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					@ -440,15 +440,15 @@ void ui_resize(UIState *s, int width, int height) { | 
				
			
			
		
	
		
		
			
				
					
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					  auto intrinsic_matrix = s->wide_camera ? ecam_intrinsic_matrix : fcam_intrinsic_matrix; | 
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					  auto intrinsic_matrix = s->wide_camera ? ecam_intrinsic_matrix : fcam_intrinsic_matrix; | 
				
			
			
		
	
		
		
			
				
					
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					  s->zoom = zoom / intrinsic_matrix.v[0]; | 
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					  float zoom = ZOOM / intrinsic_matrix.v[0]; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					  if (s->wide_camera) { | 
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					  if (s->wide_camera) { | 
				
			
			
		
	
		
		
			
				
					
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					    s->zoom *= 0.5; | 
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					    zoom *= 0.5; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					  } | 
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					  } | 
				
			
			
		
	
		
		
			
				
					
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					  s->video_rect = Rect{bdr_s, bdr_s, s->fb_w - 2 * bdr_s, s->fb_h - 2 * bdr_s}; | 
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					  s->video_rect = Rect{bdr_s, bdr_s, s->fb_w - 2 * bdr_s, s->fb_h - 2 * bdr_s}; | 
				
			
			
		
	
		
		
			
				
					
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					  float zx = s->zoom * 2 * intrinsic_matrix.v[2] / s->video_rect.w; | 
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					  float zx = zoom * 2 * intrinsic_matrix.v[2] / s->video_rect.w; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					  float zy = s->zoom * 2 * intrinsic_matrix.v[5] / s->video_rect.h; | 
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					  float zy = zoom * 2 * intrinsic_matrix.v[5] / s->video_rect.h; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					  const mat4 frame_transform = {{ | 
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					  const mat4 frame_transform = {{ | 
				
			
			
		
	
		
		
			
				
					
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					    zx, 0.0, 0.0, 0.0, | 
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					    zx, 0.0, 0.0, 0.0, | 
				
			
			
		
	
	
		
		
			
				
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					@ -464,7 +464,7 @@ void ui_resize(UIState *s, int width, int height) { | 
				
			
			
		
	
		
		
			
				
					
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					  nvgTranslate(s->vg, s->video_rect.x + s->video_rect.w / 2, s->video_rect.y + s->video_rect.h / 2 + y_offset); | 
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					  nvgTranslate(s->vg, s->video_rect.x + s->video_rect.w / 2, s->video_rect.y + s->video_rect.h / 2 + y_offset); | 
				
			
			
		
	
		
		
			
				
					
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					  // 2) Apply same scaling as video
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					  // 2) Apply same scaling as video
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					  nvgScale(s->vg, s->zoom, s->zoom); | 
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					  nvgScale(s->vg, zoom, zoom); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					  // 3) Put (0, 0) in top left corner of video
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					  // 3) Put (0, 0) in top left corner of video
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					  nvgTranslate(s->vg, -intrinsic_matrix.v[2], -intrinsic_matrix.v[5]); | 
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					  nvgTranslate(s->vg, -intrinsic_matrix.v[2], -intrinsic_matrix.v[5]); | 
				
			
			
		
	
	
		
		
			
				
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