dragonpilot - 基於 openpilot 的開源駕駛輔助系統
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#pragma once
#include "messaging.hpp"
#ifdef __APPLE__
#include <OpenGL/gl3.h>
#define NANOVG_GL3_IMPLEMENTATION
#define nvgCreate nvgCreateGL3
#else
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#include <GLES3/gl3.h>
#include <EGL/egl.h>
#define NANOVG_GLES3_IMPLEMENTATION
#define nvgCreate nvgCreateGLES3
#endif
#include <atomic>
#include <string>
#include <sstream>
#include <pthread.h>
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#include "nanovg.h"
#include "common/mat.h"
#include "common/visionipc.h"
#include "common/visionimg.h"
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#include "common/framebuffer.h"
#include "common/modeldata.h"
#include "common/params.h"
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#include "sound.hpp"
#define STATUS_STOPPED 0
#define STATUS_DISENGAGED 1
#define STATUS_ENGAGED 2
#define STATUS_WARNING 3
#define STATUS_ALERT 4
#define NET_CONNECTED 0
#define NET_DISCONNECTED 1
#define NET_ERROR 2
#define COLOR_BLACK nvgRGBA(0, 0, 0, 255)
#define COLOR_BLACK_ALPHA(x) nvgRGBA(0, 0, 0, x)
#define COLOR_WHITE nvgRGBA(255, 255, 255, 255)
#define COLOR_WHITE_ALPHA(x) nvgRGBA(255, 255, 255, x)
#define COLOR_YELLOW nvgRGBA(218, 202, 37, 255)
#define COLOR_RED nvgRGBA(201, 34, 49, 255)
#define COLOR_OCHRE nvgRGBA(218, 111, 37, 255)
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#ifndef QCOM
#define UI_60FPS
#endif
#define UI_BUF_COUNT 4
// TODO: Detect dynamically
#ifdef QCOM2
const int vwp_w = 2160;
#else
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const int vwp_w = 1920;
#endif
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const int vwp_h = 1080;
const int nav_w = 640;
const int nav_ww= 760;
const int sbr_w = 300;
const int bdr_s = 30;
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const int box_x = sbr_w+bdr_s;
const int box_y = bdr_s;
const int box_w = vwp_w-sbr_w-(bdr_s*2);
const int box_h = vwp_h-(bdr_s*2);
const int viz_w = vwp_w-(bdr_s*2);
const int ff_xoffset = 32;
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const int header_h = 420;
const int footer_h = 280;
const int footer_y = vwp_h-bdr_s-footer_h;
const int settings_btn_h = 117;
const int settings_btn_w = 200;
const int settings_btn_x = 50;
const int settings_btn_y = 35;
const int home_btn_h = 180;
const int home_btn_w = 180;
const int home_btn_x = 60;
const int home_btn_y = vwp_h - home_btn_h - 40;
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const int UI_FREQ = 30; // Hz
const int MODEL_PATH_MAX_VERTICES_CNT = 98;
const int MODEL_LANE_PATH_CNT = 2;
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const int TRACK_POINTS_MAX_CNT = 50 * 2;
const int SET_SPEED_NA = 255;
const uint8_t bg_colors[][4] = {
[STATUS_STOPPED] = {0x07, 0x23, 0x39, 0xff},
[STATUS_DISENGAGED] = {0x17, 0x33, 0x49, 0xff},
[STATUS_ENGAGED] = {0x17, 0x86, 0x44, 0xff},
[STATUS_WARNING] = {0xDA, 0x6F, 0x25, 0xff},
[STATUS_ALERT] = {0xC9, 0x22, 0x31, 0xff},
};
typedef struct UIScene {
int frontview;
int fullview;
float mpc_x[50];
float mpc_y[50];
bool world_objects_visible;
mat4 extrinsic_matrix; // Last row is 0 so we can use mat4.
