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					@ -633,6 +633,10 @@ static void ui_draw_rounded_rect( | 
				
			
			
		
	
		
		
			
				
					
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					  // Draw the rect
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					  // Draw the rect
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					  nvgFill(c); | 
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					  nvgFill(c); | 
				
			
			
		
	
		
		
			
				
					
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					  // Draw white border around rect
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					  nvgStrokeColor(c, nvgRGBA(255,255,255,200)); | 
				
			
			
		
	
		
		
			
				
					
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					  nvgStroke(c); | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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					// Draw all world space objects.
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					// Draw all world space objects.
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					@ -650,14 +654,9 @@ static void ui_draw_world(UIState *s) { | 
				
			
			
		
	
		
		
			
				
					
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					  // Left side
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					  // Left side
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					  ui_draw_rounded_rect(s->vg, -15, 0, 570, 180, 20, nvgRGBA(10,10,10,170)); | 
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					  ui_draw_rounded_rect(s->vg, -15, 0, 570, 180, 20, nvgRGBA(10,10,10,170)); | 
				
			
			
		
	
		
		
			
				
					
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					  nvgStrokeColor(s->vg, nvgRGBA(255,255,255,200)); | 
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					  nvgStroke(s->vg); | 
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					  // Right side
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					  // Right side
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					  ui_draw_rounded_rect(s->vg, 1920-530, 0, 150, 180, 20, nvgRGBA(10,10,10,170)); | 
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					  ui_draw_rounded_rect(s->vg, 1920-530, 0, 150, 180, 20, nvgRGBA(10,10,10,170)); | 
				
			
			
		
	
		
		
			
				
					
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					  nvgStrokeColor(s->vg, nvgRGBA(255,255,255,200)); | 
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					  nvgStroke(s->vg); | 
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					  /******************************************/ | 
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					  /******************************************/ | 
				
			
			
		
	
		
		
			
				
					
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					  draw_steering(s, scene->v_ego, scene->angle_steers); | 
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					  draw_steering(s, scene->v_ego, scene->angle_steers); | 
				
			
			
		
	
	
		
		
			
				
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					@ -683,8 +682,6 @@ static void ui_draw_world(UIState *s) { | 
				
			
			
		
	
		
		
			
				
					
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					     ******************************************/ | 
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					     ******************************************/ | 
				
			
			
		
	
		
		
			
				
					
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					    // Draw background for radar text
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					    // Draw background for radar text
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					    ui_draw_rounded_rect(s->vg, 580, 0, 195, 180, 20, nvgRGBA(10,10,10,170)); | 
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					    ui_draw_rounded_rect(s->vg, 580, 0, 195, 180, 20, nvgRGBA(10,10,10,170)); | 
				
			
			
		
	
		
		
			
				
					
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					    nvgStrokeColor(s->vg, nvgRGBA(255,255,255,200)); | 
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					    nvgStroke(s->vg); | 
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					    /******************************************/ | 
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					    /******************************************/ | 
				
			
			
		
	
		
		
			
				
					
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					    if (s->is_metric) { | 
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					    if (s->is_metric) { | 
				
			
			
		
	
	
		
		
			
				
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