Qt offroad home screen (#2672)
	
		
	
				
					
				
			* some cleanup first * home sweet home * basic home screen * date * fix touch * fix mac * hide when onroad * box layout didn't do what i thoughtpull/59/head
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				 9 changed files with 341 additions and 261 deletions
			
			
		| @ -0,0 +1,220 @@ | ||||
| #include <cmath> | ||||
| #include <iostream> | ||||
| #include <fstream> | ||||
| #include <thread> | ||||
| 
 | ||||
| #include <QLabel> | ||||
| #include <QMouseEvent> | ||||
| #include <QHBoxLayout> | ||||
| #include <QVBoxLayout> | ||||
| #include <QDateTime> | ||||
| 
 | ||||
| #include "common/params.h" | ||||
| 
 | ||||
| #include "home.hpp" | ||||
| #include "paint.hpp" | ||||
| #include "qt_window.hpp" | ||||
| 
 | ||||
| #define BACKLIGHT_DT 0.25 | ||||
| #define BACKLIGHT_TS 2.00 | ||||
| 
 | ||||
| 
 | ||||
| QWidget * home_widget() { | ||||
|   QVBoxLayout *main_layout = new QVBoxLayout(); | ||||
|   main_layout->setContentsMargins(sbr_w + 50, 50, 50, 50); | ||||
| 
 | ||||
|   // header
 | ||||
|   QHBoxLayout *header_layout = new QHBoxLayout(); | ||||
|   QString date_str = QDateTime::currentDateTime().toString("dddd, MMMM d"); | ||||
|   QLabel *date = new QLabel(date_str); | ||||
|   date->setStyleSheet(R"(font-size: 55px;)"); | ||||
|   header_layout->addWidget(date, 0, Qt::AlignTop | Qt::AlignLeft); | ||||
| 
 | ||||
|   QLabel *version = new QLabel(QString::fromStdString("openpilot v" + Params().get("Version"))); | ||||
|   version->setStyleSheet(R"(font-size: 45px;)"); | ||||
|   header_layout->addWidget(version, 0, Qt::AlignTop | Qt::AlignRight); | ||||
| 
 | ||||
|   main_layout->addLayout(header_layout); | ||||
| 
 | ||||
|   // center
 | ||||
|   QLabel *drive = new QLabel("Drive me"); | ||||
|   drive->setStyleSheet(R"(font-size: 175px;)"); | ||||
|   main_layout->addWidget(drive, 1, Qt::AlignHCenter); | ||||
| 
 | ||||
|   QWidget *w = new QWidget(); | ||||
|   w->setLayout(main_layout); | ||||
|   w->setStyleSheet(R"( | ||||
|     * { | ||||
|       background-color: none; | ||||
|     } | ||||
|   )"); | ||||
|   return w; | ||||
| } | ||||
| 
 | ||||
| HomeWindow::HomeWindow(QWidget *parent) : QWidget(parent) { | ||||
| 
 | ||||
|   layout = new QGridLayout; | ||||
|   layout->setMargin(0); | ||||
| 
 | ||||
|   glWindow = new GLWindow(this); | ||||
|   layout->addWidget(glWindow, 0, 0); | ||||
| 
 | ||||
|   home = home_widget(); | ||||
|   layout->addWidget(home, 0, 0); | ||||
|   QObject::connect(glWindow, SIGNAL(offroadTransition(bool)), this, SLOT(setVisibility(bool))); | ||||
| 
 | ||||
|   setLayout(layout); | ||||
|   setStyleSheet(R"( | ||||
|     * { | ||||
|       color: white; | ||||
|     } | ||||
|   )"); | ||||
| } | ||||
| 
 | ||||
| void HomeWindow::setVisibility(bool offroad) { | ||||
|   home->setVisible(offroad); | ||||
| } | ||||
| 
 | ||||
| void HomeWindow::mousePressEvent(QMouseEvent *e) { | ||||
|   UIState *ui_state = glWindow->ui_state; | ||||
| 
 | ||||
|   glWindow->wake(); | ||||
| 
 | ||||
|   // Settings button click
 | ||||
|   if (!ui_state->scene.uilayout_sidebarcollapsed && settings_btn.ptInRect(e->x(), e->y())) { | ||||
|     emit openSettings(); | ||||
|   } | ||||
| 
 | ||||
|   // Vision click
 | ||||
|   if (ui_state->started && (e->x() >= ui_state->scene.viz_rect.x - bdr_s)){ | ||||
