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					454 lines
				
				16 KiB
			
		
		
			
		
	
	
					454 lines
				
				16 KiB
			| 
								 
											6 years ago
										 
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								/*
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								 * Copyright (C) 2010 The Android Open Source Project
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								 *
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								 * Licensed under the Apache License, Version 2.0 (the "License");
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								 * you may not use this file except in compliance with the License.
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								 * You may obtain a copy of the License at
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								 *
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								 *      http://www.apache.org/licenses/LICENSE-2.0
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								 *
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								 * Unless required by applicable law or agreed to in writing, software
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								 * distributed under the License is distributed on an "AS IS" BASIS,
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								 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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								 * See the License for the specific language governing permissions and
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								 * limitations under the License.
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								 */
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								#ifndef _LIBINPUT_INPUT_TRANSPORT_H
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								#define _LIBINPUT_INPUT_TRANSPORT_H
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								/**
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								 * Native input transport.
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								 *
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								 * The InputChannel provides a mechanism for exchanging InputMessage structures across processes.
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								 *
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								 * The InputPublisher and InputConsumer each handle one end-point of an input channel.
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								 * The InputPublisher is used by the input dispatcher to send events to the application.
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								 * The InputConsumer is used by the application to receive events from the input dispatcher.
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								 */
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								#include <input/Input.h>
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								#include <utils/Errors.h>
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								#include <utils/Timers.h>
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								#include <utils/RefBase.h>
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								#include <utils/String8.h>
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								#include <utils/Vector.h>
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								#include <utils/BitSet.h>
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								namespace android {
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								/*
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								 * Intermediate representation used to send input events and related signals.
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								 *
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								 * Note that this structure is used for IPCs so its layout must be identical
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								 * on 64 and 32 bit processes. This is tested in StructLayout_test.cpp.
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								 */
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								struct InputMessage {
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								    enum {
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								        TYPE_KEY = 1,
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								        TYPE_MOTION = 2,
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								        TYPE_FINISHED = 3,
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								    };
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								    struct Header {
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								        uint32_t type;
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								        // We don't need this field in order to align the body below but we
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								        // leave it here because InputMessage::size() and other functions
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								        // compute the size of this structure as sizeof(Header) + sizeof(Body).
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								        uint32_t padding;
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								    } header;
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								    // Body *must* be 8 byte aligned.
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								    union Body {
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								        struct Key {
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								            uint32_t seq;
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								            nsecs_t eventTime __attribute__((aligned(8)));
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								            int32_t deviceId;
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								            int32_t source;
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								            int32_t action;
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								            int32_t flags;
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								            int32_t keyCode;
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								            int32_t scanCode;
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								            int32_t metaState;
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								            int32_t repeatCount;
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								            nsecs_t downTime __attribute__((aligned(8)));
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								            inline size_t size() const {
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								                return sizeof(Key);
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								            }
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								        } key;
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								        struct Motion {
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								            uint32_t seq;
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								            nsecs_t eventTime __attribute__((aligned(8)));
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								            int32_t deviceId;
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								            int32_t source;
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								            int32_t action;
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								            int32_t actionButton;
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								            int32_t flags;
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								            int32_t metaState;
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								            int32_t buttonState;
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								            int32_t edgeFlags;
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								            nsecs_t downTime __attribute__((aligned(8)));
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								            float xOffset;
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								            float yOffset;
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								            float xPrecision;
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								            float yPrecision;
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								            uint32_t pointerCount;
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								            // Note that PointerCoords requires 8 byte alignment.
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								            struct Pointer {
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								                PointerProperties properties;
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								                PointerCoords coords;
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								            } pointers[MAX_POINTERS];
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								            int32_t getActionId() const {
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								                uint32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
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								                        >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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								                return pointers[index].properties.id;
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								            }
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								            inline size_t size() const {
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								                return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS
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								                        + sizeof(Pointer) * pointerCount;
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								            }
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								        } motion;
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								        struct Finished {
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								            uint32_t seq;
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								            bool handled;
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								            inline size_t size() const {
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								                return sizeof(Finished);
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								            }
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								        } finished;
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								    } __attribute__((aligned(8))) body;
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								    bool isValid(size_t actualSize) const;
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								    size_t size() const;
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								};
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								/*
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								 * An input channel consists of a local unix domain socket used to send and receive
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								 * input messages across processes.  Each channel has a descriptive name for debugging purposes.
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								 *
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								 * Each endpoint has its own InputChannel object that specifies its file descriptor.
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								 *
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								 * The input channel is closed when all references to it are released.
