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							275 lines
						
					
					
						
							11 KiB
						
					
					
				
			
		
		
	
	
							275 lines
						
					
					
						
							11 KiB
						
					
					
				#!/usr/bin/env python3
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import argparse
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import os
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import sys
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os.environ["OMP_NUM_THREADS"] = "1"
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import cv2  # pylint: disable=import-error
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import numpy as np
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import pygame  # pylint: disable=import-error
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from common.basedir import BASEDIR
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from common.transformations.model import (MODEL_CX, MODEL_CY, MODEL_INPUT_SIZE,
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                                          get_camera_frame_from_model_frame)
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from selfdrive.car.toyota.interface import CarInterface as ToyotaInterface
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from selfdrive.config import UIParams as UP
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from selfdrive.controls.lib.vehicle_model import VehicleModel
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import cereal.messaging as messaging
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from tools.replay.lib.ui_helpers import (_BB_TO_FULL_FRAME, _FULL_FRAME_SIZE, _INTRINSICS,
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                                         BLACK, BLUE, GREEN,
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                                         YELLOW, RED,
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                                         CalibrationTransformsForWarpMatrix,
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                                         draw_lead_car, draw_lead_on, draw_mpc,
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                                         extract_model_data,
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                                         get_blank_lid_overlay, init_plots,
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                                         maybe_update_radar_points, plot_model,
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                                         pygame_modules_have_loaded,
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                                         warp_points)
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os.environ['BASEDIR'] = BASEDIR
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ANGLE_SCALE = 5.0
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HOR = os.getenv("HORIZONTAL") is not None
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def ui_thread(addr, frame_address):
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  # TODO: Detect car from replay and use that to select carparams
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  CP = ToyotaInterface.get_params("TOYOTA PRIUS 2017")
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  VM = VehicleModel(CP)
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  CalP = np.asarray([[0, 0], [MODEL_INPUT_SIZE[0], 0], [MODEL_INPUT_SIZE[0], MODEL_INPUT_SIZE[1]], [0, MODEL_INPUT_SIZE[1]]])
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  vanishing_point = np.asarray([[MODEL_CX, MODEL_CY]])
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  pygame.init()
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  pygame.font.init()
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  assert pygame_modules_have_loaded()
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  if HOR:
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    size = (640+384+640, 960)
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    write_x = 5
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    write_y = 680
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  else:
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    size = (640+384, 960+300)
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    write_x = 645
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    write_y = 970
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  pygame.display.set_caption("openpilot debug UI")
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  screen = pygame.display.set_mode(size, pygame.DOUBLEBUF)
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  alert1_font = pygame.font.SysFont("arial", 30)
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  alert2_font = pygame.font.SysFont("arial", 20)
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  info_font = pygame.font.SysFont("arial", 15)
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  camera_surface = pygame.surface.Surface((640, 480), 0, 24).convert()
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  cameraw_surface = pygame.surface.Surface(MODEL_INPUT_SIZE, 0, 24).convert()
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  top_down_surface = pygame.surface.Surface((UP.lidar_x, UP.lidar_y), 0, 8)
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  frame = messaging.sub_sock('frame', addr=addr, conflate=True)
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  sm = messaging.SubMaster(['carState', 'plan', 'carControl', 'radarState', 'liveCalibration', 'controlsState',
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                            'liveTracks', 'model', 'liveMpc', 'liveParameters', 'pathPlan', 'frame'], addr=addr)
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  calibration = None
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  img = np.zeros((480, 640, 3), dtype='uint8')
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  imgff = None
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  num_px = 0
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  img_transform = np.eye(3)
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  imgw = np.zeros((160, 320, 3), dtype=np.uint8)  # warped image
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  lid_overlay_blank = get_blank_lid_overlay(UP)
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  # plots
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  name_to_arr_idx = { "gas": 0,
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                      "computer_gas": 1,
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                      "user_brake": 2,
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                      "computer_brake": 3,
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                      "v_ego": 4,
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                      "v_pid": 5,
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                      "angle_steers_des": 6,
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                      "angle_steers": 7,
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                      "angle_steers_k": 8,
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                      "steer_torque": 9,
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                      "v_override": 10,
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                      "v_cruise": 11,
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                      "a_ego": 12,
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                      "a_target": 13,
