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				/*
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 * Copyright (C) 2010 The Android Open Source Project
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *      http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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#ifndef ANDROID_GUI_SURFACE_H
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#define ANDROID_GUI_SURFACE_H
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#include <gui/IGraphicBufferProducer.h>
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#include <gui/BufferQueue.h>
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#include <ui/ANativeObjectBase.h>
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#include <ui/Region.h>
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#include <utils/RefBase.h>
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#include <utils/threads.h>
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#include <utils/KeyedVector.h>
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struct ANativeWindow_Buffer;
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namespace android {
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/*
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 * An implementation of ANativeWindow that feeds graphics buffers into a
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 * BufferQueue.
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 *
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 * This is typically used by programs that want to render frames through
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 * some means (maybe OpenGL, a software renderer, or a hardware decoder)
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 * and have the frames they create forwarded to SurfaceFlinger for
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 * compositing.  For example, a video decoder could render a frame and call
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 * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
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 * Surface.  Surface then forwards the buffers through Binder IPC
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 * to the BufferQueue's producer interface, providing the new frame to a
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 * consumer such as GLConsumer.
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 */
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class Surface
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    : public ANativeObjectBase<ANativeWindow, Surface, RefBase>
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{
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public:
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    /*
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     * creates a Surface from the given IGraphicBufferProducer (which concrete
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     * implementation is a BufferQueue).
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     *
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     * Surface is mainly state-less while it's disconnected, it can be
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     * viewed as a glorified IGraphicBufferProducer holder. It's therefore
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     * safe to create other Surfaces from the same IGraphicBufferProducer.
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     *
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     * However, once a Surface is connected, it'll prevent other Surfaces
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     * referring to the same IGraphicBufferProducer to become connected and
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     * therefore prevent them to be used as actual producers of buffers.
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     *
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     * the controlledByApp flag indicates that this Surface (producer) is
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     * controlled by the application. This flag is used at connect time.
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     */
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    Surface(const sp<IGraphicBufferProducer>& bufferProducer, bool controlledByApp = false);
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    /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
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     * Surface was created with. Usually it's an error to use the
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     * IGraphicBufferProducer while the Surface is connected.
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     */
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    sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
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    /* convenience function to check that the given surface is non NULL as
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     * well as its IGraphicBufferProducer */
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    static bool isValid(const sp<Surface>& surface) {
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        return surface != NULL && surface->getIGraphicBufferProducer() != NULL;
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    }
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    /* Attaches a sideband buffer stream to the Surface's IGraphicBufferProducer.
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     *
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     * A sideband stream is a device-specific mechanism for passing buffers
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     * from the producer to the consumer without using dequeueBuffer/
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     * queueBuffer. If a sideband stream is present, the consumer can choose
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     * whether to acquire buffers from the sideband stream or from the queued
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     * buffers.
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     *
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     * Passing NULL or a different stream handle will detach the previous
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     * handle if any.
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     */
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    void setSidebandStream(const sp<NativeHandle>& stream);
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    /* Allocates buffers based on the current dimensions/format.
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     *
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     * This function will allocate up to the maximum number of buffers
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     * permitted by the current BufferQueue configuration. It will use the
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     * default format and dimensions. This is most useful to avoid an allocation
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     * delay during dequeueBuffer. If there are already the maximum number of
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     * buffers allocated, this function has no effect.
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     */
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    void allocateBuffers();
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    /* Sets the generation number on the IGraphicBufferProducer and updates the
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     * generation number on any buffers attached to the Surface after this call.
