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					325 lines
				
				13 KiB
			
		
		
			
		
	
	
					325 lines
				
				13 KiB
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											6 years ago
										 
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								/*
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								 * Copyright (C) 2010 The Android Open Source Project
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								 *
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								 * Licensed under the Apache License, Version 2.0 (the "License");
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								 * you may not use this file except in compliance with the License.
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								 * You may obtain a copy of the License at
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								 *
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								 *      http://www.apache.org/licenses/LICENSE-2.0
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								 *
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								 * Unless required by applicable law or agreed to in writing, software
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								 * distributed under the License is distributed on an "AS IS" BASIS,
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								 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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								 * See the License for the specific language governing permissions and
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								 * limitations under the License.
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								 */
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								#ifndef ANDROID_GUI_SURFACE_H
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								#define ANDROID_GUI_SURFACE_H
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								#include <gui/IGraphicBufferProducer.h>
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								#include <gui/BufferQueue.h>
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								#include <ui/ANativeObjectBase.h>
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								#include <ui/Region.h>
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								#include <utils/RefBase.h>
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								#include <utils/threads.h>
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								#include <utils/KeyedVector.h>
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								struct ANativeWindow_Buffer;
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								namespace android {
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								/*
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								 * An implementation of ANativeWindow that feeds graphics buffers into a
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								 * BufferQueue.
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								 *
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								 * This is typically used by programs that want to render frames through
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								 * some means (maybe OpenGL, a software renderer, or a hardware decoder)
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								 * and have the frames they create forwarded to SurfaceFlinger for
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								 * compositing.  For example, a video decoder could render a frame and call
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								 * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
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								 * Surface.  Surface then forwards the buffers through Binder IPC
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								 * to the BufferQueue's producer interface, providing the new frame to a
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								 * consumer such as GLConsumer.
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								 */
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								class Surface
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								    : public ANativeObjectBase<ANativeWindow, Surface, RefBase>
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								{
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								public:
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								    /*
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								     * creates a Surface from the given IGraphicBufferProducer (which concrete
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								     * implementation is a BufferQueue).
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								     *
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								     * Surface is mainly state-less while it's disconnected, it can be
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								     * viewed as a glorified IGraphicBufferProducer holder. It's therefore
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								     * safe to create other Surfaces from the same IGraphicBufferProducer.
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								     *
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								     * However, once a Surface is connected, it'll prevent other Surfaces
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								     * referring to the same IGraphicBufferProducer to become connected and
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								     * therefore prevent them to be used as actual producers of buffers.
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								     *
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								     * the controlledByApp flag indicates that this Surface (producer) is
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								     * controlled by the application. This flag is used at connect time.
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								     */
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								    Surface(const sp<IGraphicBufferProducer>& bufferProducer, bool controlledByApp = false);
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								    /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
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								     * Surface was created with. Usually it's an error to use the
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								     * IGraphicBufferProducer while the Surface is connected.
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								     */
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								    sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
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								    /* convenience function to check that the given surface is non NULL as
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								     * well as its IGraphicBufferProducer */
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								    static bool isValid(const sp<Surface>& surface) {
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								        return surface != NULL && surface->getIGraphicBufferProducer() != NULL;
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								    }
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								    /* Attaches a sideband buffer stream to the Surface's IGraphicBufferProducer.
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								     *
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								     * A sideband stream is a device-specific mechanism for passing buffers
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								     * from the producer to the consumer without using dequeueBuffer/
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								     * queueBuffer. If a sideband stream is present, the consumer can choose
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								     * whether to acquire buffers from the sideband stream or from the queued
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								     * buffers.
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								     *
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								     * Passing NULL or a different stream handle will detach the previous
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								     * handle if any.
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								     */
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								    void setSidebandStream(const sp<NativeHandle>& stream);
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								    /* Allocates buffers based on the current dimensions/format.
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								     *
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								     * This function will allocate up to the maximum number of buffers
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								     * permitted by the current BufferQueue configuration. It will use the
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								     * default format and dimensions. This is most useful to avoid an allocation
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								     * delay during dequeueBuffer. If there are already the maximum number of
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								     * buffers allocated, this function has no effect.
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								     */
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								    void allocateBuffers();
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								    /* Sets the generation number on the IGraphicBufferProducer and updates the
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								     * generation number on any buffers attached to the Surface after this call.
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								     * See IGBP::setGenerationNumber for more information. */
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								    status_t setGenerationNumber(uint32_t generationNumber);
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								    // See IGraphicBufferProducer::getConsumerName
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								    String8 getConsumerName() const;
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								protected:
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								    virtual ~Surface();
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								private:
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								    // can't be copied
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								    Surface& operator = (const Surface& rhs);
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								    Surface(const Surface& rhs);
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								    // ANativeWindow hooks
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								    static int hook_cancelBuffer(ANativeWindow* window,
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								            ANativeWindowBuffer* buffer, int fenceFd);
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								    static int hook_dequeueBuffer(ANativeWindow* window,
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								            ANativeWindowBuffer** buffer, int* fenceFd);
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								    static int hook_perform(ANativeWindow* window, int operation, ...);
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								    static int hook_query(const ANativeWindow* window, int what, int* value);
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								    static int hook_queueBuffer(ANativeWindow* window,
