dragonpilot - 基於 openpilot 的開源駕駛輔助系統
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// Copyright (c) 2013-2014 Sandstorm Development Group, Inc. and contributors
// Licensed under the MIT License:
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#ifndef KJ_ASYNC_H_
#define KJ_ASYNC_H_
#if defined(__GNUC__) && !KJ_HEADER_WARNINGS
#pragma GCC system_header
#endif
#include "async-prelude.h"
#include "exception.h"
#include "refcount.h"
namespace kj {
class EventLoop;
class WaitScope;
template <typename T>
class Promise;
template <typename T>
class ForkedPromise;
template <typename T>
class PromiseFulfiller;
template <typename T>
struct PromiseFulfillerPair;
template <typename Func, typename T>
using PromiseForResult = Promise<_::JoinPromises<_::ReturnType<Func, T>>>;
// Evaluates to the type of Promise for the result of calling functor type Func with parameter type
// T. If T is void, then the promise is for the result of calling Func with no arguments. If
// Func itself returns a promise, the promises are joined, so you never get Promise<Promise<T>>.
// =======================================================================================
// Promises
template <typename T>
class Promise: protected _::PromiseBase {
// The basic primitive of asynchronous computation in KJ. Similar to "futures", but designed
// specifically for event loop concurrency. Similar to E promises and JavaScript Promises/A.
//
// A Promise represents a promise to produce a value of type T some time in the future. Once
// that value has been produced, the promise is "fulfilled". Alternatively, a promise can be
// "broken", with an Exception describing what went wrong. You may implicitly convert a value of
// type T to an already-fulfilled Promise<T>. You may implicitly convert the constant
// `kj::READY_NOW` to an already-fulfilled Promise<void>. You may also implicitly convert a
// `kj::Exception` to an already-broken promise of any type.
//
// Promises are linear types -- they are moveable but not copyable. If a Promise is destroyed
// or goes out of scope (without being moved elsewhere), any ongoing asynchronous operations
// meant to fulfill the promise will be canceled if possible. All methods of `Promise` (unless
// otherwise noted) actually consume the promise in the sense of move semantics. (Arguably they
// should be rvalue-qualified, but at the time this interface was created compilers didn't widely
// support that yet and anyway it would be pretty ugly typing kj::mv(promise).whatever().) If
// you want to use one Promise in two different places, you must fork it with `fork()`.
//
// To use the result of a Promise, you must call `then()` and supply a callback function to
// call with the result. `then()` returns another promise, for the result of the callback.
// Any time that this would result in Promise<Promise<T>>, the promises are collapsed into a
// simple Promise<T> that first waits for the outer promise, then the inner. Example:
//
// // Open a remote file, read the content, and then count the
// // number of lines of text.
// // Note that none of the calls here block. `file`, `content`
// // and `lineCount` are all initialized immediately before any
// // asynchronous operations occur. The lambda callbacks are
// // called later.
// Promise<Own<File>> file = openFtp("ftp://host/foo/bar");
// Promise<String> content = file.then(
// [](Own<File> file) -> Promise<String> {
// return file.readAll();
// });
// Promise<int> lineCount = content.then(
// [](String text) -> int {
// uint count = 0;
// for (char c: text) count += (c == '\n');
// return count;
// });
//
// For `then()` to work, the current thread must have an active `EventLoop`. Each callback
// is scheduled to execute in that loop. Since `then()` schedules callbacks only on the current
// thread's event loop, you do not need to worry about two callbacks running at the same time.
// You will need to set up at least one `EventLoop` at the top level of your program before you
// can use promises.
//
// To adapt a non-Promise-based asynchronous API to promises, use `newAdaptedPromise()`.
//
// Systems using promises should consider supporting the concept of "pipelining". Pipelining
// means allowing a caller to start issuing method calls against a promised object before the
// promise has actually been fulfilled. This is particularly useful if the promise is for a
// remote object living across a network, as this can avoid round trips when chaining a series
// of calls. It is suggested that any class T which supports pipelining implement a subclass of
// Promise<T> which adds "eventual send" methods -- methods which, when called, say "please
// invoke the corresponding method on the promised value once it is available". These methods
// should in turn return promises for the eventual results of said invocations. Cap'n Proto,
// for example, implements the type `RemotePromise` which supports pipelining RPC requests -- see
// `capnp/capability.h`.