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     * See IGBP::setGenerationNumber for more information. */
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    status_t setGenerationNumber(uint32_t generationNumber);
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    // See IGraphicBufferProducer::getConsumerName
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    String8 getConsumerName() const;
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protected:
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    virtual ~Surface();
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private:
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    // can't be copied
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    Surface& operator = (const Surface& rhs);
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    Surface(const Surface& rhs);
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    // ANativeWindow hooks
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    static int hook_cancelBuffer(ANativeWindow* window,
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            ANativeWindowBuffer* buffer, int fenceFd);
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    static int hook_dequeueBuffer(ANativeWindow* window,
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            ANativeWindowBuffer** buffer, int* fenceFd);
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    static int hook_perform(ANativeWindow* window, int operation, ...);
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    static int hook_query(const ANativeWindow* window, int what, int* value);
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    static int hook_queueBuffer(ANativeWindow* window,
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            ANativeWindowBuffer* buffer, int fenceFd);
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    static int hook_setSwapInterval(ANativeWindow* window, int interval);
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    static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
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            ANativeWindowBuffer* buffer);
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    static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
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            ANativeWindowBuffer** buffer);
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    static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
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            ANativeWindowBuffer* buffer);
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    static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
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            ANativeWindowBuffer* buffer);
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    int dispatchConnect(va_list args);
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    int dispatchDisconnect(va_list args);
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    int dispatchSetBufferCount(va_list args);
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    int dispatchSetBuffersGeometry(va_list args);
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    int dispatchSetBuffersDimensions(va_list args);
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    int dispatchSetBuffersUserDimensions(va_list args);
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    int dispatchSetBuffersFormat(va_list args);
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    int dispatchSetScalingMode(va_list args);
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    int dispatchSetBuffersTransform(va_list args);
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    int dispatchSetBuffersStickyTransform(va_list args);
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    int dispatchSetBuffersTimestamp(va_list args);
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    int dispatchSetCrop(va_list args);
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    int dispatchSetPostTransformCrop(va_list args);
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    int dispatchSetUsage(va_list args);
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    int dispatchLock(va_list args);
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    int dispatchUnlockAndPost(va_list args);
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    int dispatchSetSidebandStream(va_list args);
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    int dispatchSetBuffersDataSpace(va_list args);
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    int dispatchSetSurfaceDamage(va_list args);
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protected:
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    virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
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    virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
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    virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
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    virtual int perform(int operation, va_list args);
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    virtual int query(int what, int* value) const;
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    virtual int setSwapInterval(int interval);
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    virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
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    virtual int connect(int api);
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    virtual int disconnect(int api);
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    virtual int setBufferCount(int bufferCount);
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    virtual int setBuffersDimensions(uint32_t width, uint32_t height);
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    virtual int setBuffersUserDimensions(uint32_t width, uint32_t height);
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    virtual int setBuffersFormat(PixelFormat format);
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    virtual int setScalingMode(int mode);
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    virtual int setBuffersTransform(uint32_t transform);
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    virtual int setBuffersStickyTransform(uint32_t transform);
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    virtual int setBuffersTimestamp(int64_t timestamp);
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    virtual int setBuffersDataSpace(android_dataspace dataSpace);
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    virtual int setCrop(Rect const* rect);
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    virtual int setUsage(uint32_t reqUsage);
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    virtual void setSurfaceDamage(android_native_rect_t* rects, size_t numRects);
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public:
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    virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
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    virtual int unlockAndPost();
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    virtual int connect(int api, const sp<IProducerListener>& listener);
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    virtual int detachNextBuffer(sp<GraphicBuffer>* outBuffer,
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            sp<Fence>* outFence);
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    virtual int attachBuffer(ANativeWindowBuffer*);
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protected:
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    enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS };
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    enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
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private:
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    void freeAllBuffers();
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    int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
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    struct BufferSlot {
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        sp<GraphicBuffer> buffer;
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        Region dirtyRegion;
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    };
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    // mSurfaceTexture is the interface to the surface texture server. All
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    // operations on the surface texture client ultimately translate into
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    // interactions with the server using this interface.
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    // TODO: rename to mBufferProducer
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    sp<IGraphicBufferProducer> mGraphicBufferProducer;
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    // mSlots stores the buffers that have been allocated for each buffer slot.
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    // It is initialized to null pointers, and gets filled in with the result of
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    // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
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    // slot that has not yet been used. The buffer allocated to a slot will also
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    // be replaced if the requested buffer usage or geometry differs from that
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    // of the buffer allocated to a slot.