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								 */
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								class InputChannel : public RefBase {
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								protected:
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								    virtual ~InputChannel();
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								public:
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								    InputChannel(const String8& name, int fd);
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								    /* Creates a pair of input channels.
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								     *
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								     * Returns OK on success.
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								     */
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								    static status_t openInputChannelPair(const String8& name,
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								            sp<InputChannel>& outServerChannel, sp<InputChannel>& outClientChannel);
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								    inline String8 getName() const { return mName; }
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								    inline int getFd() const { return mFd; }
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								    /* Sends a message to the other endpoint.
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								     *
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								     * If the channel is full then the message is guaranteed not to have been sent at all.
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								     * Try again after the consumer has sent a finished signal indicating that it has
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								     * consumed some of the pending messages from the channel.
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								     *
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								     * Returns OK on success.
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								     * Returns WOULD_BLOCK if the channel is full.
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								     * Returns DEAD_OBJECT if the channel's peer has been closed.
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								     * Other errors probably indicate that the channel is broken.
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								     */
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								    status_t sendMessage(const InputMessage* msg);
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								    /* Receives a message sent by the other endpoint.
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								     *
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								     * If there is no message present, try again after poll() indicates that the fd
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								     * is readable.
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								     *
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								     * Returns OK on success.
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								     * Returns WOULD_BLOCK if there is no message present.
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								     * Returns DEAD_OBJECT if the channel's peer has been closed.
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								     * Other errors probably indicate that the channel is broken.
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								     */
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								    status_t receiveMessage(InputMessage* msg);
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								    /* Returns a new object that has a duplicate of this channel's fd. */
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								    sp<InputChannel> dup() const;
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								private:
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								    String8 mName;
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								    int mFd;
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								};
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								/*
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								 * Publishes input events to an input channel.
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								 */
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								class InputPublisher {
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								public:
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								    /* Creates a publisher associated with an input channel. */
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								    explicit InputPublisher(const sp<InputChannel>& channel);
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								    /* Destroys the publisher and releases its input channel. */
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								    ~InputPublisher();
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								    /* Gets the underlying input channel. */
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								    inline sp<InputChannel> getChannel() { return mChannel; }
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								    /* Publishes a key event to the input channel.
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								     *
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								     * Returns OK on success.
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								     * Returns WOULD_BLOCK if the channel is full.
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								     * Returns DEAD_OBJECT if the channel's peer has been closed.
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								     * Returns BAD_VALUE if seq is 0.
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								     * Other errors probably indicate that the channel is broken.
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								     */
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								    status_t publishKeyEvent(
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								            uint32_t seq,
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								            int32_t deviceId,
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								            int32_t source,
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								            int32_t action,
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								            int32_t flags,
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								            int32_t keyCode,
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								            int32_t scanCode,
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								            int32_t metaState,
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								            int32_t repeatCount,
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								            nsecs_t downTime,
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								            nsecs_t eventTime);
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								    /* Publishes a motion event to the input channel.
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								     *
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								     * Returns OK on success.
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								     * Returns WOULD_BLOCK if the channel is full.
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								     * Returns DEAD_OBJECT if the channel's peer has been closed.
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								     * Returns BAD_VALUE if seq is 0 or if pointerCount is less than 1 or greater than MAX_POINTERS.
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								     * Other errors probably indicate that the channel is broken.
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								     */
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								    status_t publishMotionEvent(
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								            uint32_t seq,
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								            int32_t deviceId,
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								            int32_t source,
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								            int32_t action,
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								            int32_t actionButton,
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								            int32_t flags,
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								            int32_t edgeFlags,
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								            int32_t metaState,
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								            int32_t buttonState,
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								            float xOffset,
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								            float yOffset,
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								            float xPrecision,
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								            float yPrecision,
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								            nsecs_t downTime,
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								            nsecs_t eventTime,
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								            uint32_t pointerCount,
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								            const PointerProperties* pointerProperties,
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								            const PointerCoords* pointerCoords);
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								    /* Receives the finished signal from the consumer in reply to the original dispatch signal.
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								     * If a signal was received, returns the message sequence number,
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								     * and whether the consumer handled the message.
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								     *
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								     * The returned sequence number is never 0 unless the operation failed.
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								     *
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								     * Returns OK on success.
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								     * Returns WOULD_BLOCK if there is no signal present.
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								     * Returns DEAD_OBJECT if the channel's peer has been closed.
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								     * Other errors probably indicate that the channel is broken.
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								     */
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								    status_t receiveFinishedSignal(uint32_t* outSeq, bool* outHandled);
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								private:
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								    sp<InputChannel> mChannel;
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								};
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								/*
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								 * Consumes input events from an input channel.
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								 */
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								class InputConsumer {
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								public:
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								    /* Creates a consumer associated with an input channel. */
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								 | 
							
