open source driving agent
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#include "system/ui/raylib/util.h"
#include <array>
#undef GREEN
#undef RED
#undef YELLOW
#include "common/swaglog.h"
#include "system/hardware/hw.h"
constexpr std::array<const char *, static_cast<int>(FontWeight::Count)> FONT_FILE_PATHS = {
"../../assets/fonts/Inter-Black.ttf",
"../../assets/fonts/Inter-Bold.ttf",
"../../assets/fonts/Inter-ExtraBold.ttf",
"../../assets/fonts/Inter-ExtraLight.ttf",
"../../assets/fonts/Inter-Medium.ttf",
"../../assets/fonts/Inter-Regular.ttf",
"../../assets/fonts/Inter-SemiBold.ttf",
"../../assets/fonts/Inter-Thin.ttf",
};
struct FontManager {
FontManager() {
for (int i = 0; i < fonts.size(); ++i) {
fonts[i] = LoadFontEx(FONT_FILE_PATHS[i], 120, nullptr, 250);
SetTextureFilter(fonts[i].texture, TEXTURE_FILTER_TRILINEAR);
}
}
~FontManager() {
for (auto &f : fonts) UnloadFont(f);
}
std::array<Font, static_cast<int>(FontWeight::Count)> fonts;
};
const Font& getFont(FontWeight weight) {
static FontManager font_manager;
return font_manager.fonts[(int)weight];
}
Texture2D LoadTextureResized(const char *fileName, int size) {
Image img = LoadImage(fileName);
ImageResize(&img, size, size);
Texture2D texture = LoadTextureFromImage(img);
SetTextureFilter(texture, TEXTURE_FILTER_TRILINEAR);
return texture;
}
void initApp(const char *title, int fps) {
Hardware::set_display_power(true);
Hardware::set_brightness(65);
// SetTraceLogLevel(LOG_NONE);
InitWindow(0, 0, title);
SetTargetFPS(fps);
}