dragonpilot - 基於 openpilot 的開源駕駛輔助系統
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import os
import pyray as rl
from collections.abc import Callable
from abc import ABC
from openpilot.system.ui.lib.application import gui_app, FontWeight, MousePos
from openpilot.system.ui.lib.text_measure import measure_text_cached
from openpilot.system.ui.lib.wrap_text import wrap_text
from openpilot.system.ui.widgets import Widget
from openpilot.system.ui.widgets.button import gui_button, ButtonStyle
from openpilot.system.ui.widgets.toggle import Toggle, WIDTH as TOGGLE_WIDTH, HEIGHT as TOGGLE_HEIGHT
ITEM_BASE_WIDTH = 600
ITEM_BASE_HEIGHT = 170
ITEM_PADDING = 20
ITEM_TEXT_FONT_SIZE = 50
ITEM_TEXT_COLOR = rl.WHITE
ITEM_DESC_TEXT_COLOR = rl.Color(128, 128, 128, 255)
ITEM_DESC_FONT_SIZE = 40
ITEM_DESC_V_OFFSET = 140
RIGHT_ITEM_PADDING = 20
ICON_SIZE = 80
BUTTON_WIDTH = 250
BUTTON_HEIGHT = 100
BUTTON_BORDER_RADIUS = 50
BUTTON_FONT_SIZE = 35
BUTTON_FONT_WEIGHT = FontWeight.MEDIUM
TEXT_PADDING = 20
def _resolve_value(value, default=""):
if callable(value):
return value()
return value if value is not None else default
# Abstract base class for right-side items
class ItemAction(Widget, ABC):
def __init__(self, width: int = BUTTON_HEIGHT, enabled: bool | Callable[[], bool] = True):
super().__init__()
self.set_rect(rl.Rectangle(0, 0, width, 0))
self._enabled_source = enabled
@property
def enabled(self):
return _resolve_value(self._enabled_source, False)
class ToggleAction(ItemAction):
def __init__(self, initial_state: bool = False, width: int = TOGGLE_WIDTH, enabled: bool | Callable[[], bool] = True):
super().__init__(width, enabled)
self.toggle = Toggle(initial_state=initial_state)
self.state = initial_state
def set_touch_valid_callback(self, touch_callback: Callable[[], bool]) -> None:
super().set_touch_valid_callback(touch_callback)
self.toggle.set_touch_valid_callback(touch_callback)
def _render(self, rect: rl.Rectangle) -> bool:
self.toggle.set_enabled(self.enabled)
self.toggle.render(rl.Rectangle(rect.x, rect.y + (rect.height - TOGGLE_HEIGHT) / 2, self._rect.width, TOGGLE_HEIGHT))
return False
def set_state(self, state: bool):
self.state = state
self.toggle.set_state(state)
def get_state(self) -> bool:
return self.state
class ButtonAction(ItemAction):
def __init__(self, text: str | Callable[[], str], width: int = BUTTON_WIDTH, enabled: bool | Callable[[], bool] = True):
super().__init__(width, enabled)
self._text_source = text
@property
def text(self):
return _resolve_value(self._text_source, "Error")
def _render(self, rect: rl.Rectangle) -> bool:
return gui_button(
rl.Rectangle(rect.x, rect.y + (rect.height - BUTTON_HEIGHT) / 2, BUTTON_WIDTH, BUTTON_HEIGHT),
self.text,
border_radius=BUTTON_BORDER_RADIUS,
font_weight=BUTTON_FONT_WEIGHT,
font_size=BUTTON_FONT_SIZE,
button_style=ButtonStyle.LIST_ACTION,
is_enabled=self.enabled,
) == 1
class TextAction(ItemAction):
def __init__(self, text: str | Callable[[], str], color: rl.Color = ITEM_TEXT_COLOR, enabled: bool | Callable[[], bool] = True):
self._text_source = text
self.color = color
self._font = gui_app.font(FontWeight.NORMAL)
initial_text = _resolve_value(text, "")
text_width = measure_text_cached(self._font, initial_text, ITEM_TEXT_FONT_SIZE).x
super().__init__(int(text_width + TEXT_PADDING), enabled)
@property
def text(self):
return _resolve_value(self._text_source, "Error")
def _render(self, rect: rl.Rectangle) -> bool:
current_text = self.text
text_size = measure_text_cached(self._font, current_text, ITEM_TEXT_FONT_SIZE)
text_x = rect.x + (rect.width - text_size.x) / 2
text_y = rect.y + (rect.height - text_size.y) / 2
rl.draw_text_ex(self._font, current_text, rl.Vector2(text_x, text_y), ITEM_TEXT_FONT_SIZE, 0, self.color)
return False
def get_width(self) -> int:
text_width = measure_text_cached(self._font, self.text, ITEM_TEXT_FONT_SIZE).x
return int(text_width + TEXT_PADDING)
class DualButtonAction(ItemAction):
def __init__(self, left_text: str, right_text: str, left_callback: Callable = None,
right_callback: Callable = None, enabled: bool | Callable[[], bool] = True):
super().__init__(width=0, enabled=enabled) # Width 0 means use full width
self.left_text, self.right_text = left_text, right_text
self.left_callback, self.right_callback = left_callback, right_callback
def _render(self, rect: rl.Rectangle) -> bool:
button_spacing = 30
button_height = 120
button_width = (rect.width - button_spacing) / 2
button_y = rect.y + (rect.height - button_height) / 2
