dragonpilot - 基於 openpilot 的開源駕駛輔助系統
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from collections.abc import Callable
from enum import IntEnum
import pyray as rl
from openpilot.system.ui.lib.application import gui_app, FontWeight, MousePos
from openpilot.system.ui.lib.text_measure import measure_text_cached
from openpilot.system.ui.widgets import Widget
from openpilot.system.ui.widgets.label import TextAlignment, Label
class ButtonStyle(IntEnum):
NORMAL = 0 # Most common, neutral buttons
PRIMARY = 1 # For main actions
DANGER = 2 # For critical actions, like reboot or delete
TRANSPARENT = 3 # For buttons with transparent background and border
ACTION = 4
LIST_ACTION = 5 # For list items with action buttons
NO_EFFECT = 6
KEYBOARD = 7
FORGET_WIFI = 8
ICON_PADDING = 15
DEFAULT_BUTTON_FONT_SIZE = 60
BUTTON_DISABLED_TEXT_COLOR = rl.Color(228, 228, 228, 51)
BUTTON_DISABLED_BACKGROUND_COLOR = rl.Color(51, 51, 51, 255)
ACTION_BUTTON_FONT_SIZE = 48
BUTTON_TEXT_COLOR = {
ButtonStyle.NORMAL: rl.Color(228, 228, 228, 255),
ButtonStyle.PRIMARY: rl.Color(228, 228, 228, 255),
ButtonStyle.DANGER: rl.Color(228, 228, 228, 255),
ButtonStyle.TRANSPARENT: rl.BLACK,
ButtonStyle.ACTION: rl.BLACK,
ButtonStyle.LIST_ACTION: rl.Color(228, 228, 228, 255),
ButtonStyle.NO_EFFECT: rl.Color(228, 228, 228, 255),
ButtonStyle.KEYBOARD: rl.Color(221, 221, 221, 255),
ButtonStyle.FORGET_WIFI: rl.Color(51, 51, 51, 255),
}
BUTTON_BACKGROUND_COLORS = {
ButtonStyle.NORMAL: rl.Color(51, 51, 51, 255),
ButtonStyle.PRIMARY: rl.Color(70, 91, 234, 255),
ButtonStyle.DANGER: rl.Color(255, 36, 36, 255),
ButtonStyle.TRANSPARENT: rl.BLACK,
ButtonStyle.ACTION: rl.Color(189, 189, 189, 255),
ButtonStyle.LIST_ACTION: rl.Color(57, 57, 57, 255),
ButtonStyle.NO_EFFECT: rl.Color(51, 51, 51, 255),
ButtonStyle.KEYBOARD: rl.Color(68, 68, 68, 255),
ButtonStyle.FORGET_WIFI: rl.Color(189, 189, 189, 255),
}
BUTTON_PRESSED_BACKGROUND_COLORS = {
ButtonStyle.NORMAL: rl.Color(74, 74, 74, 255),
ButtonStyle.PRIMARY: rl.Color(48, 73, 244, 255),
ButtonStyle.DANGER: rl.Color(255, 36, 36, 255),
ButtonStyle.TRANSPARENT: rl.BLACK,
ButtonStyle.ACTION: rl.Color(130, 130, 130, 255),
ButtonStyle.LIST_ACTION: rl.Color(74, 74, 74, 74),
ButtonStyle.NO_EFFECT: rl.Color(51, 51, 51, 255),
ButtonStyle.KEYBOARD: rl.Color(51, 51, 51, 255),
ButtonStyle.FORGET_WIFI: rl.Color(130, 130, 130, 255),
}
_pressed_buttons: set[str] = set() # Track mouse press state globally
# TODO: This should be a Widget class
def gui_button(
rect: rl.Rectangle,
text: str,
font_size: int = DEFAULT_BUTTON_FONT_SIZE,
font_weight: FontWeight = FontWeight.MEDIUM,
button_style: ButtonStyle = ButtonStyle.NORMAL,
is_enabled: bool = True,
border_radius: int = 10, # Corner rounding in pixels
text_alignment: TextAlignment = TextAlignment.CENTER,
text_padding: int = 20, # Padding for left/right alignment
icon=None,
) -> int:
button_id = f"{rect.x}_{rect.y}_{rect.width}_{rect.height}"
result = 0
if button_style in (ButtonStyle.PRIMARY, ButtonStyle.DANGER) and not is_enabled:
button_style = ButtonStyle.NORMAL
if button_style == ButtonStyle.ACTION and font_size == DEFAULT_BUTTON_FONT_SIZE:
font_size = ACTION_BUTTON_FONT_SIZE
# Set background color based on button type
bg_color = BUTTON_BACKGROUND_COLORS[button_style]
mouse_over = is_enabled and rl.check_collision_point_rec(rl.get_mouse_position(), rect)
is_pressed = button_id in _pressed_buttons
if mouse_over:
if rl.is_mouse_button_pressed(rl.MouseButton.MOUSE_BUTTON_LEFT):
# Only this button enters pressed state
_pressed_buttons.add(button_id)
is_pressed = True
# Use pressed color when mouse is down over this button
if is_pressed and rl.is_mouse_button_down(rl.MouseButton.MOUSE_BUTTON_LEFT):
bg_color = BUTTON_PRESSED_BACKGROUND_COLORS[button_style]
# Handle button click
if rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT) and is_pressed:
result = 1
_pressed_buttons.remove(button_id)
# Clean up pressed state if mouse is released anywhere
if rl.is_mouse_button_released(rl.MouseButton.MOUSE_BUTTON_LEFT) and button_id in _pressed_buttons:
_pressed_buttons.remove(button_id)
# Draw the button with rounded corners
roundness = border_radius / (min(rect.width, rect.height) / 2)
if button_style != ButtonStyle.TRANSPARENT:
rl.draw_rectangle_rounded(rect, roundness, 20, bg_color)
else:
rl.draw_rectangle_rounded(rect, roundness, 20, rl.BLACK)
rl.draw_rectangle_rounded_lines_ex(rect, roundness, 20, 2, rl.WHITE)
