dragonpilot - 基於 openpilot 的開源駕駛輔助系統
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#include "selfdrive/ui/paint.h"
#include <cassert>
#ifdef __APPLE__
#include <OpenGL/gl3.h>
#define NANOVG_GL3_IMPLEMENTATION
#define nvgCreate nvgCreateGL3
#else
#include <GLES3/gl3.h>
#define NANOVG_GLES3_IMPLEMENTATION
#define nvgCreate nvgCreateGLES3
#endif
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#define NANOVG_GLES3_IMPLEMENTATION
#include <nanovg_gl.h>
#include <nanovg_gl_utils.h>
#include "selfdrive/hardware/hw.h"
static void draw_chevron(UIState *s, float x, float y, float sz, NVGcolor fillColor, NVGcolor glowColor) {
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// glow
float g_xo = sz/5;
float g_yo = sz/10;
nvgBeginPath(s->vg);
nvgMoveTo(s->vg, x+(sz*1.35)+g_xo, y+sz+g_yo);
nvgLineTo(s->vg, x, y-g_xo);
nvgLineTo(s->vg, x-(sz*1.35)-g_xo, y+sz+g_yo);
nvgClosePath(s->vg);
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nvgFillColor(s->vg, glowColor);
nvgFill(s->vg);
// chevron
nvgBeginPath(s->vg);
nvgMoveTo(s->vg, x+(sz*1.25), y+sz);
nvgLineTo(s->vg, x, y);
nvgLineTo(s->vg, x-(sz*1.25), y+sz);
nvgClosePath(s->vg);
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nvgFillColor(s->vg, fillColor);
nvgFill(s->vg);
}
static void draw_lead(UIState *s, const cereal::RadarState::LeadData::Reader &lead_data, const vertex_data &vd) {
// Draw lead car indicator
auto [x, y] = vd;
float fillAlpha = 0;
float speedBuff = 10.;
float leadBuff = 40.;
float d_rel = lead_data.getDRel();
float v_rel = lead_data.getVRel();
if (d_rel < leadBuff) {
fillAlpha = 255*(1.0-(d_rel/leadBuff));
if (v_rel < 0) {
fillAlpha += 255*(-1*(v_rel/speedBuff));
}
fillAlpha = (int)(fmin(fillAlpha, 255));
}
float sz = std::clamp((25 * 30) / (d_rel / 3 + 30), 15.0f, 30.0f) * 2.35;
x = std::clamp(x, 0.f, s->fb_w - sz / 2);
y = std::fmin(s->fb_h - sz * .6, y);
draw_chevron(s, x, y, sz, nvgRGBA(201, 34, 49, fillAlpha), COLOR_YELLOW);
}
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static void ui_draw_line(UIState *s, const line_vertices_data &vd, NVGcolor *color, NVGpaint *paint) {
if (vd.cnt == 0) return;
const vertex_data *v = &vd.v[0];
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nvgBeginPath(s->vg);
nvgMoveTo(s->vg, v[0].x, v[0].y);
for (int i = 1; i < vd.cnt; i++) {
nvgLineTo(s->vg, v[i].x, v[i].y);
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}
nvgClosePath(s->vg);
Torch model (#2452) * refactor draw model * rebase master * correct valid_len * rename function * rename variables * white space * rebase to master * e16c13ac-927d-455e-ae0a-81b482a2c787 * start rewriting * save proress * compiles! * oops * many fixes * seems to work * fix desires * finally cleaned * wrong std for ll * dont pulse none * compiles! * ready to test * WIP does not compile * compiles * various fixes * does something! * full 3d * not needed * draw up to 100m * fix segfault * wrong sign * fix flicker * add road edges * finish v2 packet * Added pytorch supercombo * fix rebase * no more keras * Hacky solution to the NCHW/NHWC incompatibility between SNPE and our frame data * dont break dmonitoringd, final model 229e3ce1-7259-412b-85e6-cc646d70f1d8/430 * fix hack * Revert "fix hack" This reverts commit 5550fc01a7881d065a5eddbbb42dac55ef7ec36c. * Removed axis permutation hack * Folded padding layers into conv layers * Removed the last pad layer from the dlc * Revert "Removed the last pad layer from the dlc" This reverts commit b85f24b9e1d04abf64e85901a7ff49e00d82020a. * Revert "Folded padding layers into conv layers" This reverts commit b8d1773e4e76dea481acebbfad6a6235fbb58463. * vision model: 5034ac8b-5703-4a49-948b-11c064d10880/780 temporal model: 229e3ce1-7259-412b-85e6-cc646d70f1d8/430 with permute + pool opt * fix ui drawing with clips * ./compile_torch.py 5034ac8b-5703-4a49-948b-11c064d10880/780 dfcd2375-81d8-49df-95bf-1d2d6ad86010/450 with variable history length * std::clamp * not sure how this compiled before * 2895ace6-a296-47ac-86e6-17ea800a74e5/550 * db090195-8810-42de-ab38-bb835d775d87/601 * 5m is very little * onnx runner * add onnxruntime to pipfile * run in real time without using the whole CPU * bump cereal; * add stds * set road edge opacity based on stddev * don't access the model packet in paint * convert mat.h to a c++ header file (#2499) * update tests * safety first Co-authored-by: deanlee <deanlee3@gmail.com> Co-authored-by: mitchell <mitchell@comma.ai> Co-authored-by: Comma Device <device@comma.ai> Co-authored-by: George Hotz <george@comma.ai> Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
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if (color) {
nvgFillColor(s->vg, *color);
} else if (paint) {
nvgFillPaint(s->vg, *paint);
}
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nvgFill(s->vg);
}
Torch model (#2452) * refactor draw model * rebase master * correct valid_len * rename function * rename variables * white space * rebase to master * e16c13ac-927d-455e-ae0a-81b482a2c787 * start rewriting * save proress * compiles! * oops * many fixes * seems to work * fix desires * finally cleaned * wrong std for ll * dont pulse none * compiles! * ready to test * WIP does not compile * compiles * various fixes * does something! * full 3d * not needed * draw up to 100m * fix segfault * wrong sign * fix flicker * add road edges * finish v2 packet * Added pytorch supercombo * fix rebase * no more keras * Hacky solution to the NCHW/NHWC incompatibility between SNPE and our frame data * dont break dmonitoringd, final model 229e3ce1-7259-412b-85e6-cc646d70f1d8/430 * fix hack * Revert "fix hack" This reverts commit 5550fc01a7881d065a5eddbbb42dac55ef7ec36c. * Removed axis permutation hack * Folded padding layers into conv layers * Removed the last pad layer from the dlc * Revert "Removed the last pad layer from the dlc" This reverts commit b85f24b9e1d04abf64e85901a7ff49e00d82020a. * Revert "Folded padding layers into conv layers" This reverts commit b8d1773e4e76dea481acebbfad6a6235fbb58463. * vision model: 5034ac8b-5703-4a49-948b-11c064d10880/780 temporal model: 229e3ce1-7259-412b-85e6-cc646d70f1d8/430 with permute + pool opt * fix ui drawing with clips * ./compile_torch.py 5034ac8b-5703-4a49-948b-11c064d10880/780 dfcd2375-81d8-49df-95bf-1d2d6ad86010/450 with variable history length * std::clamp * not sure how this compiled before * 2895ace6-a296-47ac-86e6-17ea800a74e5/550 * db090195-8810-42de-ab38-bb835d775d87/601 * 5m is very little * onnx runner * add onnxruntime to pipfile * run in real time without using the whole CPU * bump cereal; * add stds * set road edge opacity based on stddev * don't access the model packet in paint * convert mat.h to a c++ header file (#2499) * update tests * safety first Co-authored-by: deanlee <deanlee3@gmail.com> Co-authored-by: mitchell <mitchell@comma.ai> Co-authored-by: Comma Device <device@comma.ai> Co-authored-by: George Hotz <george@comma.ai> Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
5 years ago
static void ui_draw_vision_lane_lines(UIState *s) {
UI: refactor model related functions (#19657) Squashed commit of the following: commit 7d7fb15e4cdd0e47fa38f949f79581dc611db015 Author: Willem Melching <willem.melching@gmail.com> Date: Wed Jan 6 11:31:09 2021 +0100 no extern commit 901893966e3f908435bceb8777253dfa916a3d91 Merge: 9816e01e d8e864e3 Author: Willem Melching <willem.melching@gmail.com> Date: Wed Jan 6 11:27:29 2021 +0100 Merge branch 'master' into refactor_model_draw commit 9816e01e6ff0284521fa18b07ec15b3900577687 Author: deanlee <deanlee3@gmail.com> Date: Wed Jan 6 04:02:08 2021 +0000 fix lead_d commit 6fa500dbce26544cc3fdeb4d9b0d2d654382a40b Author: deanlee <deanlee3@gmail.com> Date: Tue Jan 5 13:18:20 2021 +0000 populate model data in update_socket commit e25db7e28c1b543a04c3e837aa44431c42dbb5b2 Author: deanlee <deanlee3@gmail.com> Date: Tue Jan 5 