open source driving agent
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<class name = "zsock" state = "stable">
<!--
Copyright (c) the Contributors as noted in the AUTHORS file.
This file is part of CZMQ, the high-level C binding for 0MQ:
http://czmq.zeromq.org.
This Source Code Form is subject to the terms of the Mozilla Public
License, v. 2.0. If a copy of the MPL was not distributed with this
file, You can obtain one at http://mozilla.org/MPL/2.0/.
-->
high-level socket API that hides libzmq contexts and sockets
<constructor>
Create a new socket. Returns the new socket, or NULL if the new socket
could not be created. Note that the symbol zsock_new (and other
constructors/destructors for zsock) are redirected to the *_checked
variant, enabling intelligent socket leak detection. This can have
performance implications if you use a LOT of sockets. To turn off this
redirection behaviour, define ZSOCK_NOCHECK.
<argument name = "type" type = "integer">
<!-- Allow text names in binding APIs -->
<map name = "PAIR" value = "ZMQ_PAIR" />
<map name = "PUB" value = "ZMQ_PUB" />
<map name = "SUB" value = "ZMQ_SUB" />
<map name = "REQ" value = "ZMQ_REQ" />
<map name = "REP" value = "ZMQ_REP" />
<map name = "DEALER" value = "ZMQ_DEALER" />
<map name = "ROUTER" value = "ZMQ_ROUTER" />
<map name = "PULL" value = "ZMQ_PULL" />
<map name = "PUSH" value = "ZMQ_PUSH" />
<map name = "XPUB" value = "ZMQ_XPUB" />
<map name = "XSUB" value = "ZMQ_XSUB" />
<!-- These macros only exist in 4.x, so use the magic values instead -->
<map name = "STREAM" value = "11" />
<map name = "SERVER" value = "12" />
<map name = "CLIENT" value = "13" />
<map name = "RADIO" value = "14" />
<map name = "DISH" value = "15" />
<map name = "GATHER" value = "16" />
<map name = "SCATTER" value = "17" />
</argument>
</constructor>
<destructor>
Destroy the socket. You must use this for any socket created via the
zsock_new method.
</destructor>
<constructor name = "new pub">
Create a PUB socket. Default action is bind.
<argument name = "endpoint" type = "string" />
</constructor>
<constructor name = "new sub">
Create a SUB socket, and optionally subscribe to some prefix string. Default
action is connect.
<argument name = "endpoint" type = "string" />
<argument name = "subscribe" type = "string" />
</constructor>
<constructor name = "new req">
Create a REQ socket. Default action is connect.
<argument name = "endpoint" type = "string" />
</constructor>
<constructor name = "new rep">
Create a REP socket. Default action is bind.
<argument name = "endpoint" type = "string" />
</constructor>
<constructor name = "new dealer">
Create a DEALER socket. Default action is connect.
<argument name = "endpoint" type = "string" />
</constructor>
<constructor name = "new router">
Create a ROUTER socket. Default action is bind.
<argument name = "endpoint" type = "string" />
</constructor>
<constructor name = "new push">
Create a PUSH socket. Default action is connect.
<argument name = "endpoint" type = "string" />
</constructor>
<constructor name = "new pull">
Create a PULL socket. Default action is bind.
<argument name = "endpoint" type = "string" />
</constructor>
<constructor name = "new xpub">
Create an XPUB socket. Default action is bind.
<argument name = "endpoint" type = "string" />
</constructor>
<constructor name = "new xsub">
Create an XSUB socket. Default action is connect.
<argument name = "endpoint" type = "string" />
</constructor>
<constructor name = "new pair">
Create a PAIR socket. Default action is connect.
<argument name = "endpoint" type = "string" />
</constructor>
<constructor name = "new stream">
Create a STREAM socket. Default action is connect.
<argument name = "endpoint" type = "string" />
</constructor>
<constructor name = "new server" state = "draft">
Create a SERVER socket. Default action is bind.
<argument name = "endpoint" type = "string" />
</constructor>
<constructor name = "new client" state = "draft">
Create a CLIENT socket. Default action is connect.
<argument name = "endpoint" type = "string" />
</constructor>
<constructor name = "new radio" state = "draft">
Create a RADIO socket. Default action is bind.
<argument name = "endpoint" type = "string" />
</constructor>
<constructor name = "new dish" state = "draft">
Create a DISH socket. Default action is connect.
<argument name = "endpoint" type = "string" />
</constructor>
<constructor name = "new gather" state = "draft">
Create a GATHER socket. Default action is bind.
<argument name = "endpoint" type = "string" />
</constructor>
<constructor name = "new scatter" state = "draft">
Create a SCATTER socket. Default action is connect.
<argument name = "endpoint" type = "string" />
</constructor>
<method name = "bind">
Bind a socket to a formatted endpoint. For tcp:// endpoints, supports
ephemeral ports, if you specify the port number as "*". By default
zsock uses the IANA designated range from C000 (49152) to FFFF (65535).
