|  |  |  | @ -1,5 +1,6 @@ | 
			
		
	
		
			
				
					|  |  |  |  | import sys | 
			
		
	
		
			
				
					|  |  |  |  | import pygame | 
			
		
	
		
			
				
					|  |  |  |  | import cv2 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | class Window(): | 
			
		
	
		
			
				
					|  |  |  |  |   def __init__(self, w, h, caption="window", double=False): | 
			
		
	
	
		
			
				
					|  |  |  | @ -9,20 +10,20 @@ class Window(): | 
			
		
	
		
			
				
					|  |  |  |  |     pygame.display.set_caption(caption) | 
			
		
	
		
			
				
					|  |  |  |  |     self.double = double | 
			
		
	
		
			
				
					|  |  |  |  |     if self.double: | 
			
		
	
		
			
				
					|  |  |  |  |       self.screen = pygame.display.set_mode((w*2,h*2), pygame.DOUBLEBUF) | 
			
		
	
		
			
				
					|  |  |  |  |       self.screen = pygame.display.set_mode((w*2,h*2)) | 
			
		
	
		
			
				
					|  |  |  |  |     else: | 
			
		
	
		
			
				
					|  |  |  |  |       self.screen = pygame.display.set_mode((w,h), pygame.DOUBLEBUF) | 
			
		
	
		
			
				
					|  |  |  |  |     self.camera_surface = pygame.surface.Surface((w,h), 0, 24).convert() | 
			
		
	
		
			
				
					|  |  |  |  |       self.screen = pygame.display.set_mode((w,h)) | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |   def draw(self, out): | 
			
		
	
		
			
				
					|  |  |  |  |     pygame.surfarray.blit_array(self.camera_surface, out.swapaxes(0,1)) | 
			
		
	
		
			
				
					|  |  |  |  |     pygame.event.pump() | 
			
		
	
		
			
				
					|  |  |  |  |     if self.double: | 
			
		
	
		
			
				
					|  |  |  |  |       camera_surface_2x = pygame.transform.scale2x(self.camera_surface) | 
			
		
	
		
			
				
					|  |  |  |  |       self.screen.blit(camera_surface_2x, (0, 0)) | 
			
		
	
		
			
				
					|  |  |  |  |       out2 = cv2.resize(out, (self.w*2, self.h*2)) | 
			
		
	
		
			
				
					|  |  |  |  |       pygame.surfarray.blit_array(self.screen, out2.swapaxes(0,1)) | 
			
		
	
		
			
				
					|  |  |  |  |     else: | 
			
		
	
		
			
				
					|  |  |  |  |       self.screen.blit(self.camera_surface, (0, 0)) | 
			
		
	
		
			
				
					|  |  |  |  |       pygame.surfarray.blit_array(self.screen, out.swapaxes(0,1)) | 
			
		
	
		
			
				
					|  |  |  |  |     pygame.display.flip() | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |   def getkey(self): | 
			
		
	
		
			
				
					|  |  |  |  |     while 1: | 
			
		
	
		
			
				
					|  |  |  |  |       event = pygame.event.wait() | 
			
		
	
	
		
			
				
					|  |  |  | @ -40,7 +41,7 @@ class Window(): | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | if __name__ == "__main__": | 
			
		
	
		
			
				
					|  |  |  |  |   import numpy as np | 
			
		
	
		
			
				
					|  |  |  |  |   win = Window(200, 200) | 
			
		
	
		
			
				
					|  |  |  |  |   win = Window(200, 200, double=True) | 
			
		
	
		
			
				
					|  |  |  |  |   img = np.zeros((200,200,3), np.uint8) | 
			
		
	
		
			
				
					|  |  |  |  |   while 1: | 
			
		
	
		
			
				
					|  |  |  |  |     print("draw") | 
			
		
	
	
		
			
				
					|  |  |  | 
 |