You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					
					
						
							1374 lines
						
					
					
						
							37 KiB
						
					
					
				
			
		
		
	
	
							1374 lines
						
					
					
						
							37 KiB
						
					
					
				| #include <stdio.h>
 | |
| #include <stdlib.h>
 | |
| #include <stdbool.h>
 | |
| #include <unistd.h>
 | |
| #include <assert.h>
 | |
| #include <sys/mman.h>
 | |
| 
 | |
| #include <cutils/properties.h>
 | |
| 
 | |
| #include <GLES3/gl3.h>
 | |
| #include <EGL/eglext.h>
 | |
| 
 | |
| #include <czmq.h>
 | |
| 
 | |
| #include "nanovg.h"
 | |
| #define NANOVG_GLES3_IMPLEMENTATION
 | |
| #include "nanovg_gl.h"
 | |
| #include "nanovg_gl_utils.h"
 | |
| 
 | |
| #include "common/timing.h"
 | |
| #include "common/util.h"
 | |
| #include "common/mat.h"
 | |
| 
 | |
| #include "common/framebuffer.h"
 | |
| #include "common/visionipc.h"
 | |
| #include "common/modeldata.h"
 | |
| 
 | |
| #include "cereal/gen/c/log.capnp.h"
 | |
| 
 | |
| #include "touch.h"
 | |
| 
 | |
| #define UI_BUF_COUNT 4
 | |
| typedef struct UIBuf {
 | |
|   int fd;
 | |
|   size_t len;
 | |
|   void* addr;
 | |
| } UIBuf;
 | |
| 
 | |
| typedef struct UIScene {
 | |
| 
 | |
|   int frontview;
 | |
| 
 | |
|   uint8_t *bgr_ptr;
 | |
|   int big_box_x, big_box_y, big_box_width, big_box_height;
 | |
| 
 | |
|   int transformed_width, transformed_height;
 | |
| 
 | |
|   uint64_t model_ts;
 | |
|   ModelData model;
 | |
| 
 | |
|   mat3 big_box_transform; // transformed box -> big box
 | |
| 
 | |
|   float v_cruise;
 | |
|   float v_ego;
 | |
|   float angle_steers;
 | |
|   int engaged;
 | |
| 
 | |
|   int lead_status;
 | |
|   float lead_d_rel, lead_y_rel, lead_v_rel;
 | |
| 
 | |
|   uint8_t *bgr_front_ptr;
 | |
|   int front_box_x, front_box_y, front_box_width, front_box_height;
 | |
| 
 | |
|   char alert_text1[1024];
 | |
|   char alert_text2[1024];
 | |
| 
 | |
|   float awareness_status;
 | |
| } UIScene;
 | |
| 
 | |
| 
 | |
| typedef struct UIState {
 | |
|   pthread_mutex_t lock;
 | |
| 
 | |
|   TouchState touch;
 | |
| 
 | |
|   FramebufferState *fb;
 | |
| 
 | |
|   int fb_w, fb_h;
 | |
|   EGLDisplay display;
 | |
|   EGLSurface surface;
 | |
| 
 | |
|   NVGcontext *vg;
 | |
|   int font;
 | |
| 
 | |
| 
 | |
| 
 | |
|   zsock_t *model_sock;
 | |
|   void* model_sock_raw;
 | |
|   zsock_t *live100_sock;
 | |
|   void* live100_sock_raw;
 | |
|   zsock_t *livecalibration_sock;
 | |
|   void* livecalibration_sock_raw;
 | |
|   zsock_t *live20_sock;
 | |
|   void* live20_sock_raw;
 | |
| 
 | |
|   // base ui
 | |
|   uint64_t last_base_update;
 | |
|   uint64_t last_rx_bytes;
 | |
|   uint64_t last_tx_bytes;
 | |
|   char serial[4096];
 | |
|   const char* dongle_id;
 | |
|   char base_text[4096];
 | |
|   int wifi_enabled;
 | |
|   int ap_enabled;
 | |
|   int board_connected;
 | |
| 
 | |
|   // vision state
 | |
| 
 | |
|   bool vision_connected;
 | |
|   bool vision_connect_firstrun;
 | |
|   int ipc_fd;
 | |
| 
 | |
|   VisionUIBufs vision_bufs;
 | |
|   UIBuf bufs[UI_BUF_COUNT];
 | |
|   UIBuf front_bufs[UI_BUF_COUNT];
 | |
|   int cur_vision_idx;
 | |
|   int cur_vision_front_idx;
 | |
| 
 | |
|   GLuint frame_program;
 | |
| 
 | |
|   GLuint frame_tex;
 | |
|   GLint frame_pos_loc, frame_texcoord_loc;
 | |
|   GLint frame_texture_loc, frame_transform_loc;
 | |
| 
 | |
|   GLuint line_program;
 | |
|   GLint line_pos_loc, line_color_loc;
 | |
|   GLint line_transform_loc;
 | |
| 
 | |
|   unsigned int rgb_width, rgb_height;
 | |
|   mat4 rgb_transform;
 | |
| 
 | |
|   unsigned int rgb_front_width, rgb_front_height;
 | |
|   GLuint frame_front_tex;
 | |
| 
 | |
|   UIScene scene;
 | |
|   
 | |
|   bool awake;
 | |
|   int awake_timeout;
 | |
| } UIState;
 | |
| 
 | |
| static void set_awake(UIState *s, bool awake) {
 | |
|   if (awake) {
 | |
|     // 30 second timeout
 | |
|     s->awake_timeout = 30;
 | |
|   }
 | |
|   if (s->awake != awake) {
 | |
|     s->awake = awake;
 | |
| 
 | |
|     // TODO: actually turn off the screen and not just the backlight
 | |
|     FILE *f = fopen("/sys/class/leds/lcd-backlight/brightness", "wb");
 | |
|     if (f != NULL) {
 | |
|       if (awake) {
 | |
|         fprintf(f, "205");
 | |
|       } else {
 | |
|         fprintf(f, "0");
 | |
|       }
 | |
|       fclose(f);
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| static bool activity_running() {
 | |
|   return system("dumpsys activity activities | grep mFocusedActivity > /dev/null") == 0;
 | |
| }
 | |
| 
 | |
| static void start_settings_activity(const char* name) {
 | |
|   char launch_cmd[1024];
 | |
|   snprintf(launch_cmd, sizeof(launch_cmd),
 | |
|            "am start -W --ez :settings:show_fragment_as_subsetting true -n 'com.android.settings/.%s'", name);
 | |
|   system(launch_cmd);
 | |
| }
 | |
| 
 | |
| static void wifi_pressed() {
 | |
|   start_settings_activity("Settings$WifiSettingsActivity");
 | |
| }
 | |
| static void ap_pressed() {
 | |
|   start_settings_activity("Settings$TetherSettingsActivity");
 | |
| }
 | |
| 
 | |
| static int wifi_enabled(UIState *s) {
 | |
|   return s->wifi_enabled;
 | |
| }
 | |
| 
 | |
| static int ap_enabled(UIState *s) {
 | |
|   return s->ap_enabled;
 | |
| }
 | |
| 
 | |
| typedef struct Button {
 | |
|   const char* label;
 | |
|   int x, y, w, h;
 | |
|   void (*pressed)(void);
 | |
|   int (*enabled)(UIState *);
 | |
| } Button;
 | |
| static const Button buttons[] = {
 | |
|   {
 | |
|     .label = "wifi",
 | |
|     .x = 400, .y = 730, .w = 250, .h = 250,
