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					562 lines
				
				24 KiB
			
		
		
			
		
	
	
					562 lines
				
				24 KiB
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											6 years ago
										 
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								// Copyright (c) 2013-2014 Sandstorm Development Group, Inc. and contributors
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								// Licensed under the MIT License:
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								//
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								//
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								//
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#ifndef KJ_ASYNC_IO_H_
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								#define KJ_ASYNC_IO_H_
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								#if defined(__GNUC__) && !KJ_HEADER_WARNINGS
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								#pragma GCC system_header
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								#endif
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								#include "async.h"
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								#include "function.h"
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								#include "thread.h"
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								#include "time.h"
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								struct sockaddr;
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								namespace kj {
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								#if _WIN32
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								class Win32EventPort;
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								#else
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								class UnixEventPort;
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								#endif
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								class NetworkAddress;
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								class AsyncOutputStream;
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								// =======================================================================================
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								// Streaming I/O
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								class AsyncInputStream {
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								  // Asynchronous equivalent of InputStream (from io.h).
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								public:
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								  virtual Promise<size_t> read(void* buffer, size_t minBytes, size_t maxBytes);
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								  virtual Promise<size_t> tryRead(void* buffer, size_t minBytes, size_t maxBytes) = 0;
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								  Promise<void> read(void* buffer, size_t bytes);
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								  virtual Maybe<uint64_t> tryGetLength();
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								  // Get the remaining number of bytes that will be produced by this stream, if known.
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								  //
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								  // This is used e.g. to fill in the Content-Length header of an HTTP message. If unknown, the
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								  // HTTP implementation may need to fall back to Transfer-Encoding: chunked.
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								  //
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								  // The default implementation always returns null.
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								  virtual Promise<uint64_t> pumpTo(
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								      AsyncOutputStream& output, uint64_t amount = kj::maxValue);
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								  // Read `amount` bytes from this stream (or to EOF) and write them to `output`, returning the
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								  // total bytes actually pumped (which is only less than `amount` if EOF was reached).
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								  //
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								  // Override this if your stream type knows how to pump itself to certain kinds of output
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								  // streams more efficiently than via the naive approach. You can use
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								  // kj::dynamicDowncastIfAvailable() to test for stream types you recognize, and if none match,
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								  // delegate to the default implementation.
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								  //
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								  // The default implementation first tries calling output.tryPumpFrom(), but if that fails, it
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								  // performs a naive pump by allocating a buffer and reading to it / writing from it in a loop.
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								  Promise<Array<byte>> readAllBytes();
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								  Promise<String> readAllText();
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								  // Read until EOF and return as one big byte array or string.
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								};
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								class AsyncOutputStream {
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								  // Asynchronous equivalent of OutputStream (from io.h).
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								public:
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								  virtual Promise<void> write(const void* buffer, size_t size) KJ_WARN_UNUSED_RESULT = 0;
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								  virtual Promise<void> write(ArrayPtr<const ArrayPtr<const byte>> pieces)
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								      KJ_WARN_UNUSED_RESULT = 0;
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								  virtual Maybe<Promise<uint64_t>> tryPumpFrom(
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								      AsyncInputStream& input, uint64_t amount = kj::maxValue);
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								  // Implements double-dispatch for AsyncInputStream::pumpTo().
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								  //
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								  // This method should only be called from within an implementation of pumpTo().
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								  //
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								  // This method examines the type of `input` to find optimized ways to pump data from it to this
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								  // output stream. If it finds one, it performs the pump. Otherwise, it returns null.
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								  //
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								  // The default implementation always returns null.
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								};
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								class AsyncIoStream: public AsyncInputStream, public AsyncOutputStream {
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								  // A combination input and output stream.
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								public:
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								  virtual void shutdownWrite() = 0;
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								  // Cleanly shut down just the write end of the stream, while keeping the read end open.
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								  virtual void abortRead() {}
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								  // Similar to shutdownWrite, but this will shut down the read end of the stream, and should only
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								  // be called when an error has occurred.
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								  virtual void getsockopt(int level, int option, void* value, uint* length);
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								  virtual void setsockopt(int level, int option, const void* value, uint length);
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								  // Corresponds to getsockopt() and setsockopt() syscalls. Will throw an "unimplemented" exception
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								  // if the stream is not a socket or the option is not appropriate for the socket type. The
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								  // default implementations always throw "unimplemented".
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								  virtual void getsockname(struct sockaddr* addr, uint* length);
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								  virtual void getpeername(struct sockaddr* addr, uint* length);
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								  // Corresponds to getsockname() and getpeername() syscalls. Will throw an "unimplemented"
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								  // exception if the stream is not a socket. The default implementations always throw
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								  // "unimplemented".
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								  //
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								  // Note that we don't provide methods that return NetworkAddress because it usually wouldn't
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								  // be useful. You can't connect() to or listen() on these addresses, obviously, because they are
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								  // ephemeral addresses for a single connection.
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								};
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								struct OneWayPipe {
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								  // A data pipe with an input end and an output end.  (Typically backed by pipe() system call.)
