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					198 lines
				
				5.2 KiB
			
		
		
			
		
	
	
					198 lines
				
				5.2 KiB
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											6 years ago
										 
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								/*
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								 * Copyright (C) 2006 The Android Open Source Project
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								 *
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								 * Licensed under the Apache License, Version 2.0 (the "License");
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								 * you may not use this file except in compliance with the License.
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								 * You may obtain a copy of the License at
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								 *
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								 *      http://www.apache.org/licenses/LICENSE-2.0
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								 *
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								 * Unless required by applicable law or agreed to in writing, software
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								 * distributed under the License is distributed on an "AS IS" BASIS,
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								 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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								 * See the License for the specific language governing permissions and
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								 * limitations under the License.
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								 */
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								#ifndef ANDROID_UI_RECT
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								#define ANDROID_UI_RECT
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								#include <utils/Flattenable.h>
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								#include <utils/Log.h>
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								#include <utils/TypeHelpers.h>
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								#include <ui/Point.h>
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								#include <android/rect.h>
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								namespace android {
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								class Rect : public ARect, public LightFlattenablePod<Rect>
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								{
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								public:
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								    typedef ARect::value_type value_type;
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								    static const Rect INVALID_RECT;
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								    // we don't provide copy-ctor and operator= on purpose
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								    // because we want the compiler generated versions
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								    inline Rect() {
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								      left = right = top = bottom = 0;
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								    }
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								    inline Rect(int32_t w, int32_t h) {
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								        left = top = 0;
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								        right = w;
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								        bottom = h;
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								    }
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								    inline Rect(uint32_t w, uint32_t h) {
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								        if (w > INT32_MAX) {
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								            ALOG(LOG_WARN, "Rect",
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								                    "Width %u too large for Rect class, clamping", w);
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								            w = INT32_MAX;
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								        }
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								        if (h > INT32_MAX) {
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								            ALOG(LOG_WARN, "Rect",
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								                    "Height %u too large for Rect class, clamping", h);
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								            h = INT32_MAX;
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								        }
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								        left = top = 0;
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								        right = w;
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								        bottom = h;
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								    }
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								    inline Rect(int32_t l, int32_t t, int32_t r, int32_t b) {
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								        left = l;
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								        top = t;
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								        right = r;
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								        bottom = b;
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								    }
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								    inline Rect(const Point& lt, const Point& rb) {
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								        left = lt.x;
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								        top = lt.y;
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								        right = rb.x;
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								        bottom = rb.y;
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								    }
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								    void makeInvalid();
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								    inline void clear() {
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								        left = top = right = bottom = 0;
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								    }
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								    // a valid rectangle has a non negative width and height
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								    inline bool isValid() const {
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								        return (getWidth() >= 0) && (getHeight() >= 0);
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								    }
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								    // an empty rect has a zero width or height, or is invalid
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								    inline bool isEmpty() const {
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								        return (getWidth() <= 0) || (getHeight() <= 0);
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								    }
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								    // rectangle's width
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								    inline int32_t getWidth() const {
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								        return right - left;
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								    }
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								    // rectangle's height
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								    inline int32_t getHeight() const {
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								        return bottom - top;
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								    }
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								    inline Rect getBounds() const {
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								        return Rect(right - left, bottom - top);
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								    }
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								    void setLeftTop(const Point& lt) {
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								        left = lt.x;
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								        top = lt.y;
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								    }
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								    void setRightBottom(const Point& rb) {
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								        right = rb.x;
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								        bottom = rb.y;
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								    }
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								    // the following 4 functions return the 4 corners of the rect as Point
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								    Point leftTop() const {
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								        return Point(left, top);
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								    }
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								    Point rightBottom() const {
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								        return Point(right, bottom);
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								    }
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								    Point rightTop() const {
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								        return Point(right, top);
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								    }
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								    Point leftBottom() const {
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								        return Point(left, bottom);
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								    }
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								    // comparisons
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								    inline bool operator == (const Rect& rhs) const {
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								        return (left == rhs.left) && (top == rhs.top) &&
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								               (right == rhs.right) && (bottom == rhs.bottom);
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								    }
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								    inline bool operator != (const Rect& rhs) const {
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								        return !operator == (rhs);
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								    }
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								    // operator < defines an order which allows to use rectangles in sorted
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								    // vectors.
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								    bool operator < (const Rect& rhs) const;
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								    const Rect operator + (const Point& rhs) const;
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								    const Rect operator - (const Point& rhs) const;
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								    Rect& operator += (const Point& rhs) {
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								        return offsetBy(rhs.x, rhs.y);
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								    }
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								    Rect& operator -= (const Point& rhs) {
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								        return offsetBy(-rhs.x, -rhs.y);
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								    }
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								    Rect& offsetToOrigin() {
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								        right -= left;
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								        bottom -= top;
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								        left = top = 0;
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								        return *this;
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								    }
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								    Rect& offsetTo(const Point& p) {
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								        return offsetTo(p.x, p.y);
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								    }
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								    Rect& offsetBy(const Point& dp) {
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								        return offsetBy(dp.x, dp.y);
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								    }
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								    Rect& offsetTo(int32_t x, int32_t y);
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								    Rect& offsetBy(int32_t x, int32_t y);
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								    bool intersect(const Rect& with, Rect* result) const;
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								    // Create a new Rect by transforming this one using a graphics HAL
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								    // transform.  This rectangle is defined in a coordinate space starting at
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								    // the origin and extending to (width, height).  If the transform includes
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								    // a ROT90 then the output rectangle is defined in a space extending to
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								    // (height, width).  Otherwise the output rectangle is in the same space as
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								    // the input.
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								    Rect transform(uint32_t xform, int32_t width, int32_t height) const;
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								    // this calculates (Region(*this) - exclude).bounds() efficiently
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								    Rect reduce(const Rect& exclude) const;
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								    // for backward compatibility
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								    inline int32_t width() const { return getWidth(); }
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								    inline int32_t height() const { return getHeight(); }
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								    inline void set(const Rect& rhs) { operator = (rhs); }
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								};
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								ANDROID_BASIC_TYPES_TRAITS(Rect)
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								}; // namespace android
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								#endif // ANDROID_UI_RECT
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