 | |
|     .pressed = wifi_pressed,
 | |
|     .enabled = wifi_enabled,
 | |
|   },
 | |
|   {
 | |
|     .label = "ap",
 | |
|     .x = 1300, .y = 730, .w = 250, .h = 250,
 | |
|     .pressed = ap_pressed,
 | |
|     .enabled = ap_enabled,
 | |
|   }
 | |
| };
 | |
| 
 | |
| // transform from road space into little-box (used for drawing path)
 | |
| static const mat3 path_transform = {{
 | |
|    1.29149378e+00, -2.30320967e-01, -3.02391994e+01,
 | |
|   -1.72449331e-15, -2.12045399e-02,  5.03539175e+01,
 | |
|   -3.24378996e-17, -1.38821089e-03,  1.06663412e+00,
 | |
| }};
 | |
| 
 | |
| static const char frame_vertex_shader[] =
 | |
|   "attribute vec4 aPosition;\n"
 | |
|   "attribute vec4 aTexCoord;\n"
 | |
|   "uniform mat4 uTransform;\n"
 | |
|   "varying vec4 vTexCoord;\n"
 | |
|   "void main() {\n"
 | |
|   "  gl_Position = uTransform * aPosition;\n"
 | |
|   "  vTexCoord = aTexCoord;\n"
 | |
|   "}\n";
 | |
| 
 | |
| static const char frame_fragment_shader[] =
 | |
|   "precision mediump float;\n"
 | |
|   "uniform sampler2D uTexture;\n"
 | |
|   "varying vec4 vTexCoord;\n"
 | |
|   "void main() {\n"
 | |
|   "  gl_FragColor = texture2D(uTexture, vTexCoord.xy);\n"
 | |
|   "}\n";
 | |
| 
 | |
| static const char line_vertex_shader[] =
 | |
|   "attribute vec4 aPosition;\n"
 | |
|   "attribute vec4 aColor;\n"
 | |
|   "uniform mat4 uTransform;\n"
 | |
|   "varying vec4 vColor;\n"
 | |
|   "void main() {\n"
 | |
|   "  gl_Position = uTransform * aPosition;\n"
 | |
|   "  vColor = aColor;\n"
 | |
|   "}\n";
 | |
| 
 | |
| static const char line_fragment_shader[] =
 | |
|   "precision mediump float;\n"
 | |
|   "uniform sampler2D uTexture;\n"
 | |
|   "varying vec4 vColor;\n"
 | |
|   "void main() {\n"
 | |
|   "  gl_FragColor = vColor;\n"
 | |
|   "}\n";
 | |
| 
 | |
| static GLuint load_shader(GLenum shaderType, const char *src) {
 | |
|   GLint status = 0, len = 0;
 | |
|   GLuint shader;
 | |
| 
 | |
|   if (!(shader = glCreateShader(shaderType)))
 | |
|     return 0;
 | |
| 
 | |
|   glShaderSource(shader, 1, &src, NULL);
 | |
|   glCompileShader(shader);
 | |
|   glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
 | |
| 
 | |
|   if (status)
 | |
|     return shader;
 | |
| 
 | |
|   glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
 | |
|   if (len) {
 | |
|     char *msg = malloc(len);
 | |
|     if (msg) {
 | |
|       glGetShaderInfoLog(shader, len, NULL, msg);
 | |
|       msg[len-1] = 0;
 | |
|       fprintf(stderr, "error compiling shader:\n%s\n", msg);
 | |
|       free(msg);
 | |
|     }
 | |
|   }
 | |
|   glDeleteShader(shader);
 | |
|   return 0;
 | |
| }
 | |
| 
 | |
| static GLuint load_program(const char *vert_src, const char *frag_src) {
 | |
|   GLuint vert, frag, prog;
 | |
|   GLint status = 0, len = 0;
 | |
| 
 | |
|   if (!(vert = load_shader(GL_VERTEX_SHADER, vert_src)))
 | |
|     return 0;
 | |
|   if (!(frag = load_shader(GL_FRAGMENT_SHADER, frag_src)))
 | |
|     goto fail_frag;
 | |
|   if (!(prog = glCreateProgram()))
 | |
|     goto fail_prog;
 | |
| 
 | |
|   glAttachShader(prog, vert);
 | |
|   glAttachShader(prog, frag);
 | |
|   glLinkProgram(prog);
 | |
| 
 | |
|   glGetProgramiv(prog, GL_LINK_STATUS, &status);
 | |
|   if (status)
 | |
|     return prog;
 | |
| 
 | |
|   glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &len);
 | |
|   if (len) {
 | |
|     char *buf = (char*) malloc(len);
 | |
|     if (buf) {
 | |
|       glGetProgramInfoLog(prog, len, NULL, buf);
 | |
|       buf[len-1] = 0;
 | |
|       fprintf(stderr, "error linking program:\n%s\n", buf);
 | |
|       free(buf);
 | |
|     }
 | |
|   }
 | |
|   glDeleteProgram(prog);
 | |
| fail_prog:
 | |
|   glDeleteShader(frag);
 | |
| fail_frag:
 | |
|   glDeleteShader(vert);
 | |
|   return 0;
 | |
| }
 | |
| 
 | |
| static const mat4 device_transform = {{
 | |
|   1.0,  0.0, 0.0, 0.0,
 | |
|   0.0,  1.0, 0.0, 0.0,
 | |
|   0.0,  0.0, 1.0, 0.0,
 | |
|   0.0,  0.0, 0.0, 1.0,
 | |
| }};
 | |
| 
 | |
| // frame from 4/3 to 16/9 with a 2x zoon
 | |
| static const mat4 frame_transform = {{
 | |
|   2*(4./3.)/(16./9.), 0.0, 0.0, 0.0,
 | |
|                0.0, 2.0, 0.0, 0.0,
 | |
|                0.0, 0.0, 1.0, 0.0,
 | |
|                0.0, 0.0, 0.0, 1.0,
 | |
| }};
 | |
| 
 | |
| 
 | |
| 
 | |
| static void ui_init(UIState *s) {
 | |
|   memset(s, 0, sizeof(UIState));
 | |
| 
 | |
|   pthread_mutex_init(&s->lock, NULL);
 | |
| 
 | |
|   // init connections
 | |
|   s->model_sock = zsock_new_sub(">tcp://127.0.0.1:8009", "");
 | |
|   assert(s->model_sock);
 | |
|   s->model_sock_raw = zsock_resolve(s->model_sock);
 | |
| 
 | |
|   s->live100_sock = zsock_new_sub(">tcp://127.0.0.1:8007", "");
 | |
|   assert(s->live100_sock);
 | |
|   s->live100_sock_raw = zsock_resolve(s->live100_sock);
 | |
| 
 | |
|   s->livecalibration_sock = zsock_new_sub(">tcp://127.0.0.1:8019", "");
 | |
|   assert(s->livecalibration_sock);
 | |
|   s->livecalibration_sock_raw = zsock_resolve(s->livecalibration_sock);
 | |
| 
 | |
|   s->live20_sock = zsock_new_sub(">tcp://127.0.0.1:8012", "");
 | |
|   assert(s->live20_sock);
 | |
|   s->live20_sock_raw = zsock_resolve(s->live20_sock);
 | |
| 
 | |
|   s->ipc_fd = -1;
 | |
| 
 | |
|   touch_init(&s->touch);
 | |
| 
 | |
|   // init display
 | |
|   s->fb = framebuffer_init("ui", 0x00001000,
 | |
|                            &s->display, &s->surface, &s->fb_w, &s->fb_h);
 | |
|   assert(s->fb);
 | |
| 
 | |
| 
 | |
|   // init base
 | |
|   property_get("ro.serialno", s->serial, "");
 | |
| 
 | |