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								  Own<AsyncInputStream> in;
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								  Own<AsyncOutputStream> out;
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								};
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								struct TwoWayPipe {
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								  // A data pipe that supports sending in both directions.  Each end's output sends data to the
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								  // other end's input.  (Typically backed by socketpair() system call.)
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								  Own<AsyncIoStream> ends[2];
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								};
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								class ConnectionReceiver {
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								  // Represents a server socket listening on a port.
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								public:
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								  virtual Promise<Own<AsyncIoStream>> accept() = 0;
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								  // Accept the next incoming connection.
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								  virtual uint getPort() = 0;
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								  // Gets the port number, if applicable (i.e. if listening on IP).  This is useful if you didn't
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								  // specify a port when constructing the NetworkAddress -- one will have been assigned
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								  // automatically.
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								  virtual void getsockopt(int level, int option, void* value, uint* length);
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								  virtual void setsockopt(int level, int option, const void* value, uint length);
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								  // Same as the methods of AsyncIoStream.
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								};
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								// =======================================================================================
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								// Datagram I/O
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								class AncillaryMessage {
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								  // Represents an ancillary message (aka control message) received using the recvmsg() system
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								  // call (or equivalent). Most apps will not use this.
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								public:
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								  inline AncillaryMessage(int level, int type, ArrayPtr<const byte> data);
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								  AncillaryMessage() = default;
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								  inline int getLevel() const;
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								  // Originating protocol / socket level.
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								  inline int getType() const;
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								  // Protocol-specific message type.
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								  template <typename T>
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								  inline Maybe<const T&> as();
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								  // Interpret the ancillary message as the given struct type. Most ancillary messages are some
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								  // sort of struct, so this is a convenient way to access it. Returns nullptr if the message
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								  // is smaller than the struct -- this can happen if the message was truncated due to
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								  // insufficient ancillary buffer space.
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								  template <typename T>
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								  inline ArrayPtr<const T> asArray();
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								  // Interpret the ancillary message as an array of items. If the message size does not evenly
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								  // divide into elements of type T, the remainder is discarded -- this can happen if the message
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								  // was truncated due to insufficient ancillary buffer space.
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								private:
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								  int level;
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								  int type;
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								  ArrayPtr<const byte> data;
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								  // Message data. In most cases you should use `as()` or `asArray()`.
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								};
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								class DatagramReceiver {
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								  // Class encapsulating the recvmsg() system call. You must specify the DatagramReceiver's
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								  // capacity in advance; if a received packet is larger than the capacity, it will be truncated.
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								public:
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								  virtual Promise<void> receive() = 0;
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								  // Receive a new message, overwriting this object's content.
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								  //
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								  // receive() may reuse the same buffers for content and ancillary data with each call.
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								  template <typename T>
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								  struct MaybeTruncated {
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								    T value;
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								    bool isTruncated;
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								    // True if the Receiver's capacity was insufficient to receive the value and therefore the
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								    // value is truncated.
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								  };
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								  virtual MaybeTruncated<ArrayPtr<const byte>> getContent() = 0;
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								  // Get the content of the datagram.
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								  virtual MaybeTruncated<ArrayPtr<const AncillaryMessage>> getAncillary() = 0;
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								  // Ancilarry messages received with the datagram. See the recvmsg() system call and the cmsghdr
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								  // struct. Most apps don't need this.
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								  //
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								  // If the returned value is truncated, then the last message in the array may itself be
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								  // truncated, meaning its as<T>() method will return nullptr or its asArray<T>() method will
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								  // return fewer elements than expected. Truncation can also mean that additional messages were
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								  // available but discarded.
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								  virtual NetworkAddress& getSource() = 0;
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								  // Get the datagram sender's address.
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								  struct Capacity {
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								    size_t content = 8192;
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								    // How much space to allocate for the datagram content. If a datagram is received that is
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								    // larger than this, it will be truncated, with no way to recover the tail.
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								    size_t ancillary = 0;
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								    // How much space to allocate for ancillary messages. As with content, if the ancillary data
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								    // is larger than this, it will be truncated.
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								  };
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								};
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								class DatagramPort {
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								public:
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								  virtual Promise<size_t> send(const void* buffer, size_t size, NetworkAddress& destination) = 0;
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								  virtual Promise<size_t> send(ArrayPtr<const ArrayPtr<const byte>> pieces,
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								                               NetworkAddress& destination) = 0;
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								  virtual Own<DatagramReceiver> makeReceiver(
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								      DatagramReceiver::Capacity capacity = DatagramReceiver::Capacity()) = 0;
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								  // Create a new `Receiver` that can be used to receive datagrams. `capacity` specifies how much
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								  // space to allocate for the received message. The `DatagramPort` must outlive the `Receiver`.
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| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  virtual uint getPort() = 0;
							 | 
						||
| 
								 | 
							