//
// KJ Promises are based on E promises:
// http://wiki.erights.org/wiki/Walnut/Distributed_Computing#Promises
//
// KJ Promises are also inspired in part by the evolving standards for JavaScript/ECMAScript
// promises, which are themselves influenced by E promises:
// http://promisesaplus.com/
// https://github.com/domenic/promises-unwrapping
public:
Promise(_::FixVoid<T> value);
// Construct an already-fulfilled Promise from a value of type T. For non-void promises, the
// parameter type is simply T. So, e.g., in a function that returns `Promise<int>`, you can
// say `return 123;` to return a promise that is already fulfilled to 123.
//
// For void promises, use `kj::READY_NOW` as the value, e.g. `return kj::READY_NOW`.
Promise(kj::Exception&& e);
// Construct an already-broken Promise.
inline Promise(decltype(nullptr)) {}
template <typename Func, typename ErrorFunc = _::PropagateException>
PromiseForResult<Func, T> then(Func&& func, ErrorFunc&& errorHandler = _::PropagateException())
KJ_WARN_UNUSED_RESULT;
// Register a continuation function to be executed when the promise completes. The continuation
// (`func`) takes the promised value (an rvalue of type `T`) as its parameter. The continuation
// may return a new value; `then()` itself returns a promise for the continuation's eventual
// result. If the continuation itself returns a `Promise<U>`, then `then()` shall also return
// a `Promise<U>` which first waits for the original promise, then executes the continuation,
// then waits for the inner promise (i.e. it automatically "unwraps" the promise).
//
// In all cases, `then()` returns immediately. The continuation is executed later. The
// continuation is always executed on the same EventLoop (and, therefore, the same thread) which
// called `then()`, therefore no synchronization is necessary on state shared by the continuation
// and the surrounding scope. If no EventLoop is running on the current thread, `then()` throws
// an exception.
//
// You may also specify an error handler continuation as the second parameter. `errorHandler`
// must be a functor taking a parameter of type `kj::Exception&&`. It must return the same
// type as `func` returns (except when `func` returns `Promise<U>`, in which case `errorHandler`
// may return either `Promise<U>` or just `U`). The default error handler simply propagates the
// exception to the returned promise.
//
// Either `func` or `errorHandler` may, of course, throw an exception, in which case the promise
// is broken. When compiled with -fno-exceptions, the framework will still detect when a
// recoverable exception was thrown inside of a continuation and will consider the promise
// broken even though a (presumably garbage) result was returned.
//
// If the returned promise is destroyed before the callback runs, the callback will be canceled
// (it will never run).
//
// Note that `then()` -- like all other Promise methods -- consumes the promise on which it is
// called, in the sense of move semantics. After returning, the original promise is no longer
// valid, but `then()` returns a new promise.
//
// *Advanced implementation tips:* Most users will never need to worry about the below, but
// it is good to be aware of.
//
// As an optimization, if the callback function `func` does _not_ return another promise, then
// execution of `func` itself may be delayed until its result is known to be needed. The
// expectation here is that `func` is just doing some transformation on the results, not
// scheduling any other actions, therefore the system doesn't need to be proactive about
// evaluating it. This way, a chain of trivial then() transformations can be executed all at
// once without repeatedly re-scheduling through the event loop. Use the `eagerlyEvaluate()`
// method to suppress this behavior.
//
// On the other hand, if `func` _does_ return another promise, then the system evaluates `func`
// as soon as possible, because the promise it returns might be for a newly-scheduled
// long-running asynchronous task.
//
// As another optimization, when a callback function registered with `then()` is actually
// scheduled, it is scheduled to occur immediately, preempting other work in the event queue.
