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								#include <cmath>
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								#include <fstream>
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								#include <iostream>
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								#include <thread>
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								#include <exception>
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								#include <QDateTime>
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								#include <QHBoxLayout>
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								#include <QMouseEvent>
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								#include <QVBoxLayout>
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								#include "common/util.h"
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								#include "common/params.h"
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								#include "common/timing.h"
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								#include "common/swaglog.h"
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								#include "common/watchdog.h"
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								#include "selfdrive/hardware/hw.h"
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								#include "home.hpp"
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								#include "paint.hpp"
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								#include "qt_window.hpp"
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								#include "widgets/drive_stats.hpp"
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								#include "widgets/setup.hpp"
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								#define BACKLIGHT_DT 0.25
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								#define BACKLIGHT_TS 2.00
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								#define BACKLIGHT_OFFROAD 50
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								// HomeWindow: the container for the offroad (OffroadHome) and onroad (GLWindow) UIs
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								HomeWindow::HomeWindow(QWidget* parent) : QWidget(parent) {
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								  layout = new QStackedLayout();
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								  layout->setStackingMode(QStackedLayout::StackAll);
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								  // onroad UI
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								  glWindow = new GLWindow(this);
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								  layout->addWidget(glWindow);
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								  // draw offroad UI on top of onroad UI
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								  home = new OffroadHome();
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								  layout->addWidget(home);
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								  QObject::connect(glWindow, SIGNAL(offroadTransition(bool)), home, SLOT(setVisible(bool)));
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								  QObject::connect(glWindow, SIGNAL(offroadTransition(bool)), this, SIGNAL(offroadTransition(bool)));
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								  QObject::connect(glWindow, SIGNAL(screen_shutoff()), this, SIGNAL(closeSettings()));
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								  QObject::connect(this, SIGNAL(openSettings()), home, SLOT(refresh()));
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								  setLayout(layout);
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								}
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								void HomeWindow::mousePressEvent(QMouseEvent* e) {
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								  UIState* ui_state = &glWindow->ui_state;
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								  if (GLWindow::ui_state.scene.driver_view) {
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								    Params().putBool("IsDriverViewEnabled", false);
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								    GLWindow::ui_state.scene.driver_view = false;
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								    return;
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								  }
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								  glWindow->wake();
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								  // Settings button click
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								  if (!ui_state->sidebar_collapsed && settings_btn.ptInRect(e->x(), e->y())) {
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								    emit openSettings();
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								  }
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								  // Handle sidebar collapsing
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								  if (ui_state->scene.started && (e->x() >= ui_state->viz_rect.x - bdr_s)) {
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								    ui_state->sidebar_collapsed = !ui_state->sidebar_collapsed;
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								  }
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								}
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								// OffroadHome: the offroad home page
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								OffroadHome::OffroadHome(QWidget* parent) : QWidget(parent) {
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								  QVBoxLayout* main_layout = new QVBoxLayout();
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								  main_layout->setContentsMargins(sbr_w + 50, 50, 50, 50);
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								  // top header
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								  QHBoxLayout* header_layout = new QHBoxLayout();
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								  date = new QLabel();
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								  date->setStyleSheet(R"(font-size: 55px;)");
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								  header_layout->addWidget(date, 0, Qt::AlignHCenter | Qt::AlignLeft);
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								  alert_notification = new QPushButton();
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								  alert_notification->setVisible(false);
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								  QObject::connect(alert_notification, SIGNAL(released()), this, SLOT(openAlerts()));
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								  header_layout->addWidget(alert_notification, 0, Qt::AlignHCenter | Qt::AlignRight);
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								  std::string brand = Params().getBool("Passive") ? "dashcam" : "openpilot";
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								  QLabel* version = new QLabel(QString::fromStdString(brand + " v" + Params().get("Version")));
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								  version->setStyleSheet(R"(font-size: 55px;)");
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								  header_layout->addWidget(version, 0, Qt::AlignHCenter | Qt::AlignRight);
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								  main_layout->addLayout(header_layout);
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								  // main content
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								  main_layout->addSpacing(25);
