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								#include "selfdrive/common/framebuffer.h"
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								#include <cstdio>
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								#include <cassert>
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								#include "selfdrive/common/util.h"
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								#include <ui/DisplayInfo.h>
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								#include <gui/ISurfaceComposer.h>
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								#include <gui/Surface.h>
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								#include <gui/SurfaceComposerClient.h>
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								#include <GLES2/gl2.h>
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								#include <EGL/eglext.h>
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								#define BACKLIGHT_LEVEL 205
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								using namespace android;
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								struct FramebufferState {
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								    sp<SurfaceComposerClient> session;
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								    sp<IBinder> dtoken;
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								    DisplayInfo dinfo;
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								    sp<SurfaceControl> control;
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								    sp<Surface> s;
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								    EGLDisplay display;
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								    EGLint egl_major, egl_minor;
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								    EGLConfig config;
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								    EGLSurface surface;
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								    EGLContext context;
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								};
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								void FrameBuffer::swap() {
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								  eglSwapBuffers(s->display, s->surface);
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								  assert(glGetError() == GL_NO_ERROR);
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								}
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								bool set_brightness(int brightness) {
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								  char bright[64];
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								  snprintf(bright, sizeof(bright), "%d", brightness);
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								  return 0 == util::write_file("/sys/class/leds/lcd-backlight/brightness", bright, strlen(bright));
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								}
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								void FrameBuffer::set_power(int mode) {
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								  SurfaceComposerClient::setDisplayPowerMode(s->dtoken, mode);
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								}
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								FrameBuffer::FrameBuffer(const char *name, uint32_t layer, int alpha, int *out_w, int *out_h) {
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								  s = new FramebufferState;
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								  s->session = new SurfaceComposerClient();
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								  assert(s->session != NULL);
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								  s->dtoken = SurfaceComposerClient::getBuiltInDisplay(
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								                ISurfaceComposer::eDisplayIdMain);
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								  assert(s->dtoken != NULL);
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								  status_t status = SurfaceComposerClient::getDisplayInfo(s->dtoken, &s->dinfo);
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								  assert(status == 0);
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								  //int orientation = 3; // rotate framebuffer 270 degrees
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								  int orientation = 1; // rotate framebuffer 90 degrees
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								  if(orientation == 1 || orientation == 3) {
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								      int temp = s->dinfo.h;
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								      s->dinfo.h = s->dinfo.w;
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								      s->dinfo.w = temp;
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								  }
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								  printf("dinfo %dx%d\n", s->dinfo.w, s->dinfo.h);
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								  Rect destRect(s->dinfo.w, s->dinfo.h);
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								  s->session->setDisplayProjection(s->dtoken, orientation, destRect, destRect);
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								  s->control = s->session->createSurface(String8(name),
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								                  s->dinfo.w, s->dinfo.h, PIXEL_FORMAT_RGBX_8888);
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								  assert(s->control != NULL);
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								  SurfaceComposerClient::openGlobalTransaction();
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								  status = s->control->setLayer(layer);
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								  SurfaceComposerClient::closeGlobalTransaction();
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								  assert(status == 0);
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								  s->s = s->control->getSurface();
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								  assert(s->s != NULL);
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								  // init opengl and egl
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								  const EGLint attribs[] = {
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								    EGL_RED_SIZE,     8,
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								    EGL_GREEN_SIZE,   8,
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								    EGL_BLUE_SIZE,    8,
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								    EGL_ALPHA_SIZE,   alpha ? 8 : 0,
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								    EGL_DEPTH_SIZE,   0,
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								    EGL_STENCIL_SIZE, 8,
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								    EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR,
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								    // enable MSAA
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								    EGL_SAMPLE_BUFFERS, 1,
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								    EGL_SAMPLES, 4,
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								    EGL_NONE,
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								  };
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								  s->display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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								  assert(s->display != EGL_NO_DISPLAY);
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								  int success = eglInitialize(s->display, &s->egl_major, &s->egl_minor);
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								  assert(success);
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								  printf("egl version %d.%d\n", s->egl_major, s->egl_minor);
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								  EGLint num_configs;
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								  success = eglChooseConfig(s->display, attribs, &s->config, 1, &num_configs);
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								  assert(success);
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								  s->surface = eglCreateWindowSurface(s->display, s->config, s->s.get(), NULL);
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								  assert(s->surface != EGL_NO_SURFACE);
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								  const EGLint context_attribs[] = {
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								    EGL_CONTEXT_CLIENT_VERSION, 3,
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								    EGL_NONE,
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								  };
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								  s->context = eglCreateContext(s->display, s->config, NULL, context_attribs);
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								  assert(s->context != EGL_NO_CONTEXT);
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								  EGLint w, h;
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								  eglQuerySurface(s->display, s->surface, EGL_WIDTH, &w);
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								  eglQuerySurface(s->display, s->surface, EGL_HEIGHT, &h);
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								  printf("egl w %d h %d\n", w, h);
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								  success = eglMakeCurrent(s->display, s->surface, s->surface, s->context);
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								  assert(success);
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								  printf("gl version %s\n", glGetString(GL_VERSION));
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								  set_brightness(BACKLIGHT_LEVEL);
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								  if (out_w) *out_w = w;
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								  if (out_h) *out_h = h;
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								}
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								FrameBuffer::~FrameBuffer() {
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								  eglDestroyContext(s->display, s->context);
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								  eglDestroySurface(s->display, s->surface);
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								  eglTerminate(s->display);
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								  delete s;
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								}
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