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							65 lines
						
					
					
						
							1.8 KiB
						
					
					
				
			
		
		
	
	
							65 lines
						
					
					
						
							1.8 KiB
						
					
					
				#!/usr/bin/env python
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# This process publishes joystick events. Such events can be suscribed by
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# mocked car controller scripts.
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### this process needs pygame and can't run on the EON ###
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import pygame  # pylint: disable=import-error
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import cereal.messaging as messaging
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def joystick_thread():
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  joystick_sock = messaging.pub_sock('testJoystick')
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  pygame.init()
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  # Used to manage how fast the screen updates
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  clock = pygame.time.Clock()
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  # Initialize the joysticks
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  pygame.joystick.init()
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  # Get count of joysticks
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  joystick_count = pygame.joystick.get_count()
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  if joystick_count > 1:
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    raise ValueError("More than one joystick attached")
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  elif joystick_count < 1:
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    raise ValueError("No joystick found")
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  # -------- Main Program Loop -----------
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  while True:
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    # EVENT PROCESSING STEP
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    for event in pygame.event.get():  # User did something
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      if event.type == pygame.QUIT:  # If user clicked close
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        pass
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      # Available joystick events: JOYAXISMOTION JOYBALLMOTION JOYBUTTONDOWN JOYBUTTONUP JOYHATMOTION
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      if event.type == pygame.JOYBUTTONDOWN:
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        print("Joystick button pressed.")
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      if event.type == pygame.JOYBUTTONUP:
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        print("Joystick button released.")
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    joystick = pygame.joystick.Joystick(0)
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    joystick.init()
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    # Usually axis run in pairs, up/down for one, and left/right for
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    # the other.
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    axes = []
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    buttons = []
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    for a in range(joystick.get_numaxes()):
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      axes.append(joystick.get_axis(a))
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    for b in range(joystick.get_numbuttons()):
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      buttons.append(bool(joystick.get_button(b)))
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    dat = messaging.new_message('testJoystick')
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    dat.testJoystick.axes = axes
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    dat.testJoystick.buttons = buttons
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    joystick_sock.send(dat.to_bytes())
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    # Limit to 100 frames per second
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    clock.tick(100)
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if __name__ == "__main__":
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  joystick_thread()
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