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					126 lines
				
				3.5 KiB
			
		
		
			
		
	
	
					126 lines
				
				3.5 KiB
			| 
											6 years ago
										 | #!/usr/bin/env python
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|  | import pygame
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|  | 
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|  | # Define some colors
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|  | BLACK    = (   0,   0,   0)
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|  | WHITE    = ( 255, 255, 255)
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|  | 
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|  | # This is a simple class that will help us print to the screen
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|  | # It has nothing to do with the joysticks, just outputting the
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|  | # information.
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|  | class TextPrint:
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|  |     def __init__(self):
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|  |         self.reset()
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|  |         self.font = pygame.font.Font(None, 20)
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|  | 
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|  |     def printf(self, screen, textString):
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|  |         textBitmap = self.font.render(textString, True, BLACK)
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|  |         screen.blit(textBitmap, [self.x, self.y])
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|  |         self.y += self.line_height
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|  |         
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|  |     def reset(self):
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|  |         self.x = 10
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|  |         self.y = 10
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|  |         self.line_height = 15
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|  |         
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|  |     def indent(self):
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|  |         self.x += 10
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|  |         
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|  |     def unindent(self):
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|  |         self.x -= 10
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|  |     
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|  | 
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|  | pygame.init()
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|  |  
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|  | # Set the width and height of the screen [width,height]
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|  | size = [500, 700]
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|  | screen = pygame.display.set_mode(size)
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|  | 
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|  | pygame.display.set_caption("My Game")
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|  | 
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|  | #Loop until the user clicks the close button.
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|  | done = False
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|  | 
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|  | # Used to manage how fast the screen updates
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|  | clock = pygame.time.Clock()
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|  | 
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|  | # Initialize the joysticks
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|  | pygame.joystick.init()
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|  |     
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|  | # Get ready to print
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|  | textPrint = TextPrint()
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|  | 
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|  | # -------- Main Program Loop -----------
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|  | while done==False:
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|  |     # EVENT PROCESSING STEP
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|  |     for event in pygame.event.get(): # User did something
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|  |         if event.type == pygame.QUIT: # If user clicked close
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|  |             done=True # Flag that we are done so we exit this loop
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|  |         
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|  |         # Possible joystick actions: JOYAXISMOTION JOYBALLMOTION JOYBUTTONDOWN JOYBUTTONUP JOYHATMOTION
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|  |         if event.type == pygame.JOYBUTTONDOWN:
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|  |             print("Joystick button pressed.")
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|  |         if event.type == pygame.JOYBUTTONUP:
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|  |             print("Joystick button released.")
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|  |             
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|  |  
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|  |     # DRAWING STEP
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|  |     # First, clear the screen to white. Don't put other drawing commands
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|  |     # above this, or they will be erased with this command.
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|  |     screen.fill(WHITE)
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|  |     textPrint.reset()
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|  | 
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|  |     # Get count of joysticks
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|  |     joystick_count = pygame.joystick.get_count()
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|  | 
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|  |     textPrint.printf(screen, "Number of joysticks: {}".format(joystick_count) )
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|  |     textPrint.indent()
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|  |     
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|  |     # For each joystick:
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|  |     joystick = pygame.joystick.Joystick(0)
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|  |     joystick.init()
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|  |     
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|  |     textPrint.printf(screen, "Joystick {}".format(0) )
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|  |     textPrint.indent()
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|  |     
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|  |     # Get the name from the OS for the controller/joystick
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|  |     name = joystick.get_name()
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|  |     textPrint.printf(screen, "Joystick name: {}".format(name) )
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|  |     
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|  |     # Usually axis run in pairs, up/down for one, and left/right for
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|  |     # the other.
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|  |     axes = joystick.get_numaxes()
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|  |     textPrint.printf(screen, "Number of axes: {}".format(axes) )
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|  |     textPrint.indent()
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|  |     
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|  |     for i in range( axes ):
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|  |         axis = joystick.get_axis( i )
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|  |         textPrint.printf(screen, "Axis {} value: {:>6.3f}".format(i, axis) )
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|  |     textPrint.unindent()
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|  |         
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|  |     buttons = joystick.get_numbuttons()
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|  |     textPrint.printf(screen, "Number of buttons: {}".format(buttons) )
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|  |     textPrint.indent()
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|  | 
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|  |     for i in range( buttons ):
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|  |         button = joystick.get_button( i )
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|  |         textPrint.printf(screen, "Button {:>2} value: {}".format(i,button) )
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|  |     textPrint.unindent()
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|  | 
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|  | 
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|  |     textPrint.unindent()
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|  | 
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|  |     
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|  |     # ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT
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|  |     
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|  |     # Go ahead and update the screen with what we've drawn.
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|  |     pygame.display.flip()
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|  | 
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|  |     # Limit to 20 frames per second
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|  |     clock.tick(20)
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|  |     
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|  | # Close the window and quit.
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|  | # If you forget this line, the program will 'hang'
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|  | # on exit if running from IDLE.
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|  | pygame.quit ()
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