dragonpilot - 基於 openpilot 的開源駕駛輔助系統
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//=============================================================================
//
// Copyright (c) 2017 Qualcomm Technologies, Inc.
// All Rights Reserved.
// Confidential and Proprietary - Qualcomm Technologies, Inc.
//
//=============================================================================
#ifndef _IUSERBUFFER_FACTORY_HPP
#define _IUSERBUFFER_FACTORY_HPP
#include "IUserBuffer.hpp"
#include "TensorShape.hpp"
#include "ZdlExportDefine.hpp"
#include "DlEnums.hpp"
namespace zdl {
namespace DlSystem {
class IUserBuffer;
class TensorShape;
}
}
namespace zdl {
namespace DlSystem {
/** @addtogroup c_plus_plus_apis C++
@{ */
/**
* Factory interface class to create IUserBuffer objects.
*/
class ZDL_EXPORT IUserBufferFactory {
public:
virtual ~IUserBufferFactory() = default;
/**
* @brief Creates a UserBuffer
*
* @param[in] buffer Pointer to the buffer that the caller supplies
*
* @param[in] bufSize Buffer size, in bytes
*
* @param[in] strides Total number of bytes between elements in each dimension.
* E.g. A tightly packed tensor of floats with dimensions [4, 3, 2] would have strides of [24, 8, 4].
*
* @param[in] userBufferEncoding Reference to an UserBufferEncoding object
*
* @note Caller has to ensure that memory pointed to by buffer stays accessible
* for the lifetime of the object created
*/
virtual std::unique_ptr<IUserBuffer>
createUserBuffer(void *buffer, size_t bufSize, const zdl::DlSystem::TensorShape &strides, zdl::DlSystem::UserBufferEncoding* userBufferEncoding) noexcept = 0;
/**
* @brief Creates a UserBuffer
*
* @param[in] buffer Pointer to the buffer that the caller supplies
*
* @param[in] bufSize Buffer size, in bytes
*
* @param[in] strides Total number of bytes between elements in each dimension.
* E.g. A tightly packed tensor of floats with dimensions [4, 3, 2] would have strides of [24, 8, 4].
*
* @param[in] userBufferEncoding Reference to an UserBufferEncoding object
*
* @param[in] userBufferSource Reference to an UserBufferSource object
*
* @note Caller has to ensure that memory pointed to by buffer stays accessible
* for the lifetime of the object created
*/
virtual std::unique_ptr<IUserBuffer>
createUserBuffer(void *buffer, size_t bufSize, const zdl::DlSystem::TensorShape &strides, zdl::DlSystem::UserBufferEncoding* userBufferEncoding, zdl::DlSystem::UserBufferSource* userBufferSource) noexcept = 0;
};
/** @} */ /* end_addtogroup c_plus_plus_apis C++ */
}
}
#endif