// This allows a long chain of `then`s to execute all at once, improving cache locality by
// clustering operations on the same data. However, this implies that starvation can occur
// if a chain of `then()`s takes a very long time to execute without ever stopping to wait for
// actual I/O. To solve this, use `kj::evalLater()` to yield control; this way, all other events
// in the queue will get a chance to run before your callback is executed.
Promise<void> ignoreResult() KJ_WARN_UNUSED_RESULT { return then([](T&&) {}); }
// Convenience method to convert the promise to a void promise by ignoring the return value.
//
// You must still wait on the returned promise if you want the task to execute.
template <typename ErrorFunc>
Promise<T> catch_(ErrorFunc&& errorHandler) KJ_WARN_UNUSED_RESULT;
// Equivalent to `.then(identityFunc, errorHandler)`, where `identifyFunc` is a function that
// just returns its input.
T wait(WaitScope& waitScope);
// Run the event loop until the promise is fulfilled, then return its result. If the promise
// is rejected, throw an exception.
//
// wait() is primarily useful at the top level of a program -- typically, within the function
// that allocated the EventLoop. For example, a program that performs one or two RPCs and then
// exits would likely use wait() in its main() function to wait on each RPC. On the other hand,
// server-side code generally cannot use wait(), because it has to be able to accept multiple
// requests at once.
//
// If the promise is rejected, `wait()` throws an exception. If the program was compiled without
// exceptions (-fno-exceptions), this will usually abort. In this case you really should first
// use `then()` to set an appropriate handler for the exception case, so that the promise you
// actually wait on never throws.
//
// `waitScope` is an object proving that the caller is in a scope where wait() is allowed. By
// convention, any function which might call wait(), or which might call another function which
// might call wait(), must take `WaitScope&` as one of its parameters. This is needed for two
// reasons:
// * `wait()` is not allowed during an event callback, because event callbacks are themselves
// called during some other `wait()`, and such recursive `wait()`s would only be able to
// complete in LIFO order, which might mean that the outer `wait()` ends up waiting longer
// than it is supposed to. To prevent this, a `WaitScope` cannot be constructed or used during
// an event callback.
// * Since `wait()` runs the event loop, unrelated event callbacks may execute before `wait()`
// returns. This means that anyone calling `wait()` must be reentrant -- state may change
// around them in arbitrary ways. Therefore, callers really need to know if a function they
// are calling might wait(), and the `WaitScope&` parameter makes this clear.
//
// TODO(someday): Implement fibers, and let them call wait() even when they are handling an
// event.
ForkedPromise<T> fork() KJ_WARN_UNUSED_RESULT;
// Forks the promise, so that multiple different clients can independently wait on the result.
// `T` must be copy-constructable for this to work. Or, in the special case where `T` is
// `Own<U>`, `U` must have a method `Own<U> addRef()` which returns a new reference to the same
// (or an equivalent) object (probably implemented via reference counting).
_::SplitTuplePromise<T> split();
// Split a promise for a tuple into a tuple of promises.
//
// E.g. if you have `Promise<kj::Tuple<T, U>>`, `split()` returns
// `kj::Tuple<Promise<T>, Promise<U>>`.
Promise<T> exclusiveJoin(Promise<T>&& other) KJ_WARN_UNUSED_RESULT;
// Return a new promise that resolves when either the original promise resolves or `other`
// resolves (whichever comes first). The promise that didn't resolve first is canceled.
// TODO(someday): inclusiveJoin(), or perhaps just join(), which waits for both completions
// and produces a tuple?
template <typename... Attachments>
Promise<T> attach(Attachments&&... attachments) KJ_WARN_UNUSED_RESULT;
// "Attaches" one or more movable objects (often, Own<T>s) to the promise, such that they will
// be destroyed when the promise resolves. This is useful when a promise's callback contains
// pointers into some object and you want to make sure the object still exists when the callback
// runs -- after calling then(), use attach() to add necessary objects to the result.
template <typename ErrorFunc>
Promise<T> eagerlyEvaluate(ErrorFunc&& errorHandler) KJ_WARN_UNUSED_RESULT;
Promise<T> eagerlyEvaluate(decltype(nullptr)) KJ_WARN_UNUSED_RESULT;
// Force eager evaluation of this promise. Use this if you are going to hold on to the promise
// for awhile without consuming the result, but you want to make sure that the system actually
// processes it.
