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							169 lines
						
					
					
						
							9.5 KiB
						
					
					
				# Copyright (c) 2013-2014 Sandstorm Development Group, Inc. and contributors
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# Licensed under the MIT License:
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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@0xa184c7885cdaf2a1;
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# This file defines the "network-specific parameters" in rpc.capnp to support a network consisting
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# of two vats.  Each of these vats may in fact be in communication with other vats, but any
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# capabilities they forward must be proxied.  Thus, to each end of the connection, all capabilities
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# received from the other end appear to live in a single vat.
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#
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# Two notable use cases for this model include:
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# - Regular client-server communications, where a remote client machine (perhaps living on an end
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#   user's personal device) connects to a server.  The server may be part of a cluster, and may
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#   call on other servers in the cluster to help service the user's request.  It may even obtain
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#   capabilities from these other servers which it passes on to the user.  To simplify network
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#   common traversal problems (e.g. if the user is behind a firewall), it is probably desirable to
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#   multiplex all communications between the server cluster and the client over the original
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#   connection rather than form new ones.  This connection should use the two-party protocol, as
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#   the client has no interest in knowing about additional servers.
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# - Applications running in a sandbox.  A supervisor process may execute a confined application
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#   such that all of the confined app's communications with the outside world must pass through
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#   the supervisor.  In this case, the connection between the confined app and the supervisor might
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#   as well use the two-party protocol, because the confined app is intentionally prevented from
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#   talking to any other vat anyway.  Any external resources will be proxied through the supervisor,
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#   and so to the contained app will appear as if they were hosted by the supervisor itself.
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#
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# Since there are only two vats in this network, there is never a need for three-way introductions,
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# so level 3 is free.  Moreover, because it is never necessary to form new connections, the
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# two-party protocol can be used easily anywhere where a two-way byte stream exists, without regard
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# to where that byte stream goes or how it was initiated.  This makes the two-party runtime library
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# highly reusable.
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#
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# Joins (level 4) _could_ be needed in cases where one or both vats are participating in other
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# networks that use joins.  For instance, if Alice and Bob are speaking through the two-party
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# protocol, and Bob is also participating on another network, Bob may send Alice two or more
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# proxied capabilities which, unbeknownst to Bob at the time, are in fact pointing at the same
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# remote object.  Alice may then request to join these capabilities, at which point Bob will have
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# to forward the join to the other network.  Note, however, that if Alice is _not_ participating on
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# any other network, then Alice will never need to _receive_ a Join, because Alice would always
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# know when two locally-hosted capabilities are the same and would never export a redundant alias
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# to Bob.  So, Alice can respond to all incoming joins with an error, and only needs to implement
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# outgoing joins if she herself desires to use this feature.  Also, outgoing joins are relatively
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# easy to implement in this scenario.
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#
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# What all this means is that a level 4 implementation of the confined network is barely more
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# complicated than a level 2 implementation.  However, such an implementation allows the "client"
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# or "confined" app to access the server's/supervisor's network with equal functionality to any
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# native participant.  In other words, an application which implements only the two-party protocol
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# can be paired with a proxy app in order to participate in any network.
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#
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# So, when implementing Cap'n Proto in a new language, it makes sense to implement only the
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# two-party protocol initially, and then pair applications with an appropriate proxy written in
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# C++, rather than implement other parameterizations of the RPC protocol directly.
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using Cxx = import "/capnp/c++.capnp";
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$Cxx.namespace("capnp::rpc::twoparty");
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# Note: SturdyRef is not specified here. It is up to the application to define semantics of
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# SturdyRefs if desired.
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enum Side {
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  server @0;
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  # The object lives on the "server" or "supervisor" end of the connection. Only the
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  # server/supervisor knows how to interpret the ref; to the client, it is opaque.
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  #
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  # Note that containers intending to implement strong confinement should rewrite SturdyRefs
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  # received from the external network before passing them on to the confined app. The confined
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  # app thus does not ever receive the raw bits of the SturdyRef (which it could perhaps
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  # maliciously leak), but instead receives only a thing that it can pass back to the container
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  # later to restore the ref. See:
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  # http://www.erights.org/elib/capability/dist-confine.html
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  client @1;
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  # The object lives on the "client" or "confined app" end of the connection. Only the client
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  # knows how to interpret the ref; to the server/supervisor, it is opaque. Most clients do not
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  # actually know how to persist capabilities at all, so use of this is unusual.
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}
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struct VatId {
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  side @0 :Side;
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}
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struct ProvisionId {
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  # Only used for joins, since three-way introductions never happen on a two-party network.
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  joinId @0 :UInt32;
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  # The ID from `JoinKeyPart`.
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}
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struct RecipientId {}
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# Never used, because there are only two parties.
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struct ThirdPartyCapId {}
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# Never used, because there is no third party.
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struct JoinKeyPart {
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  # Joins in the two-party case are simplified by a few observations.
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  #
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  # First, on a two-party network, a Join only ever makes sense if the receiving end is also
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  # connected to other networks.  A vat which is not connected to any other network can safely
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  # reject all joins.
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  #
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  # Second, since a two-party connection bisects the network -- there can be no other connections
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  # between the networks at either end of the connection -- if one part of a join crosses the
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  # connection, then _all_ parts must cross it.  Therefore, a vat which is receiving a Join request
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  # off some other network which needs to be forwarded across the two-party connection can
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  # collect all the parts on its end and only forward them across the two-party connection when all
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  # have been received.
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  #
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  # For example, imagine that Alice and Bob are vats connected over a two-party connection, and
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  # each is also connected to other networks.  At some point, Alice receives one part of a Join
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  # request off her network.  The request is addressed to a capability that Alice received from
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  # Bob and is proxying to her other network.  Alice goes ahead and responds to the Join part as
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  # if she hosted the capability locally (this is important so that if not all the Join parts end
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  # up at Alice, the original sender can detect the failed Join without hanging).  As other parts
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  # trickle in, Alice verifies that each part is addressed to a capability from Bob and continues
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  # to respond to each one.  Once the complete set of join parts is received, Alice checks if they
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  # were all for the exact same capability.  If so, she doesn't need to send anything to Bob at
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  # all.  Otherwise, she collects the set of capabilities (from Bob) to which the join parts were
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  # addressed and essentially initiates a _new_ Join request on those capabilities to Bob.  Alice
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  # does not forward the Join parts she received herself, but essentially forwards the Join as a
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  # whole.
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  #
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  # On Bob's end, since he knows that Alice will always send all parts of a Join together, he
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  # simply waits until he's received them all, then performs a join on the respective capabilities
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  # as if it had been requested locally.
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  joinId @0 :UInt32;
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  # A number identifying this join, chosen by the sender.  May be reused once `Finish` messages are
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  # sent corresponding to all of the `Join` messages.
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  partCount @1 :UInt16;
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  # The number of capabilities to be joined.
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  partNum @2 :UInt16;
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  # Which part this request targets -- a number in the range [0, partCount).
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}
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struct JoinResult {
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  joinId @0 :UInt32;
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  # Matches `JoinKeyPart`.
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  succeeded @1 :Bool;
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  # All JoinResults in the set will have the same value for `succeeded`.  The receiver actually
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  # implements the join by waiting for all the `JoinKeyParts` and then performing its own join on
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  # them, then going back and answering all the join requests afterwards.
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  cap @2 :AnyPointer;
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  # One of the JoinResults will have a non-null `cap` which is the joined capability.
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  #
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  # TODO(cleanup):  Change `AnyPointer` to `Capability` when that is supported.
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}
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