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							49 lines
						
					
					
						
							1.2 KiB
						
					
					
				
			
		
		
	
	
							49 lines
						
					
					
						
							1.2 KiB
						
					
					
				import sys
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import pygame
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import cv2
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class Window():
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  def __init__(self, w, h, caption="window", double=False):
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    self.w = w
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    self.h = h
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    pygame.init()
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    pygame.display.set_caption(caption)
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    self.double = double
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    if self.double:
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      self.screen = pygame.display.set_mode((w*2,h*2))
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    else:
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      self.screen = pygame.display.set_mode((w,h))
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  def draw(self, out):
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    pygame.event.pump()
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    if self.double:
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      out2 = cv2.resize(out, (self.w*2, self.h*2))
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      pygame.surfarray.blit_array(self.screen, out2.swapaxes(0,1))
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    else:
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      pygame.surfarray.blit_array(self.screen, out.swapaxes(0,1))
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    pygame.display.flip()
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  def getkey(self):
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    while 1:
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      event = pygame.event.wait()
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      if event.type == pygame.QUIT:
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        pygame.quit()
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        sys.exit()
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      if event.type == pygame.KEYDOWN:
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        return event.key
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  def getclick(self):
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    for event in pygame.event.get():
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      if event.type == pygame.MOUSEBUTTONDOWN:
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        mx, my = pygame.mouse.get_pos()
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        return mx, my
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if __name__ == "__main__":
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  import numpy as np
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  win = Window(200, 200, double=True)
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  img = np.zeros((200,200,3), np.uint8)
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  while 1:
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    print("draw")
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    img += 1
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    win.draw(img)
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