//
// `errorHandler` is a function that takes `kj::Exception&&`, like the second parameter to
// `then()`, except that it must return void. We make you specify this because otherwise it's
// easy to forget to handle errors in a promise that you never use. You may specify nullptr for
// the error handler if you are sure that ignoring errors is fine, or if you know that you'll
// eventually wait on the promise somewhere.
template <typename ErrorFunc>
void detach(ErrorFunc&& errorHandler);
// Allows the promise to continue running in the background until it completes or the
// `EventLoop` is destroyed. Be careful when using this: since you can no longer cancel this
// promise, you need to make sure that the promise owns all the objects it touches or make sure
// those objects outlive the EventLoop.
//
// `errorHandler` is a function that takes `kj::Exception&&`, like the second parameter to
// `then()`, except that it must return void.
//
// This function exists mainly to implement the Cap'n Proto requirement that RPC calls cannot be
// canceled unless the callee explicitly permits it.
kj::String trace();
// Returns a dump of debug info about this promise. Not for production use. Requires RTTI.
// This method does NOT consume the promise as other methods do.
private:
Promise(bool, Own<_::PromiseNode>&& node): PromiseBase(kj::mv(node)) {}
// Second parameter prevent ambiguity with immediate-value constructor.
template <typename>
friend class Promise;
friend class EventLoop;
template <typename U, typename Adapter, typename... Params>
friend Promise<U> newAdaptedPromise(Params&&... adapterConstructorParams);
template <typename U>
friend PromiseFulfillerPair<U> newPromiseAndFulfiller();
template <typename>
friend class _::ForkHub;
friend class _::TaskSetImpl;
friend Promise<void> _::yield();
friend class _::NeverDone;
template <typename U>
friend Promise<Array<U>> joinPromises(Array<Promise<U>>&& promises);
friend Promise<void> joinPromises(Array<Promise<void>>&& promises);
};
template <typename T>
class ForkedPromise {
// The result of `Promise::fork()` and `EventLoop::fork()`. Allows branches to be created.
// Like `Promise<T>`, this is a pass-by-move type.
public:
inline ForkedPromise(decltype(nullptr)) {}
Promise<T> addBranch();
// Add a new branch to the fork. The branch is equivalent to the original promise.
private:
Own<_::ForkHub<_::FixVoid<T>>> hub;
inline ForkedPromise(bool, Own<_::ForkHub<_::FixVoid<T>>>&& hub): hub(kj::mv(hub)) {}
friend class Promise<T>;
friend class EventLoop;
};
constexpr _::Void READY_NOW = _::Void();
// Use this when you need a Promise<void> that is already fulfilled -- this value can be implicitly
// cast to `Promise<void>`.
constexpr _::NeverDone NEVER_DONE = _::NeverDone();
// The opposite of `READY_NOW`, return this when the promise should never resolve. This can be
// implicitly converted to any promise type. You may also call `NEVER_DONE.wait()` to wait
// forever (useful for servers).
template <typename Func>
PromiseForResult<Func, void> evalLater(Func&& func) KJ_WARN_UNUSED_RESULT;
// Schedule for the given zero-parameter function to be executed in the event loop at some
// point in the near future. Returns a Promise for its result -- or, if `func()` itself returns
// a promise, `evalLater()` returns a Promise for the result of resolving that promise.
//
// Example usage:
// Promise<int> x = evalLater([]() { return 123; });
//
// The above is exactly equivalent to:
// Promise<int> x = Promise<void>(READY_NOW).then([]() { return 123; });
//
// If the returned promise is destroyed before the callback runs, the callback will be canceled
// (never called).
//
// If you schedule several evaluations with `evalLater` during the same callback, they are
// guaranteed to be executed in order.
template <typename Func>
PromiseForResult<Func, void> evalNow(Func&& func) KJ_WARN_UNUSED_RESULT;
// Run `func()` and return a promise for its result. `func()` executes before `evalNow()` returns.
