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								#include "selfdrive/ui/paint.h"
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								#include <cassert>
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								#ifdef __APPLE__
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								#include <OpenGL/gl3.h>
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								#define NANOVG_GL3_IMPLEMENTATION
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								#define nvgCreate nvgCreateGL3
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								#else
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								#include <GLES3/gl3.h>
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								#define NANOVG_GLES3_IMPLEMENTATION
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								#define nvgCreate nvgCreateGLES3
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								#endif
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								#define NANOVG_GLES3_IMPLEMENTATION
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								#include <nanovg_gl.h>
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								#include <nanovg_gl_utils.h>
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								#include "selfdrive/common/util.h"
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								#include "selfdrive/hardware/hw.h"
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								#include "selfdrive/ui/ui.h"
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								static void ui_draw_text(const UIState *s, float x, float y, const char *string, float size, NVGcolor color, const char *font_name) {
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								  nvgFontFace(s->vg, font_name);
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								  nvgFontSize(s->vg, size);
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								  nvgFillColor(s->vg, color);
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								  nvgText(s->vg, x, y, string, NULL);
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								}
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								static void draw_chevron(UIState *s, float x, float y, float sz, NVGcolor fillColor, NVGcolor glowColor) {
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								  // glow
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								  float g_xo = sz/5;
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								  float g_yo = sz/10;
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								  nvgBeginPath(s->vg);
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								  nvgMoveTo(s->vg, x+(sz*1.35)+g_xo, y+sz+g_yo);
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								  nvgLineTo(s->vg, x, y-g_xo);
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								  nvgLineTo(s->vg, x-(sz*1.35)-g_xo, y+sz+g_yo);
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								  nvgClosePath(s->vg);
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								  nvgFillColor(s->vg, glowColor);
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								  nvgFill(s->vg);
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								  // chevron
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								  nvgBeginPath(s->vg);
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								  nvgMoveTo(s->vg, x+(sz*1.25), y+sz);
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								  nvgLineTo(s->vg, x, y);
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								  nvgLineTo(s->vg, x-(sz*1.25), y+sz);
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								  nvgClosePath(s->vg);
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								  nvgFillColor(s->vg, fillColor);
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								  nvgFill(s->vg);
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								}
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								static void ui_draw_circle_image(const UIState *s, int center_x, int center_y, int radius, const char *image, NVGcolor color, float img_alpha) {
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								  nvgBeginPath(s->vg);
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								  nvgCircle(s->vg, center_x, center_y, radius);
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								  nvgFillColor(s->vg, color);
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								  nvgFill(s->vg);
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								  const int img_size = radius * 1.5;
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								  ui_draw_image(s, {center_x - (img_size / 2), center_y - (img_size / 2), img_size, img_size}, image, img_alpha);
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								}
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								static void ui_draw_circle_image(const UIState *s, int center_x, int center_y, int radius, const char *image, bool active) {
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								  float bg_alpha = active ? 0.3f : 0.1f;
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								  float img_alpha = active ? 1.0f : 0.15f;
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								  ui_draw_circle_image(s, center_x, center_y, radius, image, nvgRGBA(0, 0, 0, (255 * bg_alpha)), img_alpha);
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								}
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								static void draw_lead(UIState *s, const cereal::ModelDataV2::LeadDataV3::Reader &lead_data, const vertex_data &vd) {
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								  // Draw lead car indicator
