui_draw_vision(s);
 | 
					
						
							|  |  |  |   }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   if (draw_alerts && s->scene.alert_size != cereal::ControlsState::AlertSize::NONE) {
 | 
					
						
							|  |  |  |     ui_draw_vision_alert(s);
 | 
					
						
							|  |  |  |   }
 | 
					
						
							|  |  |  |   nvgEndFrame(s->vg);
 | 
					
						
							|  |  |  |   glDisable(GL_BLEND);
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ui_draw_image(const UIState *s, const Rect &r, const char *name, float alpha){
 | 
					
						
							|  |  |  |   nvgBeginPath(s->vg);
 | 
					
						
							|  |  |  |   NVGpaint imgPaint = nvgImagePattern(s->vg, r.x, r.y, r.w, r.h, 0, s->images.at(name), alpha);
 | 
					
						
							|  |  |  |   nvgRect(s->vg, r.x, r.y, r.w, r.h);
 | 
					
						
							|  |  |  |   nvgFillPaint(s->vg, imgPaint);
 | 
					
						
							|  |  |  |   nvgFill(s->vg);
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ui_draw_rect(NVGcontext *vg, const Rect &r, NVGcolor color, int width, float radius) {
 | 
					
						
							|  |  |  |   nvgBeginPath(vg);
 | 
					
						
							|  |  |  |   radius > 0 ? nvgRoundedRect(vg, r.x, r.y, r.w, r.h, radius) : nvgRect(vg, r.x, r.y, r.w, r.h);
 | 
					
						
							|  |  |  |   nvgStrokeColor(vg, color);
 | 
					
						
							|  |  |  |   nvgStrokeWidth(vg, width);
 | 
					
						
							|  |  |  |   nvgStroke(vg);
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static inline void fill_rect(NVGcontext *vg, const Rect &r, const NVGcolor *color, const NVGpaint *paint, float radius) {
 | 
					
						
							|  |  |  |   nvgBeginPath(vg);
 | 
					
						
							|  |  |  |   radius > 0? nvgRoundedRect(vg, r.x, r.y, r.w, r.h, radius) : nvgRect(vg, r.x, r.y, r.w, r.h);
 | 
					
						
							|  |  |  |   if (color) nvgFillColor(vg, *color);
 | 
					
						
							|  |  |  |   if (paint) nvgFillPaint(vg, *paint);
 | 
					
						
							|  |  |  |   nvgFill(vg);
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | void ui_fill_rect(NVGcontext *vg, const Rect &r, const NVGcolor &color, float radius) {
 | 
					
						
							|  |  |  |   fill_rect(vg, r, &color, nullptr, radius);
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | void ui_fill_rect(NVGcontext *vg, const Rect &r, const NVGpaint &paint, float radius){
 | 
					
						
							|  |  |  |   fill_rect(vg, r, nullptr, &paint, radius);
 | 
					
						
							|  |  |  | }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static const char frame_vertex_shader[] =
 | 
					
						
							|  |  |  | #ifdef NANOVG_GL3_IMPLEMENTATION
 | 
					
						
							|  |  |  |   "#version 150 core\n"
 | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |   "#version 300 es\n"
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |   "in vec4 aPosition;\n"
 | 
					
						
							|  |  |  |   "in vec4 aTexCoord;\n"
 | 
					
						
							|  |  |  |   "uniform mat4 uTransform;\n"
 | 
					
						
							|  |  |  |   "out vec4 vTexCoord;\n"
 | 
					
						
							|  |  |  |   "void main() {\n"
 | 
					
						
							|  |  |  |   "  gl_Position = uTransform * aPosition;\n"
 | 
					
						
							|  |  |  |   "  vTexCoord = aTexCoord;\n"
 | 
					
						
							|  |  |  |   "}\n";
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static const char frame_fragment_shader[] =
 | 
					
						
							|  |  |  | #ifdef NANOVG_GL3_IMPLEMENTATION
 | 
					
						
							|  |  |  |   "#version 150 core\n"
 | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |   "#version 300 es\n"
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |   "precision mediump float;\n"
 | 
					
						
							|  |  |  |   "uniform sampler2D uTexture;\n"
 | 
					
						
							|  |  |  |   "in vec4 vTexCoord;\n"
 | 
					
						
							|  |  |  |   "out vec4 colorOut;\n"
 | 
					
						
							|  |  |  |   "void main() {\n"
 | 
					
						
							|  |  |  |   "  colorOut = texture(uTexture, vTexCoord.xy);\n"
 | 
					
						
							|  |  |  |   "}\n";
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static const mat4 device_transform = {{
 | 
					
						
							|  |  |  |   1.0,  0.0, 0.0, 0.0,
 | 
					
						
							|  |  |  |   0.0,  1.0, 0.0, 0.0,
 | 
					
						
							|  |  |  |   0.0,  0.0, 1.0, 0.0,
 | 
					
						
							|  |  |  |   0.0,  0.0, 0.0, 1.0,
 | 
					
						
							|  |  |  | }};
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // frame from 4/3 to 16/9 display
 | 
					