// If `func()` throws an exception, the exception is caught and wrapped in a promise -- this is the
// main reason why `evalNow()` is useful.
template <typename T>
Promise<Array<T>> joinPromises(Array<Promise<T>>&& promises);
// Join an array of promises into a promise for an array.
// =======================================================================================
// Hack for creating a lambda that holds an owned pointer.
template <typename Func, typename MovedParam>
class CaptureByMove {
public:
inline CaptureByMove(Func&& func, MovedParam&& param)
: func(kj::mv(func)), param(kj::mv(param)) {}
template <typename... Params>
inline auto operator()(Params&&... params)
-> decltype(kj::instance<Func>()(kj::instance<MovedParam&&>(), kj::fwd<Params>(params)...)) {
return func(kj::mv(param), kj::fwd<Params>(params)...);
}
private:
Func func;
MovedParam param;
};
template <typename Func, typename MovedParam>
inline CaptureByMove<Func, Decay<MovedParam>> mvCapture(MovedParam&& param, Func&& func) {
// Hack to create a "lambda" which captures a variable by moving it rather than copying or
// referencing. C++14 generalized captures should make this obsolete, but for now in C++11 this
// is commonly needed for Promise continuations that own their state. Example usage:
//
// Own<Foo> ptr = makeFoo();
// Promise<int> promise = callRpc();
// promise.then(mvCapture(ptr, [](Own<Foo>&& ptr, int result) {
// return ptr->finish(result);
// }));
return CaptureByMove<Func, Decay<MovedParam>>(kj::fwd<Func>(func), kj::mv(param));
}
// =======================================================================================
// Advanced promise construction
template <typename T>
class PromiseFulfiller {
// A callback which can be used to fulfill a promise. Only the first call to fulfill() or
// reject() matters; subsequent calls are ignored.
public:
virtual void fulfill(T&& value) = 0;
// Fulfill the promise with the given value.
virtual void reject(Exception&& exception) = 0;
// Reject the promise with an error.
virtual bool isWaiting() = 0;
// Returns true if the promise is still unfulfilled and someone is potentially waiting for it.
// Returns false if fulfill()/reject() has already been called *or* if the promise to be
// fulfilled has been discarded and therefore the result will never be used anyway.
template <typename Func>
bool rejectIfThrows(Func&& func);
// Call the function (with no arguments) and return true. If an exception is thrown, call
// `fulfiller.reject()` and then return false. When compiled with exceptions disabled,
// non-fatal exceptions are still detected and handled correctly.
};
template <>
class PromiseFulfiller<void> {
// Specialization of PromiseFulfiller for void promises. See PromiseFulfiller<T>.
public:
virtual void fulfill(_::Void&& value = _::Void()) = 0;
// Call with zero parameters. The parameter is a dummy that only exists so that subclasses don't
// have to specialize for <void>.
virtual void reject(Exception&& exception) = 0;
virtual bool isWaiting() = 0;
template <typename Func>
bool rejectIfThrows(Func&& func);
};
template <typename T, typename Adapter, typename... Params>
Promise<T> newAdaptedPromise(Params&&... adapterConstructorParams);
// Creates a new promise which owns an instance of `Adapter` which encapsulates the operation
// that will eventually fulfill the promise. This is primarily useful for adapting non-KJ
// asynchronous APIs to use promises.
//
// An instance of `Adapter` will be allocated and owned by the returned `Promise`. A
// `PromiseFulfiller<T>&` will be passed as the first parameter to the adapter's constructor,
// and `adapterConstructorParams` will be forwarded as the subsequent parameters. The adapter
// is expected to perform some asynchronous operation and call the `PromiseFulfiller<T>` once
// it is finished.
//
// The adapter is destroyed when its owning Promise is destroyed. This may occur before the
// Promise has been fulfilled. In this case, the adapter's destructor should cancel the
// asynchronous operation. Once the adapter is destroyed, the fulfillment callback cannot be
// called.