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								            ANativeWindowBuffer* buffer, int fenceFd);
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								    static int hook_setSwapInterval(ANativeWindow* window, int interval);
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								    static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
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								            ANativeWindowBuffer* buffer);
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								    static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
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								            ANativeWindowBuffer** buffer);
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								    static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
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								            ANativeWindowBuffer* buffer);
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								    static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
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								            ANativeWindowBuffer* buffer);
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								    int dispatchConnect(va_list args);
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								    int dispatchDisconnect(va_list args);
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								    int dispatchSetBufferCount(va_list args);
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								    int dispatchSetBuffersGeometry(va_list args);
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								    int dispatchSetBuffersDimensions(va_list args);
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								    int dispatchSetBuffersUserDimensions(va_list args);
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								    int dispatchSetBuffersFormat(va_list args);
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								    int dispatchSetScalingMode(va_list args);
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								    int dispatchSetBuffersTransform(va_list args);
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								    int dispatchSetBuffersStickyTransform(va_list args);
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								    int dispatchSetBuffersTimestamp(va_list args);
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								    int dispatchSetCrop(va_list args);
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								    int dispatchSetPostTransformCrop(va_list args);
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								    int dispatchSetUsage(va_list args);
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								    int dispatchLock(va_list args);
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								    int dispatchUnlockAndPost(va_list args);
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								    int dispatchSetSidebandStream(va_list args);
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								    int dispatchSetBuffersDataSpace(va_list args);
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								    int dispatchSetSurfaceDamage(va_list args);
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								protected:
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								    virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
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								    virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
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								    virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
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								    virtual int perform(int operation, va_list args);
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								    virtual int query(int what, int* value) const;
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								    virtual int setSwapInterval(int interval);
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								    virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
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								    virtual int connect(int api);
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								    virtual int disconnect(int api);
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								    virtual int setBufferCount(int bufferCount);
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								    virtual int setBuffersDimensions(uint32_t width, uint32_t height);
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								    virtual int setBuffersUserDimensions(uint32_t width, uint32_t height);
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								    virtual int setBuffersFormat(PixelFormat format);
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								    virtual int setScalingMode(int mode);
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								    virtual int setBuffersTransform(uint32_t transform);
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								    virtual int setBuffersStickyTransform(uint32_t transform);
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								    virtual int setBuffersTimestamp(int64_t timestamp);
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								    virtual int setBuffersDataSpace(android_dataspace dataSpace);
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								    virtual int setCrop(Rect const* rect);
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								    virtual int setUsage(uint32_t reqUsage);
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								    virtual void setSurfaceDamage(android_native_rect_t* rects, size_t numRects);
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								public:
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								    virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
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								    virtual int unlockAndPost();
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								    virtual int connect(int api, const sp<IProducerListener>& listener);
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								    virtual int detachNextBuffer(sp<GraphicBuffer>* outBuffer,
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								            sp<Fence>* outFence);
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								    virtual int attachBuffer(ANativeWindowBuffer*);
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								protected:
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								    enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS };
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								    enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
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								private:
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								    void freeAllBuffers();
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								    int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
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								    struct BufferSlot {
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								        sp<GraphicBuffer> buffer;
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								        Region dirtyRegion;
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								    };
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								    // mSurfaceTexture is the interface to the surface texture server. All
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								    // operations on the surface texture client ultimately translate into
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								    // interactions with the server using this interface.
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								    // TODO: rename to mBufferProducer
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								    sp<IGraphicBufferProducer> mGraphicBufferProducer;
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								    // mSlots stores the buffers that have been allocated for each buffer slot.
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								    // It is initialized to null pointers, and gets filled in with the result of
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								    // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
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								    // slot that has not yet been used. The buffer allocated to a slot will also
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								    // be replaced if the requested buffer usage or geometry differs from that
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								    // of the buffer allocated to a slot.
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								    BufferSlot mSlots[NUM_BUFFER_SLOTS];
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								    // mReqWidth is the buffer width that will be requested at the next dequeue
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								    // operation. It is initialized to 1.
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								    uint32_t mReqWidth;
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								    // mReqHeight is the buffer height that will be requested at the next
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								    // dequeue operation. It is initialized to 1.
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								    uint32_t mReqHeight;
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								    // mReqFormat is the buffer pixel format that will be requested at the next
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								    // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
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								    PixelFormat mReqFormat;
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								    // mReqUsage is the set of buffer usage flags that will be requested
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								    // at the next deuque operation. It is initialized to 0.
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								    uint32_t mReqUsage;
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								    // mTimestamp is the timestamp that will be used for the next buffer queue
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								    // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
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								    // a timestamp is auto-generated when queueBuffer is called.
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								    int64_t mTimestamp;
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								    // mDataSpace is the buffer dataSpace that will be used for the next buffer
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								    // queue operation. It defaults to HAL_DATASPACE_UNKNOWN, which
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								    // means that the buffer contains some type of color data.
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								    android_dataspace mDataSpace;
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								    // mCrop is the crop rectangle that will be used for the next buffer
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								    // that gets queued. It is set by calling setCrop.
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								    Rect mCrop;
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								    // mScalingMode is the scaling mode that will be used for the next
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								    // buffers that get queued. It is set by calling setScalingMode.
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						||
| 
								 | 
							