12:59:13 2021 +0000 update model in function commit 0834a3ffe7eaa080671f13c32dd6475ae5392d5b Author: deanlee <deanlee3@gmail.com> Date: Tue Jan 5 12:50:21 2021 +0000 continue commit 95b08679c2593eb0770a68b3cf1a59f1fb3b74f4 Author: Willem Melching <willem.melching@gmail.com> Date: Tue Jan 5 13:26:34 2021 +0100 Update selfdrive/ui/paint.cc commit 0eef065ae4f96c2ee5d97b4ccdfdbf0ae4945385 Author: Dean Lee <deanlee3@gmail.com> Date: Tue Jan 5 20:11:01 2021 +0800 Update selfdrive/ui/paint.cc Co-authored-by: Willem Melching <willem.melching@gmail.com> commit 955ad9b03a176174b86b28d5bb6f48d6e2a09281 Author: deanlee <deanlee3@gmail.com> Date: Thu Dec 31 04:45:31 2020 +0000 refactor model related functions
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const UIScene &scene = s->scene;
NVGpaint track_bg;
if (!scene.end_to_end) {
// paint lanelines
for (int i = 0; i < std::size(scene.lane_line_vertices); i++) {
NVGcolor color = nvgRGBAf(1.0, 1.0, 1.0, scene.lane_line_probs[i]);
ui_draw_line(s, scene.lane_line_vertices[i], &color, nullptr);
}
// paint road edges
for (int i = 0; i < std::size(scene.road_edge_vertices); i++) {
NVGcolor color = nvgRGBAf(1.0, 0.0, 0.0, std::clamp<float>(1.0 - scene.road_edge_stds[i], 0.0, 1.0));
ui_draw_line(s, scene.road_edge_vertices[i], &color, nullptr);
}
track_bg = nvgLinearGradient(s->vg, s->fb_w, s->fb_h, s->fb_w, s->fb_h * .4,
COLOR_WHITE, COLOR_WHITE_ALPHA(0));
} else {
track_bg = nvgLinearGradient(s->vg, s->fb_w, s->fb_h, s->fb_w, s->fb_h * .4,
COLOR_RED, COLOR_RED_ALPHA(0));
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}
Torch model (#2452) * refactor draw model * rebase master * correct valid_len * rename function * rename variables * white space * rebase to master * e16c13ac-927d-455e-ae0a-81b482a2c787 * start rewriting * save proress * compiles! * oops * many fixes * seems to work * fix desires * finally cleaned * wrong std for ll * dont pulse none * compiles! * ready to test * WIP does not compile * compiles * various fixes * does something! * full 3d * not needed * draw up to 100m * fix segfault * wrong sign * fix flicker * add road edges * finish v2 packet * Added pytorch supercombo * fix rebase * no more keras * Hacky solution to the NCHW/NHWC incompatibility between SNPE and our frame data * dont break dmonitoringd, final model 229e3ce1-7259-412b-85e6-cc646d70f1d8/430 * fix hack * Revert "fix hack" This reverts commit 5550fc01a7881d065a5eddbbb42dac55ef7ec36c. * Removed axis permutation hack * Folded padding layers into conv layers * Removed the last pad layer from the dlc * Revert "Removed the last pad layer from the dlc" This reverts commit b85f24b9e1d04abf64e85901a7ff49e00d82020a. * Revert "Folded padding layers into conv layers" This reverts commit b8d1773e4e76dea481acebbfad6a6235fbb58463. * vision model: 5034ac8b-5703-4a49-948b-11c064d10880/780 temporal model: 229e3ce1-7259-412b-85e6-cc646d70f1d8/430 with permute + pool opt * fix ui drawing with clips * ./compile_torch.py 5034ac8b-5703-4a49-948b-11c064d10880/780 dfcd2375-81d8-49df-95bf-1d2d6ad86010/450 with variable history length * std::clamp * not sure how this compiled before * 2895ace6-a296-47ac-86e6-17ea800a74e5/550 * db090195-8810-42de-ab38-bb835d775d87/601 * 5m is very little * onnx runner * add onnxruntime to pipfile * run in real time without using the whole CPU * bump cereal; * add stds * set road edge opacity based on stddev * don't access the model packet in paint * convert mat.h to a c++ header file (#2499) * update tests * safety first Co-authored-by: deanlee <deanlee3@gmail.com> Co-authored-by: mitchell <mitchell@comma.ai> Co-authored-by: Comma Device <device@comma.ai> Co-authored-by: George Hotz <george@comma.ai> Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
5 years ago
// paint path
ui_draw_line(s, scene.track_vertices, nullptr, &track_bg);
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}
// Draw all world space objects.