								    explicit InputConsumer(const sp<InputChannel>& channel);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    /* Destroys the consumer and releases its input channel. */
							 | 
						||
| 
								 | 
							
								    ~InputConsumer();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    /* Gets the underlying input channel. */
							 | 
						||
| 
								 | 
							
								    inline sp<InputChannel> getChannel() { return mChannel; }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    /* Consumes an input event from the input channel and copies its contents into
							 | 
						||
| 
								 | 
							
								     * an InputEvent object created using the specified factory.
							 | 
						||
| 
								 | 
							
								     *
							 | 
						||
| 
								 | 
							
								     * Tries to combine a series of move events into larger batches whenever possible.
							 | 
						||
| 
								 | 
							
								     *
							 | 
						||
| 
								 | 
							
								     * If consumeBatches is false, then defers consuming pending batched events if it
							 | 
						||
| 
								 | 
							
								     * is possible for additional samples to be added to them later.  Call hasPendingBatch()
							 | 
						||
| 
								 | 
							
								     * to determine whether a pending batch is available to be consumed.
							 | 
						||
| 
								 | 
							
								     *
							 | 
						||
| 
								 | 
							
								     * If consumeBatches is true, then events are still batched but they are consumed
							 | 
						||
| 
								 | 
							
								     * immediately as soon as the input channel is exhausted.
							 | 
						||
| 
								 | 
							
								     *
							 | 
						||
| 
								 | 
							
								     * The frameTime parameter specifies the time when the current display frame started
							 | 
						||
| 
								 | 
							
								     * rendering in the CLOCK_MONOTONIC time base, or -1 if unknown.
							 | 
						||
| 
								 | 
							
								     *
							 | 
						||
| 
								 | 
							
								     * The returned sequence number is never 0 unless the operation failed.
							 | 
						||
| 
								 | 
							
								     *
							 | 
						||
| 
								 | 
							
								     * Returns OK on success.
							 | 
						||
| 
								 | 
							
								     * Returns WOULD_BLOCK if there is no event present.
							 | 
						||
| 
								 | 
							
								     * Returns DEAD_OBJECT if the channel's peer has been closed.
							 | 
						||
| 
								 | 
							
								     * Returns NO_MEMORY if the event could not be created.
							 | 
						||
| 
								 | 
							
								     * Other errors probably indicate that the channel is broken.
							 | 
						||
| 
								 | 
							
								     */
							 | 
						||
| 
								 | 
							
								    status_t consume(InputEventFactoryInterface* factory, bool consumeBatches,
							 | 
						||
| 
								 | 
							
								            nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    /* Sends a finished signal to the publisher to inform it that the message
							 | 
						||
| 
								 | 
							
								     * with the specified sequence number has finished being process and whether
							 | 
						||
| 
								 | 
							
								     * the message was handled by the consumer.
							 | 
						||
| 
								 | 
							
								     *
							 | 
						||
| 
								 | 
							
								     * Returns OK on success.
							 | 
						||
| 
								 | 
							
								     * Returns BAD_VALUE if seq is 0.
							 | 
						||
| 
								 | 
							
								     * Other errors probably indicate that the channel is broken.
							 | 
						||
| 
								 | 
							