						
							|  |  |  | static const mat4 full_to_wide_frame_transform = {{
 | 
					
						
							|  |  |  |   .75,  0.0, 0.0, 0.0,
 | 
					
						
							|  |  |  |   0.0,  1.0, 0.0, 0.0,
 | 
					
						
							|  |  |  |   0.0,  0.0, 1.0, 0.0,
 | 
					
						
							|  |  |  |   0.0,  0.0, 0.0, 1.0,
 | 
					
						
							|  |  |  | }};
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ui_nvg_init(UIState *s) {
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							|  |  |  |   // init drawing
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							|  |  |  | #ifdef QCOM
 | 
					
						
							|  |  |  |   // on QCOM, we enable MSAA
 | 
					
						
							|  |  |  |   s->vg = nvgCreate(0);
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							|  |  |  | #else
 | 
					
						
							|  |  |  |   s->vg = nvgCreate(NVG_ANTIALIAS | NVG_STENCIL_STROKES | NVG_DEBUG);
 | 
					
						
							|  |  |  | #endif
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							|  |  |  |   assert(s->vg);
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							|  |  |  | 
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							|  |  |  |   // init fonts
 | 
					
						
							|  |  |  |   std::pair<const char *, const char *> fonts[] = {
 | 
					
						
							|  |  |  |       {"sans-regular", "../assets/fonts/opensans_regular.ttf"},
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							|  |  |  |       {"sans-semibold", "../assets/fonts/opensans_semibold.ttf"},
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							|  |  |  |       {"sans-bold", "../assets/fonts/opensans_bold.ttf"},
 | 
					
						
							|  |  |  |   };
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							|  |  |  |   for (auto [name, file] : fonts) {
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							|  |  |  |     int font_id = nvgCreateFont(s->vg, name, file);
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							|  |  |  |     assert(font_id >= 0);
 | 
					
						
							|  |  |  |   }
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							|  |  |  | 
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							|  |  |  |   // init images
 | 
					
						
							|  |  |  |   std::vector<std::pair<const char *, const char *>> images = {
 | 
					
						
							|  |  |  |       {"wheel", "../assets/img_chffr_wheel.png"},
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							|  |  |  |       {"trafficSign_turn", "../assets/img_trafficSign_turn.png"},
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							|  |  |  |       {"driver_face", "../assets/img_driver_face.png"},
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							|  |  |  |       {"button_settings", "../assets/images/button_settings.png"},
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							|  |  |  |       {"button_home", "../assets/images/button_home.png"},
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							|  |  |  |       {"battery", "../assets/images/battery.png"},
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							|  |  |  |       {"battery_charging", "../assets/images/battery_charging.png"},
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							|  |  |  |       {"network_0", "../assets/images/network_0.png"},
 | 
					
						
							|  |  |  |       {"network_1", "../assets/images/network_1.png"},
 | 
					
						
							|  |  |  |       {"network_2", "../assets/images/network_2.png"},
 | 
					
						
							|  |  |  |       {"network_3", "../assets/images/network_3.png"},
 | 
					
						
							|  |  |  |       {"network_4", "../assets/images/network_4.png"},
 | 
					
						
							|  |  |  |       {"network_5", "../assets/images/network_5.png"},
 | 
					
						
							|  |  |  |   };
 | 
					
						
							|  |  |  |   for (auto [name, file] : images) {
 | 
					
						
							|  |  |  |     s->images[name] = nvgCreateImage(s->vg, file, 1);
 | 
					
						
							|  |  |  |     assert(s->images[name] != 0);
 | 
					
						
							|  |  |  |   }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // init gl
 | 
					
						
							|  |  |  |   s->gl_shader = std::make_unique<GLShader>(frame_vertex_shader, frame_fragment_shader);
 | 
					
						
							|  |  |  |   GLint frame_pos_loc = glGetAttribLocation(s->gl_shader->prog, "aPosition");
 | 
					
						
							|  |  |  |   GLint frame_texcoord_loc = glGetAttribLocation(s->gl_shader->prog, "aTexCoord");
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   glViewport(0, 0, s->fb_w, s->fb_h);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   glDisable(GL_DEPTH_TEST);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   assert(glGetError() == GL_NO_ERROR);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   for(int i = 0; i < 2; i++) {
 | 
					
