dragonpilot - 基於 openpilot 的開源駕駛輔助系統
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#include <stdio.h>
#include <assert.h>
#include <unistd.h>
#include <stdlib.h>
#include <getopt.h>
#include "common/timing.h"
#include "slplay.h"
SLEngineItf engineInterface = NULL;
SLObjectItf outputMix = NULL;
SLObjectItf engine = NULL;
uri_player players[32] = {{NULL, NULL, NULL}};
uint64_t loop_start = 0;
uint64_t loop_start_ctx = 0;
uri_player* get_player_by_uri(const char* uri) {
for (uri_player *s = players; s->uri != NULL; s++) {
if (strcmp(s->uri, uri) == 0) {
return s;
}
}
return NULL;
}
uri_player* slplay_create_player_for_uri(const char* uri, char **error) {
uri_player player = { uri, NULL, NULL };
SLresult result;
SLDataLocator_URI locUri = {SL_DATALOCATOR_URI, (SLchar *) uri};
SLDataFormat_MIME formatMime = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED};
SLDataSource audioSrc = {&locUri, &formatMime};
SLDataLocator_OutputMix outMix = {SL_DATALOCATOR_OUTPUTMIX, outputMix};
SLDataSink audioSnk = {&outMix, NULL};
result = (*engineInterface)->CreateAudioPlayer(engineInterface, &player.player, &audioSrc, &audioSnk, 0, NULL, NULL);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to create audio player";
return NULL;
}
result = (*(player.player))->Realize(player.player, SL_BOOLEAN_FALSE);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to realize audio player";
return NULL;
}
result = (*(player.player))->GetInterface(player.player, SL_IID_PLAY, &(player.playInterface));
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to get player interface";
return NULL;
}
result = (*(player.playInterface))->SetPlayState(player.playInterface, SL_PLAYSTATE_PAUSED);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to initialize playstate to SL_PLAYSTATE_PAUSED";
return NULL;
}
uri_player *p = players;
while (p->uri != NULL) {
p++;
}
*p = player;
return p;
}
void slplay_setup(char **error) {
SLresult result;
SLEngineOption engineOptions[] = {{SL_ENGINEOPTION_THREADSAFE, SL_BOOLEAN_TRUE}};
result = slCreateEngine(&engine, 1, engineOptions, 0, NULL, NULL);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to create OpenSL engine";
}
result = (*engine)->Realize(engine, SL_BOOLEAN_FALSE);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to realize OpenSL engine";
}
result = (*engine)->GetInterface(engine, SL_IID_ENGINE, &engineInterface);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to realize OpenSL engine";
}
const SLInterfaceID ids[1] = {SL_IID_VOLUME};
const SLboolean req[1] = {SL_BOOLEAN_FALSE};
result = (*engineInterface)->CreateOutputMix(engineInterface, &outputMix, 1, ids, req);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to create output mix";
}
result = (*outputMix)->Realize(outputMix, SL_BOOLEAN_FALSE);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to realize output mix";
}
}
void slplay_destroy() {
for (uri_player *player = players; player->uri != NULL; player++) {
if (player->player) {
(*(player->player))->Destroy(player->player);
}
}
(*outputMix)->Destroy(outputMix);
(*engine)->Destroy(engine);
}
void slplay_stop(uri_player* player, char **error) {
SLPlayItf playInterface = player->playInterface;
SLresult result;
// stop a loop
loop_start = 0;
result = (*playInterface)->SetPlayState(playInterface, SL_PLAYSTATE_PAUSED);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to set SL_PLAYSTATE_STOPPED";
return;
}
}
void slplay_stop_uri(const char* uri, char **error) {
uri_player* player = get_player_by_uri(uri);
slplay_stop(player, error);
}
void SLAPIENTRY slplay_callback(SLPlayItf playItf, void *context, SLuint32 event) {
uint64_t cb_loop_start = *((uint64_t*)context);
if (event == SL_PLAYEVENT_HEADATEND && cb_loop_start == loop_start) {
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
(*playItf)->SetMarkerPosition(playItf, 0);
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
}
}
void slplay_play (const char *uri, bool loop, char **error) {
SLresult result;
uri_player* player = get_player_by_uri(uri);
if (player == NULL) {
player = slplay_create_player_for_uri(uri, error);
if (*error) {
return;
}
}
SLPlayItf playInterface = player->playInterface;
if (loop) {
loop_start = nanos_since_boot();
loop_start_ctx = loop_start;
result = (*playInterface)->RegisterCallback(playInterface, slplay_callback, &loop_start_ctx);
if (result != SL_RESULT_SUCCESS) {
char error[64];
snprintf(error, sizeof(error), "Failed to register callback. %d", result);
*error = error[0];
return;
}
result = (*playInterface)->SetCallbackEventsMask(playInterface, SL_PLAYEVENT_HEADATEND);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to set callback event mask";
return;
}
}
// Reset the audio player
result = (*playInterface)->ClearMarkerPosition(playInterface);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to clear marker position";
return;
}
result = (*playInterface)->SetPlayState(playInterface, SL_PLAYSTATE_PAUSED);
result = (*playInterface)->SetPlayState(playInterface, SL_PLAYSTATE_STOPPED);
result = (*playInterface)->SetPlayState(playInterface, SL_PLAYSTATE_PLAYING);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to set SL_PLAYSTATE_PLAYING";
}
}