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				| // This file is part of Eigen, a lightweight C++ template library
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| // for linear algebra.
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| //
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| // Copyright (C) 2010 Gael Guennebaud <gael.guennebaud@inria.fr>
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| //
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| // This Source Code Form is subject to the terms of the Mozilla
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| // Public License v. 2.0. If a copy of the MPL was not distributed
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| // with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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| 
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| #ifndef EIGEN_OPENGL_MODULE
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| #define EIGEN_OPENGL_MODULE
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| 
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| #include <Eigen/Geometry>
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| 
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| #if defined(__APPLE_CC__)
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|   #include <OpenGL/gl.h>
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| #else
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|   #include <GL/gl.h>
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| #endif
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| 
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| namespace Eigen {
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| 
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| /**
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|   * \defgroup OpenGLSUpport_Module OpenGL Support module
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|   *
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|   * This module provides wrapper functions for a couple of OpenGL functions
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|   * which simplify the way to pass Eigen's object to openGL.
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|   * Here is an exmaple:
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|   * 
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|   * \code
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|   * // You need to add path_to_eigen/unsupported to your include path.
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|   * #include <Eigen/OpenGLSupport>
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|   * // ...
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|   * Vector3f x, y;
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|   * Matrix3f rot;
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|   * 
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|   * glVertex(y + x * rot);
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|   * 
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|   * Quaternion q;
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|   * glRotate(q);
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|   * 
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|   * // ...
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|   * \endcode
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|   *
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|   */
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| //@{
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| 
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| #define EIGEN_GL_FUNC_DECLARATION(FUNC)                                                                             \
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| namespace internal {                                                                                                \
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|   template< typename XprType,                                                                                       \
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|             typename Scalar = typename XprType::Scalar,                                                             \
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|             int Rows = XprType::RowsAtCompileTime,                                                                  \
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|             int Cols = XprType::ColsAtCompileTime,                                                                  \
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|             bool IsGLCompatible = bool(internal::evaluator<XprType>::Flags&LinearAccessBit)                         \
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|                               && bool(XprType::Flags&DirectAccessBit)                                               \
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|                               && (XprType::IsVectorAtCompileTime || (XprType::Flags&RowMajorBit)==0)>               \
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|   struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl);                                                                      \
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|                                                                                                                     \
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|   template<typename XprType, typename Scalar, int Rows, int Cols>                                                   \
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|   struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType,Scalar,Rows,Cols,false> {                                     \
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|     inline static void run(const XprType& p) {                                                                      \
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|       EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<typename plain_matrix_type_column_major<XprType>::type>::run(p); }       \
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|   };                                                                                                                \
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| }                                                                                                                   \
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|                                                                                                                     \
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| template<typename Derived> inline void FUNC(const Eigen::DenseBase<Derived>& p) {                                   \
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|   EIGEN_CAT(EIGEN_CAT(internal::gl_,FUNC),_impl)<Derived>::run(p.derived());                                        \
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| }
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| 
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| 
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| #define EIGEN_GL_FUNC_SPECIALIZATION_MAT(FUNC,SCALAR,ROWS,COLS,SUFFIX)                                              \
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| namespace internal {                                                                                                \
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|   template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, ROWS, COLS, true> {      \
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|     inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); }                                            \
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|   };                                                                                                                \
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| }
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| 
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|   
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| #define EIGEN_GL_FUNC_SPECIALIZATION_VEC(FUNC,SCALAR,SIZE,SUFFIX)                                                   \
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| namespace internal {                                                                                                \