|   s->dongle_id = getenv("DONGLE_ID");
 | |
|   if (!s->dongle_id) s->dongle_id = "(null)";
 | |
| 
 | |
| 
 | |
|   // init drawing
 | |
|   s->vg = nvgCreateGLES3(NVG_ANTIALIAS | NVG_STENCIL_STROKES | NVG_DEBUG);
 | |
|   assert(s->vg);
 | |
|   //s->font = nvgCreateFont(s->vg, "sans-bold", "../assets/Roboto-Bold.ttf");
 | |
|   s->font = nvgCreateFont(s->vg, "Bold", "../assets/courbd.ttf");
 | |
|   assert(s->font >= 0);
 | |
| 
 | |
|   // init gl
 | |
| 
 | |
|   s->frame_program = load_program(frame_vertex_shader, frame_fragment_shader);
 | |
|   assert(s->frame_program);
 | |
| 
 | |
|   s->frame_pos_loc = glGetAttribLocation(s->frame_program, "aPosition");
 | |
|   s->frame_texcoord_loc = glGetAttribLocation(s->frame_program, "aTexCoord");
 | |
| 
 | |
|   s->frame_texture_loc = glGetUniformLocation(s->frame_program, "uTexture");
 | |
|   s->frame_transform_loc = glGetUniformLocation(s->frame_program, "uTransform");
 | |
| 
 | |
| 
 | |
|   s->line_program = load_program(line_vertex_shader, line_fragment_shader);
 | |
|   assert(s->line_program);
 | |
| 
 | |
|   s->line_pos_loc = glGetAttribLocation(s->line_program, "aPosition");
 | |
|   s->line_color_loc = glGetAttribLocation(s->line_program, "aColor");
 | |
|   s->line_transform_loc = glGetUniformLocation(s->line_program, "uTransform");
 | |
| 
 | |
|   glViewport(0, 0, s->fb_w, s->fb_h);
 | |
| 
 | |
|   glDisable(GL_DEPTH_TEST);
 | |
| 
 | |
|   assert(glGetError() == GL_NO_ERROR);
 | |
| 
 | |
|   // set awake
 | |
|   set_awake(s, true);
 | |
| }
 | |
| 
 | |
| 
 | |
| static void ui_init_vision(UIState *s, const VisionUIBufs vision_bufs, const int* fds) {
 | |
|   assert(vision_bufs.num_bufs == UI_BUF_COUNT);
 | |
|   assert(vision_bufs.num_front_bufs == UI_BUF_COUNT);
 | |
| 
 | |
|   for (int i=0; i<vision_bufs.num_bufs; i++) {
 | |
|     if (s->bufs[i].addr) {
 | |
|       munmap(s->bufs[i].addr, vision_bufs.buf_len);
 | |
|       s->bufs[i].addr = NULL;
 | |
|       close(s->bufs[i].fd);
 | |
|     }
 | |
|     s->bufs[i].fd = fds[i];
 | |
|     s->bufs[i].len = vision_bufs.buf_len;
 | |
|     s->bufs[i].addr = mmap(NULL, s->bufs[i].len,
 | |
|                    PROT_READ | PROT_WRITE,
 | |
|                    MAP_SHARED, s->bufs[i].fd, 0);
 | |
|     // printf("b %d %p\n", bufs[i].fd, bufs[i].addr);
 | |
|     assert(s->bufs[i].addr != MAP_FAILED);
 | |
|   }
 | |
|   for (int i=0; i<vision_bufs.num_front_bufs; i++) {
 | |
|     if (s->front_bufs[i].addr) {
 | |
|       munmap(s->front_bufs[i].addr, vision_bufs.buf_len);
 | |
|       s->front_bufs[i].addr = NULL;
 | |
|       close(s->front_bufs[i].fd);
 | |
|     }
 | |
|     s->front_bufs[i].fd = fds[vision_bufs.num_bufs + i];
 | |
|     s->front_bufs[i].len = vision_bufs.front_buf_len;
 | |
|     s->front_bufs[i].addr = mmap(NULL, s->front_bufs[i].len,
 | |
|                    PROT_READ | PROT_WRITE,
 | |
|                    MAP_SHARED, s->front_bufs[i].fd, 0);
 | |
|     // printf("f %d %p\n", front_bufs[i].fd, front_bufs[i].addr);
 | |
|     assert(s->front_bufs[i].addr != MAP_FAILED);
 | |
|   }
 | |
| 
 | |
|   s->cur_vision_idx = -1;
 | |
|   s->cur_vision_front_idx = -1;
 | |
| 
 | |
|   s->scene = (UIScene){
 | |
|     .frontview = 0,
 | |
|     .big_box_x = vision_bufs.big_box_x,
 | |
|     .big_box_y = vision_bufs.big_box_y,
 | |
|     .big_box_width = vision_bufs.big_box_width,
 | |
|     .big_box_height = vision_bufs.big_box_height,
 | |
|     .transformed_width = vision_bufs.transformed_width,
 | |
|     .transformed_height = vision_bufs.transformed_height,
 | |
|     .front_box_x = vision_bufs.front_box_x,
 | |
|     .front_box_y = vision_bufs.front_box_y,
 | |
|     .front_box_width = vision_bufs.front_box_width,
 | |
|     .front_box_height = vision_bufs.front_box_height,
 | |
| 
 | |
|     // only used when ran without controls. overwridden by liveCalibration messages.
 | |
|     .big_box_transform = (mat3){{
 | |
|       1.16809241e+00,  -3.18601797e-02,   7.42513711e+01,
 | |
|       7.97437780e-02,   1.09117765e+00,   5.71824220e+01,
 | |
|       8.67937981e-05,  -7.68221181e-05,   1.00196836e+00,
 | |
|     }},
 | |
|   };
 | |
| 
 | |
|   s->vision_bufs = vision_bufs;
 | |
| 
 | |
|   s->rgb_width = vision_bufs.width;
 | |
|   s->rgb_height = vision_bufs.height;
 | |
| 
 | |
|   s->rgb_front_width = vision_bufs.front_width;
 | |
|   s->rgb_front_height = vision_bufs.front_height;
 | |
| 
 | |
|   s->rgb_transform = (mat4){{
 | |
|     2.0/s->rgb_width, 0.0, 0.0, -1.0,
 | |
|     0.0, 2.0/s->rgb_height, 0.0, -1.0,
 | |
|     0.0, 0.0, 1.0, 0.0,
 | |
|     0.0, 0.0, 0.0, 1.0,
 | |
|   }};
 | |
| }
 | |
| 
 | |
| static void ui_update_frame(UIState *s) {
 | |
|   assert(glGetError() == GL_NO_ERROR);
 | |
| 
 | |
|   UIScene *scene = &s->scene;
 | |
| 
 | |
|   if (scene->frontview && scene->bgr_front_ptr) {
 | |
|     // load front frame texture
 | |
|     glActiveTexture(GL_TEXTURE0);
 | |
|     glBindTexture(GL_TEXTURE_2D, s->frame_front_tex);
 | |
|     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
 | |
|                     s->rgb_front_width, s->rgb_front_height,
 | |
|                     GL_RGB, GL_UNSIGNED_BYTE, scene->bgr_front_ptr);
 | |
|   } else if (!scene->frontview && scene->bgr_ptr) {
 | |
|     // load frame texture
 | |
|     glActiveTexture(GL_TEXTURE0);
 | |
|     glBindTexture(GL_TEXTURE_2D, s->frame_tex);
 | |
|     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
 | |
|                     s->rgb_width, s->rgb_height,
 | |
|                     GL_RGB, GL_UNSIGNED_BYTE, scene->bgr_ptr);