To override this range, follow the "*" with "[first-last]". Either or
both first and last may be empty. To bind to a random port within the
range, use "!" in place of "*".
Examples:
tcp://127.0.0.1:* bind to first free port from C000 up
tcp://127.0.0.1:! bind to random port from C000 to FFFF
tcp://127.0.0.1:*[60000-] bind to first free port from 60000 up
tcp://127.0.0.1:![-60000] bind to random port from C000 to 60000
tcp://127.0.0.1:![55000-55999]
bind to random port from 55000 to 55999
On success, returns the actual port number used, for tcp:// endpoints,
and 0 for other transports. On failure, returns -1. Note that when using
ephemeral ports, a port may be reused by different services without
clients being aware. Protocols that run on ephemeral ports should take
this into account.
<argument name = "format" type = "format" />
<return type = "integer" />
</method>
<method name = "endpoint">
Returns last bound endpoint, if any.
<return type = "string" />
</method>
<method name = "unbind">
Unbind a socket from a formatted endpoint.
Returns 0 if OK, -1 if the endpoint was invalid or the function
isn't supported.
<argument name = "format" type = "format" />
<return type = "integer" />
</method>
<method name = "connect">
Connect a socket to a formatted endpoint
Returns 0 if OK, -1 if the endpoint was invalid.
<argument name = "format" type = "format" />
<return type = "integer" />
</method>
<method name = "disconnect">
Disconnect a socket from a formatted endpoint
Returns 0 if OK, -1 if the endpoint was invalid or the function
isn't supported.
<argument name = "format" type = "format" />
<return type = "integer" />
</method>
<method name = "attach">
Attach a socket to zero or more endpoints. If endpoints is not null,
parses as list of ZeroMQ endpoints, separated by commas, and prefixed by
'@' (to bind the socket) or '>' (to connect the socket). Returns 0 if all
endpoints were valid, or -1 if there was a syntax error. If the endpoint
does not start with '@' or '>', the serverish argument defines whether
it is used to bind (serverish = true) or connect (serverish = false).
<argument name = "endpoints" type = "string" />
<argument name = "serverish" type = "boolean" />
<return type = "integer" />
</method>
<method name = "type str">
Returns socket type as printable constant string.
<return type = "string" />
</method>
<method name = "send" polymorphic = "1">
Send a 'picture' message to the socket (or actor). The picture is a
string that defines the type of each frame. This makes it easy to send
a complex multiframe message in one call. The picture can contain any
of these characters, each corresponding to one or two arguments:
i = int (signed)
1 = uint8_t
2 = uint16_t
4 = uint32_t
8 = uint64_t
s = char *
b = byte *, size_t (2 arguments)
c = zchunk_t *
f = zframe_t *
h = zhashx_t *
U = zuuid_t *
p = void * (sends the pointer value, only meaningful over inproc)
m = zmsg_t * (sends all frames in the zmsg)
z = sends zero-sized frame (0 arguments)
u = uint (deprecated)
Note that s, b, c, and f are encoded the same way and the choice is
offered as a convenience to the sender, which may or may not already
have data in a zchunk or zframe. Does not change or take ownership of
any arguments. Returns 0 if successful, -1 if sending failed for any
reason.
<argument name = "picture" type = "string" variadic = "1" />
<return type = "integer" />
</method>
<method name = "vsend" polymorphic = "1">
Send a 'picture' message to the socket (or actor). This is a va_list
version of zsock_send (), so please consult its documentation for the
details.
<argument name = "picture" type = "string" />
<argument name = "argptr" type = "va_list" />
<return type = "integer" />
</method>
<method name = "recv" polymorphic = "1">
Receive a 'picture' message to the socket (or actor). See zsock_send for
the format and meaning of the picture. Returns the picture elements into
a series of pointers as provided by the caller:
i = int * (stores signed integer)
4 = uint32_t * (stores 32-bit unsigned integer)
8 = uint64_t * (stores 64-bit unsigned integer)
s = char ** (allocates new string)
b = byte **, size_t * (2 arguments) (allocates memory)
c = zchunk_t ** (creates zchunk)
f = zframe_t ** (creates zframe)
U = zuuid_t * (creates a zuuid with the data)
h = zhashx_t ** (creates zhashx)
p = void ** (stores pointer)
m = zmsg_t ** (creates a zmsg with the remaing frames)
z = null, asserts empty frame (0 arguments)
u = uint * (stores unsigned integer, deprecated)
Note that zsock_recv creates the returned objects, and the caller must
destroy them when finished with them. The supplied pointers do not need
to be initialized. Returns 0 if successful, or -1 if it failed to recv
a message, in which case the pointers are not modified. When message
frames are truncated (a short message), sets return values to zero/null.
If an argument pointer is NULL, does not store any value (skips it).
An 'n' picture matches an empty frame; if the message does not match,
the method will return -1.