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								  auto [x, y] = vd;
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								  float fillAlpha = 0;
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								  float speedBuff = 10.;
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								  float leadBuff = 40.;
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								  float d_rel = lead_data.getX()[0];
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								  float v_rel = lead_data.getV()[0];
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								  if (d_rel < leadBuff) {
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								    fillAlpha = 255*(1.0-(d_rel/leadBuff));
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								    if (v_rel < 0) {
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								      fillAlpha += 255*(-1*(v_rel/speedBuff));
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								    }
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								    fillAlpha = (int)(fmin(fillAlpha, 255));
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								  }
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								  float sz = std::clamp((25 * 30) / (d_rel / 3 + 30), 15.0f, 30.0f) * 2.35;
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								  x = std::clamp(x, 0.f, s->fb_w - sz / 2);
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								  y = std::fmin(s->fb_h - sz * .6, y);
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								  draw_chevron(s, x, y, sz, nvgRGBA(201, 34, 49, fillAlpha), COLOR_YELLOW);
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								}
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								static void ui_draw_line(UIState *s, const line_vertices_data &vd, NVGcolor *color, NVGpaint *paint) {
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								  if (vd.cnt == 0) return;
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								  const vertex_data *v = &vd.v[0];
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								  nvgBeginPath(s->vg);
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								  nvgMoveTo(s->vg, v[0].x, v[0].y);
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								  for (int i = 1; i < vd.cnt; i++) {
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								    nvgLineTo(s->vg, v[i].x, v[i].y);
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								  }
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								  nvgClosePath(s->vg);
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								  if (color) {
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								    nvgFillColor(s->vg, *color);
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								  } else if (paint) {
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								    nvgFillPaint(s->vg, *paint);
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								  }
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								  nvgFill(s->vg);
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								}
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								static void ui_draw_vision_lane_lines(UIState *s) {
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								  const UIScene &scene = s->scene;
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								  NVGpaint track_bg;
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								  if (!scene.end_to_end) {
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								    // paint lanelines
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								    for (int i = 0; i < std::size(scene.lane_line_vertices); i++) {
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								      NVGcolor color = nvgRGBAf(1.0, 1.0, 1.0, scene.lane_line_probs[i]);
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								      ui_draw_line(s, scene.lane_line_vertices[i], &color, nullptr);
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								    }
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								    // paint road edges
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								    for (int i = 0; i < std::size(scene.road_edge_vertices); i++) {
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								      NVGcolor color = nvgRGBAf(1.0, 0.0, 0.0, std::clamp<float>(1.0 - scene.road_edge_stds[i], 0.0, 1.0));
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								      ui_draw_line(s, scene.road_edge_vertices[i], &color, nullptr);
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								    }
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								    track_bg = nvgLinearGradient(s->vg, s->fb_w, s->fb_h, s->fb_w, s->fb_h * .4,
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								                                          COLOR_WHITE, COLOR_WHITE_ALPHA(0));
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								  } else {
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								    track_bg = nvgLinearGradient(s->vg, s->fb_w, s->fb_h, s->fb_w, s->fb_h * .4,
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								                                          COLOR_RED, COLOR_RED_ALPHA(0));
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								  }
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								  // paint path
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								  ui_draw_line(s, scene.track_vertices, nullptr, &track_bg);
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								}
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								// Draw all world space objects.