static void ui_draw_world(UIState *s) {
nvgScissor(s->vg, 0, 0, s->fb_w, s->fb_h);
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// Draw lane edges and vision/mpc tracks
Torch model (#2452) * refactor draw model * rebase master * correct valid_len * rename function * rename variables * white space * rebase to master * e16c13ac-927d-455e-ae0a-81b482a2c787 * start rewriting * save proress * compiles! * oops * many fixes * seems to work * fix desires * finally cleaned * wrong std for ll * dont pulse none * compiles! * ready to test * WIP does not compile * compiles * various fixes * does something! * full 3d * not needed * draw up to 100m * fix segfault * wrong sign * fix flicker * add road edges * finish v2 packet * Added pytorch supercombo * fix rebase * no more keras * Hacky solution to the NCHW/NHWC incompatibility between SNPE and our frame data * dont break dmonitoringd, final model 229e3ce1-7259-412b-85e6-cc646d70f1d8/430 * fix hack * Revert "fix hack" This reverts commit 5550fc01a7881d065a5eddbbb42dac55ef7ec36c. * Removed axis permutation hack * Folded padding layers into conv layers * Removed the last pad layer from the dlc * Revert "Removed the last pad layer from the dlc" This reverts commit b85f24b9e1d04abf64e85901a7ff49e00d82020a. * Revert "Folded padding layers into conv layers" This reverts commit b8d1773e4e76dea481acebbfad6a6235fbb58463. * vision model: 5034ac8b-5703-4a49-948b-11c064d10880/780 temporal model: 229e3ce1-7259-412b-85e6-cc646d70f1d8/430 with permute + pool opt * fix ui drawing with clips * ./compile_torch.py 5034ac8b-5703-4a49-948b-11c064d10880/780 dfcd2375-81d8-49df-95bf-1d2d6ad86010/450 with variable history length * std::clamp * not sure how this compiled before * 2895ace6-a296-47ac-86e6-17ea800a74e5/550 * db090195-8810-42de-ab38-bb835d775d87/601 * 5m is very little * onnx runner * add onnxruntime to pipfile * run in real time without using the whole CPU * bump cereal; * add stds * set road edge opacity based on stddev * don't access the model packet in paint * convert mat.h to a c++ header file (#2499) * update tests * safety first Co-authored-by: deanlee <deanlee3@gmail.com> Co-authored-by: mitchell <mitchell@comma.ai> Co-authored-by: Comma Device <device@comma.ai> Co-authored-by: George Hotz <george@comma.ai> Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
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ui_draw_vision_lane_lines(s);
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// Draw lead indicators if openpilot is handling longitudinal
if (s->scene.longitudinal_control) {
auto lead_one = (*s->sm)["radarState"].getRadarState().getLeadOne();
auto lead_two = (*s->sm)["radarState"].getRadarState().getLeadTwo();
if (lead_one.getStatus()) {
draw_lead(s, lead_one, s->scene.lead_vertices[0]);
}
if (lead_two.getStatus() && (std::abs(lead_one.getDRel() - lead_two.getDRel()) > 3.0)) {
draw_lead(s, lead_two, s->scene.lead_vertices[1]);
}
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}
nvgResetScissor(s->vg);
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}
static void ui_draw_vision(UIState *s) {
const UIScene *scene = &s->scene;
// Draw augmented elements
if (scene->world_objects_visible) {
ui_draw_world(s);
}
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}
void ui_draw(UIState *s, int w, int h) {
// Update intrinsics matrix after possible wide camera toggle change
if (s->fb_w != w || s->fb_h != h) {
ui_resize(s, w, h);
}
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
nvgBeginFrame(s->vg, s->fb_w, s->fb_h, 1.0f);
ui_draw_vision(s);
nvgEndFrame(s->vg);
glDisable(GL_BLEND);
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}
void ui_nvg_init(UIState *s) {
// on EON, we enable MSAA
s->vg = Hardware::EON() ? nvgCreate(0) : nvgCreate(NVG_ANTIALIAS | NVG_STENCIL_STROKES | NVG_DEBUG);
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assert(s->vg);
}
void ui_resize(UIState *s, int width, int height) {
s->fb_w = width;
s->fb_h = height;
auto intrinsic_matrix = s->wide_camera ? ecam_intrinsic_matrix : fcam_intrinsic_matrix;
float zoom = ZOOM / intrinsic_matrix.v[0];
if (s->wide_camera) {
zoom *= 0.5;
}
// Apply transformation such that video pixel coordinates match video
// 1) Put (0, 0) in the middle of the video
// 2) Apply same scaling as video
// 3) Put (0, 0) in top left corner of video
s->car_space_transform.reset();
s->car_space_transform.translate(width / 2, height / 2 + y_offset)
.scale(zoom, zoom)
.translate(-intrinsic_matrix.v[2], -intrinsic_matrix.v[5]);
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}