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					151 lines
				
				4.2 KiB
			
		
		
			
		
	
	
					151 lines
				
				4.2 KiB
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											6 years ago
										 
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								/*
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								 * Copyright (C) 2010 The Android Open Source Project
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								 *
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								 * Licensed under the Apache License, Version 2.0 (the "License");
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								 * you may not use this file except in compliance with the License.
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								 * You may obtain a copy of the License at
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								 *
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								 *      http://www.apache.org/licenses/LICENSE-2.0
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								 *
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								 * Unless required by applicable law or agreed to in writing, software
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								 * distributed under the License is distributed on an "AS IS" BASIS,
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								 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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								 * See the License for the specific language governing permissions and
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								 * limitations under the License.
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								 */
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								/**
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								 * @addtogroup NativeActivity Native Activity
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								 * @{
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								 */
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								/**
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								 * @file native_window.h
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								 */
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								#ifndef ANDROID_NATIVE_WINDOW_H
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								#define ANDROID_NATIVE_WINDOW_H
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								#include <android/rect.h>
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								#ifdef __cplusplus
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								extern "C" {
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								#endif
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								/**
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								 * Pixel formats that a window can use.
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								 */
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								enum {
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								    /** Red: 8 bits, Green: 8 bits, Blue: 8 bits, Alpha: 8 bits. **/
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								    WINDOW_FORMAT_RGBA_8888          = 1,
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								    /** Red: 8 bits, Green: 8 bits, Blue: 8 bits, Unused: 8 bits. **/
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								    WINDOW_FORMAT_RGBX_8888          = 2,
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								    /** Red: 5 bits, Green: 6 bits, Blue: 5 bits. **/
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								    WINDOW_FORMAT_RGB_565            = 4,
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								};
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								struct ANativeWindow;
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								/**
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								 * {@link ANativeWindow} is opaque type that provides access to a native window.
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								 *
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								 * A pointer can be obtained using ANativeWindow_fromSurface().
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								 */
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								typedef struct ANativeWindow ANativeWindow;
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								/**
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								 * {@link ANativeWindow} is a struct that represents a windows buffer.
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								 *
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								 * A pointer can be obtained using ANativeWindow_lock().
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								 */
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								typedef struct ANativeWindow_Buffer {
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								    // The number of pixels that are show horizontally.
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								    int32_t width;
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								    // The number of pixels that are shown vertically.
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								    int32_t height;
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								    // The number of *pixels* that a line in the buffer takes in
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								    // memory.  This may be >= width.
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								    int32_t stride;
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								    // The format of the buffer.  One of WINDOW_FORMAT_*
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								    int32_t format;
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								    // The actual bits.
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								    void* bits;
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								    // Do not touch.
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								    uint32_t reserved[6];
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								} ANativeWindow_Buffer;
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								/**
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								 * Acquire a reference on the given ANativeWindow object.  This prevents the object
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								 * from being deleted until the reference is removed.
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								 */
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								void ANativeWindow_acquire(ANativeWindow* window);
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								/**
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								 * Remove a reference that was previously acquired with ANativeWindow_acquire().
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								 */
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								void ANativeWindow_release(ANativeWindow* window);
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								/**
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								 * Return the current width in pixels of the window surface.  Returns a
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								 * negative value on error.
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								 */
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								int32_t ANativeWindow_getWidth(ANativeWindow* window);
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								/**
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								 * Return the current height in pixels of the window surface.  Returns a
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								 * negative value on error.
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								 */
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								int32_t ANativeWindow_getHeight(ANativeWindow* window);
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								/**
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								 * Return the current pixel format of the window surface.  Returns a
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								 * negative value on error.
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								 */
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								int32_t ANativeWindow_getFormat(ANativeWindow* window);
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								/**
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								 * Change the format and size of the window buffers.
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								 *
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								 * The width and height control the number of pixels in the buffers, not the
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								 * dimensions of the window on screen.  If these are different than the
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								 * window's physical size, then it buffer will be scaled to match that size
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								 * when compositing it to the screen.
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								 *
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								 * For all of these parameters, if 0 is supplied then the window's base
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								 * value will come back in force.
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								 *
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								 * width and height must be either both zero or both non-zero.
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								 *
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								 */
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								int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window,
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								        int32_t width, int32_t height, int32_t format);
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								/**
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								 * Lock the window's next drawing surface for writing.
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								 * inOutDirtyBounds is used as an in/out parameter, upon entering the
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								 * function, it contains the dirty region, that is, the region the caller
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								 * intends to redraw. When the function returns, inOutDirtyBounds is updated
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								 * with the actual area the caller needs to redraw -- this region is often
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								 * extended by ANativeWindow_lock.
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								 */
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								int32_t ANativeWindow_lock(ANativeWindow* window, ANativeWindow_Buffer* outBuffer,
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								        ARect* inOutDirtyBounds);
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								/**
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								 * Unlock the window's drawing surface after previously locking it,
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								 * posting the new buffer to the display.
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								 */
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								int32_t ANativeWindow_unlockAndPost(ANativeWindow* window);
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								#ifdef __cplusplus
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								};
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								#endif
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								#endif // ANDROID_NATIVE_WINDOW_H
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								/** @} */
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