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								#include <poll.h>
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								#include <sys/socket.h>
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								#include <unistd.h>
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								#include <cassert>
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								#include <cstdio>
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								#include <thread>
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								#include "libyuv.h"
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								#include "cereal/visionipc/visionipc_server.h"
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								#include "selfdrive/common/clutil.h"
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								#include "selfdrive/common/params.h"
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								#include "selfdrive/common/swaglog.h"
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								#include "selfdrive/common/util.h"
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								#include "selfdrive/hardware/hw.h"
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								#ifdef QCOM
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								#include "selfdrive/camerad/cameras/camera_qcom.h"
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								#elif QCOM2
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								#include "selfdrive/camerad/cameras/camera_qcom2.h"
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								#elif WEBCAM
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								#include "selfdrive/camerad/cameras/camera_webcam.h"
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								#else
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								#include "selfdrive/camerad/cameras/camera_frame_stream.h"
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								#endif
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								ExitHandler do_exit;
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								void party(cl_device_id device_id, cl_context context) {
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								  MultiCameraState cameras = {};
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								  VisionIpcServer vipc_server("camerad", device_id, context);
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								  cameras_init(&vipc_server, &cameras, device_id, context);
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								  cameras_open(&cameras);
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								  vipc_server.start_listener();
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								  cameras_run(&cameras);
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								}
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								#ifdef QCOM
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								#include "CL/cl_ext_qcom.h"
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								#endif
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								int main(int argc, char *argv[]) {
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								  set_realtime_priority(53);
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								  if (Hardware::EON()) {
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								    set_core_affinity(2);
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								  } else if (Hardware::TICI()) {
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								    set_core_affinity(6);
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								  }
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								  cl_device_id device_id = cl_get_device_id(CL_DEVICE_TYPE_DEFAULT);
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								   // TODO: do this for QCOM2 too
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								#if defined(QCOM)
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								  const cl_context_properties props[] = {CL_CONTEXT_PRIORITY_HINT_QCOM, CL_PRIORITY_HINT_HIGH_QCOM, 0};
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								  cl_context context = CL_CHECK_ERR(clCreateContext(props, 1, &device_id, NULL, NULL, &err));
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								#else
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								  cl_context context = CL_CHECK_ERR(clCreateContext(NULL, 1, &device_id, NULL, NULL, &err));
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								#endif
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								  party(device_id, context);
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								  CL_CHECK(clReleaseContext(context));
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								}
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