 | |
|   }
 | |
| 
 | |
|   assert(glGetError() == GL_NO_ERROR);
 | |
| }
 | |
| 
 | |
| static void draw_rgb_box(UIState *s, int x, int y, int w, int h, uint32_t color) {
 | |
|   const struct {
 | |
|     uint32_t x, y, color;
 | |
|   } verts[] = {
 | |
|     {x, y, color},
 | |
|     {x+w, y, color},
 | |
|     {x+w, y+h, color},
 | |
|     {x, y+h, color},
 | |
|     {x, y, color},
 | |
|   };
 | |
| 
 | |
|   glUseProgram(s->line_program);
 | |
| 
 | |
|   mat4 out_mat = matmul(device_transform,
 | |
|                         matmul(frame_transform, s->rgb_transform));
 | |
|   glUniformMatrix4fv(s->line_transform_loc, 1, GL_TRUE, out_mat.v);
 | |
| 
 | |
|   glEnableVertexAttribArray(s->line_pos_loc);
 | |
|   glVertexAttribPointer(s->line_pos_loc, 2, GL_UNSIGNED_INT, GL_FALSE, sizeof(verts[0]), &verts[0].x);
 | |
| 
 | |
|   glEnableVertexAttribArray(s->line_color_loc);
 | |
|   glVertexAttribPointer(s->line_color_loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(verts[0]), &verts[0].color);
 | |
| 
 | |
|   assert(glGetError() == GL_NO_ERROR);
 | |
|   glDrawArrays(GL_LINE_STRIP, 0, ARRAYSIZE(verts));
 | |
| }
 | |
| 
 | |
| static void ui_draw_transformed_box(UIState *s, uint32_t color) {
 | |
|   const UIScene *scene = &s->scene;
 | |
| 
 | |
|   const mat3 bbt = scene->big_box_transform;
 | |
| 
 | |
|   struct {
 | |
|     vec3 pos;
 | |
|     uint32_t color;
 | |
|   } verts[] = {
 | |
|     {matvecmul3(bbt, (vec3){{0.0, 0.0, 1.0,}}), color},
 | |
|     {matvecmul3(bbt, (vec3){{scene->transformed_width, 0.0, 1.0,}}), color},
 | |
|     {matvecmul3(bbt, (vec3){{scene->transformed_width, scene->transformed_height, 1.0,}}), color},
 | |
|     {matvecmul3(bbt, (vec3){{0.0, scene->transformed_height, 1.0,}}), color},
 | |
|     {matvecmul3(bbt, (vec3){{0.0, 0.0, 1.0,}}), color},
 | |
|   };
 | |
| 
 | |
|   for (int i=0; i<ARRAYSIZE(verts); i++) {
 | |
|     verts[i].pos.v[0] = scene->big_box_x + verts[i].pos.v[0] / verts[i].pos.v[2];
 | |
|     verts[i].pos.v[1] = scene->big_box_y + verts[i].pos.v[1] / verts[i].pos.v[2];
 | |
|     verts[i].pos.v[1] = s->rgb_height - verts[i].pos.v[1];
 | |
|   }
 | |
| 
 | |
|   glUseProgram(s->line_program);
 | |
| 
 | |
|   mat4 out_mat = matmul(device_transform,
 | |
|                         matmul(frame_transform, s->rgb_transform));
 | |
|   glUniformMatrix4fv(s->line_transform_loc, 1, GL_TRUE, out_mat.v);
 | |
| 
 | |
|   glEnableVertexAttribArray(s->line_pos_loc);
 | |
|   glVertexAttribPointer(s->line_pos_loc, 2, GL_FLOAT, GL_FALSE, sizeof(verts[0]), &verts[0].pos.v[0]);
 | |
| 
 | |
|   glEnableVertexAttribArray(s->line_color_loc);
 | |
|   glVertexAttribPointer(s->line_color_loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(verts[0]), &verts[0].color);
 | |
| 
 | |
|   assert(glGetError() == GL_NO_ERROR);
 | |
|   glDrawArrays(GL_LINE_STRIP, 0, ARRAYSIZE(verts));
 | |
| }
 | |
| 
 | |
| // TODO: refactor with draw_path
 | |
| static void draw_cross(UIState *s, float x_in, float y_in, float sz, NVGcolor color) {
 | |
|   const UIScene *scene = &s->scene;
 | |
| 
 | |
|   const float meter_width = 20;
 | |
|   const float car_x = 160;
 | |
|   const float car_y = 570 + meter_width * 8;
 | |
| 
 | |
|   nvgSave(s->vg);
 | |
| 
 | |
|   // path coords are worked out in rgb-box space
 | |
|   nvgTranslate(s->vg, 240.0f, 0.0);
 | |
| 
 | |
|   // zooom in 2x
 | |
|   nvgTranslate(s->vg, -1440.0f / 2, -1080.0f / 2);
 | |
|   nvgScale(s->vg, 2.0, 2.0);
 | |
| 
 | |
|   nvgScale(s->vg, 1440.0f / s->rgb_width, 1080.0f / s->rgb_height);
 | |
| 
 | |
|   nvgBeginPath(s->vg);
 | |
|   nvgStrokeColor(s->vg, color);
 | |
|   nvgStrokeWidth(s->vg, 5);
 | |
| 
 | |
|   float px = -y_in * meter_width + car_x;
 | |
|   float py = x_in * -meter_width + car_y;
 | |
| 
 | |
|   vec3 dxy = matvecmul3(path_transform, (vec3){{px, py, 1.0}});
 | |
|   dxy.v[0] /= dxy.v[2]; dxy.v[1] /= dxy.v[2]; dxy.v[2] = 1.0f; //paranoia
 | |
|   vec3 bbpos = matvecmul3(scene->big_box_transform, dxy);
 | |
| 
 | |
|   float x = scene->big_box_x + bbpos.v[0]/bbpos.v[2];
 | |
|   float y = scene->big_box_y + bbpos.v[1]/bbpos.v[2];
 | |
| 
 | |
|   nvgMoveTo(s->vg, x-sz, y);
 | |
|   nvgLineTo(s->vg, x+sz, y);
 | |
| 
 | |
|   nvgMoveTo(s->vg, x, y-sz);
 | |
|   nvgLineTo(s->vg, x, y+sz);
 | |
| 
 | |
|   nvgStroke(s->vg);
 | |
| 
 | |
|   nvgRestore(s->vg);
 | |
| }
 | |
| 
 | |
| static void draw_path(UIState *s, const float* points, float off, NVGcolor color) {
 | |
|   const UIScene *scene = &s->scene;
 | |
| 
 | |
|   const float meter_width = 20;
 | |
|   const float car_x = 160;
 | |
|   const float car_y = 570 + meter_width * 8;
 | |
| 
 | |
|   nvgSave(s->vg);
 | |
| 
 | |
|   // path coords are worked out in rgb-box space
 | |
|   nvgTranslate(s->vg, 240.0f, 0.0);
 | |
| 
 | |
|   // zooom in 2x
 | |
|   nvgTranslate(s->vg, -1440.0f / 2, -1080.0f / 2);
 | |
|   nvgScale(s->vg, 2.0, 2.0);
 | |
| 
 | |
|   nvgScale(s->vg, 1440.0f / s->rgb_width, 1080.0f / s->rgb_height);
 | |
| 
 | |
| 
 | |
|   nvgBeginPath(s->vg);
 | |
|   nvgStrokeColor(s->vg, color);
 | |
|   nvgStrokeWidth(s->vg, 5);
 | |
| 
 | |
|   for (int i=0; i<50; i++) {
 | |
|     float px = (-points[i] + off) * meter_width + car_x;
 | |
|     float py = (float)i * -meter_width + car_y;
 | |
| 
 | |
|     vec3 dxy = matvecmul3(path_transform, (vec3){{px, py, 1.0}});
 | |
|     dxy.v[0] /= dxy.v[2]; dxy.v[1] /= dxy.v[2]; dxy.v[2] = 1.0f; //paranoia
 | |
|     vec3 bbpos = matvecmul3(scene->big_box_transform, dxy);
 | |
| 
 | |