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                      "accel_override": 14}
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  plot_arr = np.zeros((100, len(name_to_arr_idx.values())))
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  plot_xlims = [(0, plot_arr.shape[0]), (0, plot_arr.shape[0]), (0, plot_arr.shape[0]), (0, plot_arr.shape[0])]
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  plot_ylims = [(-0.1, 1.1), (-ANGLE_SCALE, ANGLE_SCALE), (0., 75.), (-3.0, 2.0)]
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  plot_names = [["gas", "computer_gas", "user_brake", "computer_brake", "accel_override"],
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                ["angle_steers", "angle_steers_des", "angle_steers_k", "steer_torque"],
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                ["v_ego", "v_override", "v_pid", "v_cruise"],
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                ["a_ego", "a_target"]]
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  plot_colors = [["b", "b", "g", "r", "y"],
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                 ["b", "g", "y", "r"],
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                 ["b", "g", "r", "y"],
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                 ["b", "r"]]
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  plot_styles = [["-", "-", "-", "-", "-"],
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                 ["-", "-", "-", "-"],
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                 ["-", "-", "-", "-"],
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                 ["-", "-"]]
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  draw_plots = init_plots(plot_arr, name_to_arr_idx, plot_xlims, plot_ylims, plot_names, plot_colors, plot_styles, bigplots=True)
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  while 1:
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    list(pygame.event.get())
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    screen.fill((64, 64, 64))
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    lid_overlay = lid_overlay_blank.copy()
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    top_down = top_down_surface, lid_overlay
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    # ***** frame *****
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    fpkt = messaging.recv_one(frame)
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    rgb_img_raw = fpkt.frame.image
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    num_px = len(rgb_img_raw) // 3
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    if rgb_img_raw and num_px in _FULL_FRAME_SIZE.keys():
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      FULL_FRAME_SIZE = _FULL_FRAME_SIZE[num_px]
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      imgff_shape = (FULL_FRAME_SIZE[1], FULL_FRAME_SIZE[0], 3)
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      if imgff is None or imgff.shape != imgff_shape:
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        imgff = np.zeros(imgff_shape, dtype=np.uint8)
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      imgff = np.frombuffer(rgb_img_raw, dtype=np.uint8).reshape((FULL_FRAME_SIZE[1], FULL_FRAME_SIZE[0], 3))
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      imgff = imgff[:, :, ::-1]  # Convert BGR to RGB
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      cv2.warpAffine(imgff, np.dot(img_transform, _BB_TO_FULL_FRAME[num_px])[:2],
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                     (img.shape[1], img.shape[0]), dst=img, flags=cv2.WARP_INVERSE_MAP)
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      intrinsic_matrix = _INTRINSICS[num_px]
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    else:
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      img.fill(0)
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      intrinsic_matrix = np.eye(3)
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    if calibration is not None and imgff is not None:
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      transform = np.dot(img_transform, calibration.model_to_full_frame)
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      imgw = cv2.warpAffine(imgff, transform[:2], (MODEL_INPUT_SIZE[0], MODEL_INPUT_SIZE[1]), flags=cv2.WARP_INVERSE_MAP)
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    else:
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      imgw.fill(0)
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    sm.update()
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    w = sm['controlsState'].lateralControlState.which()
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    if w == 'lqrState':
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      angle_steers_k = sm['controlsState'].lateralControlState.lqrState.steerAngle
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    elif w == 'indiState':
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      angle_steers_k = sm['controlsState'].lateralControlState.indiState.steerAngle
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    else:
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      angle_steers_k = np.inf
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    plot_arr[:-1] = plot_arr[1:]
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    plot_arr[-1, name_to_arr_idx['angle_steers']] = sm['controlsState'].angleSteers
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    plot_arr[-1, name_to_arr_idx['angle_steers_des']] = sm['carControl'].actuators.steerAngle
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    plot_arr[-1, name_to_arr_idx['angle_steers_k']] = angle_steers_k
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    plot_arr[-1, name_to_arr_idx['gas']] = sm['carState'].gas
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    plot_arr[-1, name_to_arr_idx['computer_gas']] = sm['carControl'].actuators.gas
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    plot_arr[-1, name_to_arr_idx['user_brake']] = sm['carState'].brake
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    plot_arr[-1, name_to_arr_idx['steer_torque']] = sm['carControl'].actuators.steer * ANGLE_SCALE
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    plot_arr[-1, name_to_arr_idx['computer_brake']] = sm['carControl'].actuators.brake
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    plot_arr[-1, name_to_arr_idx['v_ego']] = sm['controlsState'].vEgo
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    plot_arr[-1, name_to_arr_idx['v_pid']] = sm['controlsState'].vPid
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    plot_arr[-1, name_to_arr_idx['v_override']] = sm['carControl'].cruiseControl.speedOverride
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    plot_arr[-1, name_to_arr_idx['v_cruise']] = sm['carState'].cruiseState.speed
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    plot_arr[-1, name_to_arr_idx['a_ego']] = sm['carState'].aEgo
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    plot_arr[-1, name_to_arr_idx['a_target']] = sm['plan'].aTarget
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    plot_arr[-1, name_to_arr_idx['accel_override']] = sm['carControl'].cruiseControl.accelOverride
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    # ***** model ****
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    if len(sm['model'].path.poly) > 0:
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      model_data = extract_model_data(sm['model'])