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								  center_layout = new QStackedLayout();
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								  QHBoxLayout* statsAndSetup = new QHBoxLayout();
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								  statsAndSetup->setMargin(0);
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								  DriveStats* drive = new DriveStats;
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								  drive->setFixedSize(800, 800);
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								  statsAndSetup->addWidget(drive);
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								  SetupWidget* setup = new SetupWidget;
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								  //setup->setFixedSize(700, 700);
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								  statsAndSetup->addWidget(setup);
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								  QWidget* statsAndSetupWidget = new QWidget();
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								  statsAndSetupWidget->setLayout(statsAndSetup);
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								  center_layout->addWidget(statsAndSetupWidget);
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								  alerts_widget = new OffroadAlert();
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								  QObject::connect(alerts_widget, SIGNAL(closeAlerts()), this, SLOT(closeAlerts()));
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								  center_layout->addWidget(alerts_widget);
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								  center_layout->setAlignment(alerts_widget, Qt::AlignCenter);
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								  main_layout->addLayout(center_layout, 1);
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								  // set up refresh timer
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								  timer = new QTimer(this);
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								  QObject::connect(timer, SIGNAL(timeout()), this, SLOT(refresh()));
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								  refresh();
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								  timer->start(10 * 1000);
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								  setLayout(main_layout);
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								  setStyleSheet(R"(
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								    * {
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								     color: white;
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								    }
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								  )");
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								}
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								void OffroadHome::openAlerts() {
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								  center_layout->setCurrentIndex(1);
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								}
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								void OffroadHome::closeAlerts() {
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								  center_layout->setCurrentIndex(0);
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								}
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								void OffroadHome::refresh() {
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								  bool first_refresh = !date->text().size();
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								  if (!isVisible() && !first_refresh) {
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								    return;
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								  }
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								  date->setText(QDateTime::currentDateTime().toString("dddd, MMMM d"));
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							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // update alerts
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  alerts_widget->refresh();
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (!alerts_widget->alertCount && !alerts_widget->updateAvailable) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    emit closeAlerts();
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    alert_notification->setVisible(false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (alerts_widget->updateAvailable) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    alert_notification->setText("UPDATE");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  } else {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    int alerts = alerts_widget->alertCount;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    alert_notification->setText(QString::number(alerts) + " ALERT" + (alerts == 1 ? "" : "S"));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (!alert_notification->isVisible() && !first_refresh) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    emit openAlerts();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  alert_notification->setVisible(true);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Red background for alerts, blue for update available
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  QString style = QString(R"(
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    padding: 15px;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    padding-left: 30px;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    padding-right: 30px;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    border: 1px solid;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    border-radius: 5px;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    font-size: 40px;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    font-weight: 500;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    background-color: #E22C2C;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  )");
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (alerts_widget->updateAvailable) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    style.replace("#E22C2C", "#364DEF");
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  alert_notification->setStyleSheet(style);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// GLWindow: the onroad UI
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								static void handle_display_state(UIState* s, bool user_input) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  static int awake_timeout = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  awake_timeout = std::max(awake_timeout - 1, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  constexpr float accel_samples = 5*UI_FREQ;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  static float accel_prev = 0., gyro_prev = 0.;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  bool should_wake = s->scene.started || s->scene.ignition || user_input;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (!should_wake) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // tap detection while display is off