//
// An adapter implementation should be carefully written to ensure that it cannot accidentally
// be left unfulfilled permanently because of an exception. Consider making liberal use of
// `PromiseFulfiller<T>::rejectIfThrows()`.
template <typename T>
struct PromiseFulfillerPair {
Promise<_::JoinPromises<T>> promise;
Own<PromiseFulfiller<T>> fulfiller;
};
template <typename T>
PromiseFulfillerPair<T> newPromiseAndFulfiller();
// Construct a Promise and a separate PromiseFulfiller which can be used to fulfill the promise.
// If the PromiseFulfiller is destroyed before either of its methods are called, the Promise is
// implicitly rejected.
//
// Although this function is easier to use than `newAdaptedPromise()`, it has the serious drawback
// that there is no way to handle cancellation (i.e. detect when the Promise is discarded).
//
// You can arrange to fulfill a promise with another promise by using a promise type for T. E.g.
// `newPromiseAndFulfiller<Promise<U>>()` will produce a promise of type `Promise<U>` but the
// fulfiller will be of type `PromiseFulfiller<Promise<U>>`. Thus you pass a `Promise<U>` to the
// `fulfill()` callback, and the promises are chained.
// =======================================================================================
// TaskSet
class TaskSet {
// Holds a collection of Promise<void>s and ensures that each executes to completion. Memory
// associated with each promise is automatically freed when the promise completes. Destroying
// the TaskSet itself automatically cancels all unfinished promises.
//
// This is useful for "daemon" objects that perform background tasks which aren't intended to
// fulfill any particular external promise, but which may need to be canceled (and thus can't
// use `Promise::detach()`). The daemon object holds a TaskSet to collect these tasks it is
// working on. This way, if the daemon itself is destroyed, the TaskSet is detroyed as well,
// and everything the daemon is doing is canceled.
public:
class ErrorHandler {
public:
virtual void taskFailed(kj::Exception&& exception) = 0;
};
TaskSet(ErrorHandler& errorHandler);
// `loop` will be used to wait on promises. `errorHandler` will be executed any time a task
// throws an exception, and will execute within the given EventLoop.
~TaskSet() noexcept(false);
void add(Promise<void>&& promise);
kj::String trace();
// Return debug info about all promises currently in the TaskSet.
private:
Own<_::TaskSetImpl> impl;
};
// =======================================================================================
// The EventLoop class
class EventPort {
// Interfaces between an `EventLoop` and events originating from outside of the loop's thread.
// All such events come in through the `EventPort` implementation.
//
// An `EventPort` implementation may interface with low-level operating system APIs and/or other
// threads. You can also write an `EventPort` which wraps some other (non-KJ) event loop
// framework, allowing the two to coexist in a single thread.
public:
virtual bool wait() = 0;
// Wait for an external event to arrive, sleeping if necessary. Once at least one event has
// arrived, queue it to the event loop (e.g. by fulfilling a promise) and return.
//
// This is called during `Promise::wait()` whenever the event queue becomes empty, in order to
// wait for new events to populate the queue.
//
// It is safe to return even if nothing has actually been queued, so long as calling `wait()` in
// a loop will eventually sleep. (That is to say, false positives are fine.)
//
// Returns true if wake() has been called from another thread. (Precisely, returns true if
// no previous call to wait `wait()` nor `poll()` has returned true since `wake()` was last
// called.)
virtual bool poll() = 0;
// Check if any external events have arrived, but do not sleep. If any events have arrived,
// add them to the event queue (e.g. by fulfilling promises) before returning.
//
// This may be called during `Promise::wait()` when the EventLoop has been executing for a while
// without a break but is still non-empty.
//
// Returns true if wake() has been called from another thread. (Precisely, returns true if
// no previous call to wait `wait()` nor `poll()` has returned true since `wake()` was last
// called.)
virtual void setRunnable(bool runnable);
// Called to notify the `EventPort` when the `EventLoop` has work to do; specifically when it
// transitions from empty -> runnable or runnable -> empty. This is typically useful when
// integrating with an external event loop; if the loop is currently runnable then you should
// arrange to call run() on it soon. The default implementation does nothing.
virtual void wake() const;
// Wake up the EventPort's thread from another thread.