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								static void ui_draw_world(UIState *s) {
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								  nvgScissor(s->vg, 0, 0, s->fb_w, s->fb_h);
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								  // Draw lane edges and vision/mpc tracks
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								  ui_draw_vision_lane_lines(s);
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								  // Draw lead indicators if openpilot is handling longitudinal
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								  if (s->scene.longitudinal_control) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    auto lead_one = (*s->sm)["modelV2"].getModelV2().getLeadsV3()[0];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    auto lead_two = (*s->sm)["modelV2"].getModelV2().getLeadsV3()[1];
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    if (lead_one.getProb() > .5) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      draw_lead(s, lead_one, s->scene.lead_vertices[0]);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								   if (lead_two.getProb() > .5 && (std::abs(lead_one.getX()[0] - lead_two.getX()[0]) > 3.0)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      draw_lead(s, lead_two, s->scene.lead_vertices[1]);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  nvgResetScissor(s->vg);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								static void ui_draw_vision_maxspeed(UIState *s) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  const int SET_SPEED_NA = 255;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  float maxspeed = (*s->sm)["controlsState"].getControlsState().getVCruise();
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  const bool is_cruise_set = maxspeed != 0 && maxspeed != SET_SPEED_NA;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (is_cruise_set && !s->scene.is_metric) { maxspeed *= 0.6225; }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  const Rect rect = {bdr_s * 2, int(bdr_s * 1.5), 184, 202};
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  ui_fill_rect(s->vg, rect, COLOR_BLACK_ALPHA(100), 30.);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  ui_draw_rect(s->vg, rect, COLOR_WHITE_ALPHA(100), 10, 20.);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  ui_draw_text(s, rect.centerX(), 118, "MAX", 26 * 2.5, COLOR_WHITE_ALPHA(is_cruise_set ? 200 : 100), "sans-regular");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (is_cruise_set) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    const std::string maxspeed_str = std::to_string((int)std::nearbyint(maxspeed));
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    ui_draw_text(s, rect.centerX(), 212, maxspeed_str.c_str(), 48 * 2.5, COLOR_WHITE, "sans-bold");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  } else {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    ui_draw_text(s, rect.centerX(), 212, "N/A", 42 * 2.5, COLOR_WHITE_ALPHA(100), "sans-semibold");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								static void ui_draw_vision_speed(UIState *s) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  const float speed = std::max(0.0, (*s->sm)["carState"].getCarState().getVEgo() * (s->scene.is_metric ? 3.6 : 2.2369363));
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  const std::string speed_str = std::to_string((int)std::nearbyint(speed));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  ui_draw_text(s, s->fb_w/2, 210, speed_str.c_str(), 96 * 2.5, COLOR_WHITE, "sans-bold");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  ui_draw_text(s, s->fb_w/2, 290, s->scene.is_metric ? "km/h" : "mph", 36 * 2.5, COLOR_WHITE_ALPHA(200), "sans-regular");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								static void ui_draw_vision_event(UIState *s) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (s->scene.engageable) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // draw steering wheel
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    const int radius = 96;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    const int center_x = s->fb_w - radius - bdr_s * 2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    const int center_y = radius  + (bdr_s * 1.5);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    const QColor &color = bg_colors[s->status];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    NVGcolor nvg_color = nvgRGBA(color.red(), color.green(), color.blue(), color.alpha());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ui_draw_circle_image(s, center_x, center_y, radius, "wheel", nvg_color, 1.0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								static void ui_draw_vision_face(UIState *s) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  const int radius = 96;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  const int center_x = radius + (bdr_s * 2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  const int center_y = s->fb_h - footer_h / 2;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  ui_draw_circle_image(s, center_x, center_y, radius, "driver_face", s->scene.dm_active);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								static void ui_draw_vision_header(UIState *s) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  NVGpaint gradient = nvgLinearGradient(s->vg, 0, header_h - (header_h / 2.5), 0, header_h,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                        nvgRGBAf(0, 0, 0, 0.45), nvgRGBAf(0, 0, 0, 0));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  ui_fill_rect(s->vg, {0, 0, s->fb_w , header_h}, gradient);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  ui_draw_vision_maxspeed(s);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  ui_draw_vision_speed(s);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  ui_draw_vision_event(s);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								static void ui_draw_vision(UIState *s) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  const UIScene *scene = &s->scene;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  // Draw augmented elements
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (scene->world_objects_visible) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ui_draw_world(s);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Set Speed, Current Speed, Status/Events
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  ui_draw_vision_header(s);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if ((*s->sm)["controlsState"].getControlsState().getAlertSize() == cereal::ControlsState::AlertSize::NONE) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ui_draw_vision_face(s);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void ui_draw(UIState *s, int w, int h) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  // Update intrinsics matrix after possible wide camera toggle change