|     float x = scene->big_box_x + bbpos.v[0]/bbpos.v[2];
 | |
|     float y = scene->big_box_y + bbpos.v[1]/bbpos.v[2];
 | |
| 
 | |
|     if (i == 0) {
 | |
|       nvgMoveTo(s->vg, x, y);
 | |
|     } else {
 | |
|       nvgLineTo(s->vg, x, y);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   nvgStroke(s->vg);
 | |
| 
 | |
|   nvgRestore(s->vg);
 | |
| }
 | |
| 
 | |
| static void draw_model_path(UIState *s, const PathData path, NVGcolor color) {
 | |
|   float var = min(path.std, 0.7);
 | |
|   draw_path(s, path.points, 0.0, color);
 | |
|   color.a /= 4;
 | |
|   draw_path(s, path.points, -var, color);
 | |
|   draw_path(s, path.points, var, color);
 | |
| }
 | |
| 
 | |
| static double calc_curvature(float v_ego, float angle_steers) {
 | |
|   const double deg_to_rad = M_PI / 180.0f;
 | |
|   const double slip_fator = 0.0014;
 | |
|   const double steer_ratio = 15.3;
 | |
|   const double wheel_base = 2.67;
 | |
| 
 | |
|   const double angle_offset = 0.0;
 | |
| 
 | |
|   double angle_steers_rad = (angle_steers - angle_offset) * deg_to_rad;
 | |
|   double curvature = angle_steers_rad/(steer_ratio * wheel_base * (1. + slip_fator * v_ego*v_ego));
 | |
|   return curvature;
 | |
| }
 | |
| 
 | |
| static void draw_steering(UIState *s, float v_ego, float angle_steers) {
 | |
|   double curvature = calc_curvature(v_ego, angle_steers);
 | |
| 
 | |
|   float points[50];
 | |
|   for (int i=0; i<50; i++) {
 | |
|     float y_actual = i * tan(asin(clamp(i * curvature, -0.999, 0.999))/2.);
 | |
|     points[i] = y_actual;
 | |
|   }
 | |
| 
 | |
|   draw_path(s, points, 0.0, nvgRGBA(0, 0, 255, 128));
 | |
| }
 | |
| 
 | |
| static void draw_frame(UIState *s) {
 | |
|   // draw frame texture
 | |
|   const UIScene *scene = &s->scene;
 | |
| 
 | |
|   mat4 out_mat;
 | |
|   float x1, x2, y1, y2;
 | |
|   if (s->scene.frontview) {
 | |
|     out_mat = device_transform; // full 16/9
 | |
| 
 | |
|     // flip horizontally so it looks like a mirror
 | |
|     x2 = (float)scene->front_box_x / s->rgb_front_width;
 | |
|     x1 = (float)(scene->front_box_x + scene->front_box_width) / s->rgb_front_width;
 | |
| 
 | |
|     y1 = (float)scene->front_box_y / s->rgb_front_height;
 | |
|     y2 = (float)(scene->front_box_y + scene->front_box_height) / s->rgb_front_height;
 | |
|   } else {
 | |
|     out_mat = matmul(device_transform, frame_transform);
 | |
| 
 | |
|     x1 = 0.0;
 | |
|     x2 = 1.0;
 | |
|     y1 = 0.0;
 | |
|     y2 = 1.0;
 | |
|   }
 | |
| 
 | |
|   const uint8_t frame_indicies[] = {0, 1, 2, 0, 2, 3};
 | |
|   const float frame_coords[4][4] = {
 | |
|     {-1.0, -1.0, x2, y1}, //bl
 | |
|     {-1.0,  1.0, x2, y2}, //tl
 | |
|     { 1.0,  1.0, x1, y2}, //tr
 | |
|     { 1.0, -1.0, x1, y1}, //br
 | |
|   };
 | |
| 
 | |
|   glActiveTexture(GL_TEXTURE0);
 | |
|   if (s->scene.frontview) {
 | |
|     glBindTexture(GL_TEXTURE_2D, s->frame_front_tex);
 | |
|   } else {
 | |
|     glBindTexture(GL_TEXTURE_2D, s->frame_tex);
 | |
|   }
 | |
| 
 | |
|   glUseProgram(s->frame_program);
 | |
| 
 | |
|   glUniform1i(s->frame_texture_loc, 0);
 | |
|   glUniformMatrix4fv(s->frame_transform_loc, 1, GL_TRUE, out_mat.v);
 | |
| 
 | |
|   glEnableVertexAttribArray(s->frame_pos_loc);
 | |
|   glVertexAttribPointer(s->frame_pos_loc, 2, GL_FLOAT, GL_FALSE, sizeof(frame_coords[0]), frame_coords);
 | |
| 
 | |
|   glEnableVertexAttribArray(s->frame_texcoord_loc);
 | |
|   glVertexAttribPointer(s->frame_texcoord_loc, 2, GL_FLOAT, GL_FALSE, sizeof(frame_coords[0]), &frame_coords[0][2]);
 | |
| 
 | |
|   assert(glGetError() == GL_NO_ERROR);
 | |
|   glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, &frame_indicies[0]);
 | |
| }
 | |
| 
 | |
| static void ui_draw_vision(UIState *s) {
 | |
|   const UIScene *scene = &s->scene;
 | |
| 
 | |
|   if (scene->engaged) {
 | |
|     glClearColor(1.0, 0.5, 0.0, 1.0);
 | |
|   } else {
 | |
|     glClearColor(0.1, 0.1, 0.1, 1.0);
 | |
|   }
 | |
|   glClear(GL_COLOR_BUFFER_BIT);
 | |
| 
 | |
|   draw_frame(s);
 | |
| 
 | |
|   if (!scene->frontview) {
 | |
|     draw_rgb_box(s, scene->big_box_x, s->rgb_height-scene->big_box_height-scene->big_box_y,
 | |
|                     scene->big_box_width, scene->big_box_height,
 | |
|                     0xFF0000FF);
 | |
| 
 | |
|     ui_draw_transformed_box(s, 0xFF00FF00);
 | |
| 
 | |
|     // nvg drawings
 | |
| 
 | |
|     glEnable(GL_BLEND);
 | |
|     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
|     // glEnable(GL_CULL_FACE);
 | |
| 
 | |
| 
 | |
|     glClear(GL_STENCIL_BUFFER_BIT);
 | |
| 
 | |
|     nvgBeginFrame(s->vg, s->fb_w, s->fb_h, 1.0f);
 | |
| 
 | |
|     draw_steering(s, scene->v_ego, scene->angle_steers);
 | |
| 
 | |
|     // draw paths
 | |
| 
 | |
|     if ((nanos_since_boot() - scene->model_ts) < 1000000000ULL) {
 | |
|       draw_path(s, scene->model.path.points, 0.0f, nvgRGBA(128, 0, 255, 255));
 | |
| 
 | |
|       draw_model_path(s, scene->model.left_lane, nvgRGBA(0, (int)(255 * scene->model.left_lane.prob), 0, 128));
 | |
|       draw_model_path(s, scene->model.right_lane, nvgRGBA(0, (int)(255 * scene->model.right_lane.prob), 0, 128));
 | |
|     }
 | |
| 
 | |
|     // draw speed
 | |
|     char speed_str[16];
 | |
|     nvgFontSize(s->vg, 128.0f);
 | |
| 
 | |
|     if (scene->engaged) {
 | |
|       nvgFillColor(s->vg, nvgRGBA(255,128,0,192));
 | |
|     } else {
 | |
|       nvgFillColor(s->vg, nvgRGBA(64,64,64,192));
 | |
|     }
 | |
| 
 | |
|     if (scene->v_cruise != 255 && scene->v_cruise != 0) {
 | |
|       // Convert KPH to MPH.
