open source driving agent
				
			 
			
		 
		
		
		
		
		
		
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								#pragma once
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								#include "cereal/visionipc/visionbuf.h"
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								#ifdef __APPLE__
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								#include <OpenGL/gl3.h>
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								#else
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								#include <GLES3/gl3.h>
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								#endif
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								#ifdef QCOM
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								#include <EGL/egl.h>
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								#define EGL_EGLEXT_PROTOTYPES
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								#include <EGL/eglext.h>
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								#undef Status
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								#endif
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								class EGLImageTexture {
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								 public:
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								  EGLImageTexture(const VisionBuf *buf);
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								  ~EGLImageTexture();
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								  GLuint frame_tex = 0;
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								#ifdef QCOM
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								  void *private_handle = nullptr;
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								  EGLImageKHR img_khr = 0;
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								#endif
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								};
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