@ -344,7 +344,9 @@ static void ui_draw_world(UIState *s) {
const UIScene *scene = &s->scene;
nvgSave(s->vg);
nvgScissor(s->vg, s->video_rect.x, s->video_rect.y, s->video_rect.w, s->video_rect.h);
// Don't draw on top of sidebar
nvgScissor(s->vg, scene->viz_rect.x, scene->viz_rect.y, scene->viz_rect.w, scene->viz_rect.h);
// Apply transformation such that video pixel coordinates match video
// 1) Put (0, 0) in the middle of the video