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    bool accel_trigger = abs(s->scene.accel_sensor - accel_prev) > 0.2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    bool gyro_trigger = abs(s->scene.gyro_sensor - gyro_prev) > 0.15;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    should_wake = accel_trigger && gyro_trigger;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    gyro_prev = s->scene.gyro_sensor;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    accel_prev = (accel_prev * (accel_samples - 1) + s->scene.accel_sensor) / accel_samples;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (should_wake) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    awake_timeout = 30 * UI_FREQ;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  } else if (awake_timeout > 0) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    should_wake = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  // handle state transition
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (s->awake != should_wake) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    s->awake = should_wake;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Hardware::set_display_power(s->awake);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    LOGD("setting display power %d", s->awake);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								GLWindow::GLWindow(QWidget* parent) : brightness_filter(BACKLIGHT_OFFROAD, BACKLIGHT_TS, BACKLIGHT_DT), QOpenGLWidget(parent) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  timer = new QTimer(this);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  QObject::connect(timer, SIGNAL(timeout()), this, SLOT(timerUpdate()));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  backlight_timer = new QTimer(this);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  QObject::connect(backlight_timer, SIGNAL(timeout()), this, SLOT(backlightUpdate()));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  brightness_b = Params(true).get<float>("BRIGHTNESS_B").value_or(10.0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  brightness_m = Params(true).get<float>("BRIGHTNESS_M").value_or(0.1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								GLWindow::~GLWindow() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  makeCurrent();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  doneCurrent();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GLWindow::initializeGL() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  initializeOpenGLFunctions();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::cout << "OpenGL version: " << glGetString(GL_VERSION) << std::endl;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::cout << "OpenGL vendor: " << glGetString(GL_VENDOR) << std::endl;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::cout << "OpenGL renderer: " << glGetString(GL_RENDERER) << std::endl;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::cout << "OpenGL language version: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  ui_state.sound = &sound;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  ui_state.fb_w = vwp_w;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  ui_state.fb_h = vwp_h;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  ui_init(&ui_state);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  wake();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  prev_draw_t = millis_since_boot();
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  timer->start(1000 / UI_FREQ);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  backlight_timer->start(BACKLIGHT_DT * 1000);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void GLWindow::backlightUpdate() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Update brightness
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  float clipped_brightness = std::min(100.0f, (ui_state.scene.light_sensor * brightness_m) + brightness_b);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!ui_state.scene.started) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    clipped_brightness = BACKLIGHT_OFFROAD;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  int brightness = brightness_filter.update(clipped_brightness);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (!ui_state.awake) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    brightness = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    emit screen_shutoff();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (brightness != last_brightness) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    std::thread{Hardware::set_brightness, brightness}.detach();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  last_brightness = brightness;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GLWindow::timerUpdate() {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  // Connecting to visionIPC requires opengl to be current
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!ui_state.vipc_client->connected){
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    makeCurrent();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (ui_state.scene.started != onroad) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    onroad = ui_state.scene.started;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    emit offroadTransition(!onroad);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Change timeout to 0 when onroad, this will call timerUpdate continously.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // This puts visionIPC in charge of update frequency, reducing video latency
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    timer->start(onroad ? 0 : 1000 / UI_FREQ);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  handle_display_state(&ui_state, false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  // scale volume with speed
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  sound.volume = util::map_val(ui_state.scene.car_state.getVEgo(), 0.f, 20.f,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                               Hardware::MIN_VOLUME, Hardware::MAX_VOLUME);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  ui_update(&ui_state);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  repaint();
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  watchdog_kick();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
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								void GLWindow::resizeGL(int w, int h) {
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								  std::cout << "resize " << w << "x" << h << std::endl;
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								}
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								void GLWindow::paintGL() {
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								  if(GLWindow::ui_state.awake){
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								    ui_draw(&ui_state);
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								    double cur_draw_t = millis_since_boot();
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								    double dt = cur_draw_t - prev_draw_t;
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								    if (dt > 66 && onroad && !ui_state.scene.driver_view) {
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								      // warn on sub 15fps
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								      LOGW("slow frame(%llu) time: %.2f", ui_state.sm->frame, dt);
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								    }
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								    prev_draw_t = cur_draw_t;
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								  }
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								}
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								void GLWindow::wake() {
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								  handle_display_state(&ui_state, true);
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								}
							 |