# Handle icon and text positioning
font = gui_app.font(font_weight)
text_size = measure_text_cached(font, text, font_size)
text_pos = rl.Vector2(0, rect.y + (rect.height - text_size.y) // 2) # Vertical centering
# Draw icon if provided
if icon:
icon_y = rect.y + (rect.height - icon.height) / 2
if text:
if text_alignment == TextAlignment.LEFT:
icon_x = rect.x + text_padding
text_pos.x = icon_x + icon.width + ICON_PADDING
elif text_alignment == TextAlignment.CENTER:
total_width = icon.width + ICON_PADDING + text_size.x
icon_x = rect.x + (rect.width - total_width) / 2
text_pos.x = icon_x + icon.width + ICON_PADDING
else: # RIGHT
text_pos.x = rect.x + rect.width - text_size.x - text_padding
icon_x = text_pos.x - ICON_PADDING - icon.width
else:
# Center icon when no text
icon_x = rect.x + (rect.width - icon.width) / 2
rl.draw_texture_v(icon, rl.Vector2(icon_x, icon_y), rl.WHITE if is_enabled else rl.Color(255, 255, 255, 100))
else:
# No icon, position text normally
if text_alignment == TextAlignment.LEFT:
text_pos.x = rect.x + text_padding
elif text_alignment == TextAlignment.CENTER:
text_pos.x = rect.x + (rect.width - text_size.x) // 2
elif text_alignment == TextAlignment.RIGHT:
text_pos.x = rect.x + rect.width - text_size.x - text_padding
# Draw the button text if any
if text:
color = BUTTON_TEXT_COLOR[button_style] if is_enabled else BUTTON_DISABLED_TEXT_COLOR
rl.draw_text_ex(font, text, text_pos, font_size, 0, color)
return result
class Button(Widget):
def __init__(self,
text: str,
click_callback: Callable[[], None] = None,
font_size: int = DEFAULT_BUTTON_FONT_SIZE,
font_weight: FontWeight = FontWeight.MEDIUM,
button_style: ButtonStyle = ButtonStyle.NORMAL,
border_radius: int = 10,
text_alignment: TextAlignment = TextAlignment.CENTER,
text_padding: int = 20,
icon = None,
multi_touch: bool = False,
):
super().__init__()
self._button_style = button_style
self._border_radius = border_radius
self._background_color = BUTTON_BACKGROUND_COLORS[self._button_style]
self._label = Label(text, font_size, font_weight, text_alignment, text_padding,
BUTTON_TEXT_COLOR[self._button_style], icon=icon)
self._click_callback = click_callback
self._multi_touch = multi_touch
def set_text(self, text):
self._label.set_text(text)
def _handle_mouse_release(self, mouse_pos: MousePos):
if self._click_callback and self.enabled:
self._click_callback()
def _update_state(self):
if self.enabled:
self._label.set_text_color(BUTTON_TEXT_COLOR[self._button_style])
if self.is_pressed:
self._background_color = BUTTON_PRESSED_BACKGROUND_COLORS[self._button_style]
else:
self._background_color = BUTTON_BACKGROUND_COLORS[self._button_style]
elif self._button_style != ButtonStyle.NO_EFFECT:
self._background_color = BUTTON_DISABLED_BACKGROUND_COLOR
self._label.set_text_color(BUTTON_DISABLED_TEXT_COLOR)
def _render(self, _):
roundness = self._border_radius / (min(self._rect.width, self._rect.height) / 2)
rl.draw_rectangle_rounded(self._rect, roundness, 10, self._background_color)
self._label.render(self._rect)
class ButtonRadio(Button):
def __init__(self,
text: str,
icon,
click_callback: Callable[[], None] = None,
font_size: int = DEFAULT_BUTTON_FONT_SIZE,
text_alignment: TextAlignment = TextAlignment.LEFT,
border_radius: int = 10,
text_padding: int = 20,
):
super().__init__(text, click_callback=click_callback, font_size=font_size,
border_radius=border_radius, text_padding=text_padding,
text_alignment=text_alignment)
self._text_padding = text_padding
self._icon = icon
self.selected = False
def _handle_mouse_release(self, mouse_pos: MousePos):
self.selected = not self.selected
if self._click_callback:
self._click_callback()
def _update_state(self):
if self.selected:
self._background_color = BUTTON_BACKGROUND_COLORS[ButtonStyle.PRIMARY]
else:
self._background_color = BUTTON_BACKGROUND_COLORS[ButtonStyle.NORMAL]
def _render(self, _):
roundness = self._border_radius / (min(self._rect.width, self._rect.height) / 2)
rl.draw_rectangle_rounded(self._rect, roundness, 10, self._background_color)
self._label.render(self._rect)
if self._icon and self.selected:
icon_y = self._rect.y + (self._rect.height - self._icon.height) / 2
icon_x = self._rect.x + self._rect.width - self._icon.width - self._text_padding - ICON_PADDING
rl.draw_texture_v(self._icon, rl.Vector2(icon_x, icon_y), rl.WHITE if self.enabled else rl.Color(255, 255, 255, 100))