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    BufferSlot mSlots[NUM_BUFFER_SLOTS];
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    // mReqWidth is the buffer width that will be requested at the next dequeue
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    // operation. It is initialized to 1.
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    uint32_t mReqWidth;
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    // mReqHeight is the buffer height that will be requested at the next
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    // dequeue operation. It is initialized to 1.
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    uint32_t mReqHeight;
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    // mReqFormat is the buffer pixel format that will be requested at the next
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    // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
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    PixelFormat mReqFormat;
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    // mReqUsage is the set of buffer usage flags that will be requested
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    // at the next deuque operation. It is initialized to 0.
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    uint32_t mReqUsage;
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    // mTimestamp is the timestamp that will be used for the next buffer queue
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    // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
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    // a timestamp is auto-generated when queueBuffer is called.
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    int64_t mTimestamp;
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    // mDataSpace is the buffer dataSpace that will be used for the next buffer
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    // queue operation. It defaults to HAL_DATASPACE_UNKNOWN, which
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    // means that the buffer contains some type of color data.
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    android_dataspace mDataSpace;
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    // mCrop is the crop rectangle that will be used for the next buffer
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    // that gets queued. It is set by calling setCrop.
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    Rect mCrop;
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    // mScalingMode is the scaling mode that will be used for the next
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    // buffers that get queued. It is set by calling setScalingMode.
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    int mScalingMode;
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    // mTransform is the transform identifier that will be used for the next
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    // buffer that gets queued. It is set by calling setTransform.
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    uint32_t mTransform;
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    // mStickyTransform is a transform that is applied on top of mTransform
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    // in each buffer that is queued.  This is typically used to force the
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    // compositor to apply a transform, and will prevent the transform hint
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    // from being set by the compositor.
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    uint32_t mStickyTransform;
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    // mDefaultWidth is default width of the buffers, regardless of the
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    // native_window_set_buffers_dimensions call.
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    uint32_t mDefaultWidth;
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    // mDefaultHeight is default height of the buffers, regardless of the
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    // native_window_set_buffers_dimensions call.
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    uint32_t mDefaultHeight;
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    // mUserWidth, if non-zero, is an application-specified override
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    // of mDefaultWidth.  This is lower priority than the width set by
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    // native_window_set_buffers_dimensions.
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    uint32_t mUserWidth;
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    // mUserHeight, if non-zero, is an application-specified override
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    // of mDefaultHeight.  This is lower priority than the height set
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    // by native_window_set_buffers_dimensions.
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    uint32_t mUserHeight;
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    // mTransformHint is the transform probably applied to buffers of this
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    // window. this is only a hint, actual transform may differ.
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    uint32_t mTransformHint;
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    // mProducerControlledByApp whether this buffer producer is controlled
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    // by the application
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    bool mProducerControlledByApp;
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    // mSwapIntervalZero set if we should drop buffers at queue() time to
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    // achieve an asynchronous swap interval
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    bool mSwapIntervalZero;
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    // mConsumerRunningBehind whether the consumer is running more than
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    // one buffer behind the producer.
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    mutable bool mConsumerRunningBehind;
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    // mMutex is the mutex used to prevent concurrent access to the member
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    // variables of Surface objects. It must be locked whenever the
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    // member variables are accessed.
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    mutable Mutex mMutex;
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    // must be used from the lock/unlock thread
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    sp<GraphicBuffer>           mLockedBuffer;
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    sp<GraphicBuffer>           mPostedBuffer;
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    bool                        mConnectedToCpu;
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    // When a CPU producer is attached, this reflects the region that the
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    // producer wished to update as well as whether the Surface was able to copy
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    // the previous buffer back to allow a partial update.
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    //
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    // When a non-CPU producer is attached, this reflects the surface damage
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    // (the change since the previous frame) passed in by the producer.
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    Region mDirtyRegion;
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    // Stores the current generation number. See setGenerationNumber and
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    // IGraphicBufferProducer::setGenerationNumber for more information.
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    uint32_t mGenerationNumber;
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};
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}; // namespace android
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#endif  // ANDROID_GUI_SURFACE_H
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