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								#pragma once
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								#include <tuple>
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								#include <QMap>
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								#include <QSoundEffect>
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								#include <QString>
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								#include "system/hardware/hw.h"
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								#include "selfdrive/ui/ui.h"
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								const float MAX_VOLUME = 1.0;
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								const std::tuple<AudibleAlert, QString, int, float> sound_list[] = {
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								  // AudibleAlert, file name, loop count
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								  {AudibleAlert::ENGAGE, "engage.wav", 0, MAX_VOLUME},
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								  {AudibleAlert::DISENGAGE, "disengage.wav", 0, MAX_VOLUME},
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								  {AudibleAlert::REFUSE, "refuse.wav", 0, MAX_VOLUME},
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								  {AudibleAlert::PROMPT, "prompt.wav", 0, MAX_VOLUME},
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								  {AudibleAlert::PROMPT_REPEAT, "prompt.wav", QSoundEffect::Infinite, MAX_VOLUME},
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								  {AudibleAlert::PROMPT_DISTRACTED, "prompt_distracted.wav", QSoundEffect::Infinite, MAX_VOLUME},
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								  {AudibleAlert::WARNING_SOFT, "warning_soft.wav", QSoundEffect::Infinite, MAX_VOLUME},
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								  {AudibleAlert::WARNING_IMMEDIATE, "warning_immediate.wav", QSoundEffect::Infinite, MAX_VOLUME},
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								};
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								class Sound : public QObject {
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								public:
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								  explicit Sound(QObject *parent = 0);
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								protected:
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								  void update();
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								  void setAlert(const Alert &alert);
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								  SubMaster sm;
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								  Alert current_alert = {};
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								  QMap<AudibleAlert, QPair<QSoundEffect *, int>> sounds;
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								  int current_volume = -1;
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								};
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