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|   template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, SIZE, 1, true> {         \
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|     inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); }                                            \
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|   };                                                                                                                \
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|   template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, 1, SIZE, true> {         \
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|     inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); }                                            \
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|   };                                                                                                                \
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| }
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| 
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|   
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| EIGEN_GL_FUNC_DECLARATION       (glVertex)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int,    2,2iv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short,  2,2sv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float,  2,2fv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 2,2dv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int,    3,3iv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short,  3,3sv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float,  3,3fv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 3,3dv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int,    4,4iv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short,  4,4sv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float,  4,4fv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 4,4dv)
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| 
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| EIGEN_GL_FUNC_DECLARATION       (glTexCoord)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int,    2,2iv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short,  2,2sv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float,  2,2fv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 2,2dv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int,    3,3iv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short,  3,3sv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float,  3,3fv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 3,3dv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int,    4,4iv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short,  4,4sv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float,  4,4fv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 4,4dv)
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| 
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| EIGEN_GL_FUNC_DECLARATION       (glColor)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int,    2,2iv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short,  2,2sv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float,  2,2fv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 2,2dv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int,    3,3iv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short,  3,3sv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float,  3,3fv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 3,3dv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int,    4,4iv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short,  4,4sv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float,  4,4fv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 4,4dv)
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| 
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| EIGEN_GL_FUNC_DECLARATION       (glNormal)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,int,    3,3iv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,short,  3,3sv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,float,  3,3fv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,double, 3,3dv)
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| 
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| inline void glScale2fv(const float*  v) { glScalef(v[0], v[1], 1.f);  }
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| inline void glScale2dv(const double* v) { glScaled(v[0], v[1], 1.0);  }
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| inline void glScale3fv(const float*  v) { glScalef(v[0], v[1], v[2]); }
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| inline void glScale3dv(const double* v) { glScaled(v[0], v[1], v[2]); }
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| 
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| EIGEN_GL_FUNC_DECLARATION       (glScale)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,float,  2,2fv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,double, 2,2dv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,float,  3,3fv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,double, 3,3dv)
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| 
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| template<typename Scalar> void glScale(const UniformScaling<Scalar>& s)  { glScale(Matrix<Scalar,3,1>::Constant(s.factor())); }
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| 
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| inline void glTranslate2fv(const float*  v) { glTranslatef(v[0], v[1], 0.f);  }
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| inline void glTranslate2dv(const double* v) { glTranslated(v[0], v[1], 0.0);  }
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| inline void glTranslate3fv(const float*  v) { glTranslatef(v[0], v[1], v[2]); }
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| inline void glTranslate3dv(const double* v) { glTranslated(v[0], v[1], v[2]); }
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| 
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| EIGEN_GL_FUNC_DECLARATION       (glTranslate)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,float,  2,2fv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,double, 2,2dv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,float,  3,3fv)
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| EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,double, 3,3dv)
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| 
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| template<typename Scalar> void glTranslate(const Translation<Scalar,2>& t)  { glTranslate(t.vector()); }
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| template<typename Scalar> void glTranslate(const Translation<Scalar,3>& t)  { glTranslate(t.vector()); }
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| 
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| EIGEN_GL_FUNC_DECLARATION       (glMultMatrix)
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| EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,float,  4,4,f)
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| EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,double, 4,4,d)
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| 
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| template<typename Scalar> void glMultMatrix(const Transform<Scalar,3,Affine>& t)        { glMultMatrix(t.matrix()); }
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| template<typename Scalar> void glMultMatrix(const Transform<Scalar,3,Projective>& t)    { glMultMatrix(t.matrix()); }
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| template<typename Scalar> void glMultMatrix(const Transform<Scalar,3,AffineCompact>& t) { glMultMatrix(Transform<Scalar,3,Affine>(t).matrix()); }
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| 
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| EIGEN_GL_FUNC_DECLARATION       (glLoadMatrix)
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| EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,float,  4,4,f)
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| EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,double, 4,4,d)
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| 