|     ui_state->scene.uilayout_sidebarcollapsed = !ui_state->scene.uilayout_sidebarcollapsed; | ||||
|   } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| static void handle_display_state(UIState *s, int dt, bool user_input) { | ||||
|   static int awake_timeout = 0; | ||||
|   awake_timeout = std::max(awake_timeout-dt, 0); | ||||
| 
 | ||||
|   if (user_input || s->ignition || s->started) { | ||||
|     s->awake = true; | ||||
|     awake_timeout = 30*UI_FREQ; | ||||
|   } else if (awake_timeout == 0){ | ||||
|     s->awake = false; | ||||
|   } | ||||
| } | ||||
| 
 | ||||
| static void set_backlight(int brightness){ | ||||
|   std::ofstream brightness_control("/sys/class/backlight/panel0-backlight/brightness"); | ||||
|   if (brightness_control.is_open()){ | ||||
|     brightness_control << brightness << "\n"; | ||||
|     brightness_control.close(); | ||||
|   } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| GLWindow::GLWindow(QWidget *parent) : QOpenGLWidget(parent) { | ||||
|   timer = new QTimer(this); | ||||
|   QObject::connect(timer, SIGNAL(timeout()), this, SLOT(timerUpdate())); | ||||
| 
 | ||||
|   backlight_timer = new QTimer(this); | ||||
|   QObject::connect(backlight_timer, SIGNAL(timeout()), this, SLOT(backlightUpdate())); | ||||
| 
 | ||||
|   int result = read_param(&brightness_b, "BRIGHTNESS_B", true); | ||||
|   result += read_param(&brightness_m, "BRIGHTNESS_M", true); | ||||
|   if(result != 0) { | ||||
|     brightness_b = 200.0; | ||||
|     brightness_m = 10.0; | ||||
|   } | ||||
|   smooth_brightness = 512; | ||||
| } | ||||
| 
 | ||||
| GLWindow::~GLWindow() { | ||||
|   makeCurrent(); | ||||
|   doneCurrent(); | ||||
| } | ||||
| 
 | ||||
| void GLWindow::initializeGL() { | ||||
|   initializeOpenGLFunctions(); | ||||
|   std::cout << "OpenGL version: " << glGetString(GL_VERSION) << std::endl; | ||||
|   std::cout << "OpenGL vendor: " << glGetString(GL_VENDOR) << std::endl; | ||||
|   std::cout << "OpenGL renderer: " << glGetString(GL_RENDERER) << std::endl; | ||||
|   std::cout << "OpenGL language version: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl; | ||||
| 
 | ||||
|   ui_state = new UIState(); | ||||
|   ui_state->sound = &sound; | ||||
|   ui_state->fb_w = vwp_w; | ||||
|   ui_state->fb_h = vwp_h; | ||||
|   ui_init(ui_state); | ||||
| 
 | ||||
|   wake(); | ||||
| 
 | ||||
|   timer->start(0); | ||||
|   backlight_timer->start(BACKLIGHT_DT * 100); | ||||
| } | ||||
| 
 | ||||
| void GLWindow::backlightUpdate(){ | ||||
|   // Update brightness
 | ||||
|   float k = (BACKLIGHT_DT / BACKLIGHT_TS) / (1.0f + BACKLIGHT_DT / BACKLIGHT_TS); | ||||
| 
 | ||||
|   float clipped_brightness = std::min(1023.0f, (ui_state->light_sensor*brightness_m) + brightness_b); | ||||
|   smooth_brightness = clipped_brightness * k + smooth_brightness * (1.0f - k); | ||||
|   int brightness = smooth_brightness; | ||||
| 
 | ||||
|   if (!ui_state->awake){ | ||||
|     brightness = 0; | ||||
|   } | ||||
| 
 | ||||
|   std::thread{set_backlight, brightness}.detach(); | ||||
| } | ||||
| 
 | ||||
| void GLWindow::timerUpdate() { | ||||
|   if (ui_state->started != onroad){ | ||||
|     onroad = ui_state->started; | ||||
|     emit offroadTransition(!onroad); | ||||
| #ifdef QCOM2 | ||||
|     timer->setInterval(onroad ? 0 : 1000); | ||||
| #endif | ||||
|   } | ||||
| 
 | ||||
|   // Fix awake timeout if running 1 Hz when offroad
