|  |  |  | @ -3,7 +3,7 @@ import os | 
			
		
	
		
			
				
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					|  |  |  |  | from common.basedir import BASEDIR | 
			
		
	
		
			
				
					|  |  |  |  | os.environ['BASEDIR'] = BASEDIR | 
			
		
	
		
			
				
					|  |  |  |  | SCALE = 1 | 
			
		
	
		
			
				
					|  |  |  |  | SCALE = float(os.getenv("SCALE", 1.0)) | 
			
		
	
		
			
				
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					|  |  |  |  | import argparse | 
			
		
	
		
			
				
					|  |  |  |  | import zmq | 
			
		
	
	
		
			
				
					|  |  |  | @ -39,7 +39,8 @@ def ui_thread(addr, frame_address): | 
			
		
	
		
			
				
					|  |  |  |  |   pygame.font.init() | 
			
		
	
		
			
				
					|  |  |  |  |   assert pygame_modules_have_loaded() | 
			
		
	
		
			
				
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					|  |  |  |  |   size = (_FULL_FRAME_SIZE[0] * SCALE, _FULL_FRAME_SIZE[1] * SCALE) | 
			
		
	
		
			
				
					|  |  |  |  |   size = (int(_FULL_FRAME_SIZE[0] * SCALE), int(_FULL_FRAME_SIZE[1] * SCALE)) | 
			
		
	
		
			
				
					|  |  |  |  |   print(size) | 
			
		
	
		
			
				
					|  |  |  |  |   pygame.display.set_caption("comma one debug UI") | 
			
		
	
		
			
				
					|  |  |  |  |   screen = pygame.display.set_mode(size, pygame.DOUBLEBUF) | 
			
		
	
		
			
				
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					|  |  |  | @ -81,7 +82,7 @@ def ui_thread(addr, frame_address): | 
			
		
	
		
			
				
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					|  |  |  |  |     height, width = img.shape[:2] | 
			
		
	
		
			
				
					|  |  |  |  |     img_resized = cv2.resize( | 
			
		
	
		
			
				
					|  |  |  |  |       img, (SCALE * width, SCALE * height), interpolation=cv2.INTER_CUBIC) | 
			
		
	
		
			
				
					|  |  |  |  |       img, (int(SCALE * width), int(SCALE * height)), interpolation=cv2.INTER_CUBIC) | 
			
		
	
		
			
				
					|  |  |  |  |     # *** blits *** | 
			
		
	
		
			
				
					|  |  |  |  |     pygame.surfarray.blit_array(camera_surface, img_resized.swapaxes(0, 1)) | 
			
		
	
		
			
				
					|  |  |  |  |     screen.blit(camera_surface, (0, 0)) | 
			
		
	
	
		
			
				
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