You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					
					
						
							143 lines
						
					
					
						
							4.2 KiB
						
					
					
				
			
		
		
	
	
							143 lines
						
					
					
						
							4.2 KiB
						
					
					
				//
 | 
						|
// Copyright (c) 2009-2013 Mikko Mononen memon@inside.org
 | 
						|
//
 | 
						|
// This software is provided 'as-is', without any express or implied
 | 
						|
// warranty.  In no event will the authors be held liable for any damages
 | 
						|
// arising from the use of this software.
 | 
						|
// Permission is granted to anyone to use this software for any purpose,
 | 
						|
// including commercial applications, and to alter it and redistribute it
 | 
						|
// freely, subject to the following restrictions:
 | 
						|
// 1. The origin of this software must not be misrepresented; you must not
 | 
						|
//    claim that you wrote the original software. If you use this software
 | 
						|
//    in a product, an acknowledgment in the product documentation would be
 | 
						|
//    appreciated but is not required.
 | 
						|
// 2. Altered source versions must be plainly marked as such, and must not be
 | 
						|
//    misrepresented as being the original software.
 | 
						|
// 3. This notice may not be removed or altered from any source distribution.
 | 
						|
//
 | 
						|
#ifndef NANOVG_GL_UTILS_H
 | 
						|
#define NANOVG_GL_UTILS_H
 | 
						|
 | 
						|
struct NVGLUframebuffer {
 | 
						|
	NVGcontext* ctx;
 | 
						|
	GLuint fbo;
 | 
						|
	GLuint rbo;
 | 
						|
	GLuint texture;
 | 
						|
	int image;
 | 
						|
};
 | 
						|
typedef struct NVGLUframebuffer NVGLUframebuffer;
 | 
						|
 | 
						|
// Helper function to create GL frame buffer to render to.
 | 
						|
void nvgluBindFramebuffer(NVGLUframebuffer* fb);
 | 
						|
NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags);
 | 
						|
void nvgluDeleteFramebuffer(NVGLUframebuffer* fb);
 | 
						|
 | 
						|
#endif // NANOVG_GL_UTILS_H
 | 
						|
 | 
						|
#ifdef NANOVG_GL_IMPLEMENTATION
 | 
						|
 | 
						|
#if defined(NANOVG_GL3) || defined(NANOVG_GLES2) || defined(NANOVG_GLES3)
 | 
						|
// FBO is core in OpenGL 3>.
 | 
						|
#	define NANOVG_FBO_VALID 1
 | 
						|
#elif defined(NANOVG_GL2)
 | 
						|
// On OS X including glext defines FBO on GL2 too.
 | 
						|
#	ifdef __APPLE__
 | 
						|
#		include <OpenGL/glext.h>
 | 
						|
#		define NANOVG_FBO_VALID 1
 | 
						|
#	endif
 | 
						|
#endif
 | 
						|
 | 
						|
static GLint defaultFBO = -1;
 | 
						|
 | 
						|
NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags)
 | 
						|
{
 | 
						|
#ifdef NANOVG_FBO_VALID
 | 
						|
	GLint defaultFBO;
 | 
						|
	GLint defaultRBO;
 | 
						|
	NVGLUframebuffer* fb = NULL;
 | 
						|
 | 
						|
	glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
 | 
						|
	glGetIntegerv(GL_RENDERBUFFER_BINDING, &defaultRBO);
 | 
						|
 | 
						|
	fb = (NVGLUframebuffer*)malloc(sizeof(NVGLUframebuffer));
 | 
						|
	if (fb == NULL) goto error;
 | 
						|
	memset(fb, 0, sizeof(NVGLUframebuffer));
 | 
						|
 | 
						|
	fb->image = nvgCreateImageRGBA(ctx, w, h, imageFlags | NVG_IMAGE_FLIPY | NVG_IMAGE_PREMULTIPLIED, NULL);
 | 
						|
 | 
						|
#if defined NANOVG_GL2
 | 
						|
	fb->texture = nvglImageHandleGL2(ctx, fb->image);
 | 
						|
#elif defined NANOVG_GL3
 | 
						|
	fb->texture = nvglImageHandleGL3(ctx, fb->image);
 | 
						|
#elif defined NANOVG_GLES2
 | 
						|
	fb->texture = nvglImageHandleGLES2(ctx, fb->image);
 | 
						|
#elif defined NANOVG_GLES3
 | 
						|
	fb->texture = nvglImageHandleGLES3(ctx, fb->image);
 | 
						|
#endif
 | 
						|
 | 
						|
	fb->ctx = ctx;
 | 
						|
 | 
						|
	// frame buffer object
 | 
						|
	glGenFramebuffers(1, &fb->fbo);
 | 
						|
	glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo);
 | 
						|
 | 
						|
	// render buffer object
 | 
						|
	glGenRenderbuffers(1, &fb->rbo);
 | 
						|
	glBindRenderbuffer(GL_RENDERBUFFER, fb->rbo);
 | 
						|
	glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, w, h);
 | 
						|
 | 
						|
	// combine all
 | 
						|
	glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0);
 | 
						|
	glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo);
 | 
						|
 | 
						|
	if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) goto error;
 | 
						|
 | 
						|
	glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
 | 
						|
	glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO);
 | 
						|
	return fb;
 | 
						|
error:
 | 
						|
	glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
 | 
						|
	glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO);
 | 
						|
	nvgluDeleteFramebuffer(fb);
 | 
						|
	return NULL;
 | 
						|
#else
 | 
						|
	NVG_NOTUSED(ctx);
 | 
						|
	NVG_NOTUSED(w);
 | 
						|
	NVG_NOTUSED(h);
 | 
						|
	NVG_NOTUSED(imageFlags);
 | 
						|
	return NULL;
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void nvgluBindFramebuffer(NVGLUframebuffer* fb)
 | 
						|
{
 | 
						|
#ifdef NANOVG_FBO_VALID
 | 
						|
	if (defaultFBO == -1) glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
 | 
						|
	glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO);
 | 
						|
#else
 | 
						|
	NVG_NOTUSED(fb);
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void nvgluDeleteFramebuffer(NVGLUframebuffer* fb)
 | 
						|
{
 | 
						|
#ifdef NANOVG_FBO_VALID
 | 
						|
	if (fb == NULL) return;
 | 
						|
	if (fb->fbo != 0)
 | 
						|
		glDeleteFramebuffers(1, &fb->fbo);
 | 
						|
	if (fb->rbo != 0)
 | 
						|
		glDeleteRenderbuffers(1, &fb->rbo);
 | 
						|
	if (fb->image >= 0)
 | 
						|
		nvgDeleteImage(fb->ctx, fb->image);
 | 
						|
	fb->ctx = NULL;
 | 
						|
	fb->fbo = 0;
 | 
						|
	fb->rbo = 0;
 | 
						|
	fb->texture = 0;
 | 
						|
	fb->image = -1;
 | 
						|
	free(fb);
 | 
						|
#else
 | 
						|
	NVG_NOTUSED(fb);
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
#endif // NANOVG_GL_IMPLEMENTATION
 | 
						|
 |