left_rect = rl.Rectangle(rect.x, button_y, button_width, button_height)
right_rect = rl.Rectangle(rect.x + button_width + button_spacing, button_y, button_width, button_height)
left_clicked = gui_button(left_rect, self.left_text, button_style=ButtonStyle.LIST_ACTION) == 1
right_clicked = gui_button(right_rect, self.right_text, button_style=ButtonStyle.DANGER) == 1
if left_clicked and self.left_callback:
self.left_callback()
return True
if right_clicked and self.right_callback:
self.right_callback()
return True
return False
class MultipleButtonAction(ItemAction):
def __init__(self, buttons: list[str], button_width: int, selected_index: int = 0, callback: Callable = None):
super().__init__(width=len(buttons) * (button_width + 20), enabled=True)
self.buttons = buttons
self.button_width = button_width
self.selected_button = selected_index
self.callback = callback
self._font = gui_app.font(FontWeight.MEDIUM)
def _render(self, rect: rl.Rectangle) -> bool:
spacing = 20
button_y = rect.y + (rect.height - BUTTON_HEIGHT) / 2
clicked = -1
for i, text in enumerate(self.buttons):
button_x = rect.x + i * (self.button_width + spacing)
button_rect = rl.Rectangle(button_x, button_y, self.button_width, BUTTON_HEIGHT)
# Check button state
mouse_pos = rl.get_mouse_position()
is_hovered = rl.check_collision_point_rec(mouse_pos, button_rect)
is_pressed = is_hovered and rl.is_mouse_button_down(rl.MouseButton.MOUSE_BUTTON_LEFT) and self.is_pressed
is_selected = i == self.selected_button
# Button colors
if is_selected:
bg_color = rl.Color(51, 171, 76, 255) # Green
elif is_pressed:
bg_color = rl.Color(74, 74, 74, 255) # Dark gray
else:
bg_color = rl.Color(57, 57, 57, 255) # Gray
# Draw button
rl.draw_rectangle_rounded(button_rect, 1.0, 20, bg_color)
# Draw text
text_size = measure_text_cached(self._font, text, 40)
text_x = button_x + (self.button_width - text_size.x) / 2
text_y = button_y + (BUTTON_HEIGHT - text_size.y) / 2
rl.draw_text_ex(self._font, text, rl.Vector2(text_x, text_y), 40, 0, rl.Color(228, 228, 228, 255))
# Handle click
if is_hovered and rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT) and self.is_pressed:
clicked = i
if clicked >= 0:
self.selected_button = clicked
if self.callback:
self.callback(clicked)
return True
return False
class ListItem(Widget):
def __init__(self, title: str = "", icon: str | None = None, description: str | Callable[[], str] | None = None,
description_visible: bool = False, callback: Callable | None = None,
action_item: ItemAction | None = None):
super().__init__()
self.title = title
self.icon = icon
self.description = description
self.description_visible = description_visible
self.callback = callback
self.action_item = action_item
self.set_rect(rl.Rectangle(0, 0, ITEM_BASE_WIDTH, ITEM_BASE_HEIGHT))
self._font = gui_app.font(FontWeight.NORMAL)
# Cached properties for performance
self._prev_max_width: int = 0
self._wrapped_description: str | None = None
self._prev_description: str | None = None
self._description_height: float = 0
def set_touch_valid_callback(self, touch_callback: Callable[[], bool]) -> None:
super().set_touch_valid_callback(touch_callback)
if self.action_item:
self.action_item.set_touch_valid_callback(touch_callback)
def set_parent_rect(self, parent_rect: rl.Rectangle):
super().set_parent_rect(parent_rect)
self._rect.width = parent_rect.width
def _handle_mouse_release(self, mouse_pos: MousePos):
if not self.is_visible:
return
# Check not in action rect
if self.action_item:
action_rect = self.get_right_item_rect(self._rect)
if rl.check_collision_point_rec(mouse_pos, action_rect):
# Click was on right item, don't toggle description
return
if self.description:
self.description_visible = not self.description_visible
content_width = self.get_content_width(int(self._rect.width - ITEM_PADDING * 2))
self._rect.height = self.get_item_height(self._font, content_width)
def _render(self, _):
if not self.is_visible:
return
# Don't draw items that are not in parent's viewport
if ((self._rect.y + self.rect.height) <= self._parent_rect.y or
self._rect.y >= (self._parent_rect.y + self._parent_rect.height)):
return
content_x = self._rect.x + ITEM_PADDING
text_x = content_x
# Only draw title and icon for items that have them
if self.title:
# Draw icon if present
if self.icon:
icon_texture = gui_app.texture(os.path.join("icons", self.icon), ICON_SIZE, ICON_SIZE)
rl.draw_texture(icon_texture, int(content_x), int(self._rect.y + (ITEM_BASE_HEIGHT - icon_texture.width) // 2), rl.WHITE)