								  // Gets the port number, if applicable (i.e. if listening on IP).  This is useful if you didn't
							 | 
						||
| 
								 | 
							
								  // specify a port when constructing the NetworkAddress -- one will have been assigned
							 | 
						||
| 
								 | 
							
								  // automatically.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  virtual void getsockopt(int level, int option, void* value, uint* length);
							 | 
						||
| 
								 | 
							
								  virtual void setsockopt(int level, int option, const void* value, uint length);
							 | 
						||
| 
								 | 
							
								  // Same as the methods of AsyncIoStream.
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// =======================================================================================
							 | 
						||
| 
								 | 
							
								// Networks
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class NetworkAddress {
							 | 
						||
| 
								 | 
							
								  // Represents a remote address to which the application can connect.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								public:
							 | 
						||
| 
								 | 
							
								  virtual Promise<Own<AsyncIoStream>> connect() = 0;
							 | 
						||
| 
								 | 
							
								  // Make a new connection to this address.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // The address must not be a wildcard ("*").  If it is an IP address, it must have a port number.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  virtual Own<ConnectionReceiver> listen() = 0;
							 | 
						||
| 
								 | 
							
								  // Listen for incoming connections on this address.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // The address must be local.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  virtual Own<DatagramPort> bindDatagramPort();
							 | 
						||
| 
								 | 
							
								  // Open this address as a datagram (e.g. UDP) port.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // The address must be local.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  virtual Own<NetworkAddress> clone() = 0;
							 | 
						||
| 
								 | 
							
								  // Returns an equivalent copy of this NetworkAddress.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  virtual String toString() = 0;
							 | 
						||
| 
								 | 
							
								  // Produce a human-readable string which hopefully can be passed to Network::parseAddress()
							 | 
						||
| 
								 | 
							
								  // to reproduce this address, although whether or not that works of course depends on the Network
							 | 
						||
| 
								 | 
							
								  // implementation.  This should be called only to display the address to human users, who will
							 | 
						||
| 
								 | 
							
								  // hopefully know what they are able to do with it.
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class Network {
							 | 
						||
| 
								 | 
							
								  // Factory for NetworkAddress instances, representing the network services offered by the
							 | 
						||
| 
								 | 
							
								  // operating system.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // This interface typically represents broad authority, and well-designed code should limit its
							 | 
						||
| 
								 | 
							
								  // use to high-level startup code and user interaction.  Low-level APIs should accept
							 | 
						||
| 
								 | 
							
								  // NetworkAddress instances directly and work from there, if at all possible.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								public:
							 | 
						||
| 
								 | 
							
								  virtual Promise<Own<NetworkAddress>> parseAddress(StringPtr addr, uint portHint = 0) = 0;
							 | 
						||
| 
								 | 
							
