You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
			
				
					80 lines
				
				3.0 KiB
			
		
		
			
		
	
	
					80 lines
				
				3.0 KiB
			| 
											6 years ago
										 | #!/usr/bin/env python3
 | ||
|  | import os
 | ||
|  | import argparse
 | ||
|  | import pygame
 | ||
|  | import numpy as np
 | ||
|  | import cv2
 | ||
|  | 
 | ||
|  | from cereal import log
 | ||
|  | import cereal.messaging as messaging
 | ||
|  | 
 | ||
|  | from helpers import draw_pose
 | ||
|  | 
 | ||
|  | if __name__ == "__main__":
 | ||
|  | 
 | ||
|  |   os.environ["ZMQ"] = "1"
 | ||
|  | 
 | ||
|  |   parser = argparse.ArgumentParser(description='Sniff a communcation socket')
 | ||
|  |   parser.add_argument('--addr', default='192.168.5.11')
 | ||
|  |   args = parser.parse_args()
 | ||
|  | 
 | ||
|  |   messaging.context = messaging.Context()
 | ||
|  | 
 | ||
|  |   poller = messaging.Poller()
 | ||
|  | 
 | ||
|  |   m = 'driverMonitoring'
 | ||
|  |   sock = messaging.sub_sock(m, poller, addr=args.addr)
 | ||
|  | 
 | ||
|  |   pygame.init()
 | ||
|  |   pygame.display.set_caption('livedm')
 | ||
|  |   screen = pygame.display.set_mode((320,640), pygame.DOUBLEBUF)
 | ||
|  |   camera_surface = pygame.surface.Surface((160,320), 0, 24).convert()
 | ||
|  | 
 | ||
|  |   while 1:
 | ||
|  |     polld = poller.poll(1000)
 | ||
|  |     for sock in polld:
 | ||
|  |       msg = sock.receive()
 | ||
|  |       evt = log.Event.from_bytes(msg)
 | ||
|  | 
 | ||
|  |       faceProb = np.array(evt.driverMonitoring.faceProb)
 | ||
|  |       faceOrientation = np.array(evt.driverMonitoring.faceOrientation)
 | ||
|  |       facePosition = np.array(evt.driverMonitoring.facePosition)
 | ||
|  | 
 | ||
|  |       print(faceProb)
 | ||
|  |       # print(faceOrientation)
 | ||
|  |       # print(facePosition)
 | ||
|  |       faceOrientation[1] *= -1
 | ||
|  |       facePosition[0] *= -1
 | ||
|  | 
 | ||
|  |       img = np.zeros((320,160,3))
 | ||
|  |       if faceProb > 0.4:
 | ||
|  |         cv2.putText(img, 'you', (int(facePosition[0]*160+40), int(facePosition[1]*320+110)), cv2.FONT_ITALIC, 0.5, (255,255,0))
 | ||
|  |         cv2.rectangle(img, (int(facePosition[0]*160+40), int(facePosition[1]*320+120)),\
 | ||
|  |                     (int(facePosition[0]*160+120), int(facePosition[1]*320+200)), (255,255,0), 1)
 | ||
|  | 
 | ||
|  |         not_blink = evt.driverMonitoring.leftBlinkProb + evt.driverMonitoring.rightBlinkProb < 1
 | ||
|  | 
 | ||
|  |         if evt.driverMonitoring.leftEyeProb > 0.6:
 | ||
|  |           cv2.line(img, (int(facePosition[0]*160+95), int(facePosition[1]*320+140)),\
 | ||
|  |                       (int(facePosition[0]*160+105), int(facePosition[1]*320+140)), (255,255,0), 2)
 | ||
|  |           if not_blink:
 | ||
|  |             cv2.line(img, (int(facePosition[0]*160+99), int(facePosition[1]*320+143)),\
 | ||
|  |                       (int(facePosition[0]*160+101), int(facePosition[1]*320+143)), (255,255,0), 2)
 | ||
|  | 
 | ||
|  |         if evt.driverMonitoring.rightEyeProb > 0.6:
 | ||
|  |           cv2.line(img, (int(facePosition[0]*160+55), int(facePosition[1]*320+140)),\
 | ||
|  |                       (int(facePosition[0]*160+65), int(facePosition[1]*320+140)), (255,255,0), 2)
 | ||
|  |           if not_blink:
 | ||
|  |             cv2.line(img, (int(facePosition[0]*160+59), int(facePosition[1]*320+143)),\
 | ||
|  |                       (int(facePosition[0]*160+61), int(facePosition[1]*320+143)), (255,255,0), 2)
 | ||
|  | 
 | ||
|  |       else:
 | ||
|  |         cv2.putText(img, 'you not found', (int(facePosition[0]*160+40), int(facePosition[1]*320+110)), cv2.FONT_ITALIC, 0.5, (64,64,64))
 | ||
|  |       draw_pose(img, faceOrientation, facePosition,
 | ||
|  |               W = 160, H = 320, xyoffset = (0, 0), faceprob=faceProb)
 | ||
|  | 
 | ||
|  |       pygame.surfarray.blit_array(camera_surface, img.swapaxes(0,1))
 | ||
|  |       camera_surface_2x = pygame.transform.scale2x(camera_surface)
 | ||
|  |       screen.blit(camera_surface_2x, (0, 0))
 | ||
|  |       pygame.display.flip()
 |