text_x += ICON_SIZE + ITEM_PADDING
# Draw main text
text_size = measure_text_cached(self._font, self.title, ITEM_TEXT_FONT_SIZE)
item_y = self._rect.y + (ITEM_BASE_HEIGHT - text_size.y) // 2
rl.draw_text_ex(self._font, self.title, rl.Vector2(text_x, item_y), ITEM_TEXT_FONT_SIZE, 0, ITEM_TEXT_COLOR)
# Draw description if visible
current_description = self.get_description()
if self.description_visible and current_description and self._wrapped_description:
rl.draw_text_ex(
self._font,
self._wrapped_description,
rl.Vector2(text_x, self._rect.y + ITEM_DESC_V_OFFSET),
ITEM_DESC_FONT_SIZE,
0,
ITEM_DESC_TEXT_COLOR,
)
# Draw right item if present
if self.action_item:
right_rect = self.get_right_item_rect(self._rect)
right_rect.y = self._rect.y
if self.action_item.render(right_rect) and self.action_item.enabled:
# Right item was clicked/activated
if self.callback:
self.callback()
def get_description(self):
return _resolve_value(self.description, None)
def get_item_height(self, font: rl.Font, max_width: int) -> float:
if not self.is_visible:
return 0
current_description = self.get_description()
if self.description_visible and current_description:
if (
not self._wrapped_description
or current_description != self._prev_description
or max_width != self._prev_max_width
):
self._prev_max_width = max_width
self._prev_description = current_description
wrapped_lines = wrap_text(font, current_description, ITEM_DESC_FONT_SIZE, max_width)
self._wrapped_description = "\n".join(wrapped_lines)
self._description_height = len(wrapped_lines) * ITEM_DESC_FONT_SIZE + 10
return ITEM_BASE_HEIGHT + self._description_height - (ITEM_BASE_HEIGHT - ITEM_DESC_V_OFFSET) + ITEM_PADDING
return ITEM_BASE_HEIGHT
def get_content_width(self, total_width: int) -> int:
if self.action_item and self.action_item.rect.width > 0:
return total_width - int(self.action_item.rect.width) - RIGHT_ITEM_PADDING
return total_width
def get_right_item_rect(self, item_rect: rl.Rectangle) -> rl.Rectangle:
if not self.action_item:
return rl.Rectangle(0, 0, 0, 0)
right_width = self.action_item.rect.width
if right_width == 0: # Full width action (like DualButtonAction)
return rl.Rectangle(item_rect.x + ITEM_PADDING, item_rect.y,
item_rect.width - (ITEM_PADDING * 2), ITEM_BASE_HEIGHT)
right_x = item_rect.x + item_rect.width - right_width
right_y = item_rect.y
return rl.Rectangle(right_x, right_y, right_width, ITEM_BASE_HEIGHT)
# Factory functions
def simple_item(title: str, callback: Callable | None = None) -> ListItem:
return ListItem(title=title, callback=callback)
def toggle_item(title: str, description: str | Callable[[], str] | None = None, initial_state: bool = False,
callback: Callable | None = None, icon: str = "", enabled: bool | Callable[[], bool] = True) -> ListItem:
action = ToggleAction(initial_state=initial_state, enabled=enabled)
return ListItem(title=title, description=description, action_item=action, icon=icon, callback=callback)
def button_item(title: str, button_text: str | Callable[[], str], description: str | Callable[[], str] | None = None,
callback: Callable | None = None, enabled: bool | Callable[[], bool] = True) -> ListItem:
action = ButtonAction(text=button_text, enabled=enabled)
return ListItem(title=title, description=description, action_item=action, callback=callback)
def text_item(title: str, value: str | Callable[[], str], description: str | Callable[[], str] | None = None,
callback: Callable | None = None, enabled: bool | Callable[[], bool] = True) -> ListItem:
action = TextAction(text=value, color=rl.Color(170, 170, 170, 255), enabled=enabled)
return ListItem(title=title, description=description, action_item=action, callback=callback)
def dual_button_item(left_text: str, right_text: str, left_callback: Callable = None, right_callback: Callable = None,
description: str | Callable[[], str] | None = None, enabled: bool | Callable[[], bool] = True) -> ListItem:
action = DualButtonAction(left_text, right_text, left_callback, right_callback, enabled)
return ListItem(title="", description=description, action_item=action)
def multiple_button_item(title: str, description: str, buttons: list[str], selected_index: int,
button_width: int = BUTTON_WIDTH, callback: Callable = None, icon: str = ""):
action = MultipleButtonAction(buttons, button_width, selected_index, callback=callback)
return ListItem(title=title, description=description, icon=icon, action_item=action)