								  // Construct a network address from a user-provided string.  The format of the address
							 | 
						||
| 
								 | 
							
								  // strings is not specified at the API level, and application code should make no assumptions
							 | 
						||
| 
								 | 
							
								  // about them.  These strings should always be provided by humans, and said humans will know
							 | 
						||
| 
								 | 
							
								  // what format to use in their particular context.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // `portHint`, if provided, specifies the "standard" IP port number for the application-level
							 | 
						||
| 
								 | 
							
								  // service in play.  If the address turns out to be an IP address (v4 or v6), and it lacks a
							 | 
						||
| 
								 | 
							
								  // port number, this port will be used.  If `addr` lacks a port number *and* `portHint` is
							 | 
						||
| 
								 | 
							
								  // omitted, then the returned address will only support listen() and bindDatagramPort()
							 | 
						||
| 
								 | 
							
								  // (not connect()), and an unused port will be chosen each time one of those methods is called.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  virtual Own<NetworkAddress> getSockaddr(const void* sockaddr, uint len) = 0;
							 | 
						||
| 
								 | 
							
								  // Construct a network address from a legacy struct sockaddr.
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// =======================================================================================
							 | 
						||
| 
								 | 
							
								// I/O Provider
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class AsyncIoProvider {
							 | 
						||
| 
								 | 
							
								  // Class which constructs asynchronous wrappers around the operating system's I/O facilities.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // Generally, the implementation of this interface must integrate closely with a particular
							 | 
						||
| 
								 | 
							
								  // `EventLoop` implementation.  Typically, the EventLoop implementation itself will provide
							 | 
						||
| 
								 | 
							
								  // an AsyncIoProvider.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								public:
							 | 
						||
| 
								 | 
							
								  virtual OneWayPipe newOneWayPipe() = 0;
							 | 
						||
| 
								 | 
							
								  // Creates an input/output stream pair representing the ends of a one-way pipe (e.g. created with
							 | 
						||
| 
								 | 
							
								  // the pipe(2) system call).
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  virtual TwoWayPipe newTwoWayPipe() = 0;
							 | 
						||
| 
								 | 
							
								  // Creates two AsyncIoStreams representing the two ends of a two-way pipe (e.g. created with
							 | 
						||
| 
								 | 
							
								  // socketpair(2) system call).  Data written to one end can be read from the other.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  virtual Network& getNetwork() = 0;
							 | 
						||
| 
								 | 
							
								  // Creates a new `Network` instance representing the networks exposed by the operating system.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // DO NOT CALL THIS except at the highest levels of your code, ideally in the main() function.  If
							 | 
						||
| 
								 | 
							
								  // you call this from low-level code, then you are preventing higher-level code from injecting an
							 | 
						||
| 
								 | 
							
								  // alternative implementation.  Instead, if your code needs to use network functionality, it
							 | 
						||
| 
								 | 
							
								  // should ask for a `Network` as a constructor or method parameter, so that higher-level code can
							 | 
						||
| 
								 | 
							
								  // chose what implementation to use.  The system network is essentially a singleton.  See:
							 | 
						||
| 
								 | 
							
								  //     http://www.object-oriented-security.org/lets-argue/singletons
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // Code that uses the system network should not make any assumptions about what kinds of
							 | 
						||
| 
								 | 
							
								  // addresses it will parse, as this could differ across platforms.  String addresses should come
							 | 
						||
| 
								 | 
							
								  // strictly from the user, who will know how to write them correctly for their system.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // With that said, KJ currently supports the following string address formats:
							 | 
						||
| 
								 | 
							
								  // - IPv4: "1.2.3.4", "1.2.3.4:80"
							 | 
						||
| 
								 | 
							
								  // - IPv6: "1234:5678::abcd", "[1234:5678::abcd]:80"
							 | 
						||
| 
								 | 
							
								  // - Local IP wildcard (covers both v4 and v6):  "*", "*:80"
							 | 
						||
| 
								 | 
							
								  // - Symbolic names:  "example.com", "example.com:80", "example.com:http", "1.2.3.4:http"
							 | 
						||
| 
								 | 
							
								  // - Unix domain: "unix:/path/to/socket"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  struct PipeThread {
							 | 
						||
| 
								 | 
							