 | |
|       snprintf(speed_str, sizeof(speed_str), "%3d MPH", (int)(scene->v_cruise * 0.621371 + 0.5));
 | |
|       nvgTextAlign(s->vg, NVG_ALIGN_RIGHT | NVG_ALIGN_BASELINE);
 | |
|       nvgText(s->vg, 500, 150, speed_str, NULL);
 | |
|     }
 | |
| 
 | |
|     nvgFillColor(s->vg, nvgRGBA(255,255,255,192));
 | |
|     snprintf(speed_str, sizeof(speed_str), "%3d MPH", (int)(scene->v_ego * 2.237 + 0.5));
 | |
|     nvgTextAlign(s->vg, NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE);
 | |
|     nvgText(s->vg, 1920-500, 150, speed_str, NULL);
 | |
| 
 | |
|     /*nvgFontSize(s->vg, 64.0f);
 | |
|     nvgTextAlign(s->vg, NVG_ALIGN_RIGHT | NVG_ALIGN_BASELINE);
 | |
|     nvgText(s->vg, 100+450-20, 1080-100, "mph", NULL);*/
 | |
| 
 | |
|     if (scene->lead_status) {
 | |
|       char radar_str[16];
 | |
|       int lead_v_rel = (int)(2.236 * scene->lead_v_rel);
 | |
|       snprintf(radar_str, sizeof(radar_str), "%3d m %+d mph", (int)(scene->lead_d_rel), lead_v_rel);
 | |
|       nvgFontSize(s->vg, 96.0f);
 | |
|       nvgFillColor(s->vg, nvgRGBA(128,128,0,192));
 | |
|       nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_TOP);
 | |
|       nvgText(s->vg, 1920/2, 150, radar_str, NULL);
 | |
| 
 | |
|       // 2.7 m fudge factor
 | |
|       draw_cross(s, scene->lead_d_rel + 2.7, scene->lead_y_rel, 15, nvgRGBA(255, 0, 0, 128));
 | |
|     }
 | |
| 
 | |
| 
 | |
|     // draw alert text
 | |
|     if (strlen(scene->alert_text1) > 0) {
 | |
|       nvgBeginPath(s->vg);
 | |
|       nvgRoundedRect(s->vg, 100, 200, 1700, 800, 40);
 | |
|       nvgFillColor(s->vg, nvgRGBA(10,10,10,220));
 | |
|       nvgFill(s->vg);
 | |
| 
 | |
|       nvgFontSize(s->vg, 200.0f);
 | |
|       nvgFillColor(s->vg, nvgRGBA(255,0,0,255));
 | |
|       nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_TOP);
 | |
|       nvgTextBox(s->vg, 100+50, 200+50, 1700-50, scene->alert_text1, NULL);
 | |
| 
 | |
|       if (strlen(scene->alert_text2) > 0) {
 | |
|         nvgFillColor(s->vg, nvgRGBA(255,255,255,255));
 | |
|         nvgFontSize(s->vg, 100.0f);
 | |
|         nvgText(s->vg, 100+1700/2, 200+500, scene->alert_text2, NULL);
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     if (scene->awareness_status > 0) {
 | |
|       nvgBeginPath(s->vg);
 | |
|       int bar_height = scene->awareness_status*700;
 | |
|       nvgRect(s->vg, 100, 300+(700-bar_height), 50, bar_height);
 | |
|       nvgFillColor(s->vg, nvgRGBA(255*(1-scene->awareness_status),255*scene->awareness_status,0,128));
 | |
|       nvgFill(s->vg);
 | |
|     }
 | |
| 
 | |
|     nvgEndFrame(s->vg);
 | |
| 
 | |
|     glDisable(GL_BLEND);
 | |
|     glDisable(GL_CULL_FACE);
 | |
|   }
 | |
| }
 | |
| 
 | |
| static void ui_draw_base(UIState *s) {
 | |
|   glClearColor(0.1, 0.1, 0.1, 1.0);
 | |
|   glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
 | |
| 
 | |
|   glEnable(GL_BLEND);
 | |
|   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
|   nvgBeginFrame(s->vg, s->fb_w, s->fb_h, 1.0f);
 | |
| 
 | |
|   nvgFontSize(s->vg, 96.0f);
 | |
|   nvgFillColor(s->vg, nvgRGBA(255,255,255,255));
 | |
|   nvgTextAlign(s->vg, NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE);
 | |
|   nvgTextBox(s->vg, 50, 100, s->fb_w, s->base_text, NULL);
 | |
| 
 | |
|   // draw buttons
 | |
|   for (int i=0; i<ARRAYSIZE(buttons); i++) {
 | |
|     const Button *b = &buttons[i];
 | |
| 
 | |
| 
 | |
|     nvgBeginPath(s->vg);
 | |
|     nvgFillColor(s->vg, nvgRGBA(0, 0, 0, 255));
 | |
|     nvgRoundedRect(s->vg, b->x, b->y, b->w, b->h, 20);
 | |
|     nvgFill(s->vg);
 | |
| 
 | |
|     if (b->label) {
 | |
|       if (b->enabled && b->enabled(s)) {
 | |
|         nvgFillColor(s->vg, nvgRGBA(0, 255, 0, 255));
 | |
|       } else {
 | |
|         nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 255));
 | |
|       }
 | |
|       nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE);
 | |
|       nvgText(s->vg, b->x+b->w/2, b->y+b->h/2, b->label, NULL);
 | |
|     }
 | |
| 
 | |
|     nvgBeginPath(s->vg);
 | |
|     nvgStrokeColor(s->vg, nvgRGBA(255, 255, 255, 255));
 | |
|     nvgStrokeWidth(s->vg, 5);
 | |
|     nvgRoundedRect(s->vg, b->x, b->y, b->w, b->h, 20);
 | |
|     nvgStroke(s->vg);
 | |
|   }
 | |
| 
 | |
|   nvgEndFrame(s->vg);
 | |
| 
 | |
|   glDisable(GL_BLEND);
 | |
| }
 | |
| 
 | |
| static void ui_draw(UIState *s) {
 | |
| 
 | |
|   if (s->vision_connected) {
 | |
|     ui_draw_vision(s);
 | |
|   } else {
 | |
|     ui_draw_base(s);
 | |
|   }
 | |
| 
 | |
|   eglSwapBuffers(s->display, s->surface);
 | |
|   assert(glGetError() == GL_NO_ERROR);
 | |
| }
 | |
| 
 | |
| 
 | |
| static PathData read_path(cereal_ModelData_PathData_ptr pathp) {
 | |
|   PathData ret = {0};
 | |
| 
 | |
|   struct cereal_ModelData_PathData pathd;
 | |
|   cereal_read_ModelData_PathData(&pathd, pathp);
 | |
| 
 | |
|   ret.prob = pathd.prob;
 | |
|   ret.std = pathd.std;
 | |
| 
 | |
|   capn_list32 pointl = pathd.points;
 | |
|   capn_resolve(&pointl.p);
 | |
|   for (int i=0; i<50; i++) {
 | |
|     ret.points[i] = capn_to_f32(capn_get32(pointl, i));
 | |
|   }
 | |
| 
 | |
|   return ret;
 | |
| }
 | |
| 
 | |
| static ModelData read_model(cereal_ModelData_ptr modelp) {
 | |
|   struct cereal_ModelData modeld;
 | |
|   cereal_read_ModelData(&modeld, modelp);
 | |
| 
 | |
|   ModelData d = {0};
 | |
| 
 | |
|   d.path = read_path(modeld.path);
 | |
|   d.left_lane = read_path(modeld.leftLane);
 | |
|   d.right_lane = read_path(modeld.rightLane);
 | |
| 
 | |
|   struct cereal_ModelData_LeadData leadd;
 | |
|   cereal_read_ModelData_LeadData(&leadd, modeld.lead);
 | |
|   d.lead = (LeadData){
 | |
|     .dist = leadd.dist,
 | |
|     .prob = leadd.prob,
 | |
|     .std = leadd.std,
 | |
|   };
 | |
| 
 | |
|   return d;
 | |
| }
 | |
| 
 | |
| static char* read_file(const char* path) {
 | |
|   FILE* f = fopen(path, "r");
 | |
|   if (!f) {
 | |
|     return NULL;
 | |
|   }
 | |
|   fseek(f, 0, SEEK_END);
 | |
|   long f_len = ftell(f);
 | |
|   rewind(f);
 | |
| 
 | |
|   char* buf = (char *)malloc(f_len+1);
 | |
|   assert(buf);
 | |
|   memset(buf, 0, f_len+1);
 | |
|   fread(buf, f_len, 1, f);
 | |
|   fclose(f);
 | |
| 
 | |
|   for (int i=f_len; i>=0; i--) {
 | |
|     if (buf[i] == '\n') buf[i] = 0;
 | |
|     else if (buf[i] != 0) break;
 | |
|   }
 | |
| 
 | |
|   return buf;
 | |
| }
 | |
| 
 | |
| static int pending_uploads() {
 | |
|   DIR *dirp = opendir("/sdcard/realdata");
 | |
|   if (!dirp) return -1;
 | |
|   int cnt = 0;
 | |
|   struct dirent *entry = NULL;
 | |
|   while ((entry = readdir(dirp))) {
 | |
|     if (entry->d_name[0] != '.') {
 | |
|       cnt++;
 | |
|     }
 | |
|   }
 | |
|   closedir(dirp);
 | |
|   return cnt;
 | |
| }
 | |
| 
 | |
| 
 | |
| static void ui_update(UIState *s) {
 | |
|   int err;
 | |
| 
 | |
|   if (s->vision_connect_firstrun) {
 | |
|     // cant run this in connector thread because opengl.