						
							|  |  |  |     float x1, x2, y1, y2;
 | 
					
						
							|  |  |  |     if (i == 1) {
 | 
					
						
							|  |  |  |       // flip horizontally so it looks like a mirror
 | 
					
						
							|  |  |  |       x1 = 0.0;
 | 
					
						
							|  |  |  |       x2 = 1.0;
 | 
					
						
							|  |  |  |       y1 = 1.0;
 | 
					
						
							|  |  |  |       y2 = 0.0;
 | 
					
						
							|  |  |  |     } else {
 | 
					
						
							|  |  |  |       x1 = 1.0;
 | 
					
						
							|  |  |  |       x2 = 0.0;
 | 
					
						
							|  |  |  |       y1 = 1.0;
 | 
					
						
							|  |  |  |       y2 = 0.0;
 | 
					
						
							|  |  |  |     }
 | 
					
						
							|  |  |  |     const uint8_t frame_indicies[] = {0, 1, 2, 0, 2, 3};
 | 
					
						
							|  |  |  |     const float frame_coords[4][4] = {
 | 
					
						
							|  |  |  |       {-1.0, -1.0, x2, y1}, //bl
 | 
					
						
							|  |  |  |       {-1.0,  1.0, x2, y2}, //tl
 | 
					
						
							|  |  |  |       { 1.0,  1.0, x1, y2}, //tr
 | 
					
						
							|  |  |  |       { 1.0, -1.0, x1, y1}, //br
 | 
					
						
							|  |  |  |     };
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     glGenVertexArrays(1, &s->frame_vao[i]);
 | 
					
						
							|  |  |  |     glBindVertexArray(s->frame_vao[i]);
 | 
					
						
							|  |  |  |     glGenBuffers(1, &s->frame_vbo[i]);
 | 
					
						
							|  |  |  |     glBindBuffer(GL_ARRAY_BUFFER, s->frame_vbo[i]);
 | 
					
						
							|  |  |  |     glBufferData(GL_ARRAY_BUFFER, sizeof(frame_coords), frame_coords, GL_STATIC_DRAW);
 | 
					
						
							|  |  |  |     glEnableVertexAttribArray(frame_pos_loc);
 | 
					
						
							|  |  |  |     glVertexAttribPointer(frame_pos_loc, 2, GL_FLOAT, GL_FALSE,
 | 
					
						
							|  |  |  |                           sizeof(frame_coords[0]), (const void *)0);
 | 
					
						
							|  |  |  |     glEnableVertexAttribArray(frame_texcoord_loc);
 | 
					
						
							|  |  |  |     glVertexAttribPointer(frame_texcoord_loc, 2, GL_FLOAT, GL_FALSE,
 | 
					
						
							|  |  |  |                           sizeof(frame_coords[0]), (const void *)(sizeof(float) * 2));
 | 
					
						
							|  |  |  |     glGenBuffers(1, &s->frame_ibo[i]);
 | 
					
						
							|  |  |  |     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->frame_ibo[i]);
 | 
					
						
							|  |  |  |     glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(frame_indicies), frame_indicies, GL_STATIC_DRAW);
 | 
					
						
							|  |  |  |     glBindBuffer(GL_ARRAY_BUFFER,0);
 | 
					
						
							|  |  |  |     glBindVertexArray(0);
 | 
					
						
							|  |  |  |   }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   s->video_rect = Rect{bdr_s, bdr_s, s->fb_w - 2 * bdr_s, s->fb_h - 2 * bdr_s};
 | 
					
						
							|  |  |  |   float zx = zoom * 2 * intrinsic_matrix.v[2] / s->video_rect.w;
 | 
					
						
							|  |  |  |   float zy = zoom * 2 * intrinsic_matrix.v[5] / s->video_rect.h;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   const mat4 frame_transform = {{
 | 
					
						
							|  |  |  |     zx, 0.0, 0.0, 0.0,
 | 
					
						
							|  |  |  |     0.0, zy, 0.0, -y_offset / s->video_rect.h * 2,
 | 
					
						
							|  |  |  |     0.0, 0.0, 1.0, 0.0,
 | 
					
						
							|  |  |  |     0.0, 0.0, 0.0, 1.0,
 | 
					
						
							|  |  |  |   }};
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   s->front_frame_mat = matmul(device_transform, full_to_wide_frame_transform);
 | 
					
						
							|  |  |  |   s->rear_frame_mat = matmul(device_transform, frame_transform);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // Apply transformation such that video pixel coordinates match video
 | 
					
						
							|  |  |  |   // 1) Put (0, 0) in the middle of the video
 | 
					
						
							|  |  |  |   nvgTranslate(s->vg, s->video_rect.x + s->video_rect.w / 2, s->video_rect.y + s->video_rect.h / 2 + y_offset);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // 2) Apply same scaling as video
 | 
					
						
							|  |  |  |   nvgScale(s->vg, zoom, zoom);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   // 3) Put (0, 0) in top left corner of video
 | 
					
						
							|  |  |  |   nvgTranslate(s->vg, -intrinsic_matrix.v[2], -intrinsic_matrix.v[5]);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   nvgCurrentTransform(s->vg, s->car_space_transform);
 | 
					
						
							|  |  |  |   nvgResetTransform(s->vg);
 | 
					
						
							|  |  |  | }
 |