								    // A combination of a thread and a two-way pipe that communicates with that thread.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // The fields are intentionally ordered so that the pipe will be destroyed (and therefore
							 | 
						||
| 
								 | 
							
								    // disconnected) before the thread is destroyed (and therefore joined).  Thus if the thread
							 | 
						||
| 
								 | 
							
								    // arranges to exit when it detects disconnect, destruction should be clean.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    Own<Thread> thread;
							 | 
						||
| 
								 | 
							
								    Own<AsyncIoStream> pipe;
							 | 
						||
| 
								 | 
							
								  };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  virtual PipeThread newPipeThread(
							 | 
						||
| 
								 | 
							
								      Function<void(AsyncIoProvider&, AsyncIoStream&, WaitScope&)> startFunc) = 0;
							 | 
						||
| 
								 | 
							
								  // Create a new thread and set up a two-way pipe (socketpair) which can be used to communicate
							 | 
						||
| 
								 | 
							
								  // with it.  One end of the pipe is passed to the thread's start function and the other end of
							 | 
						||
| 
								 | 
							
								  // the pipe is returned.  The new thread also gets its own `AsyncIoProvider` instance and will
							 | 
						||
| 
								 | 
							
								  // already have an active `EventLoop` when `startFunc` is called.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // TODO(someday):  I'm not entirely comfortable with this interface.  It seems to be doing too
							 | 
						||
| 
								 | 
							
								  //   much at once but I'm not sure how to cleanly break it down.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  virtual Timer& getTimer() = 0;
							 | 
						||
| 
								 | 
							
								  // Returns a `Timer` based on real time.  Time does not pass while event handlers are running --
							 | 
						||
| 
								 | 
							
								  // it only updates when the event loop polls for system events.  This means that calling `now()`
							 | 
						||
| 
								 | 
							
								  // on this timer does not require a system call.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // This timer is not affected by changes to the system date.  It is unspecified whether the timer
							 | 
						||
| 
								 | 
							
								  // continues to count while the system is suspended.
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class LowLevelAsyncIoProvider {
							 | 
						||
| 
								 | 
							
								  // Similar to `AsyncIoProvider`, but represents a lower-level interface that may differ on
							 | 
						||
| 
								 | 
							
								  // different operating systems.  You should prefer to use `AsyncIoProvider` over this interface
							 | 
						||
| 
								 | 
							
								  // whenever possible, as `AsyncIoProvider` is portable and friendlier to dependency-injection.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // On Unix, this interface can be used to import native file descriptors into the async framework.
							 | 
						||
| 
								 | 
							
								  // Different implementations of this interface might work on top of different event handling
							 | 
						||
| 
								 | 
							
								  // primitives, such as poll vs. epoll vs. kqueue vs. some higher-level event library.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // On Windows, this interface can be used to import native HANDLEs into the async framework.
							 | 
						||
| 
								 | 
							
								  // Different implementations of this interface might work on top of different event handling
							 | 
						||
| 
								 | 
							
								  // primitives, such as I/O completion ports vs. completion routines.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // TODO(port):  Actually implement Windows support.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								public:
							 | 
						||
| 
								 | 
							
								  // ---------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								  // Unix-specific stuff
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  enum Flags {
							 | 
						||
| 
								 | 
							
								    // Flags controlling how to wrap a file descriptor.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    TAKE_OWNERSHIP = 1 << 0,
							 | 
						||
| 
								 | 
							
								    // The returned object should own the file descriptor, automatically closing it when destroyed.
							 | 
						||
| 
								 | 
							
								    // The close-on-exec flag will be set on the descriptor if it is not already.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // If this flag is not used, then the file descriptor is not automatically closed and the
							 | 
						||
| 
								 | 
							
								    // close-on-exec flag is not modified.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#if !_WIN32
							 | 
						||
| 
								 | 
							
								    ALREADY_CLOEXEC = 1 << 1,
							 | 
						||
| 
								 | 
							
								    // Indicates that the close-on-exec flag is known already to be set, so need not be set again.
							 | 
						||
| 
								 | 
							
								    // Only relevant when combined with TAKE_OWNERSHIP.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // On Linux, all system calls which yield new file descriptors have flags or variants which
							 | 
						||
| 
								 | 
							