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| template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,Affine>& t)        { glLoadMatrix(t.matrix()); }
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| template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,Projective>& t)    { glLoadMatrix(t.matrix()); }
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| template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,AffineCompact>& t) { glLoadMatrix(Transform<Scalar,3,Affine>(t).matrix()); }
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| 
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| inline void glRotate(const Rotation2D<float>& rot)
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| {
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|   glRotatef(rot.angle()*180.f/float(EIGEN_PI), 0.f, 0.f, 1.f);
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| }
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| inline void glRotate(const Rotation2D<double>& rot)
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| {
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|   glRotated(rot.angle()*180.0/EIGEN_PI, 0.0, 0.0, 1.0);
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| }
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| 
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| template<typename Derived> void glRotate(const RotationBase<Derived,3>& rot)
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| {  
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|   Transform<typename Derived::Scalar,3,Projective> tr(rot);
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|   glMultMatrix(tr.matrix());
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| }
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| 
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| #define EIGEN_GL_MAKE_CONST_const const
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| #define EIGEN_GL_MAKE_CONST__ 
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| #define EIGEN_GL_EVAL(X) X
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| 
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| #define EIGEN_GL_FUNC1_DECLARATION(FUNC,ARG1,CONST)                                                                             \
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| namespace internal {                                                                                                            \
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|   template< typename XprType,                                                                                                   \
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|             typename Scalar = typename XprType::Scalar,                                                                         \
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|             int Rows = XprType::RowsAtCompileTime,                                                                              \
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|             int Cols = XprType::ColsAtCompileTime,                                                                              \
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|             bool IsGLCompatible = bool(internal::evaluator<XprType>::Flags&LinearAccessBit)                                     \
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|                               && bool(XprType::Flags&DirectAccessBit)                                                           \
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|                               && (XprType::IsVectorAtCompileTime || (XprType::Flags&RowMajorBit)==0)>                           \
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|   struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl);                                                                                  \
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|                                                                                                                                 \
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|   template<typename XprType, typename Scalar, int Rows, int Cols>                                                               \
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|   struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType,Scalar,Rows,Cols,false> {                                                 \
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|     inline static void run(ARG1 a,EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) {                                      \
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|       EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<typename plain_matrix_type_column_major<XprType>::type>::run(a,p); }                 \
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|   };                                                                                                                            \
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| }                                                                                                                               \
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|                                                                                                                                 \
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| template<typename Derived> inline void FUNC(ARG1 a,EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) Eigen::DenseBase<Derived>& p) {   \
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|   EIGEN_CAT(EIGEN_CAT(internal::gl_,FUNC),_impl)<Derived>::run(a,p.derived());                                                  \
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| }
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| 
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| 
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| #define EIGEN_GL_FUNC1_SPECIALIZATION_MAT(FUNC,ARG1,CONST,SCALAR,ROWS,COLS,SUFFIX)                                              \
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| namespace internal {                                                                                                            \
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|   template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, ROWS, COLS, true> {                  \
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|     inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFFIX(a,p.data()); }         \
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|   }; \
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| }
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| 
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|   
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| #define EIGEN_GL_FUNC1_SPECIALIZATION_VEC(FUNC,ARG1,CONST,SCALAR,SIZE,SUFFIX)                                                   \
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| namespace internal {                                                                                                            \
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|   template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, SIZE, 1, true> {                     \
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|     inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFFIX(a,p.data()); }         \
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|   };                                                                                                                            \
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|   template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, 1, SIZE, true> {                     \
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|     inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFFIX(a,p.data()); }         \
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|   };                                                                                                                            \
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| }
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| 
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| EIGEN_GL_FUNC1_DECLARATION       (glGet,GLenum,_)
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| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glGet,GLenum,_,float,  4,4,Floatv)