 | |
|     // do this here for now in lieu of a run_on_main_thread event
 | |
| 
 | |
|     // setup frame texture
 | |
|     glDeleteTextures(1, &s->frame_tex); //silently ignores a 0 texture
 | |
|     glGenTextures(1, &s->frame_tex);
 | |
|     glBindTexture(GL_TEXTURE_2D, s->frame_tex);
 | |
|     glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, s->rgb_width, s->rgb_height);
 | |
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 | |
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 | |
| 
 | |
|     // BGR
 | |
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
 | |
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
 | |
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
 | |
| 
 | |
|     // front
 | |
|     glDeleteTextures(1, &s->frame_front_tex);
 | |
|     glGenTextures(1, &s->frame_front_tex);
 | |
|     glBindTexture(GL_TEXTURE_2D, s->frame_front_tex);
 | |
|     glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, s->rgb_front_width, s->rgb_front_height);
 | |
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 | |
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 | |
| 
 | |
|     // BGR
 | |
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
 | |
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
 | |
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
 | |
| 
 | |
|     assert(glGetError() == GL_NO_ERROR);
 | |
| 
 | |
|     s->vision_connect_firstrun = false;
 | |
|   }
 | |
| 
 | |
|   // poll for events
 | |
|   while (true) {
 | |
| 
 | |
|     zmq_pollitem_t polls[5] = {{0}};
 | |
|     polls[0].socket = s->live100_sock_raw;
 | |
|     polls[0].events = ZMQ_POLLIN;
 | |
|     polls[1].socket = s->livecalibration_sock_raw;
 | |
|     polls[1].events = ZMQ_POLLIN;
 | |
|     polls[2].socket = s->model_sock_raw;
 | |
|     polls[2].events = ZMQ_POLLIN;
 | |
|     polls[3].socket = s->live20_sock_raw;
 | |
|     polls[3].events = ZMQ_POLLIN;
 | |
| 
 | |
|     int num_polls = 4;
 | |
|     if (s->vision_connected) {
 | |
|       assert(s->ipc_fd >= 0);
 | |
|       polls[4].fd = s->ipc_fd;
 | |
|       polls[4].events = ZMQ_POLLIN;
 | |
|       num_polls++;
 | |
|     }
 | |
| 
 | |
|     int ret = zmq_poll(polls, num_polls, 0);
 | |
|     if (ret < 0) {
 | |
|       printf("poll failed (%d)\n", ret);
 | |
|       break;
 | |
|     }
 | |
|     if (ret == 0) {
 | |
|       break;
 | |
|     }
 | |
| 
 | |
|     if (s->vision_connected && polls[4].revents) {
 | |
|       // vision ipc event
 | |
|       VisionPacket rp;
 | |
|       err = vipc_recv(s->ipc_fd, &rp);
 | |
|       if (err <= 0) {
 | |
|         printf("vision disconnected\n");
 | |
|         close(s->ipc_fd);
 | |
|         s->ipc_fd = -1;
 | |
|         s->vision_connected = false;
 | |
|         continue;
 | |
|       }
 | |
|       if (rp.type == VISION_UI_ACQUIRE) {
 | |
|         bool front = rp.d.ui_acq.front;
 | |
|         int idx = rp.d.ui_acq.idx;
 | |
|         int release_idx;
 | |
|         if (front) {
 | |
|           release_idx = s->cur_vision_front_idx;
 | |
|         } else {
 | |
|           release_idx = s->cur_vision_idx;
 | |
|         }
 | |
|         if (release_idx >= 0) {
 | |
|           VisionPacket rep = {
 | |
|             .type = VISION_UI_RELEASE,
 | |
|             .d = { .ui_rel = {
 | |
|               .front = front,
 | |
|               .idx = release_idx,
 | |
|             }},
 | |
|           };
 | |
|           vipc_send(s->ipc_fd, rep);
 | |
|         }
 | |
| 
 | |
|         if (front) {
 | |
|           assert(idx < s->vision_bufs.num_front_bufs);
 | |
|           s->cur_vision_front_idx = idx;
 | |
|           s->scene.bgr_front_ptr = s->front_bufs[idx].addr;
 | |
|         } else {
 | |
|           assert(idx < s->vision_bufs.num_bufs);
 | |
|           s->cur_vision_idx = idx;
 | |
|           s->scene.bgr_ptr = s->bufs[idx].addr;
 | |
|           // printf("v %d\n", ((uint8_t*)s->bufs[idx].addr)[0]);
 | |
|         }
 | |
|         if (front == s->scene.frontview) {
 | |
|           ui_update_frame(s);
 | |
|         }
 | |
| 
 | |
|       } else {
 | |
|         assert(false);
 | |
|       }
 | |
|     } else {
 | |
|       // zmq messages
 | |
|       void* which = NULL;
 | |
|       for (int i=0; i<4; i++) {
 | |
|         if (polls[i].revents) {
 | |
|           which = polls[i].socket;
 | |
|           break;
 | |
|         }
 | |
|       }
 | |
|       if (which == NULL) {
 | |
|         continue;
 | |
|       }
 | |
| 
 | |
|       zmq_msg_t msg;
 | |
|       err = zmq_msg_init(&msg);
 | |
|       assert(err == 0);
 | |
|       err = zmq_msg_recv(&msg, which, 0);
 | |
|       assert(err >= 0);
 | |
| 
 | |
| 
 | |
|       struct capn ctx;
 | |
|       capn_init_mem(&ctx, zmq_msg_data(&msg), zmq_msg_size(&msg), 0);
 | |
| 
 | |
|       cereal_Event_ptr eventp;
 | |
|       eventp.p = capn_getp(capn_root(&ctx), 0, 1);
 | |
|       struct cereal_Event eventd;
 | |
|       cereal_read_Event(&eventd, eventp);
 | |
| 
 | |
|       if (eventd.which == cereal_Event_live100) {
 | |
|         struct cereal_Live100Data datad;
 | |
|         cereal_read_Live100Data(&datad, eventd.live100);
 | |
| 
 | |
|         s->scene.v_cruise = datad.vCruise;
 | |
|         s->scene.v_ego = datad.vEgo;
 | |
|         s->scene.angle_steers = datad.angleSteers;
 | |
|         s->scene.engaged = datad.enabled;
 | |
|         // printf("recv %f\n", datad.vEgo);
 | |
| 
 | |
|         s->scene.frontview = datad.rearViewCam;
 | |
|         if (datad.alertText1.str) {
 | |
|           snprintf(s->scene.alert_text1, sizeof(s->scene.alert_text1), "%s", datad.alertText1.str);
 | |
|         } else {
 | |
|           s->scene.alert_text1[0] = '\0';
 | |
|         }
 | |
|         if (datad.alertText2.str) {
 | |
|           snprintf(s->scene.alert_text2, sizeof(s->scene.alert_text2), "%s", datad.alertText2.str);
 | |
|         } else {
 | |
|           s->scene.alert_text2[0] = '\0';
 | |
|         }
 | |
|         s->scene.awareness_status = datad.awarenessStatus;
 | |
|       } else if (eventd.which == cereal_Event_live20) {
 | |
|         struct cereal_Live20Data datad;
 | |
|         cereal_read_Live20Data(&datad, eventd.live20);
 | |
|         struct cereal_Live20Data_LeadData leaddatad;
 | |
|         cereal_read_Live20Data_LeadData(&leaddatad, datad.leadOne);
 | |
|         s->scene.lead_status = leaddatad.status;
 | |
|         s->scene.lead_d_rel = leaddatad.dRel;
 | |
|         s->scene.lead_y_rel = leaddatad.yRel;
 | |
|         s->scene.lead_v_rel = leaddatad.vRel;
 | |
|       } else if (eventd.which == cereal_Event_liveCalibration) {
 | |
|         struct cereal_LiveCalibrationData datad;
 | |
|         cereal_read_LiveCalibrationData(&datad, eventd.liveCalibration);
 | |
| 
 | |
|         // should we still even have this?
 | |
| 
 | |
|         capn_list32 warpl = datad.warpMatrix;
 | |
|         capn_resolve(&warpl.p); //is this a bug?
