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								#include <QEventLoop>
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								#include <QMap>
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								#include <QThread>
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								#include "catch2/catch.hpp"
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								#include "selfdrive/ui/soundd/sound.h"
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								class TestSound : public Sound {
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								public:
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								  TestSound() : Sound() {
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								    for (auto i = sounds.constBegin(); i != sounds.constEnd(); ++i) {
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								      sound_stats[i.key()] = {0, 0};
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								      QObject::connect(i.value().first, &QSoundEffect::playingChanged, [=, s = i.value().first, a = i.key()]() {
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								        if (s->isPlaying()) {
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								          sound_stats[a].first++;
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								        } else {
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								          sound_stats[a].second++;
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								        }
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								      });
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								    }
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								  }
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								  QMap<AudibleAlert, std::pair<int, int>> sound_stats;
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								};
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								void controls_thread(int loop_cnt) {
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								  PubMaster pm({"controlsState", "deviceState"});
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								  MessageBuilder deviceStateMsg;
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								  auto deviceState = deviceStateMsg.initEvent().initDeviceState();
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								  deviceState.setStarted(true);
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								  const int DT_CTRL = 10;  // ms
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								  for (int i = 0; i < loop_cnt; ++i) {
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								    for (auto &[alert, fn, loops, volume] : sound_list) {
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								      printf("testing %s\n", qPrintable(fn));
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								      for (int j = 0; j < 1000 / DT_CTRL; ++j) {
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								        MessageBuilder msg;
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								        auto cs = msg.initEvent().initControlsState();
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								        cs.setAlertSound(alert);
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								        cs.setAlertType(fn.toStdString());
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								        pm.send("controlsState", msg);
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								        pm.send("deviceState", deviceStateMsg);
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								        QThread::msleep(DT_CTRL);
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								      }
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								    }
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								  }
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								  // send no alert sound
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								  for (int j = 0; j < 1000 / DT_CTRL; ++j) {
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								    MessageBuilder msg;
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								    msg.initEvent().initControlsState();
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								    pm.send("controlsState", msg);
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								    QThread::msleep(DT_CTRL);
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								  }
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								  QThread::currentThread()->quit();
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								}
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								TEST_CASE("test soundd") {
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								  QEventLoop loop;
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								  TestSound test_sound;
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								  const int test_loop_cnt = 2;
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								  QThread t;
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								  QObject::connect(&t, &QThread::started, [=]() { controls_thread(test_loop_cnt); });
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								  QObject::connect(&t, &QThread::finished, [&]() { loop.quit(); });
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								  t.start();
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								  loop.exec();
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								  for (const AudibleAlert alert : test_sound.sound_stats.keys()) {
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								    auto [play, stop] = test_sound.sound_stats[alert];
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								    REQUIRE(play == test_loop_cnt);
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								    REQUIRE(stop == test_loop_cnt);
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								  }
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								}
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