<argument name = "picture" type = "string" variadic = "1" />
<return type = "integer" />
</method>
<method name = "vrecv" polymorphic = "1">
Receive a 'picture' message from the socket (or actor). This is a
va_list version of zsock_recv (), so please consult its documentation
for the details.
<argument name = "picture" type = "string" />
<argument name = "argptr" type = "va_list" />
<return type = "integer" />
</method>
<method name = "bsend" polymorphic = "1">
Send a binary encoded 'picture' message to the socket (or actor). This
method is similar to zsock_send, except the arguments are encoded in a
binary format that is compatible with zproto, and is designed to reduce
memory allocations. The pattern argument is a string that defines the
type of each argument. Supports these argument types:
pattern C type zproto type:
1 uint8_t type = "number" size = "1"
2 uint16_t type = "number" size = "2"
4 uint32_t type = "number" size = "3"
8 uint64_t type = "number" size = "4"
s char *, 0-255 chars type = "string"
S char *, 0-2^32-1 chars type = "longstr"
c zchunk_t * type = "chunk"
f zframe_t * type = "frame"
u zuuid_t * type = "uuid"
m zmsg_t * type = "msg"
p void *, sends pointer value, only over inproc
Does not change or take ownership of any arguments. Returns 0 if
successful, -1 if sending failed for any reason.
<argument name = "picture" type = "string" variadic = "1" />
<return type = "integer" />
</method>
<method name = "brecv" polymorphic = "1">
Receive a binary encoded 'picture' message from the socket (or actor).
This method is similar to zsock_recv, except the arguments are encoded
in a binary format that is compatible with zproto, and is designed to
reduce memory allocations. The pattern argument is a string that defines
the type of each argument. See zsock_bsend for the supported argument
types. All arguments must be pointers; this call sets them to point to
values held on a per-socket basis.
Note that zsock_brecv creates the returned objects, and the caller must
destroy them when finished with them. The supplied pointers do not need
to be initialized. Returns 0 if successful, or -1 if it failed to read
a message.
<argument name = "picture" type = "string" variadic = "1" />
<return type = "integer" />
</method>
<method name = "routing id" state = "draft">
Return socket routing ID if any. This returns 0 if the socket is not
of type ZMQ_SERVER or if no request was already received on it.
<return type = "number" size = "4" />
</method>
<method name = "set routing id" state = "draft">
Set routing ID on socket. The socket MUST be of type ZMQ_SERVER.
This will be used when sending messages on the socket via the zsock API.
<argument name = "routing id" type = "number" size = "4" />
</method>
<method name = "set unbounded" polymorphic = "1">
Set socket to use unbounded pipes (HWM=0); use this in cases when you are
totally certain the message volume can fit in memory. This method works
across all versions of ZeroMQ. Takes a polymorphic socket reference.
</method>
<method name = "signal" polymorphic = "1">
Send a signal over a socket. A signal is a short message carrying a
success/failure code (by convention, 0 means OK). Signals are encoded
to be distinguishable from "normal" messages. Accepts a zsock_t or a
zactor_t argument, and returns 0 if successful, -1 if the signal could
not be sent. Takes a polymorphic socket reference.
<argument name = "status" type = "byte" />
<return type = "integer" />
</method>
<method name = "wait" polymorphic = "1">
Wait on a signal. Use this to coordinate between threads, over pipe
pairs. Blocks until the signal is received. Returns -1 on error, 0 or
greater on success. Accepts a zsock_t or a zactor_t as argument.
Takes a polymorphic socket reference.
<return type = "integer" />
</method>
<method name = "flush" polymorphic = "1">
If there is a partial message still waiting on the socket, remove and
discard it. This is useful when reading partial messages, to get specific
message types.
</method>
<method name = "join" state = "draft" polymorphic = "1">
Join a group for the RADIO-DISH pattern. Call only on ZMQ_DISH.
Returns 0 if OK, -1 if failed.
<argument name = "group" type = "string" />
<return type = "integer" />
</method>
<method name = "leave" state = "draft" polymorphic = "1">
Leave a group for the RADIO-DISH pattern. Call only on ZMQ_DISH.
Returns 0 if OK, -1 if failed.
<argument name = "group" type = "string" />
<return type = "integer" />
</method>
<method name = "is" singleton = "1">
Probe the supplied object, and report if it looks like a zsock_t.
Takes a polymorphic socket reference.
<argument name = "self" type = "anything" />
<return type = "boolean" />
</method>
<method name = "resolve" singleton = "1" polymorphic = "1">
Probe the supplied reference. If it looks like a zsock_t instance, return
the underlying libzmq socket handle; else if it looks like a file
descriptor, return NULL; else if it looks like a libzmq socket handle,
return the supplied value. Takes a polymorphic socket reference.
<argument name = "self" type = "anything" />
<return type = "anything" />
</method>
<include filename = "zsock_option.api" />
</class>