 | ||||
|   int dt = timer->interval() == 0 ? 1 : 20; | ||||
|   handle_display_state(ui_state, dt, false); | ||||
| 
 | ||||
|   ui_update(ui_state); | ||||
|   repaint(); | ||||
| } | ||||
| 
 | ||||
| void GLWindow::resizeGL(int w, int h) { | ||||
|   std::cout << "resize " << w << "x" << h << std::endl; | ||||
| } | ||||
| 
 | ||||
| void GLWindow::paintGL() { | ||||
|   ui_draw(ui_state); | ||||
| } | ||||
| 
 | ||||
| void GLWindow::wake(){ | ||||
|   // UI state might not be initialized yet
 | ||||
|   if (ui_state != nullptr){ | ||||
|     handle_display_state(ui_state, 1, true); | ||||
|   } | ||||
| } | ||||
| 
 | ||||
| GLuint visionimg_to_gl(const VisionImg *img, EGLImageKHR *pkhr, void **pph) { | ||||
|   unsigned int texture; | ||||
|   glGenTextures(1, &texture); | ||||
|   glBindTexture(GL_TEXTURE_2D, texture); | ||||
|   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, *pph); | ||||
|   glGenerateMipmap(GL_TEXTURE_2D); | ||||
|   *pkhr = (EGLImageKHR)1; // not NULL
 | ||||
|   return texture; | ||||
| } | ||||
| 
 | ||||
| void visionimg_destroy_gl(EGLImageKHR khr, void *ph) { | ||||
|   // empty
 | ||||
| } | ||||
| 
 | ||||
| FramebufferState* framebuffer_init(const char* name, int32_t layer, int alpha, | ||||
|                                    int *out_w, int *out_h) { | ||||
|   return (FramebufferState*)1; // not null
 | ||||
| } | ||||
| @ -0,0 +1,73 @@ | ||||
| #pragma once | ||||
| 
 | ||||
| #include <QTimer> | ||||
| #include <QWidget> | ||||
| #include <QGridLayout> | ||||
| #include <QStackedWidget> | ||||
| #include <QOpenGLWidget> | ||||
| #include <QOpenGLFunctions> | ||||
| 
 | ||||
| #include "qt_sound.hpp" | ||||
| #include "ui/ui.hpp" | ||||
| 
 | ||||
| 
 | ||||
| // container window for onroad NVG UI
 | ||||
| class GLWindow : public QOpenGLWidget, protected QOpenGLFunctions { | ||||
|   Q_OBJECT | ||||
| 
 | ||||
| public: | ||||
|   using QOpenGLWidget::QOpenGLWidget; | ||||
|   explicit GLWindow(QWidget *parent = 0); | ||||
|   void wake(); | ||||
|   ~GLWindow(); | ||||
| 
 | ||||
|   UIState *ui_state = nullptr; | ||||
| 
 | ||||
| signals: | ||||
|   void offroadTransition(bool offroad); | ||||
| 
 | ||||
| protected: | ||||
|   void initializeGL() override; | ||||
|   void resizeGL(int w, int h) override; | ||||
|   void paintGL() override; | ||||
| 
 | ||||
| private: | ||||
|   QTimer *timer; | ||||
|   QTimer *backlight_timer; | ||||
| 
 | ||||
|   QtSound sound; | ||||
| 
 | ||||
|   bool onroad = true; | ||||
| 
 | ||||
|   // TODO: this shouldn't be here
 | ||||
|   float brightness_b = 0; | ||||
|   float brightness_m = 0; | ||||
|   float smooth_brightness = 0; | ||||
| 
 | ||||
| public slots: | ||||
|   void timerUpdate(); | ||||
|   void backlightUpdate(); | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| class HomeWindow : public QWidget { | ||||
|   Q_OBJECT | ||||
| 
 | ||||
| public: | ||||
|   explicit HomeWindow(QWidget *parent = 0); | ||||
|   GLWindow *glWindow; | ||||
| 
 | ||||
| signals: | ||||
|   void openSettings(); | ||||
| 
 | ||||
| protected: | ||||
|   void mousePressEvent(QMouseEvent *e) override; | ||||
| 
 | ||||
| private: | ||||
|   QWidget *home; | ||||
|   QGridLayout *layout; | ||||
| 
 | ||||
| private slots: | ||||
|   void setVisibility(bool offroad); | ||||
| }; | ||||
| 
 | ||||
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