//
// Unlike all other methods on this interface, `wake()` may be called from another thread, hence
// it is `const`.
//
// Technically speaking, `wake()` causes the target thread to cease sleeping and not to sleep
// again until `wait()` or `poll()` has returned true at least once.
//
// The default implementation throws an UNIMPLEMENTED exception.
};
class EventLoop {
// Represents a queue of events being executed in a loop. Most code won't interact with
// EventLoop directly, but instead use `Promise`s to interact with it indirectly. See the
// documentation for `Promise`.
//
// Each thread can have at most one current EventLoop. To make an `EventLoop` current for
// the thread, create a `WaitScope`. Async APIs require that the thread has a current EventLoop,
// or they will throw exceptions. APIs that use `Promise::wait()` additionally must explicitly
// be passed a reference to the `WaitScope` to make the caller aware that they might block.
//
// Generally, you will want to construct an `EventLoop` at the top level of your program, e.g.
// in the main() function, or in the start function of a thread. You can then use it to
// construct some promises and wait on the result. Example:
//
// int main() {
// // `loop` becomes the official EventLoop for the thread.
// MyEventPort eventPort;
// EventLoop loop(eventPort);
//
// // Now we can call an async function.
// Promise<String> textPromise = getHttp("http://example.com");
//
// // And we can wait for the promise to complete. Note that you can only use `wait()`
// // from the top level, not from inside a promise callback.
// String text = textPromise.wait();
// print(text);
// return 0;
// }
//
// Most applications that do I/O will prefer to use `setupAsyncIo()` from `async-io.h` rather
// than allocate an `EventLoop` directly.
public:
EventLoop();
// Construct an `EventLoop` which does not receive external events at all.
explicit EventLoop(EventPort& port);
// Construct an `EventLoop` which receives external events through the given `EventPort`.
~EventLoop() noexcept(false);
void run(uint maxTurnCount = maxValue);
// Run the event loop for `maxTurnCount` turns or until there is nothing left to be done,
// whichever comes first. This never calls the `EventPort`'s `sleep()` or `poll()`. It will
// call the `EventPort`'s `setRunnable(false)` if the queue becomes empty.
bool isRunnable();
// Returns true if run() would currently do anything, or false if the queue is empty.
private:
EventPort& port;
bool running = false;
// True while looping -- wait() is then not allowed.
bool lastRunnableState = false;
// What did we last pass to port.setRunnable()?
_::Event* head = nullptr;
_::Event** tail = &head;
_::Event** depthFirstInsertPoint = &head;
Own<_::TaskSetImpl> daemons;
bool turn();
void setRunnable(bool runnable);
void enterScope();
void leaveScope();
friend void _::detach(kj::Promise<void>&& promise);
friend void _::waitImpl(Own<_::PromiseNode>&& node, _::ExceptionOrValue& result,
WaitScope& waitScope);
friend class _::Event;
friend class WaitScope;
};
class WaitScope {
// Represents a scope in which asynchronous programming can occur. A `WaitScope` should usually
// be allocated on the stack and serves two purposes:
// * While the `WaitScope` exists, its `EventLoop` is registered as the current loop for the
// thread. Most operations dealing with `Promise` (including all of its methods) do not work
// unless the thread has a current `EventLoop`.
// * `WaitScope` may be passed to `Promise::wait()` to synchronously wait for a particular
// promise to complete. See `Promise::wait()` for an extended discussion.
public:
inline explicit WaitScope(EventLoop& loop): loop(loop) { loop.enterScope(); }
inline ~WaitScope() { loop.leaveScope(); }
KJ_DISALLOW_COPY(WaitScope);
private:
EventLoop& loop;
friend class EventLoop;
friend void _::waitImpl(Own<_::PromiseNode>&& node, _::ExceptionOrValue& result,
WaitScope& waitScope);
};
} // namespace kj
#include "async-inl.h"
#endif // KJ_ASYNC_H_