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							183 lines
						
					
					
						
							6.2 KiB
						
					
					
				/*
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 * Copyright (C) 2007 The Android Open Source Project
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *      http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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#ifndef ANDROID_GRAPHIC_BUFFER_H
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#define ANDROID_GRAPHIC_BUFFER_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <ui/ANativeObjectBase.h>
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#include <ui/PixelFormat.h>
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#include <ui/Rect.h>
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#include <utils/Flattenable.h>
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#include <utils/RefBase.h>
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struct ANativeWindowBuffer;
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namespace android {
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class GraphicBufferMapper;
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// ===========================================================================
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// GraphicBuffer
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// ===========================================================================
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class GraphicBuffer
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    : public ANativeObjectBase< ANativeWindowBuffer, GraphicBuffer, RefBase >,
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      public Flattenable<GraphicBuffer>
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{
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    friend class Flattenable<GraphicBuffer>;
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public:
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    enum {
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        USAGE_SW_READ_NEVER     = GRALLOC_USAGE_SW_READ_NEVER,
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        USAGE_SW_READ_RARELY    = GRALLOC_USAGE_SW_READ_RARELY,
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        USAGE_SW_READ_OFTEN     = GRALLOC_USAGE_SW_READ_OFTEN,
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        USAGE_SW_READ_MASK      = GRALLOC_USAGE_SW_READ_MASK,
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        USAGE_SW_WRITE_NEVER    = GRALLOC_USAGE_SW_WRITE_NEVER,
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        USAGE_SW_WRITE_RARELY   = GRALLOC_USAGE_SW_WRITE_RARELY,
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        USAGE_SW_WRITE_OFTEN    = GRALLOC_USAGE_SW_WRITE_OFTEN,
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        USAGE_SW_WRITE_MASK     = GRALLOC_USAGE_SW_WRITE_MASK,
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        USAGE_SOFTWARE_MASK     = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK,
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        USAGE_PROTECTED         = GRALLOC_USAGE_PROTECTED,
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        USAGE_HW_TEXTURE        = GRALLOC_USAGE_HW_TEXTURE,
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        USAGE_HW_RENDER         = GRALLOC_USAGE_HW_RENDER,
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        USAGE_HW_2D             = GRALLOC_USAGE_HW_2D,
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        USAGE_HW_COMPOSER       = GRALLOC_USAGE_HW_COMPOSER,
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        USAGE_HW_VIDEO_ENCODER  = GRALLOC_USAGE_HW_VIDEO_ENCODER,
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        USAGE_HW_MASK           = GRALLOC_USAGE_HW_MASK,
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        USAGE_CURSOR            = GRALLOC_USAGE_CURSOR,
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    };
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    GraphicBuffer();
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    // creates w * h buffer
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    GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
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            uint32_t inUsage);
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    // create a buffer from an existing handle
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    GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
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            uint32_t inUsage, uint32_t inStride, native_handle_t* inHandle,
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            bool keepOwnership);
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    // create a buffer from an existing ANativeWindowBuffer
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    GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership);
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    // return status
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    status_t initCheck() const;
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    uint32_t getWidth() const           { return static_cast<uint32_t>(width); }
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    uint32_t getHeight() const          { return static_cast<uint32_t>(height); }
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    uint32_t getStride() const          { return static_cast<uint32_t>(stride); }
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    uint32_t getUsage() const           { return static_cast<uint32_t>(usage); }
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    PixelFormat getPixelFormat() const  { return format; }
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    Rect getBounds() const              { return Rect(width, height); }
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    uint64_t getId() const              { return mId; }
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    uint32_t getGenerationNumber() const { return mGenerationNumber; }
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    void setGenerationNumber(uint32_t generation) {
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        mGenerationNumber = generation;
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    }
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    status_t reallocate(uint32_t inWidth, uint32_t inHeight,
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            PixelFormat inFormat, uint32_t inUsage);
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    bool needsReallocation(uint32_t inWidth, uint32_t inHeight,
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            PixelFormat inFormat, uint32_t inUsage);
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    status_t lock(uint32_t inUsage, void** vaddr);
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    status_t lock(uint32_t inUsage, const Rect& rect, void** vaddr);
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    // For HAL_PIXEL_FORMAT_YCbCr_420_888
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    status_t lockYCbCr(uint32_t inUsage, android_ycbcr *ycbcr);
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    status_t lockYCbCr(uint32_t inUsage, const Rect& rect,
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            android_ycbcr *ycbcr);
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    status_t unlock();
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    status_t lockAsync(uint32_t inUsage, void** vaddr, int fenceFd);
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    status_t lockAsync(uint32_t inUsage, const Rect& rect, void** vaddr,
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            int fenceFd);
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    status_t lockAsyncYCbCr(uint32_t inUsage, android_ycbcr *ycbcr,
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            int fenceFd);
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    status_t lockAsyncYCbCr(uint32_t inUsage, const Rect& rect,
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            android_ycbcr *ycbcr, int fenceFd);
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    status_t unlockAsync(int *fenceFd);
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    ANativeWindowBuffer* getNativeBuffer() const;
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    // for debugging
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    static void dumpAllocationsToSystemLog();
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    // Flattenable protocol
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    size_t getFlattenedSize() const;
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    size_t getFdCount() const;
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    status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
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    status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
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private:
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    ~GraphicBuffer();
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    enum {
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        ownNone   = 0,
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        ownHandle = 1,
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        ownData   = 2,
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    };
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    inline const GraphicBufferMapper& getBufferMapper() const {
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        return mBufferMapper;
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    }
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    inline GraphicBufferMapper& getBufferMapper() {
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        return mBufferMapper;
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    }
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    uint8_t mOwner;
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private:
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    friend class Surface;
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    friend class BpSurface;
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    friend class BnSurface;
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    friend class LightRefBase<GraphicBuffer>;
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    GraphicBuffer(const GraphicBuffer& rhs);
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    GraphicBuffer& operator = (const GraphicBuffer& rhs);
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    const GraphicBuffer& operator = (const GraphicBuffer& rhs) const;
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    status_t initSize(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
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            uint32_t inUsage);
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    void free_handle();
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    GraphicBufferMapper& mBufferMapper;
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    ssize_t mInitCheck;
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    // If we're wrapping another buffer then this reference will make sure it
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    // doesn't get freed.
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    sp<ANativeWindowBuffer> mWrappedBuffer;
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    uint64_t mId;
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    // Stores the generation number of this buffer. If this number does not
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    // match the BufferQueue's internal generation number (set through
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    // IGBP::setGenerationNumber), attempts to attach the buffer will fail.
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    uint32_t mGenerationNumber;
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};
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}; // namespace android
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#endif // ANDROID_GRAPHIC_BUFFER_H
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