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (s->fb_w != w || s->fb_h != h) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ui_resize(s, w, h);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  glEnable(GL_BLEND);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  nvgBeginFrame(s->vg, s->fb_w, s->fb_h, 1.0f);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  ui_draw_vision(s);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  nvgEndFrame(s->vg);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  glDisable(GL_BLEND);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void ui_draw_image(const UIState *s, const Rect &r, const char *name, float alpha) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  nvgBeginPath(s->vg);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  NVGpaint imgPaint = nvgImagePattern(s->vg, r.x, r.y, r.w, r.h, 0, s->images.at(name), alpha);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  nvgRect(s->vg, r.x, r.y, r.w, r.h);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  nvgFillPaint(s->vg, imgPaint);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  nvgFill(s->vg);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void ui_draw_rect(NVGcontext *vg, const Rect &r, NVGcolor color, int width, float radius) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  nvgBeginPath(vg);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  radius > 0 ? nvgRoundedRect(vg, r.x, r.y, r.w, r.h, radius) : nvgRect(vg, r.x, r.y, r.w, r.h);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  nvgStrokeColor(vg, color);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  nvgStrokeWidth(vg, width);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  nvgStroke(vg);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								static inline void fill_rect(NVGcontext *vg, const Rect &r, const NVGcolor *color, const NVGpaint *paint, float radius) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  nvgBeginPath(vg);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  radius > 0 ? nvgRoundedRect(vg, r.x, r.y, r.w, r.h, radius) : nvgRect(vg, r.x, r.y, r.w, r.h);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (color) nvgFillColor(vg, *color);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (paint) nvgFillPaint(vg, *paint);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  nvgFill(vg);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void ui_fill_rect(NVGcontext *vg, const Rect &r, const NVGcolor &color, float radius) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  fill_rect(vg, r, &color, nullptr, radius);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void ui_fill_rect(NVGcontext *vg, const Rect &r, const NVGpaint &paint, float radius) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  fill_rect(vg, r, nullptr, &paint, radius);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void ui_nvg_init(UIState *s) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  // on EON, we enable MSAA
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  s->vg = Hardware::EON() ? nvgCreate(0) : nvgCreate(NVG_ANTIALIAS | NVG_STENCIL_STROKES | NVG_DEBUG);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  assert(s->vg);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  // init fonts
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::pair<const char *, const char *> fonts[] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {"sans-regular", "../assets/fonts/opensans_regular.ttf"},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {"sans-semibold", "../assets/fonts/opensans_semibold.ttf"},
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								      {"sans-bold", "../assets/fonts/opensans_bold.ttf"},
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								  };
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								  for (auto [name, file] : fonts) {
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								    int font_id = nvgCreateFont(s->vg, name, file);
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								    assert(font_id >= 0);
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								  }
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								  // init images
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								  std::vector<std::pair<const char *, const char *>> images = {
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								    {"wheel", "../assets/img_chffr_wheel.png"},
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								    {"driver_face", "../assets/img_driver_face.png"},
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								  };
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								  for (auto [name, file] : images) {
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								    s->images[name] = nvgCreateImage(s->vg, file, 1);
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								    assert(s->images[name] != 0);
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								  }
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								}
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								void ui_resize(UIState *s, int width, int height) {
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								  s->fb_w = width;
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								  s->fb_h = height;
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								  auto intrinsic_matrix = s->wide_camera ? ecam_intrinsic_matrix : fcam_intrinsic_matrix;
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								  float zoom = ZOOM / intrinsic_matrix.v[0];
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								  if (s->wide_camera) {
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								    zoom *= 0.5;
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								  }
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								  // Apply transformation such that video pixel coordinates match video
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								  // 1) Put (0, 0) in the middle of the video
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								  nvgTranslate(s->vg, width / 2, height / 2 + y_offset);
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								  // 2) Apply same scaling as video
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								  nvgScale(s->vg, zoom, zoom);
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								  // 3) Put (0, 0) in top left corner of video
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								  nvgTranslate(s->vg, -intrinsic_matrix.v[2], -intrinsic_matrix.v[5]);
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								  nvgCurrentTransform(s->vg, s->car_space_transform);
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								  nvgResetTransform(s->vg);
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								}
							 |