								     */
							 | 
						||
| 
								 | 
							
								    status_t sendFinishedSignal(uint32_t seq, bool handled);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    /* Returns true if there is a deferred event waiting.
							 | 
						||
| 
								 | 
							
								     *
							 | 
						||
| 
								 | 
							
								     * Should be called after calling consume() to determine whether the consumer
							 | 
						||
| 
								 | 
							
								     * has a deferred event to be processed.  Deferred events are somewhat special in
							 | 
						||
| 
								 | 
							
								     * that they have already been removed from the input channel.  If the input channel
							 | 
						||
| 
								 | 
							
								     * becomes empty, the client may need to do extra work to ensure that it processes
							 | 
						||
| 
								 | 
							
								     * the deferred event despite the fact that the input channel's file descriptor
							 | 
						||
| 
								 | 
							
								     * is not readable.
							 | 
						||
| 
								 | 
							
								     *
							 | 
						||
| 
								 | 
							
								     * One option is simply to call consume() in a loop until it returns WOULD_BLOCK.
							 | 
						||
| 
								 | 
							
								     * This guarantees that all deferred events will be processed.
							 | 
						||
| 
								 | 
							
								     *
							 | 
						||
| 
								 | 
							
								     * Alternately, the caller can call hasDeferredEvent() to determine whether there is
							 | 
						||
| 
								 | 
							
								     * a deferred event waiting and then ensure that its event loop wakes up at least
							 | 
						||
| 
								 | 
							
								     * one more time to consume the deferred event.
							 | 
						||
| 
								 | 
							
								     */
							 | 
						||
| 
								 | 
							
								    bool hasDeferredEvent() const;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    /* Returns true if there is a pending batch.
							 | 
						||
| 
								 | 
							
								     *
							 | 
						||
| 
								 | 
							
								     * Should be called after calling consume() with consumeBatches == false to determine
							 | 
						||
| 
								 | 
							
								     * whether consume() should be called again later on with consumeBatches == true.
							 | 
						||
| 
								 | 
							
								     */
							 | 
						||
| 
								 | 
							
								    bool hasPendingBatch() const;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								private:
							 | 
						||
| 
								 | 
							
								    // True if touch resampling is enabled.
							 | 
						||
| 
								 | 
							
								    const bool mResampleTouch;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // The input channel.
							 | 
						||
| 
								 | 
							
								    sp<InputChannel> mChannel;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // The current input message.
							 | 
						||
| 
								 | 
							
								    InputMessage mMsg;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // True if mMsg contains a valid input message that was deferred from the previous
							 | 
						||
| 
								 | 
							
								    // call to consume and that still needs to be handled.
							 | 
						||
| 
								 | 
							
								    bool mMsgDeferred;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Batched motion events per device and source.
							 | 
						||
| 
								 | 
							
								    struct Batch {
							 | 
						||
| 
								 | 
							
								        Vector<InputMessage> samples;
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Vector<Batch> mBatches;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Touch state per device and source, only for sources of class pointer.
							 | 
						||
| 
								 | 
							
								    struct History {
							 | 
						||
| 
								 | 
							
								        nsecs_t eventTime;
							 | 
						||
| 
								 | 
							
								        BitSet32 idBits;
							 | 
						||
| 
								 | 
							
								        int32_t idToIndex[MAX_POINTER_ID + 1];
							 | 
						||
| 
								 | 
							
								        PointerCoords pointers[MAX_POINTERS];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        void initializeFrom(const InputMessage* msg) {
							 | 
						||
| 
								 | 
							
								            eventTime = msg->body.motion.eventTime;
							 | 
						||
| 
								 | 
							
								            idBits.clear();
							 | 
						||
| 
								 | 
							
								            for (uint32_t i = 0; i < msg->body.motion.pointerCount; i++) {
							 | 
						||
| 
								 | 
							
								                uint32_t id = msg->body.motion.pointers[i].properties.id;
							 | 
						||
| 
								 | 
							
