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							104 lines
						
					
					
						
							3.0 KiB
						
					
					
				/*
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 * Copyright (C) 2010 The Android Open Source Project
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *      http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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#ifndef _LIBINPUT_KEYBOARD_H
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#define _LIBINPUT_KEYBOARD_H
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#include <input/Input.h>
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#include <input/InputDevice.h>
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#include <input/InputEventLabels.h>
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#include <utils/Errors.h>
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#include <utils/String8.h>
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#include <utils/PropertyMap.h>
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namespace android {
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enum {
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    /* Device id of the built in keyboard. */
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    DEVICE_ID_BUILT_IN_KEYBOARD = 0,
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    /* Device id of a generic virtual keyboard with a full layout that can be used
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     * to synthesize key events. */
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    DEVICE_ID_VIRTUAL_KEYBOARD = -1,
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};
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class KeyLayoutMap;
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class KeyCharacterMap;
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/**
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 * Loads the key layout map and key character map for a keyboard device.
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 */
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class KeyMap {
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public:
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    String8 keyLayoutFile;
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    sp<KeyLayoutMap> keyLayoutMap;
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    String8 keyCharacterMapFile;
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    sp<KeyCharacterMap> keyCharacterMap;
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    KeyMap();
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    ~KeyMap();
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    status_t load(const InputDeviceIdentifier& deviceIdenfier,
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            const PropertyMap* deviceConfiguration);
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    inline bool haveKeyLayout() const {
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        return !keyLayoutFile.isEmpty();
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    }
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    inline bool haveKeyCharacterMap() const {
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        return !keyCharacterMapFile.isEmpty();
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    }
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    inline bool isComplete() const {
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        return haveKeyLayout() && haveKeyCharacterMap();
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    }
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private:
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    bool probeKeyMap(const InputDeviceIdentifier& deviceIdentifier, const String8& name);
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    status_t loadKeyLayout(const InputDeviceIdentifier& deviceIdentifier, const String8& name);
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    status_t loadKeyCharacterMap(const InputDeviceIdentifier& deviceIdentifier,
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            const String8& name);
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    String8 getPath(const InputDeviceIdentifier& deviceIdentifier,
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            const String8& name, InputDeviceConfigurationFileType type);
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};
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/**
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 * Returns true if the keyboard is eligible for use as a built-in keyboard.
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 */
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extern bool isEligibleBuiltInKeyboard(const InputDeviceIdentifier& deviceIdentifier,
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        const PropertyMap* deviceConfiguration, const KeyMap* keyMap);
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/**
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 * Updates a meta state field when a key is pressed or released.
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 */
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extern int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState);
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/**
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 * Normalizes the meta state such that if either the left or right modifier
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 * meta state bits are set then the result will also include the universal
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 * bit for that modifier.
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 */
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extern int32_t normalizeMetaState(int32_t oldMetaState);
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/**
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 * Returns true if a key is a meta key like ALT or CAPS_LOCK.
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 */
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extern bool isMetaKey(int32_t keyCode);
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} // namespace android
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#endif // _LIBINPUT_KEYBOARD_H
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