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					65 lines
				
				2.0 KiB
			
		
		
			
		
	
	
					65 lines
				
				2.0 KiB
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											4 years ago
										 
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								/*
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								 * Copyright (C) 2014 The Android Open Source Project
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								 *
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								 * Licensed under the Apache License, Version 2.0 (the "License");
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								 * you may not use this file except in compliance with the License.
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								 * You may obtain a copy of the License at
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								 *
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								 *      http://www.apache.org/licenses/LICENSE-2.0
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								 *
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								 * Unless required by applicable law or agreed to in writing, software
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								 * distributed under the License is distributed on an "AS IS" BASIS,
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								 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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								 * See the License for the specific language governing permissions and
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								 * limitations under the License.
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								 */
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								#ifndef ANDROID_UI_FRAME_STATS_H
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								#define ANDROID_UI_FRAME_STATS_H
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								#include <utils/Flattenable.h>
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								#include <utils/Timers.h>
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								#include <utils/Vector.h>
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								namespace android {
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								class FrameStats : public LightFlattenable<FrameStats> {
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								public:
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								    FrameStats() : refreshPeriodNano(0) {};
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								    /*
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								     * Approximate refresh time, in nanoseconds.
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								     */
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								    nsecs_t refreshPeriodNano;
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								   /*
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								    * The times in nanoseconds for when the frame contents were posted by the producer (e.g.
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								    * the application). They are either explicitly set or defaulted to the time when
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								    * Surface::queueBuffer() was called.
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								    */
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								    Vector<nsecs_t> desiredPresentTimesNano;
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								   /*
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								    * The times in milliseconds for when the frame contents were presented on the screen.
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								    */
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								    Vector<nsecs_t> actualPresentTimesNano;
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								   /*
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								    * The times in nanoseconds for when the frame contents were ready to be presented. Note that
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								    * a frame can be posted and still it contents being rendered asynchronously in GL. In such a
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								    * case these are the times when the frame contents were completely rendered (i.e. their fences
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								    * signaled).
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								    */
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								    Vector<nsecs_t> frameReadyTimesNano;
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								    // LightFlattenable
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								    bool isFixedSize() const;
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								    size_t getFlattenedSize() const;
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								    status_t flatten(void* buffer, size_t size) const;
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								    status_t unflatten(void const* buffer, size_t size);
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								};
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								}; // namespace android
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								#endif // ANDROID_UI_FRAME_STATS_H
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