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| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glGet,GLenum,_,double, 4,4,Doublev)
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| 
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| // glUniform API
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| 
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| #ifdef GL_VERSION_2_0
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| 
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| inline void glUniform2fv_ei  (GLint loc, const float* v)         { glUniform2fv(loc,1,v); }
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| inline void glUniform2iv_ei  (GLint loc, const int* v)           { glUniform2iv(loc,1,v); }
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| 
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| inline void glUniform3fv_ei  (GLint loc, const float* v)         { glUniform3fv(loc,1,v); }
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| inline void glUniform3iv_ei  (GLint loc, const int* v)           { glUniform3iv(loc,1,v); }
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| 
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| inline void glUniform4fv_ei  (GLint loc, const float* v)         { glUniform4fv(loc,1,v); }
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| inline void glUniform4iv_ei  (GLint loc, const int* v)           { glUniform4iv(loc,1,v); }
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| 
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| inline void glUniformMatrix2fv_ei  (GLint loc, const float* v)         { glUniformMatrix2fv(loc,1,false,v); }
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| inline void glUniformMatrix3fv_ei  (GLint loc, const float* v)         { glUniformMatrix3fv(loc,1,false,v); }
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| inline void glUniformMatrix4fv_ei  (GLint loc, const float* v)         { glUniformMatrix4fv(loc,1,false,v); }
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| 
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| 
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| EIGEN_GL_FUNC1_DECLARATION       (glUniform,GLint,const)
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| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,float,        2,2fv_ei)
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| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,int,          2,2iv_ei)
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| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,float,        3,3fv_ei)
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| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,int,          3,3iv_ei)
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| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,float,        4,4fv_ei)
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| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,int,          4,4iv_ei)
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| 
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| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        2,2,Matrix2fv_ei)
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| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        3,3,Matrix3fv_ei)
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| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        4,4,Matrix4fv_ei)
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| 
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| #endif
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| 
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| #ifdef GL_VERSION_2_1
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| 
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| inline void glUniformMatrix2x3fv_ei(GLint loc, const float* v)         { glUniformMatrix2x3fv(loc,1,false,v); }
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| inline void glUniformMatrix3x2fv_ei(GLint loc, const float* v)         { glUniformMatrix3x2fv(loc,1,false,v); }
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| inline void glUniformMatrix2x4fv_ei(GLint loc, const float* v)         { glUniformMatrix2x4fv(loc,1,false,v); }
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| inline void glUniformMatrix4x2fv_ei(GLint loc, const float* v)         { glUniformMatrix4x2fv(loc,1,false,v); }
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| inline void glUniformMatrix3x4fv_ei(GLint loc, const float* v)         { glUniformMatrix3x4fv(loc,1,false,v); }
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| inline void glUniformMatrix4x3fv_ei(GLint loc, const float* v)         { glUniformMatrix4x3fv(loc,1,false,v); }
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| 
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| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        2,3,Matrix2x3fv_ei)
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| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        3,2,Matrix3x2fv_ei)
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| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        2,4,Matrix2x4fv_ei)
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| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        4,2,Matrix4x2fv_ei)
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| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        3,4,Matrix3x4fv_ei)
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| EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        4,3,Matrix4x3fv_ei)
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| 
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| #endif
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| 
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| #ifdef GL_VERSION_3_0
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| 
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| inline void glUniform2uiv_ei (GLint loc, const unsigned int* v)  { glUniform2uiv(loc,1,v); }
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| inline void glUniform3uiv_ei (GLint loc, const unsigned int* v)  { glUniform3uiv(loc,1,v); }
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| inline void glUniform4uiv_ei (GLint loc, const unsigned int* v)  { glUniform4uiv(loc,1,v); }
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| 
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| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 2,2uiv_ei)
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| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 3,3uiv_ei)
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| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 4,4uiv_ei)
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| 
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| #endif
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| 
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| #ifdef GL_ARB_gpu_shader_fp64
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| inline void glUniform2dv_ei  (GLint loc, const double* v)        { glUniform2dv(loc,1,v); }
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| inline void glUniform3dv_ei  (GLint loc, const double* v)        { glUniform3dv(loc,1,v); }
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| inline void glUniform4dv_ei  (GLint loc, const double* v)        { glUniform4dv(loc,1,v); }
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| 
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| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double,       2,2dv_ei)
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| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double,       3,3dv_ei)
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| EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double,       4,4dv_ei)
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| #endif
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| 
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| 
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| //@}
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| 
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| }
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| 
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| #endif // EIGEN_OPENGL_MODULE
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| 
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