								    // set the close-on-exec flag immediately.  Unfortunately, other OS's do not.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    ALREADY_NONBLOCK = 1 << 2
							 | 
						||
| 
								 | 
							
								    // Indicates that the file descriptor is known already to be in non-blocking mode, so the flag
							 | 
						||
| 
								 | 
							
								    // need not be set again.  Otherwise, all wrap*Fd() methods will enable non-blocking mode
							 | 
						||
| 
								 | 
							
								    // automatically.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // On Linux, all system calls which yield new file descriptors have flags or variants which
							 | 
						||
| 
								 | 
							
								    // enable non-blocking mode immediately.  Unfortunately, other OS's do not.
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								  };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#if _WIN32
							 | 
						||
| 
								 | 
							
								  typedef uintptr_t Fd;
							 | 
						||
| 
								 | 
							
								  // On Windows, the `fd` parameter to each of these methods must be a SOCKET, and must have the
							 | 
						||
| 
								 | 
							
								  // flag WSA_FLAG_OVERLAPPED (which socket() uses by default, but WSASocket() wants you to specify
							 | 
						||
| 
								 | 
							
								  // explicitly).
							 | 
						||
| 
								 | 
							
								#else
							 | 
						||
| 
								 | 
							
								  typedef int Fd;
							 | 
						||
| 
								 | 
							
								  // On Unix, any arbitrary file descriptor is supported.
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  virtual Own<AsyncInputStream> wrapInputFd(Fd fd, uint flags = 0) = 0;
							 | 
						||
| 
								 | 
							
								  // Create an AsyncInputStream wrapping a file descriptor.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // `flags` is a bitwise-OR of the values of the `Flags` enum.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  virtual Own<AsyncOutputStream> wrapOutputFd(Fd fd, uint flags = 0) = 0;
							 | 
						||
| 
								 | 
							
								  // Create an AsyncOutputStream wrapping a file descriptor.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // `flags` is a bitwise-OR of the values of the `Flags` enum.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  virtual Own<AsyncIoStream> wrapSocketFd(Fd fd, uint flags = 0) = 0;
							 | 
						||
| 
								 | 
							
								  // Create an AsyncIoStream wrapping a socket file descriptor.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // `flags` is a bitwise-OR of the values of the `Flags` enum.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  virtual Promise<Own<AsyncIoStream>> wrapConnectingSocketFd(
							 | 
						||
| 
								 | 
							
								      Fd fd, const struct sockaddr* addr, uint addrlen, uint flags = 0) = 0;
							 | 
						||
| 
								 | 
							
								  // Create an AsyncIoStream wrapping a socket and initiate a connection to the given address.
							 | 
						||
| 
								 | 
							
								  // The returned promise does not resolve until connection has completed.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // `flags` is a bitwise-OR of the values of the `Flags` enum.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  virtual Own<ConnectionReceiver> wrapListenSocketFd(Fd fd, uint flags = 0) = 0;
							 | 
						||
| 
								 | 
							
								  // Create an AsyncIoStream wrapping a listen socket file descriptor.  This socket should already
							 | 
						||
| 
								 | 
							
								  // have had `bind()` and `listen()` called on it, so it's ready for `accept()`.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // `flags` is a bitwise-OR of the values of the `Flags` enum.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  virtual Own<DatagramPort> wrapDatagramSocketFd(Fd fd, uint flags = 0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  virtual Timer& getTimer() = 0;
							 | 
						||
| 
								 | 
							
								  // Returns a `Timer` based on real time.  Time does not pass while event handlers are running --
							 | 
						||
| 
								 | 
							
								  // it only updates when the event loop polls for system events.  This means that calling `now()`
							 | 
						||
| 
								 | 
							
								  // on this timer does not require a system call.
							 | 
						||
| 
								 | 
							
								  //
							 | 
						||
| 
								 | 
							
								  // This timer is not affected by changes to the system date.  It is unspecified whether the timer
							 | 
						||
| 
								 | 
							
								  // continues to count while the system is suspended.
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Own<AsyncIoProvider> newAsyncIoProvider(LowLevelAsyncIoProvider& lowLevel);
							 | 
						||
| 
								 | 
							
