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								#pragma once
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								#include <memory>
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								#include <QPushButton>
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								#include <QStackedLayout>
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								#include <QWidget>
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								#include "common/util.h"
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								#include "selfdrive/ui/ui.h"
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								#include "selfdrive/ui/qt/widgets/cameraview.h"
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								const int btn_size = 192;
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								const int img_size = (btn_size / 4) * 3;
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								// ***** onroad widgets *****
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								class OnroadAlerts : public QWidget {
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								  Q_OBJECT
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								public:
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								  OnroadAlerts(QWidget *parent = 0) : QWidget(parent) {}
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								  void updateAlert(const Alert &a);
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								protected:
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								  void paintEvent(QPaintEvent*) override;
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								private:
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								  QColor bg;
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								  Alert alert = {};
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								};
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								class ExperimentalButton : public QPushButton {
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								  Q_OBJECT
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								public:
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								  explicit ExperimentalButton(QWidget *parent = 0);
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								  void updateState(const UIState &s);
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								private:
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								  void paintEvent(QPaintEvent *event) override;
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								  void changeMode();
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								  Params params;
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								  QPixmap engage_img;
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								  QPixmap experimental_img;
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								  bool experimental_mode;
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								  bool engageable;
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								};
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								class MapSettingsButton : public QPushButton {
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								  Q_OBJECT
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								public:
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								  explicit MapSettingsButton(QWidget *parent = 0);
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								private:
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								  void paintEvent(QPaintEvent *event) override;
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								  QPixmap settings_img;
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								};
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								// container window for the NVG UI
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								class AnnotatedCameraWidget : public CameraWidget {
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								  Q_OBJECT
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								public:
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								  explicit AnnotatedCameraWidget(VisionStreamType type, QWidget* parent = 0);
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								  void updateState(const UIState &s);
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								  MapSettingsButton *map_settings_btn;
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								private:
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								  void drawText(QPainter &p, int x, int y, const QString &text, int alpha = 255);
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								  QVBoxLayout *main_layout;
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								  ExperimentalButton *experimental_btn;
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								  QPixmap dm_img;
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								  float speed;
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								  QString speedUnit;
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								  float setSpeed;
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								  float speedLimit;
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								  bool is_cruise_set = false;
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								  bool is_metric = false;
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								  bool dmActive = false;
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								  bool hideBottomIcons = false;
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								  bool rightHandDM = false;
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								  float dm_fade_state = 1.0;
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								  bool has_us_speed_limit = false;
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								  bool has_eu_speed_limit = false;
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								  bool v_ego_cluster_seen = false;
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								  int status = STATUS_DISENGAGED;
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								  std::unique_ptr<PubMaster> pm;
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								  int skip_frame_count = 0;
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								  bool wide_cam_requested = false;
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								protected:
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								  void paintGL() override;
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								  void initializeGL() override;
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								  void showEvent(QShowEvent *event) override;
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								  void updateFrameMat() override;
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								  void drawLaneLines(QPainter &painter, const UIState *s);
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								  void drawLead(QPainter &painter, const cereal::RadarState::LeadData::Reader &lead_data, const QPointF &vd);
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								  void drawHud(QPainter &p);
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								  void drawDriverState(QPainter &painter, const UIState *s);
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								  inline QColor redColor(int alpha = 255) { return QColor(201, 34, 49, alpha); }
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								  inline QColor whiteColor(int alpha = 255) { return QColor(255, 255, 255, alpha); }
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								  inline QColor blackColor(int alpha = 255) { return QColor(0, 0, 0, alpha); }
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								  double prev_draw_t = 0;
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								  FirstOrderFilter fps_filter;
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								};
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								// container for all onroad widgets
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								class OnroadWindow : public QWidget {
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								  Q_OBJECT
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								public:
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								  OnroadWindow(QWidget* parent = 0);
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								  bool isMapVisible() const { return map && map->isVisible(); }
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								  void showMapPanel(bool show) { if (map) map->setVisible(show); }
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								signals:
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								  void mapPanelRequested();
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								private:
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								  void paintEvent(QPaintEvent *event);
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								  void mousePressEvent(QMouseEvent* e) override;
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								  OnroadAlerts *alerts;
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								  AnnotatedCameraWidget *nvg;
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								  QColor bg = bg_colors[STATUS_DISENGAGED];
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								  QWidget *map = nullptr;
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								  QHBoxLayout* split;
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								private slots:
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								  void offroadTransition(bool offroad);
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								  void primeChanged(bool prime);
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								  void updateState(const UIState &s);
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								};
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