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      plot_model(model_data, VM, sm['controlsState'].vEgo, sm['controlsState'].curvature, imgw, calibration,
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                  top_down, np.array(sm['pathPlan'].dPoly))
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    # MPC
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    if sm.updated['liveMpc']:
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      draw_mpc(sm['liveMpc'], top_down)
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    # draw all radar points
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    maybe_update_radar_points(sm['liveTracks'], top_down[1])
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    if sm.updated['liveCalibration'] and num_px:
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      extrinsic_matrix = np.asarray(sm['liveCalibration'].extrinsicMatrix).reshape(3, 4)
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      ke = intrinsic_matrix.dot(extrinsic_matrix)
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      warp_matrix = get_camera_frame_from_model_frame(ke, camera_fl=intrinsic_matrix[0][0])
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      calibration = CalibrationTransformsForWarpMatrix(num_px, warp_matrix, intrinsic_matrix, extrinsic_matrix)
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    # draw red pt for lead car in the main img
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    for lead in [sm['radarState'].leadOne, sm['radarState'].leadTwo]:
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      if lead.status:
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        if calibration is not None:
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          draw_lead_on(img, lead.dRel, lead.yRel, calibration, color=(192, 0, 0))
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        draw_lead_car(lead.dRel, top_down)
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    # *** blits ***
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    pygame.surfarray.blit_array(camera_surface, img.swapaxes(0, 1))
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    screen.blit(camera_surface, (0, 0))
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    # display alerts
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    alert_line1 = alert1_font.render(sm['controlsState'].alertText1, True, (255, 0, 0))
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    alert_line2 = alert2_font.render(sm['controlsState'].alertText2, True, (255, 0, 0))
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    screen.blit(alert_line1, (180, 150))
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    screen.blit(alert_line2, (180, 190))
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    if calibration is not None and img is not None:
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      cpw = warp_points(CalP, calibration.model_to_bb)
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      vanishing_pointw = warp_points(vanishing_point, calibration.model_to_bb)
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      pygame.draw.polygon(screen, BLUE, tuple(map(tuple, cpw)), 1)
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      pygame.draw.circle(screen, BLUE, list(map(int, map(round, vanishing_pointw[0]))), 2)
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    if HOR:
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      screen.blit(draw_plots(plot_arr), (640+384, 0))
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    else:
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      screen.blit(draw_plots(plot_arr), (0, 600))
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    pygame.surfarray.blit_array(cameraw_surface, imgw.swapaxes(0, 1))
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    screen.blit(cameraw_surface, (320, 480))
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    pygame.surfarray.blit_array(*top_down)
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    screen.blit(top_down[0], (640, 0))
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    SPACING = 25
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    lines = [
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      info_font.render("ENABLED", True, GREEN if sm['controlsState'].enabled else BLACK),
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      info_font.render("BRAKE LIGHTS", True, RED if sm['carState'].brakeLights else BLACK),
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      info_font.render("SPEED: " + str(round(sm['carState'].vEgo, 1)) + " m/s", True, YELLOW),
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      info_font.render("LONG CONTROL STATE: " + str(sm['controlsState'].longControlState), True, YELLOW),
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      info_font.render("LONG MPC SOURCE: " + str(sm['plan'].longitudinalPlanSource), True, YELLOW),
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      None,
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      info_font.render("ANGLE OFFSET (AVG): " + str(round(sm['liveParameters'].angleOffsetAverage, 2)) + " deg", True, YELLOW),
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      info_font.render("ANGLE OFFSET (INSTANT): " + str(round(sm['liveParameters'].angleOffset, 2)) + " deg", True, YELLOW),
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      info_font.render("STIFFNESS: " + str(round(sm['liveParameters'].stiffnessFactor * 100., 2)) + " %", True, YELLOW),
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      info_font.render("STEER RATIO: " + str(round(sm['liveParameters'].steerRatio, 2)), True, YELLOW)
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    ]
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    for i, line in enumerate(lines):
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      if line is not None:
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        screen.blit(line, (write_x, write_y + i * SPACING))
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    # this takes time...vsync or something
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    pygame.display.flip()
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def get_arg_parser():
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  parser = argparse.ArgumentParser(
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    description="Show replay data in a UI.",
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    formatter_class=argparse.ArgumentDefaultsHelpFormatter)
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  parser.add_argument("ip_address", nargs="?", default="127.0.0.1",
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                      help="The ip address on which to receive zmq messages.")
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  parser.add_argument("--frame-address", default=None,
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                      help="The frame address (fully qualified ZMQ endpoint for frames) on which to receive zmq messages.")
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  return parser
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if __name__ == "__main__":
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  args = get_arg_parser().parse_args(sys.argv[1:])
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  if args.ip_address != "127.0.0.1":
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    os.environ["ZMQ"] = "1"
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    messaging.context = messaging.Context()
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  ui_thread(args.ip_address, args.frame_address)
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