								// Make a new AsyncIoProvider wrapping a `LowLevelAsyncIoProvider`.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								struct AsyncIoContext {
							 | 
						||
| 
								 | 
							
								  Own<LowLevelAsyncIoProvider> lowLevelProvider;
							 | 
						||
| 
								 | 
							
								  Own<AsyncIoProvider> provider;
							 | 
						||
| 
								 | 
							
								  WaitScope& waitScope;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#if _WIN32
							 | 
						||
| 
								 | 
							
								  Win32EventPort& win32EventPort;
							 | 
						||
| 
								 | 
							
								#else
							 | 
						||
| 
								 | 
							
								  UnixEventPort& unixEventPort;
							 | 
						||
| 
								 | 
							
								  // TEMPORARY: Direct access to underlying UnixEventPort, mainly for waiting on signals. This
							 | 
						||
| 
								 | 
							
								  //   field will go away at some point when we have a chance to improve these interfaces.
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								AsyncIoContext setupAsyncIo();
							 | 
						||
| 
								 | 
							
								// Convenience method which sets up the current thread with everything it needs to do async I/O.
							 | 
						||
| 
								 | 
							
								// The returned objects contain an `EventLoop` which is wrapping an appropriate `EventPort` for
							 | 
						||
| 
								 | 
							
								// doing I/O on the host system, so everything is ready for the thread to start making async calls
							 | 
						||
| 
								 | 
							
								// and waiting on promises.
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// You would typically call this in your main() loop or in the start function of a thread.
							 | 
						||
| 
								 | 
							
								// Example:
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								//     int main() {
							 | 
						||
| 
								 | 
							
								//       auto ioContext = kj::setupAsyncIo();
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								//       // Now we can call an async function.
							 | 
						||
| 
								 | 
							
								//       Promise<String> textPromise = getHttp(*ioContext.provider, "http://example.com");
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								//       // And we can wait for the promise to complete.  Note that you can only use `wait()`
							 | 
						||
| 
								 | 
							
								//       // from the top level, not from inside a promise callback.
							 | 
						||
| 
								 | 
							
								//       String text = textPromise.wait(ioContext.waitScope);
							 | 
						||
| 
								 | 
							
								//       print(text);
							 | 
						||
| 
								 | 
							
								//       return 0;
							 | 
						||
| 
								 | 
							
								//     }
							 | 
						||
| 
								 | 
							
								//
							 | 
						||
| 
								 | 
							
								// WARNING: An AsyncIoContext can only be used in the thread and process that created it. In
							 | 
						||
| 
								 | 
							
								//   particular, note that after a fork(), an AsyncIoContext created in the parent process will
							 | 
						||
| 
								 | 
							
								//   not work correctly in the child, even if the parent ceases to use its copy. In particular
							 | 
						||
| 
								 | 
							
								//   note that this means that server processes which daemonize themselves at startup must wait
							 | 
						||
| 
								 | 
							
								//   until after daemonization to create an AsyncIoContext.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// =======================================================================================
							 | 
						||
| 
								 | 
							
								// inline implementation details
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								inline AncillaryMessage::AncillaryMessage(
							 | 
						||
| 
								 | 
							
								    int level, int type, ArrayPtr<const byte> data)
							 | 
						||
| 
								 | 
							
								    : level(level), type(type), data(data) {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								inline int AncillaryMessage::getLevel() const { return level; }
							 | 
						||
| 
								 | 
							
								inline int AncillaryMessage::getType() const { return type; }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								template <typename T>
							 | 
						||
| 
								 | 
							
								inline Maybe<const T&> AncillaryMessage::as() {
							 | 
						||
| 
								 | 
							
								  if (data.size() >= sizeof(T)) {
							 | 
						||
| 
								 | 
							
								    return *reinterpret_cast<const T*>(data.begin());
							 | 
						||
| 
								 | 
							
								  } else {
							 | 
						||
| 
								 | 
							
								    return nullptr;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								template <typename T>
							 | 
						||
| 
								 | 
							
								inline ArrayPtr<const T> AncillaryMessage::asArray() {
							 | 
						||
| 
								 | 
							
								  return arrayPtr(reinterpret_cast<const T*>(data.begin()), data.size() / sizeof(T));
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}  // namespace kj
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif  // KJ_ASYNC_IO_H_
							 |