								    int mScalingMode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mTransform is the transform identifier that will be used for the next
							 | 
						||
| 
								 | 
							
								    // buffer that gets queued. It is set by calling setTransform.
							 | 
						||
| 
								 | 
							
								    uint32_t mTransform;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mStickyTransform is a transform that is applied on top of mTransform
							 | 
						||
| 
								 | 
							
								    // in each buffer that is queued.  This is typically used to force the
							 | 
						||
| 
								 | 
							
								    // compositor to apply a transform, and will prevent the transform hint
							 | 
						||
| 
								 | 
							
								    // from being set by the compositor.
							 | 
						||
| 
								 | 
							
								    uint32_t mStickyTransform;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mDefaultWidth is default width of the buffers, regardless of the
							 | 
						||
| 
								 | 
							
								    // native_window_set_buffers_dimensions call.
							 | 
						||
| 
								 | 
							
								    uint32_t mDefaultWidth;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mDefaultHeight is default height of the buffers, regardless of the
							 | 
						||
| 
								 | 
							
								    // native_window_set_buffers_dimensions call.
							 | 
						||
| 
								 | 
							
								    uint32_t mDefaultHeight;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mUserWidth, if non-zero, is an application-specified override
							 | 
						||
| 
								 | 
							
								    // of mDefaultWidth.  This is lower priority than the width set by
							 | 
						||
| 
								 | 
							
								    // native_window_set_buffers_dimensions.
							 | 
						||
| 
								 | 
							
								    uint32_t mUserWidth;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mUserHeight, if non-zero, is an application-specified override
							 | 
						||
| 
								 | 
							
								    // of mDefaultHeight.  This is lower priority than the height set
							 | 
						||
| 
								 | 
							
								    // by native_window_set_buffers_dimensions.
							 | 
						||
| 
								 | 
							
								    uint32_t mUserHeight;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mTransformHint is the transform probably applied to buffers of this
							 | 
						||
| 
								 | 
							
								    // window. this is only a hint, actual transform may differ.
							 | 
						||
| 
								 | 
							
								    uint32_t mTransformHint;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mProducerControlledByApp whether this buffer producer is controlled
							 | 
						||
| 
								 | 
							
								    // by the application
							 | 
						||
| 
								 | 
							
								    bool mProducerControlledByApp;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mSwapIntervalZero set if we should drop buffers at queue() time to
							 | 
						||
| 
								 | 
							
								    // achieve an asynchronous swap interval
							 | 
						||
| 
								 | 
							
								    bool mSwapIntervalZero;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mConsumerRunningBehind whether the consumer is running more than
							 | 
						||
| 
								 | 
							
								    // one buffer behind the producer.
							 | 
						||
| 
								 | 
							
								    mutable bool mConsumerRunningBehind;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // mMutex is the mutex used to prevent concurrent access to the member
							 | 
						||
| 
								 | 
							
								    // variables of Surface objects. It must be locked whenever the
							 | 
						||
| 
								 | 
							
								    // member variables are accessed.
							 | 
						||
| 
								 | 
							
								    mutable Mutex mMutex;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // must be used from the lock/unlock thread
							 | 
						||
| 
								 | 
							
								    sp<GraphicBuffer>           mLockedBuffer;
							 | 
						||
| 
								 | 
							
								    sp<GraphicBuffer>           mPostedBuffer;
							 | 
						||
| 
								 | 
							
								    bool                        mConnectedToCpu;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // When a CPU producer is attached, this reflects the region that the
							 | 
						||
| 
								 | 
							
								    // producer wished to update as well as whether the Surface was able to copy
							 | 
						||
| 
								 | 
							
								    // the previous buffer back to allow a partial update.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // When a non-CPU producer is attached, this reflects the surface damage
							 | 
						||
| 
								 | 
							
								    // (the change since the previous frame) passed in by the producer.
							 | 
						||
| 
								 | 
							
								    Region mDirtyRegion;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Stores the current generation number. See setGenerationNumber and
							 | 
						||
| 
								 | 
							
								    // IGraphicBufferProducer::setGenerationNumber for more information.
							 | 
						||
| 
								 | 
							
								    uint32_t mGenerationNumber;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}; // namespace android
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif  // ANDROID_GUI_SURFACE_H
							 |