float speedlimit;
bool speedlimit_valid;
bool is_rhd;
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bool uilayout_sidebarcollapsed;
// responsive layout
int ui_viz_rx;
int ui_viz_rw;
int ui_viz_ro;
std::string alert_text1;
std::string alert_text2;
std::string alert_type;
cereal::ControlsState::AlertSize alert_size;
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cereal::HealthData::HwType hwType;
int satelliteCount;
uint8_t athenaStatus;
cereal::ThermalData::Reader thermal;
cereal::RadarState::LeadData::Reader lead_data[2];
cereal::ControlsState::Reader controls_state;
cereal::DriverState::Reader driver_state;
cereal::DMonitoringState::Reader dmonitoring_state;
cereal::ModelData::Reader model;
float left_lane_points[MODEL_PATH_DISTANCE];
float path_points[MODEL_PATH_DISTANCE];
float right_lane_points[MODEL_PATH_DISTANCE];
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} UIScene;
typedef struct {
float x, y;
} vertex_data;
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typedef struct {
vertex_data v[MODEL_PATH_MAX_VERTICES_CNT];
int cnt;
} model_path_vertices_data;
typedef struct {
vertex_data v[TRACK_POINTS_MAX_CNT];
int cnt;
} track_vertices_data;
typedef struct UIState {
pthread_mutex_t lock;
// framebuffer
FramebufferState *fb;
int fb_w, fb_h;
// NVG
NVGcontext *vg;
// fonts and images
int font_sans_regular;
int font_sans_semibold;
int font_sans_bold;
int img_wheel;
int img_turn;
int img_face;
int img_button_settings;
int img_button_home;
int img_battery;
int img_battery_charging;
int img_network[6];
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// sockets
SubMaster *sm;
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cereal::UiLayoutState::App active_app;
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// vision state
bool vision_connected;
bool vision_connect_firstrun;
int ipc_fd;
VIPCBuf bufs[UI_BUF_COUNT];
VIPCBuf front_bufs[UI_BUF_COUNT];
int cur_vision_idx;
int cur_vision_front_idx;
GLuint frame_program;
GLuint frame_texs[UI_BUF_COUNT];
EGLImageKHR khr[UI_BUF_COUNT];
void *priv_hnds[UI_BUF_COUNT];
GLuint frame_front_texs[UI_BUF_COUNT];
EGLImageKHR khr_front[UI_BUF_COUNT];
void *priv_hnds_front[UI_BUF_COUNT];
GLint frame_pos_loc, frame_texcoord_loc;
GLint frame_texture_loc, frame_transform_loc;
int rgb_width, rgb_height, rgb_stride;
size_t rgb_buf_len;
int rgb_front_width, rgb_front_height, rgb_front_stride;
size_t rgb_front_buf_len;
UIScene scene;
bool awake;
int awake_timeout;
bool controls_seen;
uint64_t last_athena_ping;
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int status;
bool is_metric;
bool longitudinal_control;
bool is_ego_over_limit;
float alert_blinking_alpha;
bool alert_blinked;
bool started;
bool vision_seen;
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std::atomic<float> light_sensor;
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int touch_fd;
GLuint frame_vao[2], frame_vbo[2], frame_ibo[2];
mat4 rear_frame_mat, front_frame_mat;
model_path_vertices_data model_path_vertices[MODEL_LANE_PATH_CNT * 2];
track_vertices_data track_vertices[2];
Sound sound;
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} UIState;
void ui_init(UIState *s);
void ui_update(UIState *s);
void ui_update_sizes(UIState *s);
void* vision_connect_thread(void *args);
void check_messages(UIState *s);
void update_status(UIState *s, int status);
int write_param_float(float param, const char* param_name, bool persistent_param = false);
template <class T>
int read_param(T* param, const char *param_name, bool persistent_param = false){
T param_orig = *param;
char *value;
size_t sz;
int result = read_db_value(param_name, &value, &sz, persistent_param);
if (result == 0){
std::string s = std::string(value, sz); // value is not null terminated
free(value);
// Parse result
std::istringstream iss(s);
iss >> *param;
// Restore original value if parsing failed
if (iss.fail()) {
*param = param_orig;
result = -1;
}
}
return result;
}