 | |
|         // pthread_mutex_lock(&s->transform_lock);
 | |
|         for (int i=0; i<3*3; i++) {
 | |
|           s->scene.big_box_transform.v[i] = capn_to_f32(capn_get32(warpl, i));
 | |
|         }
 | |
|         // pthread_mutex_unlock(&s->transform_lock);
 | |
| 
 | |
|         // printf("recv %f\n", datad.vEgo);
 | |
|       } else if (eventd.which == cereal_Event_model) {
 | |
|         s->scene.model_ts = eventd.logMonoTime;
 | |
|         s->scene.model = read_model(eventd.model);
 | |
|       }
 | |
| 
 | |
|       capn_free(&ctx);
 | |
| 
 | |
|       zmq_msg_close(&msg);
 | |
| 
 | |
|     }
 | |
| 
 | |
|   }
 | |
| 
 | |
|   // update base ui
 | |
|   uint64_t ts = nanos_since_boot();
 | |
|   if (!s->vision_connected && ts - s->last_base_update > 1000000000ULL) {
 | |
|     char* bat_cap = read_file("/sys/class/power_supply/battery/capacity");
 | |
|     char* bat_stat = read_file("/sys/class/power_supply/battery/status");
 | |
| 
 | |
|     int tx_rate = 0;
 | |
|     int rx_rate = 0;
 | |
|     char* rx_bytes = read_file("/sys/class/net/rmnet_data0/statistics/rx_bytes");
 | |
|     char* tx_bytes = read_file("/sys/class/net/rmnet_data0/statistics/tx_bytes");
 | |
|     if (rx_bytes && tx_bytes) {
 | |
|       uint64_t rx_bytes_n = atoll(rx_bytes);
 | |
|       rx_rate = rx_bytes_n - s->last_rx_bytes;
 | |
|       s->last_rx_bytes = rx_bytes_n;
 | |
| 
 | |
|       uint64_t tx_bytes_n = atoll(tx_bytes);
 | |
|       tx_rate = tx_bytes_n - s->last_tx_bytes;
 | |
|       s->last_tx_bytes = tx_bytes_n;
 | |
|     }
 | |
|     if (rx_bytes) free(rx_bytes);
 | |
|     if (tx_bytes) free(tx_bytes);
 | |
| 
 | |
|     // TODO: do this properly
 | |
|     system("git rev-parse --abbrev-ref HEAD > /tmp/git_branch");
 | |
|     char *git_branch = read_file("/tmp/git_branch");
 | |
|     system("git rev-parse --short HEAD > /tmp/git_commit");
 | |
|     char *git_commit = read_file("/tmp/git_commit");
 | |
| 
 | |
|     int pending = pending_uploads();
 | |
| 
 | |
|     // service call wifi 20  # getWifiEnabledState
 | |
|     // Result: Parcel(00000000 00000003   '........') = enabled
 | |
|     s->wifi_enabled = !system("service call wifi 20 | grep 00000003 > /dev/null");
 | |
| 
 | |
|     // service call wifi 38  # getWifiApEnabledState
 | |
|     // Result: Parcel(00000000 0000000d   '........') = enabled
 | |
|     s->ap_enabled = !system("service call wifi 38 | grep 0000000d > /dev/null");
 | |
| 
 | |
|     s->board_connected = !system("lsusb | grep bbaa > /dev/null");
 | |
| 
 | |
|     snprintf(s->base_text, sizeof(s->base_text),
 | |
|              "version: %s (%s)\nserial: %s\n dongle id: %s\n battery: %s %s\npending: %d\nrx %.1fkiB/s tx %.1fkiB/s\nboard: %s",
 | |
|              git_commit, git_branch,
 | |
|              s->serial, s->dongle_id, bat_cap ? bat_cap : "(null)", bat_stat ? bat_stat : "(null)",
 | |
|              pending, rx_rate / 1024.0, tx_rate / 1024.0, s->board_connected ? "found" : "NOT FOUND");
 | |
| 
 | |
|     if (bat_cap) free(bat_cap);
 | |
|     if (bat_stat) free(bat_stat);
 | |
| 
 | |
|     if (git_branch) free(git_branch);
 | |
|     if (git_commit) free(git_commit);
 | |
| 
 | |
|     s->last_base_update = ts;
 | |
| 
 | |
|     if (s->awake_timeout > 0) {
 | |
|       s->awake_timeout--;
 | |
|     } else {
 | |
|       set_awake(s, false);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (s->vision_connected) {
 | |
|     // always awake if vision is connected
 | |
|     set_awake(s, true);
 | |
|   }
 | |
| 
 | |
|   if (!s->vision_connected) {
 | |
|     // baseui interaction
 | |
| 
 | |
|     int touch_x = -1, touch_y = -1;
 | |
|     err = touch_poll(&s->touch, &touch_x, &touch_y);
 | |
|     if (err == 1) {
 | |
|       if (s->awake) {
 | |
|         // press buttons
 | |
|         for (int i=0; i<ARRAYSIZE(buttons); i++) {
 | |
|           const Button *b = &buttons[i];
 | |
|           if (touch_x >= b->x && touch_x < b->x+b->w
 | |
|               && touch_y >= b->y && touch_y < b->y+b->h) {
 | |
|             if (b->pressed && !activity_running()) {
 | |
|               b->pressed();
 | |
|               break;
 | |
|             }
 | |
|           }
 | |
|         }
 | |
|       } else {
 | |
|         set_awake(s, true);
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
| }
 | |
| 
 | |
| volatile int do_exit = 0;
 | |
| static void set_do_exit(int sig) {
 | |
|   do_exit = 1;
 | |
| }
 | |
| 
 | |
| 
 | |
| static void* vision_connect_thread(void *args) {
 | |
|   int err;
 | |
| 
 | |
|   UIState *s = args;
 | |
|   while (!do_exit) {
 | |
|     usleep(100000);
 | |
|     pthread_mutex_lock(&s->lock);
 | |
|     bool connected = s->vision_connected;
 | |
|     pthread_mutex_unlock(&s->lock);
 | |
|     if (connected) continue;
 | |
| 
 | |
|     int fd = vipc_connect();
 | |
|     if (fd < 0) continue;
 | |
| 
 | |
|     VisionPacket p = {
 | |
|       .type = VISION_UI_SUBSCRIBE,
 | |
|     };
 | |
|     err = vipc_send(fd, p);
 | |
|     if (err < 0) {
 | |
|       close(fd);
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     // printf("init recv\n");
 | |
|     VisionPacket rp;
 | |
|     err = vipc_recv(fd, &rp);
 | |
|     if (err <= 0) {
 | |
|       close(fd);
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     assert(rp.type == VISION_UI_BUFS);
 | |
|     assert(rp.num_fds == rp.d.ui_bufs.num_bufs + rp.d.ui_bufs.num_front_bufs);
 | |
| 
 | |
|     pthread_mutex_lock(&s->lock);
 | |
|     assert(!s->vision_connected);
 | |
|     s->ipc_fd = fd;
 | |
|     ui_init_vision(s, rp.d.ui_bufs, rp.fds);
 | |
|     s->vision_connected = true;
 | |
|     s->vision_connect_firstrun = true;
 | |
|     pthread_mutex_unlock(&s->lock);
 | |
|   }
 | |
|   return NULL;
 | |
| }
 | |
| 
 | |
| int main() {
 | |
|   int err;
 | |
| 
 | |
|   zsys_handler_set(NULL);
 | |
|   signal(SIGINT, (sighandler_t)set_do_exit);
 | |
| 
 | |
|   UIState uistate;
 | |
|   UIState *s = &uistate;
 | |
|   ui_init(s);
 | |
| 
 | |
|   pthread_t connect_thread_handle;
 | |
|   err = pthread_create(&connect_thread_handle, NULL,
 | |
|                        vision_connect_thread, s);
 | |
|   assert(err == 0);
 | |
| 
 | |
|   while (!do_exit) {
 | |
|     pthread_mutex_lock(&s->lock);
 | |
|     ui_update(s);
 | |
|     ui_draw(s);
 | |
|     pthread_mutex_unlock(&s->lock);
 | |
| 
 | |
|     // no simple way to do 30fps vsync with surfaceflinger...
 | |
|     usleep(30000);
 | |
|   }
 | |
| 
 | |
|   err = pthread_join(connect_thread_handle, NULL);
 | |
|   assert(err == 0);
 | |
| 
 | |
|   return 0;
 | |
| }
 | |
| 
 |