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								#pragma once
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								#include <atomic>
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								#include <map>
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								#include <memory>
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								#include <string>
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								#include <QObject>
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								#include <QTimer>
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								#include <QColor>
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								#include "nanovg.h"
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								#include "cereal/messaging/messaging.h"
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								#include "cereal/visionipc/visionipc.h"
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								#include "cereal/visionipc/visionipc_client.h"
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								#include "common/transformations/orientation.hpp"
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								#include "selfdrive/camerad/cameras/camera_common.h"
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								#include "selfdrive/common/glutil.h"
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								#include "selfdrive/common/mat.h"
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								#include "selfdrive/common/modeldata.h"
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								#include "selfdrive/common/params.h"
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								#include "selfdrive/common/util.h"
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								#include "selfdrive/common/visionimg.h"
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								#define COLOR_BLACK nvgRGBA(0, 0, 0, 255)
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								#define COLOR_BLACK_ALPHA(x) nvgRGBA(0, 0, 0, x)
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								#define COLOR_WHITE nvgRGBA(255, 255, 255, 255)
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								#define COLOR_WHITE_ALPHA(x) nvgRGBA(255, 255, 255, x)
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								#define COLOR_RED_ALPHA(x) nvgRGBA(201, 34, 49, x)
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								#define COLOR_YELLOW nvgRGBA(218, 202, 37, 255)
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								#define COLOR_RED nvgRGBA(201, 34, 49, 255)
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								// TODO: this is also hardcoded in common/transformations/camera.py
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								// TODO: choose based on frame input size
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								const float y_offset = Hardware::TICI() ? 150.0 : 0.0;
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								const float ZOOM = Hardware::TICI() ? 2912.8 : 2138.5;
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								typedef struct Rect {
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								  int x, y, w, h;
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								  int centerX() const { return x + w / 2; }
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								  int centerY() const { return y + h / 2; }
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								  int right() const { return x + w; }
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								  int bottom() const { return y + h; }
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								  bool ptInRect(int px, int py) const {
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								    return px >= x && px < (x + w) && py >= y && py < (y + h);
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								  }
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								} Rect;
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								const int bdr_s = 30;
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								const int header_h = 420;
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								const int footer_h = 280;
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								const int UI_FREQ = 20;   // Hz
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								typedef enum UIStatus {
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								  STATUS_DISENGAGED,
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								  STATUS_ENGAGED,
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								  STATUS_WARNING,
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								  STATUS_ALERT,
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								} UIStatus;
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								const QColor bg_colors [] = {
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								  [STATUS_DISENGAGED] =  QColor(0x17, 0x33, 0x49, 0xc8),
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								  [STATUS_ENGAGED] = QColor(0x17, 0x86, 0x44, 0xf1),
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								  [STATUS_WARNING] = QColor(0xDA, 0x6F, 0x25, 0xf1),
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								  [STATUS_ALERT] = QColor(0xC9, 0x22, 0x31, 0xf1),
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								};
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								typedef struct {
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								  float x, y;
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								} vertex_data;
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								typedef struct {
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								  vertex_data v[TRAJECTORY_SIZE * 2];
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								  int cnt;
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								} line_vertices_data;
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								typedef struct UIScene {
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								  mat3 view_from_calib;
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								  bool world_objects_visible;
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								  cereal::PandaState::PandaType pandaType;
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								  // modelV2
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								  float lane_line_probs[4];
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								  float road_edge_stds[2];
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								  line_vertices_data track_vertices;
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								  line_vertices_data lane_line_vertices[4];
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								  line_vertices_data road_edge_vertices[2];
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								  bool dm_active, engageable;
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								  // lead
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								  vertex_data lead_vertices[2];
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								  float light_sensor, accel_sensor, gyro_sensor;
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								  bool started, ignition, is_metric, longitudinal_control, end_to_end;
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								  uint64_t started_frame;
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								} UIScene;
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								typedef struct UIState {
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								  VisionIpcClient * vipc_client;
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								  VisionIpcClient * vipc_client_rear;
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								  VisionIpcClient * vipc_client_wide;
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								  VisionBuf * last_frame;
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								  // framebuffer
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								  int fb_w, fb_h;
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								  // NVG
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								  NVGcontext *vg;
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								  // images
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								  std::map<std::string, int> images;
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								  std::unique_ptr<SubMaster> sm;
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								  UIStatus status;
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								  UIScene scene;
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								  // graphics
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								  std::unique_ptr<GLShader> gl_shader;
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								  std::unique_ptr<EGLImageTexture> texture[UI_BUF_COUNT];
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								  GLuint frame_vao, frame_vbo, frame_ibo;
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								  mat4 rear_frame_mat;
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								  bool awake;
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								  Rect video_rect, viz_rect;
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								  float car_space_transform[6];
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								  bool wide_camera;
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								} UIState;
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								class QUIState : public QObject {
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								  Q_OBJECT
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								public:
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								  QUIState(QObject* parent = 0);
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								  // TODO: get rid of this, only use signal
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								  inline static UIState ui_state = {0};
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								signals:
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								  void uiUpdate(const UIState &s);
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								  void offroadTransition(bool offroad);
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								private slots:
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								  void update();
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								private:
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								  QTimer *timer;
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								  bool started_prev = true;
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								};
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								// device management class
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								class Device : public QObject {
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								  Q_OBJECT
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								public:
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								  Device(QObject *parent = 0);
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								private:
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								  // auto brightness
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								  const float accel_samples = 5*UI_FREQ;
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								  bool awake;
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								  int awake_timeout = 0;
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								  float accel_prev = 0;
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								  float gyro_prev = 0;
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								  float last_brightness = 0;
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								  FirstOrderFilter brightness_filter;
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								  QTimer *timer;
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								  void updateBrightness(const UIState &s);
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								  void updateWakefulness(const UIState &s);
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								signals:
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								  void displayPowerChanged(bool on);
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								public slots:
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								  void setAwake(bool on, bool reset);
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								  void update(const UIState &s);
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								};
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