								                idBits.markBit(id);
							 | 
						||
| 
								 | 
							
								                idToIndex[id] = i;
							 | 
						||
| 
								 | 
							
								                pointers[i].copyFrom(msg->body.motion.pointers[i].coords);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        const PointerCoords& getPointerById(uint32_t id) const {
							 | 
						||
| 
								 | 
							
								            return pointers[idToIndex[id]];
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    struct TouchState {
							 | 
						||
| 
								 | 
							
								        int32_t deviceId;
							 | 
						||
| 
								 | 
							
								        int32_t source;
							 | 
						||
| 
								 | 
							
								        size_t historyCurrent;
							 | 
						||
| 
								 | 
							
								        size_t historySize;
							 | 
						||
| 
								 | 
							
								        History history[2];
							 | 
						||
| 
								 | 
							
								        History lastResample;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        void initialize(int32_t deviceId, int32_t source) {
							 | 
						||
| 
								 | 
							
								            this->deviceId = deviceId;
							 | 
						||
| 
								 | 
							
								            this->source = source;
							 | 
						||
| 
								 | 
							
								            historyCurrent = 0;
							 | 
						||
| 
								 | 
							
								            historySize = 0;
							 | 
						||
| 
								 | 
							
								            lastResample.eventTime = 0;
							 | 
						||
| 
								 | 
							
								            lastResample.idBits.clear();
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        void addHistory(const InputMessage* msg) {
							 | 
						||
| 
								 | 
							
								            historyCurrent ^= 1;
							 | 
						||
| 
								 | 
							
								            if (historySize < 2) {
							 | 
						||
| 
								 | 
							
								                historySize += 1;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            history[historyCurrent].initializeFrom(msg);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        const History* getHistory(size_t index) const {
							 | 
						||
| 
								 | 
							
								            return &history[(historyCurrent + index) & 1];
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Vector<TouchState> mTouchStates;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Chain of batched sequence numbers.  When multiple input messages are combined into
							 | 
						||
| 
								 | 
							
								    // a batch, we append a record here that associates the last sequence number in the
							 | 
						||
| 
								 | 
							
								    // batch with the previous one.  When the finished signal is sent, we traverse the
							 | 
						||
| 
								 | 
							
								    // chain to individually finish all input messages that were part of the batch.
							 | 
						||
| 
								 | 
							
								    struct SeqChain {
							 | 
						||
| 
								 | 
							
								        uint32_t seq;   // sequence number of batched input message
							 | 
						||
| 
								 | 
							
								        uint32_t chain; // sequence number of previous batched input message
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								    Vector<SeqChain> mSeqChains;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    status_t consumeBatch(InputEventFactoryInterface* factory,
							 | 
						||
| 
								 | 
							
								            nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent);
							 | 
						||
| 
								 | 
							
								    status_t consumeSamples(InputEventFactoryInterface* factory,
							 | 
						||
| 
								 | 
							
								            Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    void updateTouchState(InputMessage* msg);
							 | 
						||
| 
								 | 
							
								    void rewriteMessage(const TouchState& state, InputMessage* msg);
							 | 
						||
| 
								 | 
							
								    void resampleTouchState(nsecs_t frameTime, MotionEvent* event,
							 | 
						||
| 
								 | 
							
								            const InputMessage *next);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    ssize_t findBatch(int32_t deviceId, int32_t source) const;
							 | 
						||
| 
								 | 
							
								    ssize_t findTouchState(int32_t deviceId, int32_t source) const;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    static void initializeKeyEvent(KeyEvent* event, const InputMessage* msg);
							 | 
						||
| 
								 | 
							
								    static void initializeMotionEvent(MotionEvent* event, const InputMessage* msg);
							 | 
						||
| 
								 | 
							
								    static void addSample(MotionEvent* event, const InputMessage* msg);
							 | 
						||
| 
								 | 
							
								    static bool canAddSample(const Batch& batch, const InputMessage* msg);
							 | 
						||
| 
								 | 
							
								    static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time);
							 | 
						||
| 
								 | 
							
								    static bool shouldResampleTool(int32_t toolType);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    static bool isTouchResamplingEnabled();
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								} // namespace android
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif // _LIBINPUT_INPUT_TRANSPORT_H
							 |